Upgrade Physics2D and Physics3D
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parent
4bcb63d776
commit
8b0b5295f7
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@ -8,7 +8,6 @@
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#define NAZARA_COLLIDER2D_HPP
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#define NAZARA_COLLIDER2D_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Core/SparsePtr.hpp>
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#include <Nazara/Core/SparsePtr.hpp>
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@ -18,20 +17,15 @@
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#include <Nazara/Physics2D/Enums.hpp>
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#include <Nazara/Physics2D/Enums.hpp>
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#include <vector>
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#include <vector>
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struct cpBody;
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struct cpShape;
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struct cpShape;
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namespace Nz
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namespace Nz
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{
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{
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class Collider2D;
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class RigidBody2D;
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class RigidBody2D;
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using Collider2DConstRef = ObjectRef<const Collider2D>;
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class NAZARA_PHYSICS2D_API Collider2D
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using Collider2DLibrary = ObjectLibrary<Collider2D>;
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using Collider2DRef = ObjectRef<Collider2D>;
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class NAZARA_PHYSICS2D_API Collider2D : public RefCounted
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{
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{
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friend Collider2DLibrary;
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friend RigidBody2D;
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friend RigidBody2D;
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friend class CompoundCollider2D; //< See CompoundCollider2D::CreateShapes
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friend class CompoundCollider2D; //< See CompoundCollider2D::CreateShapes
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@ -74,7 +68,7 @@ namespace Nz
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NazaraSignal(OnColliderRelease, const Collider2D* /*collider*/);
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NazaraSignal(OnColliderRelease, const Collider2D* /*collider*/);
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protected:
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protected:
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virtual std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const = 0;
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virtual std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const = 0;
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UInt32 m_categoryMask;
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UInt32 m_categoryMask;
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UInt32 m_collisionGroup;
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UInt32 m_collisionGroup;
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@ -86,16 +80,9 @@ namespace Nz
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unsigned int m_collisionId;
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unsigned int m_collisionId;
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private:
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private:
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virtual std::size_t GenerateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const;
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virtual std::size_t GenerateShapes(cpBody* body, std::vector<cpShape*>* shapes) const;
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static Collider2DLibrary::LibraryMap s_library;
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};
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};
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class BoxCollider2D;
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using BoxCollider2DConstRef = ObjectRef<const BoxCollider2D>;
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using BoxCollider2DRef = ObjectRef<BoxCollider2D>;
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class NAZARA_PHYSICS2D_API BoxCollider2D : public Collider2D
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class NAZARA_PHYSICS2D_API BoxCollider2D : public Collider2D
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{
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{
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public:
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public:
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@ -110,20 +97,13 @@ namespace Nz
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inline Vector2f GetSize() const;
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inline Vector2f GetSize() const;
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ColliderType2D GetType() const override;
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ColliderType2D GetType() const override;
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template<typename... Args> static BoxCollider2DRef New(Args&&... args);
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private:
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private:
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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Rectf m_rect;
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Rectf m_rect;
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float m_radius;
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float m_radius;
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};
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};
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class CircleCollider2D;
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using CircleCollider2DConstRef = ObjectRef<const CircleCollider2D>;
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using CircleCollider2DRef = ObjectRef<CircleCollider2D>;
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class NAZARA_PHYSICS2D_API CircleCollider2D : public Collider2D
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class NAZARA_PHYSICS2D_API CircleCollider2D : public Collider2D
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{
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{
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public:
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public:
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@ -136,50 +116,36 @@ namespace Nz
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inline float GetRadius() const;
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inline float GetRadius() const;
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ColliderType2D GetType() const override;
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ColliderType2D GetType() const override;
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template<typename... Args> static CircleCollider2DRef New(Args&&... args);
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private:
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private:
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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Vector2f m_offset;
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Vector2f m_offset;
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float m_radius;
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float m_radius;
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};
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};
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class CompoundCollider2D;
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using CompoundCollider2DConstRef = ObjectRef<const CompoundCollider2D>;
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using CompoundCollider2DRef = ObjectRef<CompoundCollider2D>;
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class NAZARA_PHYSICS2D_API CompoundCollider2D : public Collider2D
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class NAZARA_PHYSICS2D_API CompoundCollider2D : public Collider2D
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{
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{
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public:
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public:
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CompoundCollider2D(std::vector<Collider2DRef> geoms);
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CompoundCollider2D(std::vector<std::shared_ptr<Collider2D>> geoms);
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Nz::Vector2f ComputeCenterOfMass() const override;
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Nz::Vector2f ComputeCenterOfMass() const override;
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float ComputeMomentOfInertia(float mass) const override;
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float ComputeMomentOfInertia(float mass) const override;
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inline bool DoesOverrideCollisionProperties() const;
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inline bool DoesOverrideCollisionProperties() const;
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inline const std::vector<Collider2DRef>& GetGeoms() const;
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inline const std::vector<std::shared_ptr<Collider2D>>& GetGeoms() const;
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ColliderType2D GetType() const override;
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ColliderType2D GetType() const override;
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inline void OverridesCollisionProperties(bool shouldOverride);
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inline void OverridesCollisionProperties(bool shouldOverride);
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template<typename... Args> static CompoundCollider2DRef New(Args&&... args);
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private:
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private:
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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std::size_t GenerateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t GenerateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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std::vector<Collider2DRef> m_geoms;
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std::vector<std::shared_ptr<Collider2D>> m_geoms;
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bool m_doesOverrideCollisionProperties;
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bool m_doesOverrideCollisionProperties;
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};
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};
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class ConvexCollider2D;
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using ConvexCollider2DConstRef = ObjectRef<const ConvexCollider2D>;
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using ConvexCollider2DRef = ObjectRef<ConvexCollider2D>;
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class NAZARA_PHYSICS2D_API ConvexCollider2D : public Collider2D
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class NAZARA_PHYSICS2D_API ConvexCollider2D : public Collider2D
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{
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{
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public:
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public:
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ColliderType2D GetType() const override;
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ColliderType2D GetType() const override;
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inline const std::vector<Vector2d>& GetVertices() const;
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inline const std::vector<Vector2d>& GetVertices() const;
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template<typename... Args> static ConvexCollider2DRef New(Args&&... args);
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private:
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private:
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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std::vector<Vector2d> m_vertices;
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std::vector<Vector2d> m_vertices;
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float m_radius;
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float m_radius;
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};
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};
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class NullCollider2D;
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using NullCollider2DConstRef = ObjectRef<const NullCollider2D>;
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using NullCollider2DRef = ObjectRef<NullCollider2D>;
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class NAZARA_PHYSICS2D_API NullCollider2D : public Collider2D
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class NAZARA_PHYSICS2D_API NullCollider2D : public Collider2D
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{
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{
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public:
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public:
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@ -215,17 +174,10 @@ namespace Nz
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ColliderType2D GetType() const override;
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ColliderType2D GetType() const override;
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template<typename... Args> static NullCollider2DRef New(Args&&... args);
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private:
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private:
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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};
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};
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class SegmentCollider2D;
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using SegmentCollider2DConstRef = ObjectRef<const SegmentCollider2D>;
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using SegmentCollider2DRef = ObjectRef<SegmentCollider2D>;
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class NAZARA_PHYSICS2D_API SegmentCollider2D : public Collider2D
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class NAZARA_PHYSICS2D_API SegmentCollider2D : public Collider2D
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{
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{
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public:
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public:
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inline float GetThickness() const;
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inline float GetThickness() const;
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ColliderType2D GetType() const override;
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ColliderType2D GetType() const override;
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template<typename... Args> static SegmentCollider2DRef New(Args&&... args);
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private:
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private:
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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Vector2f m_first;
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Vector2f m_first;
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Vector2f m_firstNeighbor;
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Vector2f m_firstNeighbor;
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return m_rect.GetLengths();
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return m_rect.GetLengths();
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}
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}
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template<typename... Args>
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BoxCollider2DRef BoxCollider2D::New(Args&&... args)
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{
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std::unique_ptr<BoxCollider2D> object(new BoxCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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inline const Vector2f& CircleCollider2D::GetOffset() const
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inline const Vector2f& CircleCollider2D::GetOffset() const
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{
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{
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return m_radius;
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return m_radius;
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}
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}
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template<typename... Args>
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CircleCollider2DRef CircleCollider2D::New(Args&&... args)
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{
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std::unique_ptr<CircleCollider2D> object(new CircleCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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inline bool Nz::CompoundCollider2D::DoesOverrideCollisionProperties() const
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inline bool Nz::CompoundCollider2D::DoesOverrideCollisionProperties() const
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{
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{
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return m_doesOverrideCollisionProperties;
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return m_doesOverrideCollisionProperties;
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}
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}
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inline const std::vector<Collider2DRef>& CompoundCollider2D::GetGeoms() const
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inline const std::vector<std::shared_ptr<Collider2D>>& CompoundCollider2D::GetGeoms() const
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{
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{
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return m_geoms;
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return m_geoms;
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}
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}
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m_doesOverrideCollisionProperties = shouldOverride;
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m_doesOverrideCollisionProperties = shouldOverride;
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}
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}
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template<typename... Args>
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CompoundCollider2DRef CompoundCollider2D::New(Args&&... args)
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{
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std::unique_ptr<CompoundCollider2D> object(new CompoundCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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inline const std::vector<Vector2d>& ConvexCollider2D::GetVertices() const
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inline const std::vector<Vector2d>& ConvexCollider2D::GetVertices() const
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{
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{
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return m_vertices;
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return m_vertices;
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}
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}
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template<typename... Args>
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ConvexCollider2DRef ConvexCollider2D::New(Args&&... args)
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{
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std::unique_ptr<ConvexCollider2D> object(new ConvexCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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NullCollider2DRef NullCollider2D::New(Args&&... args)
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{
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std::unique_ptr<NullCollider2D> object(new NullCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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SegmentCollider2D::SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness) :
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SegmentCollider2D::SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness) :
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SegmentCollider2D(first, first, second, second, thickness)
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SegmentCollider2D(first, first, second, second, thickness)
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{
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{
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return m_thickness;
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return m_thickness;
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}
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}
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template<typename... Args>
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SegmentCollider2DRef SegmentCollider2D::New(Args&&... args)
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{
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std::unique_ptr<SegmentCollider2D> object(new SegmentCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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}
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}
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#include <Nazara/Physics2D/DebugOff.hpp>
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#include <Nazara/Physics2D/DebugOff.hpp>
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namespace Nz
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namespace Nz
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{
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{
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enum ColliderType2D
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enum class ColliderType2D
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{
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{
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ColliderType2D_Box,
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Box,
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ColliderType2D_Compound,
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Compound,
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ColliderType2D_Convex,
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Convex,
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ColliderType2D_Circle,
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Circle,
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ColliderType2D_Null,
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Null,
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ColliderType2D_Segment,
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Segment,
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ColliderType2D_Max = ColliderType2D_Segment
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Max = Segment
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};
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};
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}
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}
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using VelocityFunc = std::function<void(RigidBody2D& body2D, const Nz::Vector2f& gravity, float damping, float deltaTime)>;
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using VelocityFunc = std::function<void(RigidBody2D& body2D, const Nz::Vector2f& gravity, float damping, float deltaTime)>;
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RigidBody2D(PhysWorld2D* world, float mass);
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RigidBody2D(PhysWorld2D* world, float mass);
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RigidBody2D(PhysWorld2D* world, float mass, Collider2DRef geom);
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RigidBody2D(PhysWorld2D* world, float mass, std::shared_ptr<Collider2D> geom);
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RigidBody2D(const RigidBody2D& object);
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RigidBody2D(const RigidBody2D& object);
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RigidBody2D(RigidBody2D&& object) noexcept;
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RigidBody2D(RigidBody2D&& object) noexcept;
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~RigidBody2D();
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~RigidBody2D();
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inline Vector2f GetCenterOfGravity(CoordSys coordSys = CoordSys_Local) const;
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inline Vector2f GetCenterOfGravity(CoordSys coordSys = CoordSys_Local) const;
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float GetElasticity(std::size_t shapeIndex = 0) const;
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float GetElasticity(std::size_t shapeIndex = 0) const;
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float GetFriction(std::size_t shapeIndex = 0) const;
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float GetFriction(std::size_t shapeIndex = 0) const;
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const Collider2DRef& GetGeom() const;
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const std::shared_ptr<Collider2D>& GetGeom() const;
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cpBody* GetHandle() const;
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cpBody* GetHandle() const;
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float GetMass() const;
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float GetMass() const;
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Vector2f GetMassCenter(CoordSys coordSys = CoordSys_Local) const;
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Vector2f GetMassCenter(CoordSys coordSys = CoordSys_Local) const;
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|
||||||
void SetElasticity(std::size_t shapeIndex, float elasticity);
|
void SetElasticity(std::size_t shapeIndex, float elasticity);
|
||||||
void SetFriction(float friction);
|
void SetFriction(float friction);
|
||||||
void SetFriction(std::size_t shapeIndex, float friction);
|
void SetFriction(std::size_t shapeIndex, float friction);
|
||||||
void SetGeom(Collider2DRef geom, bool recomputeMoment = true, bool recomputeMassCenter = true);
|
void SetGeom(std::shared_ptr<Collider2D> geom, bool recomputeMoment = true, bool recomputeMassCenter = true);
|
||||||
void SetMass(float mass, bool recomputeMoment = true);
|
void SetMass(float mass, bool recomputeMoment = true);
|
||||||
void SetMassCenter(const Vector2f& center, CoordSys coordSys = CoordSys_Local);
|
void SetMassCenter(const Vector2f& center, CoordSys coordSys = CoordSys_Local);
|
||||||
void SetMomentOfInertia(float moment);
|
void SetMomentOfInertia(float moment);
|
||||||
|
|
@ -122,7 +122,7 @@ namespace Nz
|
||||||
Vector2f m_positionOffset;
|
Vector2f m_positionOffset;
|
||||||
VelocityFunc m_velocityFunc;
|
VelocityFunc m_velocityFunc;
|
||||||
std::vector<cpShape*> m_shapes;
|
std::vector<cpShape*> m_shapes;
|
||||||
Collider2DRef m_geom;
|
std::shared_ptr<Collider2D> m_geom;
|
||||||
cpBody* m_handle;
|
cpBody* m_handle;
|
||||||
void* m_userData;
|
void* m_userData;
|
||||||
PhysWorld2D* m_world;
|
PhysWorld2D* m_world;
|
||||||
|
|
|
||||||
|
|
@ -9,8 +9,6 @@
|
||||||
|
|
||||||
#include <Nazara/Prerequisites.hpp>
|
#include <Nazara/Prerequisites.hpp>
|
||||||
#include <Nazara/Core/ObjectLibrary.hpp>
|
#include <Nazara/Core/ObjectLibrary.hpp>
|
||||||
#include <Nazara/Core/ObjectRef.hpp>
|
|
||||||
#include <Nazara/Core/RefCounted.hpp>
|
|
||||||
#include <Nazara/Core/Signal.hpp>
|
#include <Nazara/Core/Signal.hpp>
|
||||||
#include <Nazara/Core/SparsePtr.hpp>
|
#include <Nazara/Core/SparsePtr.hpp>
|
||||||
#include <Nazara/Math/Box.hpp>
|
#include <Nazara/Math/Box.hpp>
|
||||||
|
|
@ -30,17 +28,11 @@ namespace Nz
|
||||||
///TODO: SceneGeom
|
///TODO: SceneGeom
|
||||||
///TODO: TreeGeom
|
///TODO: TreeGeom
|
||||||
|
|
||||||
class Collider3D;
|
|
||||||
class PrimitiveList;
|
class PrimitiveList;
|
||||||
class PhysWorld3D;
|
class PhysWorld3D;
|
||||||
|
|
||||||
using Collider3DConstRef = ObjectRef<const Collider3D>;
|
class NAZARA_PHYSICS3D_API Collider3D
|
||||||
using Collider3DLibrary = ObjectLibrary<Collider3D>;
|
|
||||||
using Collider3DRef = ObjectRef<Collider3D>;
|
|
||||||
|
|
||||||
class NAZARA_PHYSICS3D_API Collider3D : public RefCounted
|
|
||||||
{
|
{
|
||||||
friend Collider3DLibrary;
|
|
||||||
friend class Physics3D;
|
friend class Physics3D;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
@ -62,7 +54,7 @@ namespace Nz
|
||||||
Collider3D& operator=(const Collider3D&) = delete;
|
Collider3D& operator=(const Collider3D&) = delete;
|
||||||
Collider3D& operator=(Collider3D&&) = delete;
|
Collider3D& operator=(Collider3D&&) = delete;
|
||||||
|
|
||||||
static Collider3DRef Build(const PrimitiveList& list);
|
static std::shared_ptr<Collider3D> Build(const PrimitiveList& list);
|
||||||
|
|
||||||
// Signals:
|
// Signals:
|
||||||
NazaraSignal(OnColliderRelease, const Collider3D* /*collider*/);
|
NazaraSignal(OnColliderRelease, const Collider3D* /*collider*/);
|
||||||
|
|
@ -70,19 +62,9 @@ namespace Nz
|
||||||
protected:
|
protected:
|
||||||
virtual NewtonCollision* CreateHandle(PhysWorld3D* world) const = 0;
|
virtual NewtonCollision* CreateHandle(PhysWorld3D* world) const = 0;
|
||||||
|
|
||||||
static bool Initialize();
|
|
||||||
static void Uninitialize();
|
|
||||||
|
|
||||||
mutable std::unordered_map<PhysWorld3D*, NewtonCollision*> m_handles;
|
mutable std::unordered_map<PhysWorld3D*, NewtonCollision*> m_handles;
|
||||||
|
|
||||||
static Collider3DLibrary::LibraryMap s_library;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class BoxCollider3D;
|
|
||||||
|
|
||||||
using BoxCollider3DConstRef = ObjectRef<const BoxCollider3D>;
|
|
||||||
using BoxCollider3DRef = ObjectRef<BoxCollider3D>;
|
|
||||||
|
|
||||||
class NAZARA_PHYSICS3D_API BoxCollider3D : public Collider3D
|
class NAZARA_PHYSICS3D_API BoxCollider3D : public Collider3D
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
@ -95,8 +77,6 @@ namespace Nz
|
||||||
Vector3f GetLengths() const;
|
Vector3f GetLengths() const;
|
||||||
ColliderType3D GetType() const override;
|
ColliderType3D GetType() const override;
|
||||||
|
|
||||||
template<typename... Args> static BoxCollider3DRef New(Args&&... args);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||||
|
|
||||||
|
|
@ -104,11 +84,6 @@ namespace Nz
|
||||||
Vector3f m_lengths;
|
Vector3f m_lengths;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CapsuleCollider3D;
|
|
||||||
|
|
||||||
using CapsuleCollider3DConstRef = ObjectRef<const CapsuleCollider3D>;
|
|
||||||
using CapsuleCollider3DRef = ObjectRef<CapsuleCollider3D>;
|
|
||||||
|
|
||||||
class NAZARA_PHYSICS3D_API CapsuleCollider3D : public Collider3D
|
class NAZARA_PHYSICS3D_API CapsuleCollider3D : public Collider3D
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
@ -119,8 +94,6 @@ namespace Nz
|
||||||
float GetRadius() const;
|
float GetRadius() const;
|
||||||
ColliderType3D GetType() const override;
|
ColliderType3D GetType() const override;
|
||||||
|
|
||||||
template<typename... Args> static CapsuleCollider3DRef New(Args&&... args);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||||
|
|
||||||
|
|
@ -129,32 +102,20 @@ namespace Nz
|
||||||
float m_radius;
|
float m_radius;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CompoundCollider3D;
|
|
||||||
|
|
||||||
using CompoundCollider3DConstRef = ObjectRef<const CompoundCollider3D>;
|
|
||||||
using CompoundCollider3DRef = ObjectRef<CompoundCollider3D>;
|
|
||||||
|
|
||||||
class NAZARA_PHYSICS3D_API CompoundCollider3D : public Collider3D
|
class NAZARA_PHYSICS3D_API CompoundCollider3D : public Collider3D
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
CompoundCollider3D(std::vector<Collider3DRef> geoms);
|
CompoundCollider3D(std::vector<std::shared_ptr<Collider3D>> geoms);
|
||||||
|
|
||||||
const std::vector<Collider3DRef>& GetGeoms() const;
|
const std::vector<std::shared_ptr<Collider3D>>& GetGeoms() const;
|
||||||
ColliderType3D GetType() const override;
|
ColliderType3D GetType() const override;
|
||||||
|
|
||||||
template<typename... Args> static CompoundCollider3DRef New(Args&&... args);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||||
|
|
||||||
std::vector<Collider3DRef> m_geoms;
|
std::vector<std::shared_ptr<Collider3D>> m_geoms;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ConeCollider3D;
|
|
||||||
|
|
||||||
using ConeCollider3DConstRef = ObjectRef<const ConeCollider3D>;
|
|
||||||
using ConeCollider3DRef = ObjectRef<ConeCollider3D>;
|
|
||||||
|
|
||||||
class NAZARA_PHYSICS3D_API ConeCollider3D : public Collider3D
|
class NAZARA_PHYSICS3D_API ConeCollider3D : public Collider3D
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
@ -165,8 +126,6 @@ namespace Nz
|
||||||
float GetRadius() const;
|
float GetRadius() const;
|
||||||
ColliderType3D GetType() const override;
|
ColliderType3D GetType() const override;
|
||||||
|
|
||||||
template<typename... Args> static ConeCollider3DRef New(Args&&... args);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||||
|
|
||||||
|
|
@ -175,11 +134,6 @@ namespace Nz
|
||||||
float m_radius;
|
float m_radius;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ConvexCollider3D;
|
|
||||||
|
|
||||||
using ConvexCollider3DConstRef = ObjectRef<const ConvexCollider3D>;
|
|
||||||
using ConvexCollider3DRef = ObjectRef<ConvexCollider3D>;
|
|
||||||
|
|
||||||
class NAZARA_PHYSICS3D_API ConvexCollider3D : public Collider3D
|
class NAZARA_PHYSICS3D_API ConvexCollider3D : public Collider3D
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
@ -188,8 +142,6 @@ namespace Nz
|
||||||
|
|
||||||
ColliderType3D GetType() const override;
|
ColliderType3D GetType() const override;
|
||||||
|
|
||||||
template<typename... Args> static ConvexCollider3DRef New(Args&&... args);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||||
|
|
||||||
|
|
@ -198,11 +150,6 @@ namespace Nz
|
||||||
float m_tolerance;
|
float m_tolerance;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CylinderCollider3D;
|
|
||||||
|
|
||||||
using CylinderCollider3DConstRef = ObjectRef<const CylinderCollider3D>;
|
|
||||||
using CylinderCollider3DRef = ObjectRef<CylinderCollider3D>;
|
|
||||||
|
|
||||||
class NAZARA_PHYSICS3D_API CylinderCollider3D : public Collider3D
|
class NAZARA_PHYSICS3D_API CylinderCollider3D : public Collider3D
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
@ -213,8 +160,6 @@ namespace Nz
|
||||||
float GetRadius() const;
|
float GetRadius() const;
|
||||||
ColliderType3D GetType() const override;
|
ColliderType3D GetType() const override;
|
||||||
|
|
||||||
template<typename... Args> static CylinderCollider3DRef New(Args&&... args);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||||
|
|
||||||
|
|
@ -223,11 +168,6 @@ namespace Nz
|
||||||
float m_radius;
|
float m_radius;
|
||||||
};
|
};
|
||||||
|
|
||||||
class NullCollider3D;
|
|
||||||
|
|
||||||
using NullCollider3DConstRef = ObjectRef<const NullCollider3D>;
|
|
||||||
using NullCollider3DRef = ObjectRef<NullCollider3D>;
|
|
||||||
|
|
||||||
class NAZARA_PHYSICS3D_API NullCollider3D : public Collider3D
|
class NAZARA_PHYSICS3D_API NullCollider3D : public Collider3D
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
@ -237,17 +177,10 @@ namespace Nz
|
||||||
|
|
||||||
ColliderType3D GetType() const override;
|
ColliderType3D GetType() const override;
|
||||||
|
|
||||||
template<typename... Args> static NullCollider3DRef New(Args&&... args);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class SphereCollider3D;
|
|
||||||
|
|
||||||
using SphereCollider3DConstRef = ObjectRef<const SphereCollider3D>;
|
|
||||||
using SphereCollider3DRef = ObjectRef<SphereCollider3D>;
|
|
||||||
|
|
||||||
class NAZARA_PHYSICS3D_API SphereCollider3D : public Collider3D
|
class NAZARA_PHYSICS3D_API SphereCollider3D : public Collider3D
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
@ -260,8 +193,6 @@ namespace Nz
|
||||||
float GetRadius() const;
|
float GetRadius() const;
|
||||||
ColliderType3D GetType() const override;
|
ColliderType3D GetType() const override;
|
||||||
|
|
||||||
template<typename... Args> static SphereCollider3DRef New(Args&&... args);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -2,82 +2,12 @@
|
||||||
// This file is part of the "Nazara Engine - Physics 3D module"
|
// This file is part of the "Nazara Engine - Physics 3D module"
|
||||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||||
|
|
||||||
|
#include <Nazara/Physics3D/Collider3D.hpp>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <Nazara/Physics3D/Debug.hpp>
|
#include <Nazara/Physics3D/Debug.hpp>
|
||||||
|
|
||||||
namespace Nz
|
namespace Nz
|
||||||
{
|
{
|
||||||
template<typename... Args>
|
|
||||||
BoxCollider3DRef BoxCollider3D::New(Args&&... args)
|
|
||||||
{
|
|
||||||
std::unique_ptr<BoxCollider3D> object(new BoxCollider3D(std::forward<Args>(args)...));
|
|
||||||
object->SetPersistent(false);
|
|
||||||
|
|
||||||
return object.release();
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename... Args>
|
|
||||||
CapsuleCollider3DRef CapsuleCollider3D::New(Args&&... args)
|
|
||||||
{
|
|
||||||
std::unique_ptr<CapsuleCollider3D> object(new CapsuleCollider3D(std::forward<Args>(args)...));
|
|
||||||
object->SetPersistent(false);
|
|
||||||
|
|
||||||
return object.release();
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename... Args>
|
|
||||||
CompoundCollider3DRef CompoundCollider3D::New(Args&&... args)
|
|
||||||
{
|
|
||||||
std::unique_ptr<CompoundCollider3D> object(new CompoundCollider3D(std::forward<Args>(args)...));
|
|
||||||
object->SetPersistent(false);
|
|
||||||
|
|
||||||
return object.release();
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename... Args>
|
|
||||||
ConeCollider3DRef ConeCollider3D::New(Args&&... args)
|
|
||||||
{
|
|
||||||
std::unique_ptr<ConeCollider3D> object(new ConeCollider3D(std::forward<Args>(args)...));
|
|
||||||
object->SetPersistent(false);
|
|
||||||
|
|
||||||
return object.release();
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename... Args>
|
|
||||||
ConvexCollider3DRef ConvexCollider3D::New(Args&&... args)
|
|
||||||
{
|
|
||||||
std::unique_ptr<ConvexCollider3D> object(new ConvexCollider3D(std::forward<Args>(args)...));
|
|
||||||
object->SetPersistent(false);
|
|
||||||
|
|
||||||
return object.release();
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename... Args>
|
|
||||||
CylinderCollider3DRef CylinderCollider3D::New(Args&&... args)
|
|
||||||
{
|
|
||||||
std::unique_ptr<CylinderCollider3D> object(new CylinderCollider3D(std::forward<Args>(args)...));
|
|
||||||
object->SetPersistent(false);
|
|
||||||
|
|
||||||
return object.release();
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename... Args>
|
|
||||||
NullCollider3DRef NullCollider3D::New(Args&&... args)
|
|
||||||
{
|
|
||||||
std::unique_ptr<NullCollider3D> object(new NullCollider3D(std::forward<Args>(args)...));
|
|
||||||
object->SetPersistent(false);
|
|
||||||
|
|
||||||
return object.release();
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename... Args>
|
|
||||||
SphereCollider3DRef SphereCollider3D::New(Args&&... args)
|
|
||||||
{
|
|
||||||
std::unique_ptr<SphereCollider3D> object(new SphereCollider3D(std::forward<Args>(args)...));
|
|
||||||
object->SetPersistent(false);
|
|
||||||
|
|
||||||
return object.release();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#include <Nazara/Physics3D/DebugOff.hpp>
|
#include <Nazara/Physics3D/DebugOff.hpp>
|
||||||
|
|
|
||||||
|
|
@ -9,21 +9,21 @@
|
||||||
|
|
||||||
namespace Nz
|
namespace Nz
|
||||||
{
|
{
|
||||||
enum ColliderType3D
|
enum class ColliderType3D
|
||||||
{
|
{
|
||||||
ColliderType3D_Box,
|
Box,
|
||||||
ColliderType3D_Capsule,
|
Capsule,
|
||||||
ColliderType3D_Cone,
|
Cone,
|
||||||
ColliderType3D_Compound,
|
Compound,
|
||||||
ColliderType3D_ConvexHull,
|
ConvexHull,
|
||||||
ColliderType3D_Cylinder,
|
Cylinder,
|
||||||
ColliderType3D_Heightfield,
|
Heightfield,
|
||||||
ColliderType3D_Null,
|
Null,
|
||||||
ColliderType3D_Scene,
|
Scene,
|
||||||
ColliderType3D_Sphere,
|
Sphere,
|
||||||
ColliderType3D_Tree,
|
Tree,
|
||||||
|
|
||||||
ColliderType3D_Max = ColliderType3D_Tree
|
Max = Tree
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -23,7 +23,7 @@ namespace Nz
|
||||||
struct Config {};
|
struct Config {};
|
||||||
|
|
||||||
Physics3D(Config /*config*/);
|
Physics3D(Config /*config*/);
|
||||||
~Physics3D();
|
~Physics3D() = default;
|
||||||
|
|
||||||
unsigned int GetMemoryUsed();
|
unsigned int GetMemoryUsed();
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -25,7 +25,7 @@ namespace Nz
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
RigidBody3D(PhysWorld3D* world, const Matrix4f& mat = Matrix4f::Identity());
|
RigidBody3D(PhysWorld3D* world, const Matrix4f& mat = Matrix4f::Identity());
|
||||||
RigidBody3D(PhysWorld3D* world, Collider3DRef geom, const Matrix4f& mat = Matrix4f::Identity());
|
RigidBody3D(PhysWorld3D* world, std::shared_ptr<Collider3D> geom, const Matrix4f& mat = Matrix4f::Identity());
|
||||||
RigidBody3D(const RigidBody3D& object);
|
RigidBody3D(const RigidBody3D& object);
|
||||||
RigidBody3D(RigidBody3D&& object);
|
RigidBody3D(RigidBody3D&& object);
|
||||||
~RigidBody3D();
|
~RigidBody3D();
|
||||||
|
|
@ -40,7 +40,7 @@ namespace Nz
|
||||||
Boxf GetAABB() const;
|
Boxf GetAABB() const;
|
||||||
Vector3f GetAngularDamping() const;
|
Vector3f GetAngularDamping() const;
|
||||||
Vector3f GetAngularVelocity() const;
|
Vector3f GetAngularVelocity() const;
|
||||||
const Collider3DRef& GetGeom() const;
|
const std::shared_ptr<Collider3D>& GetGeom() const;
|
||||||
float GetGravityFactor() const;
|
float GetGravityFactor() const;
|
||||||
NewtonBody* GetHandle() const;
|
NewtonBody* GetHandle() const;
|
||||||
float GetLinearDamping() const;
|
float GetLinearDamping() const;
|
||||||
|
|
@ -61,7 +61,7 @@ namespace Nz
|
||||||
|
|
||||||
void SetAngularDamping(const Vector3f& angularDamping);
|
void SetAngularDamping(const Vector3f& angularDamping);
|
||||||
void SetAngularVelocity(const Vector3f& angularVelocity);
|
void SetAngularVelocity(const Vector3f& angularVelocity);
|
||||||
void SetGeom(Collider3DRef geom);
|
void SetGeom(std::shared_ptr<Collider3D> geom);
|
||||||
void SetGravityFactor(float gravityFactor);
|
void SetGravityFactor(float gravityFactor);
|
||||||
void SetLinearDamping(float damping);
|
void SetLinearDamping(float damping);
|
||||||
void SetLinearVelocity(const Vector3f& velocity);
|
void SetLinearVelocity(const Vector3f& velocity);
|
||||||
|
|
@ -81,7 +81,7 @@ namespace Nz
|
||||||
static void ForceAndTorqueCallback(const NewtonBody* body, float timeStep, int threadIndex);
|
static void ForceAndTorqueCallback(const NewtonBody* body, float timeStep, int threadIndex);
|
||||||
static void TransformCallback(const NewtonBody* body, const float* matrix, int threadIndex);
|
static void TransformCallback(const NewtonBody* body, const float* matrix, int threadIndex);
|
||||||
|
|
||||||
Collider3DRef m_geom;
|
std::shared_ptr<Collider3D> m_geom;
|
||||||
Matrix4f m_matrix;
|
Matrix4f m_matrix;
|
||||||
Vector3f m_forceAccumulator;
|
Vector3f m_forceAccumulator;
|
||||||
Vector3f m_torqueAccumulator;
|
Vector3f m_torqueAccumulator;
|
||||||
|
|
|
||||||
|
|
@ -25,20 +25,20 @@ namespace Ndk
|
||||||
friend class PhysicsSystem2D;
|
friend class PhysicsSystem2D;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CollisionComponent2D(Nz::Collider2DRef geom = Nz::Collider2DRef());
|
CollisionComponent2D(std::shared_ptr<Nz::Collider2D> geom = std::shared_ptr<Nz::Collider2D>());
|
||||||
CollisionComponent2D(const CollisionComponent2D& collision);
|
CollisionComponent2D(const CollisionComponent2D& collision);
|
||||||
~CollisionComponent2D() = default;
|
~CollisionComponent2D() = default;
|
||||||
|
|
||||||
Nz::Rectf GetAABB() const;
|
Nz::Rectf GetAABB() const;
|
||||||
const Nz::Collider2DRef& GetGeom() const;
|
const std::shared_ptr<Nz::Collider2D>& GetGeom() const;
|
||||||
const Nz::Vector2f& GetGeomOffset() const;
|
const Nz::Vector2f& GetGeomOffset() const;
|
||||||
|
|
||||||
void Recenter(const Nz::Vector2f& origin);
|
void Recenter(const Nz::Vector2f& origin);
|
||||||
|
|
||||||
void SetGeom(Nz::Collider2DRef geom, bool recomputeMoment = true, bool recomputeMassCenter = true);
|
void SetGeom(std::shared_ptr<Nz::Collider2D> geom, bool recomputeMoment = true, bool recomputeMassCenter = true);
|
||||||
void SetGeomOffset(const Nz::Vector2f& geomOffset);
|
void SetGeomOffset(const Nz::Vector2f& geomOffset);
|
||||||
|
|
||||||
CollisionComponent2D& operator=(Nz::Collider2DRef geom);
|
CollisionComponent2D& operator=(std::shared_ptr<Nz::Collider2D> geom);
|
||||||
CollisionComponent2D& operator=(CollisionComponent2D&& collision) = delete;
|
CollisionComponent2D& operator=(CollisionComponent2D&& collision) = delete;
|
||||||
|
|
||||||
static ComponentIndex componentIndex;
|
static ComponentIndex componentIndex;
|
||||||
|
|
@ -56,7 +56,7 @@ namespace Ndk
|
||||||
void OnDetached() override;
|
void OnDetached() override;
|
||||||
|
|
||||||
std::unique_ptr<Nz::RigidBody2D> m_staticBody;
|
std::unique_ptr<Nz::RigidBody2D> m_staticBody;
|
||||||
Nz::Collider2DRef m_geom;
|
std::shared_ptr<Nz::Collider2D> m_geom;
|
||||||
bool m_bodyUpdated;
|
bool m_bodyUpdated;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -10,7 +10,7 @@ namespace Ndk
|
||||||
* \param geom Reference to a geometry symbolizing the entity
|
* \param geom Reference to a geometry symbolizing the entity
|
||||||
*/
|
*/
|
||||||
|
|
||||||
inline CollisionComponent2D::CollisionComponent2D(Nz::Collider2DRef geom) :
|
inline CollisionComponent2D::CollisionComponent2D(std::shared_ptr<Nz::Collider2D> geom) :
|
||||||
m_geom(std::move(geom)),
|
m_geom(std::move(geom)),
|
||||||
m_bodyUpdated(false)
|
m_bodyUpdated(false)
|
||||||
{
|
{
|
||||||
|
|
@ -33,7 +33,7 @@ namespace Ndk
|
||||||
* \return A constant reference to the physics geometry
|
* \return A constant reference to the physics geometry
|
||||||
*/
|
*/
|
||||||
|
|
||||||
inline const Nz::Collider2DRef& CollisionComponent2D::GetGeom() const
|
inline const std::shared_ptr<Nz::Collider2D>& CollisionComponent2D::GetGeom() const
|
||||||
{
|
{
|
||||||
return m_geom;
|
return m_geom;
|
||||||
}
|
}
|
||||||
|
|
@ -45,7 +45,7 @@ namespace Ndk
|
||||||
* \param geom Reference to a geometry symbolizing the entity
|
* \param geom Reference to a geometry symbolizing the entity
|
||||||
*/
|
*/
|
||||||
|
|
||||||
inline CollisionComponent2D& CollisionComponent2D::operator=(Nz::Collider2DRef geom)
|
inline CollisionComponent2D& CollisionComponent2D::operator=(std::shared_ptr<Nz::Collider2D> geom)
|
||||||
{
|
{
|
||||||
SetGeom(geom);
|
SetGeom(geom);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -23,15 +23,15 @@ namespace Ndk
|
||||||
friend class PhysicsSystem3D;
|
friend class PhysicsSystem3D;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CollisionComponent3D(Nz::Collider3DRef geom = Nz::Collider3DRef());
|
CollisionComponent3D(std::shared_ptr<Nz::Collider3D> geom = std::shared_ptr<Nz::Collider3D>());
|
||||||
CollisionComponent3D(const CollisionComponent3D& collision);
|
CollisionComponent3D(const CollisionComponent3D& collision);
|
||||||
~CollisionComponent3D() = default;
|
~CollisionComponent3D() = default;
|
||||||
|
|
||||||
const Nz::Collider3DRef& GetGeom() const;
|
const std::shared_ptr<Nz::Collider3D>& GetGeom() const;
|
||||||
|
|
||||||
void SetGeom(Nz::Collider3DRef geom);
|
void SetGeom(std::shared_ptr<Nz::Collider3D> geom);
|
||||||
|
|
||||||
CollisionComponent3D& operator=(Nz::Collider3DRef geom);
|
CollisionComponent3D& operator=(std::shared_ptr<Nz::Collider3D> geom);
|
||||||
CollisionComponent3D& operator=(CollisionComponent3D&& collision) = delete;
|
CollisionComponent3D& operator=(CollisionComponent3D&& collision) = delete;
|
||||||
|
|
||||||
static ComponentIndex componentIndex;
|
static ComponentIndex componentIndex;
|
||||||
|
|
@ -48,7 +48,7 @@ namespace Ndk
|
||||||
void OnEntityEnabled() override;
|
void OnEntityEnabled() override;
|
||||||
|
|
||||||
std::unique_ptr<Nz::RigidBody3D> m_staticBody;
|
std::unique_ptr<Nz::RigidBody3D> m_staticBody;
|
||||||
Nz::Collider3DRef m_geom;
|
std::shared_ptr<Nz::Collider3D> m_geom;
|
||||||
bool m_bodyUpdated;
|
bool m_bodyUpdated;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -10,7 +10,7 @@ namespace Ndk
|
||||||
* \param geom Reference to a geometry symbolizing the entity
|
* \param geom Reference to a geometry symbolizing the entity
|
||||||
*/
|
*/
|
||||||
|
|
||||||
inline CollisionComponent3D::CollisionComponent3D(Nz::Collider3DRef geom) :
|
inline CollisionComponent3D::CollisionComponent3D(std::shared_ptr<Nz::Collider3D> geom) :
|
||||||
m_geom(std::move(geom)),
|
m_geom(std::move(geom)),
|
||||||
m_bodyUpdated(false)
|
m_bodyUpdated(false)
|
||||||
{
|
{
|
||||||
|
|
@ -33,7 +33,7 @@ namespace Ndk
|
||||||
* \return A constant reference to the physics geometry
|
* \return A constant reference to the physics geometry
|
||||||
*/
|
*/
|
||||||
|
|
||||||
inline const Nz::Collider3DRef& CollisionComponent3D::GetGeom() const
|
inline const std::shared_ptr<Nz::Collider3D>& CollisionComponent3D::GetGeom() const
|
||||||
{
|
{
|
||||||
return m_geom;
|
return m_geom;
|
||||||
}
|
}
|
||||||
|
|
@ -45,7 +45,7 @@ namespace Ndk
|
||||||
* \param geom Reference to a geometry symbolizing the entity
|
* \param geom Reference to a geometry symbolizing the entity
|
||||||
*/
|
*/
|
||||||
|
|
||||||
inline CollisionComponent3D& CollisionComponent3D::operator=(Nz::Collider3DRef geom)
|
inline CollisionComponent3D& CollisionComponent3D::operator=(std::shared_ptr<Nz::Collider3D> geom)
|
||||||
{
|
{
|
||||||
SetGeom(geom);
|
SetGeom(geom);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -3,6 +3,8 @@
|
||||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||||
|
|
||||||
#include <Nazara/Physics2D/Collider2D.hpp>
|
#include <Nazara/Physics2D/Collider2D.hpp>
|
||||||
|
#include <Nazara/Core/CallOnExit.hpp>
|
||||||
|
#include <Nazara/Core/StackArray.hpp>
|
||||||
#include <Nazara/Math/Quaternion.hpp>
|
#include <Nazara/Math/Quaternion.hpp>
|
||||||
#include <Nazara/Physics2D/RigidBody2D.hpp>
|
#include <Nazara/Physics2D/RigidBody2D.hpp>
|
||||||
#include <Nazara/Physics2D/PhysWorld2D.hpp>
|
#include <Nazara/Physics2D/PhysWorld2D.hpp>
|
||||||
|
|
@ -13,6 +15,16 @@
|
||||||
|
|
||||||
namespace Nz
|
namespace Nz
|
||||||
{
|
{
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
constexpr cpSpaceDebugColor white = { 1.f, 1.f, 1.f, 1.f };
|
||||||
|
|
||||||
|
Vector2f FromChipmunk(const cpVect& v)
|
||||||
|
{
|
||||||
|
return Vector2f(float(v.x), float(v.y));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Collider2D::~Collider2D() = default;
|
Collider2D::~Collider2D() = default;
|
||||||
|
|
||||||
void Collider2D::ForEachPolygon(const std::function<void(const Vector2f* vertices, std::size_t vertexCount)>& callback) const
|
void Collider2D::ForEachPolygon(const std::function<void(const Vector2f* vertices, std::size_t vertexCount)>& callback) const
|
||||||
|
|
@ -20,65 +32,108 @@ namespace Nz
|
||||||
// Currently, the only way to get only the polygons of a shape is to create a temporary cpSpace containing only this shape
|
// Currently, the only way to get only the polygons of a shape is to create a temporary cpSpace containing only this shape
|
||||||
// A better way to do this would be to reimplement this function in every subclass type in the very same way chipmunk does
|
// A better way to do this would be to reimplement this function in every subclass type in the very same way chipmunk does
|
||||||
|
|
||||||
PhysWorld2D physWorld;
|
cpSpace* space = cpSpaceNew();
|
||||||
RigidBody2D rigidBody(&physWorld, 0.f);
|
if (!space)
|
||||||
|
throw std::runtime_error("failed to create chipmunk space");
|
||||||
|
|
||||||
std::vector<cpShape*> shapeVector;
|
CallOnExit spaceRRID([&] { cpSpaceFree(space); });
|
||||||
rigidBody.SetGeom(const_cast<Collider2D*>(this), false, false); //< Won't be used for writing, but still ugly
|
|
||||||
|
|
||||||
PhysWorld2D::DebugDrawOptions drawCallbacks;
|
cpBody* body = cpSpaceGetStaticBody(space);
|
||||||
drawCallbacks.circleCallback = [&](const Vector2f& origin, const RadianAnglef& /*rotation*/, float radius, Nz::Color /*outlineColor*/, Nz::Color /*fillColor*/, void* /*userData*/)
|
|
||||||
|
std::vector<cpShape*> shapes;
|
||||||
|
CreateShapes(body, &shapes);
|
||||||
|
CallOnExit shapeRRID([&]
|
||||||
{
|
{
|
||||||
|
for (cpShape* shape : shapes)
|
||||||
|
cpShapeDestroy(shape);
|
||||||
|
});
|
||||||
|
|
||||||
|
for (cpShape* shape : shapes)
|
||||||
|
cpSpaceAddShape(space, shape);
|
||||||
|
|
||||||
|
using CallbackType = std::decay_t<decltype(callback)>;
|
||||||
|
|
||||||
|
cpSpaceDebugDrawOptions drawOptions;
|
||||||
|
drawOptions.collisionPointColor = white;
|
||||||
|
drawOptions.constraintColor = white;
|
||||||
|
drawOptions.shapeOutlineColor = white;
|
||||||
|
drawOptions.data = const_cast<void*>(static_cast<const void*>(&callback));
|
||||||
|
drawOptions.flags = CP_SPACE_DEBUG_DRAW_SHAPES;
|
||||||
|
|
||||||
|
// Callback trampoline
|
||||||
|
drawOptions.colorForShape = [](cpShape* /*shape*/, cpDataPointer /*userdata*/) { return white; };
|
||||||
|
drawOptions.drawCircle = [](cpVect pos, cpFloat /*angle*/, cpFloat radius, cpSpaceDebugColor /*outlineColor*/, cpSpaceDebugColor /*fillColor*/, cpDataPointer userdata)
|
||||||
|
{
|
||||||
|
const auto& callback = *static_cast<const CallbackType*>(userdata);
|
||||||
|
|
||||||
constexpr std::size_t circleVerticesCount = 20;
|
constexpr std::size_t circleVerticesCount = 20;
|
||||||
|
|
||||||
std::array<Vector2f, circleVerticesCount> vertices;
|
std::array<Vector2f, circleVerticesCount> vertices;
|
||||||
|
|
||||||
|
Vector2f origin = FromChipmunk(pos);
|
||||||
|
float r = static_cast<float>(radius);
|
||||||
|
|
||||||
RadianAnglef angleBetweenVertices = 2.f * float(M_PI) / vertices.size();
|
RadianAnglef angleBetweenVertices = 2.f * float(M_PI) / vertices.size();
|
||||||
for (std::size_t i = 0; i < vertices.size(); ++i)
|
for (std::size_t i = 0; i < vertices.size(); ++i)
|
||||||
{
|
{
|
||||||
RadianAnglef angle = float(i) * angleBetweenVertices;
|
RadianAnglef angle = float(i) * angleBetweenVertices;
|
||||||
std::pair<float, float> sincos = angle.GetSinCos();
|
std::pair<float, float> sincos = angle.GetSinCos();
|
||||||
|
|
||||||
vertices[i] = origin + Vector2f(radius * sincos.first, radius * sincos.second);
|
vertices[i] = origin + Vector2f(r * sincos.first, r * sincos.second);
|
||||||
}
|
}
|
||||||
|
|
||||||
callback(vertices.data(), vertices.size());
|
callback(vertices.data(), vertices.size());
|
||||||
};
|
};
|
||||||
|
|
||||||
drawCallbacks.polygonCallback = [&](const Vector2f* vertices, std::size_t vertexCount, float radius, Nz::Color /*outlineColor*/, Nz::Color /*fillColor*/, void* /*userData*/)
|
drawOptions.drawDot = [](cpFloat /*size*/, cpVect /*pos*/, cpSpaceDebugColor /*color*/, cpDataPointer /*userdata*/) {}; //< Dummy
|
||||||
{
|
|
||||||
//TODO: Handle radius
|
|
||||||
callback(vertices, vertexCount);
|
|
||||||
};
|
|
||||||
|
|
||||||
drawCallbacks.segmentCallback = [&](const Vector2f& first, const Vector2f& second, Nz::Color /*color*/, void* /*userData*/)
|
drawOptions.drawFatSegment = [](cpVect a, cpVect b, cpFloat radius, cpSpaceDebugColor /*outlineColor*/, cpSpaceDebugColor /*fillColor*/, cpDataPointer userdata)
|
||||||
{
|
{
|
||||||
std::array<Vector2f, 2> vertices = { first, second };
|
const auto& callback = *static_cast<const CallbackType*>(userdata);
|
||||||
|
|
||||||
callback(vertices.data(), vertices.size());
|
|
||||||
};
|
|
||||||
|
|
||||||
drawCallbacks.thickSegmentCallback = [&](const Vector2f& first, const Vector2f& second, float thickness, Nz::Color /*outlineColor*/, Nz::Color /*fillColor*/, void* /*userData*/)
|
|
||||||
{
|
|
||||||
static std::pair<float, float> sincos = Nz::DegreeAnglef(90.f).GetSinCos();
|
static std::pair<float, float> sincos = Nz::DegreeAnglef(90.f).GetSinCos();
|
||||||
|
|
||||||
Vector2f normal = Vector2f::Normalize(second - first);
|
Vector2f from = FromChipmunk(a);
|
||||||
|
Vector2f to = FromChipmunk(b);
|
||||||
|
|
||||||
|
Vector2f normal = Vector2f::Normalize(to - from);
|
||||||
Vector2f thicknessNormal(sincos.second * normal.x - sincos.first * normal.y,
|
Vector2f thicknessNormal(sincos.second * normal.x - sincos.first * normal.y,
|
||||||
sincos.first * normal.x + sincos.second * normal.y);
|
sincos.first * normal.x + sincos.second * normal.y);
|
||||||
|
|
||||||
|
float thickness = static_cast<float>(radius);
|
||||||
|
|
||||||
std::array<Vector2f, 4> vertices;
|
std::array<Vector2f, 4> vertices;
|
||||||
vertices[0] = first + thickness * thicknessNormal;
|
vertices[0] = from + thickness * thicknessNormal;
|
||||||
vertices[1] = first - thickness * thicknessNormal;
|
vertices[1] = from - thickness * thicknessNormal;
|
||||||
vertices[2] = second - thickness * thicknessNormal;
|
vertices[2] = to - thickness * thicknessNormal;
|
||||||
vertices[3] = second + thickness * thicknessNormal;
|
vertices[3] = to + thickness * thicknessNormal;
|
||||||
|
|
||||||
callback(vertices.data(), vertices.size());
|
callback(vertices.data(), vertices.size());
|
||||||
};
|
};
|
||||||
|
|
||||||
physWorld.DebugDraw(drawCallbacks, true, false, false);
|
drawOptions.drawPolygon = [](int vertexCount, const cpVect* vertices, cpFloat /*radius*/, cpSpaceDebugColor /*outlineColor*/, cpSpaceDebugColor /*fillColor*/, cpDataPointer userdata)
|
||||||
|
{
|
||||||
|
const auto& callback = *static_cast<const CallbackType*>(userdata);
|
||||||
|
|
||||||
|
StackArray<Vector2f> nVertices = NazaraStackArray(Vector2f, vertexCount);
|
||||||
|
for (int i = 0; i < vertexCount; ++i)
|
||||||
|
nVertices[i].Set(float(vertices[i].x), float(vertices[i].y));
|
||||||
|
|
||||||
|
callback(nVertices.data(), nVertices.size());
|
||||||
|
};
|
||||||
|
|
||||||
|
drawOptions.drawSegment = [](cpVect a, cpVect b, cpSpaceDebugColor /*fillColor*/, cpDataPointer userdata)
|
||||||
|
{
|
||||||
|
const auto& callback = *static_cast<const CallbackType*>(userdata);
|
||||||
|
|
||||||
|
std::array<Vector2f, 2> vertices = { FromChipmunk(a), FromChipmunk(b) };
|
||||||
|
callback(vertices.data(), vertices.size());
|
||||||
|
};
|
||||||
|
|
||||||
|
cpSpaceDebugDraw(space, &drawOptions);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::size_t Collider2D::GenerateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const
|
std::size_t Collider2D::GenerateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||||
{
|
{
|
||||||
std::size_t shapeCount = CreateShapes(body, shapes);
|
std::size_t shapeCount = CreateShapes(body, shapes);
|
||||||
|
|
||||||
|
|
@ -123,12 +178,12 @@ namespace Nz
|
||||||
|
|
||||||
ColliderType2D BoxCollider2D::GetType() const
|
ColliderType2D BoxCollider2D::GetType() const
|
||||||
{
|
{
|
||||||
return ColliderType2D_Box;
|
return ColliderType2D::Box;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::size_t BoxCollider2D::CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const
|
std::size_t BoxCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||||
{
|
{
|
||||||
shapes->push_back(cpBoxShapeNew2(body->GetHandle(), cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height), m_radius));
|
shapes->push_back(cpBoxShapeNew2(body, cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height), m_radius));
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -152,18 +207,18 @@ namespace Nz
|
||||||
|
|
||||||
ColliderType2D CircleCollider2D::GetType() const
|
ColliderType2D CircleCollider2D::GetType() const
|
||||||
{
|
{
|
||||||
return ColliderType2D_Circle;
|
return ColliderType2D::Circle;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::size_t CircleCollider2D::CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const
|
std::size_t CircleCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||||
{
|
{
|
||||||
shapes->push_back(cpCircleShapeNew(body->GetHandle(), m_radius, cpv(m_offset.x, m_offset.y)));
|
shapes->push_back(cpCircleShapeNew(body, m_radius, cpv(m_offset.x, m_offset.y)));
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/******************************** CompoundCollider2D *********************************/
|
/******************************** CompoundCollider2D *********************************/
|
||||||
|
|
||||||
CompoundCollider2D::CompoundCollider2D(std::vector<Collider2DRef> geoms) :
|
CompoundCollider2D::CompoundCollider2D(std::vector<std::shared_ptr<Collider2D>> geoms) :
|
||||||
m_geoms(std::move(geoms)),
|
m_geoms(std::move(geoms)),
|
||||||
m_doesOverrideCollisionProperties(true)
|
m_doesOverrideCollisionProperties(true)
|
||||||
{
|
{
|
||||||
|
|
@ -191,10 +246,10 @@ namespace Nz
|
||||||
|
|
||||||
ColliderType2D CompoundCollider2D::GetType() const
|
ColliderType2D CompoundCollider2D::GetType() const
|
||||||
{
|
{
|
||||||
return ColliderType2D_Compound;
|
return ColliderType2D::Compound;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::size_t CompoundCollider2D::CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const
|
std::size_t CompoundCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||||
{
|
{
|
||||||
// Since C++ does not allow protected call from other objects, we have to be a friend of Collider2D, yay
|
// Since C++ does not allow protected call from other objects, we have to be a friend of Collider2D, yay
|
||||||
|
|
||||||
|
|
@ -205,7 +260,7 @@ namespace Nz
|
||||||
return shapeCount;
|
return shapeCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::size_t CompoundCollider2D::GenerateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const
|
std::size_t CompoundCollider2D::GenerateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||||
{
|
{
|
||||||
// This is our parent's default behavior
|
// This is our parent's default behavior
|
||||||
if (m_doesOverrideCollisionProperties)
|
if (m_doesOverrideCollisionProperties)
|
||||||
|
|
@ -248,12 +303,12 @@ namespace Nz
|
||||||
|
|
||||||
ColliderType2D ConvexCollider2D::GetType() const
|
ColliderType2D ConvexCollider2D::GetType() const
|
||||||
{
|
{
|
||||||
return ColliderType2D_Convex;
|
return ColliderType2D::Convex;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::size_t ConvexCollider2D::CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const
|
std::size_t ConvexCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||||
{
|
{
|
||||||
shapes->push_back(cpPolyShapeNew(body->GetHandle(), int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()), cpTransformIdentity, m_radius));
|
shapes->push_back(cpPolyShapeNew(body, int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()), cpTransformIdentity, m_radius));
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -261,7 +316,7 @@ namespace Nz
|
||||||
|
|
||||||
ColliderType2D NullCollider2D::GetType() const
|
ColliderType2D NullCollider2D::GetType() const
|
||||||
{
|
{
|
||||||
return ColliderType2D_Null;
|
return ColliderType2D::Null;
|
||||||
}
|
}
|
||||||
|
|
||||||
Nz::Vector2f NullCollider2D::ComputeCenterOfMass() const
|
Nz::Vector2f NullCollider2D::ComputeCenterOfMass() const
|
||||||
|
|
@ -274,7 +329,7 @@ namespace Nz
|
||||||
return (mass > 0.f) ? 1.f : 0.f; //< Null inertia is only possible for static/kinematic objects
|
return (mass > 0.f) ? 1.f : 0.f; //< Null inertia is only possible for static/kinematic objects
|
||||||
}
|
}
|
||||||
|
|
||||||
std::size_t NullCollider2D::CreateShapes(RigidBody2D* /*body*/, std::vector<cpShape*>* /*shapes*/) const
|
std::size_t NullCollider2D::CreateShapes(cpBody* /*body*/, std::vector<cpShape*>* /*shapes*/) const
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
@ -293,12 +348,12 @@ namespace Nz
|
||||||
|
|
||||||
ColliderType2D SegmentCollider2D::GetType() const
|
ColliderType2D SegmentCollider2D::GetType() const
|
||||||
{
|
{
|
||||||
return ColliderType2D_Segment;
|
return ColliderType2D::Segment;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::size_t SegmentCollider2D::CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const
|
std::size_t SegmentCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||||
{
|
{
|
||||||
cpShape* segment = cpSegmentShapeNew(body->GetHandle(), cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness);
|
cpShape* segment = cpSegmentShapeNew(body, cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness);
|
||||||
cpSegmentShapeSetNeighbors(segment, cpv(m_firstNeighbor.x, m_firstNeighbor.y), cpv(m_secondNeighbor.x, m_secondNeighbor.y));
|
cpSegmentShapeSetNeighbors(segment, cpv(m_firstNeighbor.x, m_firstNeighbor.y), cpv(m_secondNeighbor.x, m_secondNeighbor.y));
|
||||||
|
|
||||||
shapes->push_back(segment);
|
shapes->push_back(segment);
|
||||||
|
|
|
||||||
|
|
@ -18,7 +18,7 @@ namespace Nz
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
RigidBody2D::RigidBody2D(PhysWorld2D* world, float mass, Collider2DRef geom) :
|
RigidBody2D::RigidBody2D(PhysWorld2D* world, float mass, std::shared_ptr<Collider2D> geom) :
|
||||||
m_positionOffset(Vector2f::Zero()),
|
m_positionOffset(Vector2f::Zero()),
|
||||||
m_geom(),
|
m_geom(),
|
||||||
m_userData(nullptr),
|
m_userData(nullptr),
|
||||||
|
|
@ -233,7 +233,7 @@ namespace Nz
|
||||||
return float(cpShapeGetFriction(m_shapes[shapeIndex]));
|
return float(cpShapeGetFriction(m_shapes[shapeIndex]));
|
||||||
}
|
}
|
||||||
|
|
||||||
const Collider2DRef& RigidBody2D::GetGeom() const
|
const std::shared_ptr<Collider2D>& RigidBody2D::GetGeom() const
|
||||||
{
|
{
|
||||||
return m_geom;
|
return m_geom;
|
||||||
}
|
}
|
||||||
|
|
@ -374,7 +374,7 @@ namespace Nz
|
||||||
cpShapeSetFriction(m_shapes[shapeIndex], cpFloat(friction));
|
cpShapeSetFriction(m_shapes[shapeIndex], cpFloat(friction));
|
||||||
}
|
}
|
||||||
|
|
||||||
void RigidBody2D::SetGeom(Collider2DRef geom, bool recomputeMoment, bool recomputeMassCenter)
|
void RigidBody2D::SetGeom(std::shared_ptr<Collider2D> geom, bool recomputeMoment, bool recomputeMassCenter)
|
||||||
{
|
{
|
||||||
// We have no public way of getting rid of an existing geom without removing the whole body
|
// We have no public way of getting rid of an existing geom without removing the whole body
|
||||||
// So let's save some attributes of the body, destroy it and rebuild it
|
// So let's save some attributes of the body, destroy it and rebuild it
|
||||||
|
|
@ -393,11 +393,11 @@ namespace Nz
|
||||||
}
|
}
|
||||||
|
|
||||||
if (geom)
|
if (geom)
|
||||||
m_geom = geom;
|
m_geom = std::move(geom);
|
||||||
else
|
else
|
||||||
m_geom = NullCollider2D::New();
|
m_geom = std::make_shared<NullCollider2D>();
|
||||||
|
|
||||||
m_geom->GenerateShapes(this, &m_shapes);
|
m_geom->GenerateShapes(m_handle, &m_shapes);
|
||||||
|
|
||||||
for (cpShape* shape : m_shapes)
|
for (cpShape* shape : m_shapes)
|
||||||
cpShapeSetUserData(shape, this);
|
cpShapeSetUserData(shape, this);
|
||||||
|
|
|
||||||
|
|
@ -12,26 +12,26 @@ namespace Nz
|
||||||
{
|
{
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
Collider3DRef CreateGeomFromPrimitive(const Primitive& primitive)
|
std::shared_ptr<Collider3D> CreateGeomFromPrimitive(const Primitive& primitive)
|
||||||
{
|
{
|
||||||
switch (primitive.type)
|
switch (primitive.type)
|
||||||
{
|
{
|
||||||
case PrimitiveType_Box:
|
case PrimitiveType_Box:
|
||||||
return BoxCollider3D::New(primitive.box.lengths, primitive.matrix);
|
return std::make_shared<BoxCollider3D>(primitive.box.lengths, primitive.matrix);
|
||||||
|
|
||||||
case PrimitiveType_Cone:
|
case PrimitiveType_Cone:
|
||||||
return ConeCollider3D::New(primitive.cone.length, primitive.cone.radius, primitive.matrix);
|
return std::make_shared<ConeCollider3D>(primitive.cone.length, primitive.cone.radius, primitive.matrix);
|
||||||
|
|
||||||
case PrimitiveType_Plane:
|
case PrimitiveType_Plane:
|
||||||
return BoxCollider3D::New(Vector3f(primitive.plane.size.x, 0.01f, primitive.plane.size.y), primitive.matrix);
|
return std::make_shared<BoxCollider3D>(Vector3f(primitive.plane.size.x, 0.01f, primitive.plane.size.y), primitive.matrix);
|
||||||
///TODO: PlaneGeom?
|
///TODO: PlaneGeom?
|
||||||
|
|
||||||
case PrimitiveType_Sphere:
|
case PrimitiveType_Sphere:
|
||||||
return SphereCollider3D::New(primitive.sphere.size, primitive.matrix.GetTranslation());
|
return std::make_shared<SphereCollider3D>(primitive.sphere.size, primitive.matrix.GetTranslation());
|
||||||
}
|
}
|
||||||
|
|
||||||
NazaraError("Primitive type not handled (0x" + NumberToString(primitive.type, 16) + ')');
|
NazaraError("Primitive type not handled (0x" + NumberToString(primitive.type, 16) + ')');
|
||||||
return Collider3DRef();
|
return std::shared_ptr<Collider3D>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -148,42 +148,24 @@ namespace Nz
|
||||||
return it->second;
|
return it->second;
|
||||||
}
|
}
|
||||||
|
|
||||||
Collider3DRef Collider3D::Build(const PrimitiveList& list)
|
std::shared_ptr<Collider3D> Collider3D::Build(const PrimitiveList& list)
|
||||||
{
|
{
|
||||||
std::size_t primitiveCount = list.GetSize();
|
std::size_t primitiveCount = list.GetSize();
|
||||||
if (primitiveCount > 1)
|
if (primitiveCount > 1)
|
||||||
{
|
{
|
||||||
std::vector<Collider3DRef> geoms(primitiveCount);
|
std::vector<std::shared_ptr<Collider3D>> geoms(primitiveCount);
|
||||||
|
|
||||||
for (unsigned int i = 0; i < primitiveCount; ++i)
|
for (unsigned int i = 0; i < primitiveCount; ++i)
|
||||||
geoms[i] = CreateGeomFromPrimitive(list.GetPrimitive(i));
|
geoms[i] = CreateGeomFromPrimitive(list.GetPrimitive(i));
|
||||||
|
|
||||||
return CompoundCollider3D::New(std::move(geoms));
|
return std::make_shared<CompoundCollider3D>(std::move(geoms));
|
||||||
}
|
}
|
||||||
else if (primitiveCount > 0)
|
else if (primitiveCount > 0)
|
||||||
return CreateGeomFromPrimitive(list.GetPrimitive(0));
|
return CreateGeomFromPrimitive(list.GetPrimitive(0));
|
||||||
else
|
else
|
||||||
return NullCollider3D::New();
|
return std::make_shared<NullCollider3D>();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Collider3D::Initialize()
|
|
||||||
{
|
|
||||||
if (!Collider3DLibrary::Initialize())
|
|
||||||
{
|
|
||||||
NazaraError("Failed to initialise library");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Collider3D::Uninitialize()
|
|
||||||
{
|
|
||||||
Collider3DLibrary::Uninitialize();
|
|
||||||
}
|
|
||||||
|
|
||||||
Collider3DLibrary::LibraryMap Collider3D::s_library;
|
|
||||||
|
|
||||||
/********************************** BoxCollider3D **********************************/
|
/********************************** BoxCollider3D **********************************/
|
||||||
|
|
||||||
BoxCollider3D::BoxCollider3D(const Vector3f& lengths, const Matrix4f& transformMatrix) :
|
BoxCollider3D::BoxCollider3D(const Vector3f& lengths, const Matrix4f& transformMatrix) :
|
||||||
|
|
@ -220,7 +202,7 @@ namespace Nz
|
||||||
|
|
||||||
ColliderType3D BoxCollider3D::GetType() const
|
ColliderType3D BoxCollider3D::GetType() const
|
||||||
{
|
{
|
||||||
return ColliderType3D_Box;
|
return ColliderType3D::Box;
|
||||||
}
|
}
|
||||||
|
|
||||||
NewtonCollision* BoxCollider3D::CreateHandle(PhysWorld3D* world) const
|
NewtonCollision* BoxCollider3D::CreateHandle(PhysWorld3D* world) const
|
||||||
|
|
@ -254,7 +236,7 @@ namespace Nz
|
||||||
|
|
||||||
ColliderType3D CapsuleCollider3D::GetType() const
|
ColliderType3D CapsuleCollider3D::GetType() const
|
||||||
{
|
{
|
||||||
return ColliderType3D_Capsule;
|
return ColliderType3D::Capsule;
|
||||||
}
|
}
|
||||||
|
|
||||||
NewtonCollision* CapsuleCollider3D::CreateHandle(PhysWorld3D* world) const
|
NewtonCollision* CapsuleCollider3D::CreateHandle(PhysWorld3D* world) const
|
||||||
|
|
@ -264,19 +246,19 @@ namespace Nz
|
||||||
|
|
||||||
/******************************* CompoundCollider3D ********************************/
|
/******************************* CompoundCollider3D ********************************/
|
||||||
|
|
||||||
CompoundCollider3D::CompoundCollider3D(std::vector<Collider3DRef> geoms) :
|
CompoundCollider3D::CompoundCollider3D(std::vector<std::shared_ptr<Collider3D>> geoms) :
|
||||||
m_geoms(std::move(geoms))
|
m_geoms(std::move(geoms))
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::vector<Collider3DRef>& CompoundCollider3D::GetGeoms() const
|
const std::vector<std::shared_ptr<Collider3D>>& CompoundCollider3D::GetGeoms() const
|
||||||
{
|
{
|
||||||
return m_geoms;
|
return m_geoms;
|
||||||
}
|
}
|
||||||
|
|
||||||
ColliderType3D CompoundCollider3D::GetType() const
|
ColliderType3D CompoundCollider3D::GetType() const
|
||||||
{
|
{
|
||||||
return ColliderType3D_Compound;
|
return ColliderType3D::Compound;
|
||||||
}
|
}
|
||||||
|
|
||||||
NewtonCollision* CompoundCollider3D::CreateHandle(PhysWorld3D* world) const
|
NewtonCollision* CompoundCollider3D::CreateHandle(PhysWorld3D* world) const
|
||||||
|
|
@ -284,12 +266,12 @@ namespace Nz
|
||||||
NewtonCollision* compoundCollision = NewtonCreateCompoundCollision(world->GetHandle(), 0);
|
NewtonCollision* compoundCollision = NewtonCreateCompoundCollision(world->GetHandle(), 0);
|
||||||
|
|
||||||
NewtonCompoundCollisionBeginAddRemove(compoundCollision);
|
NewtonCompoundCollisionBeginAddRemove(compoundCollision);
|
||||||
for (const Collider3DRef& geom : m_geoms)
|
for (const std::shared_ptr<Collider3D>& geom : m_geoms)
|
||||||
{
|
{
|
||||||
if (geom->GetType() == ColliderType3D_Compound)
|
if (geom->GetType() == ColliderType3D::Compound)
|
||||||
{
|
{
|
||||||
CompoundCollider3D* compoundGeom = static_cast<CompoundCollider3D*>(geom.Get());
|
CompoundCollider3D& compoundGeom = static_cast<CompoundCollider3D&>(*geom);
|
||||||
for (const Collider3DRef& piece : compoundGeom->GetGeoms())
|
for (const std::shared_ptr<Collider3D>& piece : compoundGeom.GetGeoms())
|
||||||
NewtonCompoundCollisionAddSubCollision(compoundCollision, piece->GetHandle(world));
|
NewtonCompoundCollisionAddSubCollision(compoundCollision, piece->GetHandle(world));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
@ -326,7 +308,7 @@ namespace Nz
|
||||||
|
|
||||||
ColliderType3D ConeCollider3D::GetType() const
|
ColliderType3D ConeCollider3D::GetType() const
|
||||||
{
|
{
|
||||||
return ColliderType3D_Cone;
|
return ColliderType3D::Cone;
|
||||||
}
|
}
|
||||||
|
|
||||||
NewtonCollision* ConeCollider3D::CreateHandle(PhysWorld3D* world) const
|
NewtonCollision* ConeCollider3D::CreateHandle(PhysWorld3D* world) const
|
||||||
|
|
@ -357,7 +339,7 @@ namespace Nz
|
||||||
|
|
||||||
ColliderType3D ConvexCollider3D::GetType() const
|
ColliderType3D ConvexCollider3D::GetType() const
|
||||||
{
|
{
|
||||||
return ColliderType3D_ConvexHull;
|
return ColliderType3D::ConvexHull;
|
||||||
}
|
}
|
||||||
|
|
||||||
NewtonCollision* ConvexCollider3D::CreateHandle(PhysWorld3D* world) const
|
NewtonCollision* ConvexCollider3D::CreateHandle(PhysWorld3D* world) const
|
||||||
|
|
@ -391,7 +373,7 @@ namespace Nz
|
||||||
|
|
||||||
ColliderType3D CylinderCollider3D::GetType() const
|
ColliderType3D CylinderCollider3D::GetType() const
|
||||||
{
|
{
|
||||||
return ColliderType3D_Cylinder;
|
return ColliderType3D::Cylinder;
|
||||||
}
|
}
|
||||||
|
|
||||||
NewtonCollision* CylinderCollider3D::CreateHandle(PhysWorld3D* world) const
|
NewtonCollision* CylinderCollider3D::CreateHandle(PhysWorld3D* world) const
|
||||||
|
|
@ -407,7 +389,7 @@ namespace Nz
|
||||||
|
|
||||||
ColliderType3D NullCollider3D::GetType() const
|
ColliderType3D NullCollider3D::GetType() const
|
||||||
{
|
{
|
||||||
return ColliderType3D_Null;
|
return ColliderType3D::Null;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NullCollider3D::ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const
|
void NullCollider3D::ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const
|
||||||
|
|
@ -458,7 +440,7 @@ namespace Nz
|
||||||
|
|
||||||
ColliderType3D SphereCollider3D::GetType() const
|
ColliderType3D SphereCollider3D::GetType() const
|
||||||
{
|
{
|
||||||
return ColliderType3D_Sphere;
|
return ColliderType3D::Sphere;
|
||||||
}
|
}
|
||||||
|
|
||||||
NewtonCollision* SphereCollider3D::CreateHandle(PhysWorld3D* world) const
|
NewtonCollision* SphereCollider3D::CreateHandle(PhysWorld3D* world) const
|
||||||
|
|
|
||||||
|
|
@ -16,13 +16,6 @@ namespace Nz
|
||||||
Physics3D::Physics3D(Config /*config*/) :
|
Physics3D::Physics3D(Config /*config*/) :
|
||||||
ModuleBase("Physics3D", this)
|
ModuleBase("Physics3D", this)
|
||||||
{
|
{
|
||||||
if (!Collider3D::Initialize())
|
|
||||||
throw std::runtime_error("failed to initialize colliders");
|
|
||||||
}
|
|
||||||
|
|
||||||
Physics3D::~Physics3D()
|
|
||||||
{
|
|
||||||
Collider3D::Uninitialize();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned int Physics3D::GetMemoryUsed()
|
unsigned int Physics3D::GetMemoryUsed()
|
||||||
|
|
|
||||||
|
|
@ -12,11 +12,11 @@
|
||||||
namespace Nz
|
namespace Nz
|
||||||
{
|
{
|
||||||
RigidBody3D::RigidBody3D(PhysWorld3D* world, const Matrix4f& mat) :
|
RigidBody3D::RigidBody3D(PhysWorld3D* world, const Matrix4f& mat) :
|
||||||
RigidBody3D(world, NullCollider3D::New(), mat)
|
RigidBody3D(world, std::make_shared<NullCollider3D>(), mat)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
RigidBody3D::RigidBody3D(PhysWorld3D* world, Collider3DRef geom, const Matrix4f& mat) :
|
RigidBody3D::RigidBody3D(PhysWorld3D* world, std::shared_ptr<Collider3D> geom, const Matrix4f& mat) :
|
||||||
m_geom(std::move(geom)),
|
m_geom(std::move(geom)),
|
||||||
m_matrix(mat),
|
m_matrix(mat),
|
||||||
m_forceAccumulator(Vector3f::Zero()),
|
m_forceAccumulator(Vector3f::Zero()),
|
||||||
|
|
@ -28,7 +28,7 @@ namespace Nz
|
||||||
NazaraAssert(m_world, "Invalid world");
|
NazaraAssert(m_world, "Invalid world");
|
||||||
|
|
||||||
if (!m_geom)
|
if (!m_geom)
|
||||||
m_geom = NullCollider3D::New();
|
m_geom = std::make_shared<NullCollider3D>();
|
||||||
|
|
||||||
m_body = NewtonCreateDynamicBody(m_world->GetHandle(), m_geom->GetHandle(m_world), m_matrix);
|
m_body = NewtonCreateDynamicBody(m_world->GetHandle(), m_geom->GetHandle(m_world), m_matrix);
|
||||||
NewtonBodySetUserData(m_body, this);
|
NewtonBodySetUserData(m_body, this);
|
||||||
|
|
@ -165,7 +165,7 @@ namespace Nz
|
||||||
return angularVelocity;
|
return angularVelocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
const Collider3DRef& RigidBody3D::GetGeom() const
|
const std::shared_ptr<Collider3D>& RigidBody3D::GetGeom() const
|
||||||
{
|
{
|
||||||
return m_geom;
|
return m_geom;
|
||||||
}
|
}
|
||||||
|
|
@ -276,14 +276,14 @@ namespace Nz
|
||||||
NewtonBodySetOmega(m_body, &angularVelocity.x);
|
NewtonBodySetOmega(m_body, &angularVelocity.x);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RigidBody3D::SetGeom(Collider3DRef geom)
|
void RigidBody3D::SetGeom(std::shared_ptr<Collider3D> geom)
|
||||||
{
|
{
|
||||||
if (m_geom.Get() != geom)
|
if (m_geom != geom)
|
||||||
{
|
{
|
||||||
if (geom)
|
if (geom)
|
||||||
m_geom = geom;
|
m_geom = std::move(geom);
|
||||||
else
|
else
|
||||||
m_geom = NullCollider3D::New();
|
m_geom = std::make_shared<NullCollider3D>();
|
||||||
|
|
||||||
NewtonBodySetCollision(m_body, m_geom->GetHandle(m_world));
|
NewtonBodySetCollision(m_body, m_geom->GetHandle(m_world));
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -53,7 +53,7 @@ namespace Ndk
|
||||||
*
|
*
|
||||||
* \param geom Geometry used for collisions
|
* \param geom Geometry used for collisions
|
||||||
*/
|
*/
|
||||||
void CollisionComponent2D::SetGeom(Nz::Collider2DRef geom, bool recomputeMoment, bool recomputeMassCenter)
|
void CollisionComponent2D::SetGeom(std::shared_ptr<Nz::Collider2D> geom, bool recomputeMoment, bool recomputeMassCenter)
|
||||||
{
|
{
|
||||||
m_geom = std::move(geom);
|
m_geom = std::move(geom);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -24,7 +24,7 @@ namespace Ndk
|
||||||
* \remark Produces a NazaraAssert if the entity has no physics component and has no static body
|
* \remark Produces a NazaraAssert if the entity has no physics component and has no static body
|
||||||
*/
|
*/
|
||||||
|
|
||||||
void CollisionComponent3D::SetGeom(Nz::Collider3DRef geom)
|
void CollisionComponent3D::SetGeom(std::shared_ptr<Nz::Collider3D> geom)
|
||||||
{
|
{
|
||||||
m_geom = std::move(geom);
|
m_geom = std::move(geom);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -33,7 +33,7 @@ namespace Ndk
|
||||||
|
|
||||||
Nz::Vector2f positionOffset;
|
Nz::Vector2f positionOffset;
|
||||||
|
|
||||||
Nz::Collider2DRef geom;
|
std::shared_ptr<Nz::Collider2D> geom;
|
||||||
if (m_entity->HasComponent<CollisionComponent2D>())
|
if (m_entity->HasComponent<CollisionComponent2D>())
|
||||||
{
|
{
|
||||||
const CollisionComponent2D& entityCollision = m_entity->GetComponent<CollisionComponent2D>();
|
const CollisionComponent2D& entityCollision = m_entity->GetComponent<CollisionComponent2D>();
|
||||||
|
|
@ -94,7 +94,7 @@ namespace Ndk
|
||||||
if (IsComponent<CollisionComponent2D>(component))
|
if (IsComponent<CollisionComponent2D>(component))
|
||||||
{
|
{
|
||||||
NazaraAssert(m_object, "Invalid object");
|
NazaraAssert(m_object, "Invalid object");
|
||||||
m_object->SetGeom(Nz::NullCollider2D::New(), false, false);
|
m_object->SetGeom(std::make_shared<Nz::NullCollider2D>(), false, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -30,7 +30,7 @@ namespace Ndk
|
||||||
|
|
||||||
Nz::PhysWorld3D& world = entityWorld->GetSystem<PhysicsSystem3D>().GetWorld();
|
Nz::PhysWorld3D& world = entityWorld->GetSystem<PhysicsSystem3D>().GetWorld();
|
||||||
|
|
||||||
Nz::Collider3DRef geom;
|
std::shared_ptr<Nz::Collider3D> geom;
|
||||||
if (m_entity->HasComponent<CollisionComponent3D>())
|
if (m_entity->HasComponent<CollisionComponent3D>())
|
||||||
geom = m_entity->GetComponent<CollisionComponent3D>().GetGeom();
|
geom = m_entity->GetComponent<CollisionComponent3D>().GetGeom();
|
||||||
|
|
||||||
|
|
@ -81,7 +81,7 @@ namespace Ndk
|
||||||
{
|
{
|
||||||
NazaraAssert(m_object, "Invalid object");
|
NazaraAssert(m_object, "Invalid object");
|
||||||
|
|
||||||
m_object->SetGeom(Nz::NullCollider3D::New());
|
m_object->SetGeom(std::make_shared<Nz::NullCollider3D>());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -14,7 +14,7 @@ SCENARIO("Collider2D", "[PHYSICS2D][COLLIDER2D]")
|
||||||
{
|
{
|
||||||
CHECK(box.GetRect() == aabb);
|
CHECK(box.GetRect() == aabb);
|
||||||
CHECK(box.GetSize() == aabb.GetLengths());
|
CHECK(box.GetSize() == aabb.GetLengths());
|
||||||
CHECK(box.GetType() == Nz::ColliderType2D_Box);
|
CHECK(box.GetType() == Nz::ColliderType2D::Box);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -28,7 +28,7 @@ SCENARIO("Collider2D", "[PHYSICS2D][COLLIDER2D]")
|
||||||
{
|
{
|
||||||
CHECK(box.GetRect() == aabb);
|
CHECK(box.GetRect() == aabb);
|
||||||
CHECK(box.GetSize() == vec);
|
CHECK(box.GetSize() == vec);
|
||||||
CHECK(box.GetType() == Nz::ColliderType2D_Box);
|
CHECK(box.GetType() == Nz::ColliderType2D::Box);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -41,25 +41,25 @@ SCENARIO("Collider2D", "[PHYSICS2D][COLLIDER2D]")
|
||||||
THEN("We expect those to be true")
|
THEN("We expect those to be true")
|
||||||
{
|
{
|
||||||
CHECK(circle.GetRadius() == Approx(radius));
|
CHECK(circle.GetRadius() == Approx(radius));
|
||||||
CHECK(circle.GetType() == Nz::ColliderType2D_Circle);
|
CHECK(circle.GetType() == Nz::ColliderType2D::Circle);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
WHEN("We construct a compound")
|
WHEN("We construct a compound")
|
||||||
{
|
{
|
||||||
Nz::Rectf aabb(0.f, 0.f, 1.f, 1.f);
|
Nz::Rectf aabb(0.f, 0.f, 1.f, 1.f);
|
||||||
Nz::BoxCollider2DRef box1 = Nz::BoxCollider2D::New(aabb);
|
std::shared_ptr<Nz::BoxCollider2D> box1 = std::make_shared<Nz::BoxCollider2D>(aabb);
|
||||||
aabb.Translate(Nz::Vector2f::Unit());
|
aabb.Translate(Nz::Vector2f::Unit());
|
||||||
Nz::BoxCollider2DRef box2 = Nz::BoxCollider2D::New(aabb);
|
std::shared_ptr<Nz::BoxCollider2D> box2 = std::make_shared<Nz::BoxCollider2D>(aabb);
|
||||||
|
|
||||||
std::vector<Nz::Collider2DRef> colliders;
|
std::vector<std::shared_ptr<Nz::Collider2D>> colliders;
|
||||||
colliders.push_back(box1);
|
colliders.push_back(box1);
|
||||||
colliders.push_back(box2);
|
colliders.push_back(box2);
|
||||||
Nz::CompoundCollider2D compound(colliders);
|
Nz::CompoundCollider2D compound(colliders);
|
||||||
|
|
||||||
THEN("We expect those to be true")
|
THEN("We expect those to be true")
|
||||||
{
|
{
|
||||||
CHECK(compound.GetType() == Nz::ColliderType2D_Compound);
|
CHECK(compound.GetType() == Nz::ColliderType2D::Compound);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -75,7 +75,7 @@ SCENARIO("Collider2D", "[PHYSICS2D][COLLIDER2D]")
|
||||||
|
|
||||||
THEN("We expect those to be true")
|
THEN("We expect those to be true")
|
||||||
{
|
{
|
||||||
CHECK(convex.GetType() == Nz::ColliderType2D_Convex);
|
CHECK(convex.GetType() == Nz::ColliderType2D::Convex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -85,7 +85,7 @@ SCENARIO("Collider2D", "[PHYSICS2D][COLLIDER2D]")
|
||||||
|
|
||||||
THEN("We expect those to be true")
|
THEN("We expect those to be true")
|
||||||
{
|
{
|
||||||
CHECK(null.GetType() == Nz::ColliderType2D_Null);
|
CHECK(null.GetType() == Nz::ColliderType2D::Null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -100,7 +100,7 @@ SCENARIO("Collider2D", "[PHYSICS2D][COLLIDER2D]")
|
||||||
CHECK(segment.GetFirstPoint() == firstPoint);
|
CHECK(segment.GetFirstPoint() == firstPoint);
|
||||||
CHECK(segment.GetLength() == Approx(firstPoint.Distance(secondPoint)));
|
CHECK(segment.GetLength() == Approx(firstPoint.Distance(secondPoint)));
|
||||||
CHECK(segment.GetSecondPoint() == secondPoint);
|
CHECK(segment.GetSecondPoint() == secondPoint);
|
||||||
CHECK(segment.GetType() == Nz::ColliderType2D_Segment);
|
CHECK(segment.GetType() == Nz::ColliderType2D::Segment);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -109,19 +109,19 @@ SCENARIO("PhysWorld2D", "[PHYSICS2D][PHYSWORLD2D]")
|
||||||
Nz::PhysWorld2D world;
|
Nz::PhysWorld2D world;
|
||||||
|
|
||||||
Nz::Rectf characterAABB(0.f, 0.f, 1.f, 1.f);
|
Nz::Rectf characterAABB(0.f, 0.f, 1.f, 1.f);
|
||||||
Nz::Collider2DRef characterBox = Nz::BoxCollider2D::New(characterAABB);
|
std::shared_ptr<Nz::Collider2D> characterBox = std::make_shared<Nz::BoxCollider2D>(characterAABB);
|
||||||
characterBox->SetCollisionId(CHARACTER_COLLISION_ID);
|
characterBox->SetCollisionId(CHARACTER_COLLISION_ID);
|
||||||
Nz::RigidBody2D character(&world, 1.f, characterBox);
|
Nz::RigidBody2D character(&world, 1.f, characterBox);
|
||||||
character.SetPosition(Nz::Vector2f::Zero());
|
character.SetPosition(Nz::Vector2f::Zero());
|
||||||
|
|
||||||
Nz::Rectf wallAABB(0.f, 0.f, 1.f, 2.f);
|
Nz::Rectf wallAABB(0.f, 0.f, 1.f, 2.f);
|
||||||
Nz::Collider2DRef wallBox = Nz::BoxCollider2D::New(wallAABB);
|
std::shared_ptr<Nz::Collider2D> wallBox = std::make_shared<Nz::BoxCollider2D>(wallAABB);
|
||||||
wallBox->SetCollisionId(WALL_COLLISION_ID);
|
wallBox->SetCollisionId(WALL_COLLISION_ID);
|
||||||
Nz::RigidBody2D wall(&world, 0.f, wallBox);
|
Nz::RigidBody2D wall(&world, 0.f, wallBox);
|
||||||
wall.SetPosition(Nz::Vector2f(5.f, 0.f));
|
wall.SetPosition(Nz::Vector2f(5.f, 0.f));
|
||||||
|
|
||||||
Nz::Rectf triggerAABB(0.f, 0.f, 1.f, 1.f);
|
Nz::Rectf triggerAABB(0.f, 0.f, 1.f, 1.f);
|
||||||
Nz::Collider2DRef triggerBox = Nz::BoxCollider2D::New(triggerAABB);
|
std::shared_ptr<Nz::Collider2D> triggerBox = std::make_shared<Nz::BoxCollider2D>(triggerAABB);
|
||||||
triggerBox->SetTrigger(true);
|
triggerBox->SetTrigger(true);
|
||||||
triggerBox->SetCollisionId(TRIGGER_COLLISION_ID);
|
triggerBox->SetCollisionId(TRIGGER_COLLISION_ID);
|
||||||
Nz::RigidBody2D trigger(&world, 0.f, triggerBox);
|
Nz::RigidBody2D trigger(&world, 0.f, triggerBox);
|
||||||
|
|
@ -192,7 +192,7 @@ SCENARIO("PhysWorld2D", "[PHYSICS2D][PHYSWORLD2D]")
|
||||||
Nz::RigidBody2D CreateBody(Nz::PhysWorld2D& world, const Nz::Vector2f& position, bool isMoving, const Nz::Vector2f& lengths)
|
Nz::RigidBody2D CreateBody(Nz::PhysWorld2D& world, const Nz::Vector2f& position, bool isMoving, const Nz::Vector2f& lengths)
|
||||||
{
|
{
|
||||||
Nz::Rectf aabb(0.f, 0.f, lengths.x, lengths.y);
|
Nz::Rectf aabb(0.f, 0.f, lengths.x, lengths.y);
|
||||||
Nz::Collider2DRef box = Nz::BoxCollider2D::New(aabb);
|
std::shared_ptr<Nz::Collider2D> box = std::make_shared<Nz::BoxCollider2D>(aabb);
|
||||||
box->SetCategoryMask(categoryMask);
|
box->SetCategoryMask(categoryMask);
|
||||||
box->SetCollisionMask(collisionMask);
|
box->SetCollisionMask(collisionMask);
|
||||||
float mass = isMoving ? 1.f : 0.f;
|
float mass = isMoving ? 1.f : 0.f;
|
||||||
|
|
|
||||||
|
|
@ -17,7 +17,7 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
|
||||||
|
|
||||||
Nz::Vector2f positionAABB(3.f, 4.f);
|
Nz::Vector2f positionAABB(3.f, 4.f);
|
||||||
Nz::Rectf aabb(positionAABB.x, positionAABB.y, 1.f, 2.f);
|
Nz::Rectf aabb(positionAABB.x, positionAABB.y, 1.f, 2.f);
|
||||||
Nz::Collider2DRef box = Nz::BoxCollider2D::New(aabb);
|
std::shared_ptr<Nz::Collider2D> box = std::make_shared<Nz::BoxCollider2D>(aabb);
|
||||||
float mass = 1.f;
|
float mass = 1.f;
|
||||||
Nz::RigidBody2D body(&world, mass, box);
|
Nz::RigidBody2D body(&world, mass, box);
|
||||||
float angularVelocity = 0.2f;
|
float angularVelocity = 0.2f;
|
||||||
|
|
@ -69,7 +69,7 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
|
||||||
WHEN("We set a new geometry")
|
WHEN("We set a new geometry")
|
||||||
{
|
{
|
||||||
float radius = 5.f;
|
float radius = 5.f;
|
||||||
body.SetGeom(Nz::CircleCollider2D::New(radius));
|
body.SetGeom(std::make_shared<Nz::CircleCollider2D>(radius));
|
||||||
|
|
||||||
world.Step(1.f);
|
world.Step(1.f);
|
||||||
|
|
||||||
|
|
@ -112,7 +112,7 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
|
||||||
|
|
||||||
Nz::Vector2f positionAABB(3.f, 4.f);
|
Nz::Vector2f positionAABB(3.f, 4.f);
|
||||||
Nz::Rectf aabb(positionAABB.x, positionAABB.y, 1.f, 2.f);
|
Nz::Rectf aabb(positionAABB.x, positionAABB.y, 1.f, 2.f);
|
||||||
Nz::Collider2DRef box = Nz::BoxCollider2D::New(aabb);
|
std::shared_ptr<Nz::Collider2D> box = std::make_shared<Nz::BoxCollider2D>(aabb);
|
||||||
float mass = 1.f;
|
float mass = 1.f;
|
||||||
Nz::RigidBody2D body(&world, mass);
|
Nz::RigidBody2D body(&world, mass);
|
||||||
body.SetGeom(box, true, false);
|
body.SetGeom(box, true, false);
|
||||||
|
|
@ -214,7 +214,7 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
|
||||||
|
|
||||||
Nz::Vector2f position(3.f, 4.f);
|
Nz::Vector2f position(3.f, 4.f);
|
||||||
float radius = 5.f;
|
float radius = 5.f;
|
||||||
Nz::Collider2DRef circle = Nz::CircleCollider2D::New(radius, position);
|
std::shared_ptr<Nz::Collider2D> circle = std::make_shared<Nz::CircleCollider2D>(radius, position);
|
||||||
float mass = 1.f;
|
float mass = 1.f;
|
||||||
Nz::RigidBody2D body(&world, mass);
|
Nz::RigidBody2D body(&world, mass);
|
||||||
body.SetGeom(circle, true, false);
|
body.SetGeom(circle, true, false);
|
||||||
|
|
@ -237,14 +237,14 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
|
||||||
world.SetMaxStepCount(std::numeric_limits<std::size_t>::max());
|
world.SetMaxStepCount(std::numeric_limits<std::size_t>::max());
|
||||||
|
|
||||||
Nz::Rectf aabb(0.f, 0.f, 1.f, 1.f);
|
Nz::Rectf aabb(0.f, 0.f, 1.f, 1.f);
|
||||||
Nz::BoxCollider2DRef box1 = Nz::BoxCollider2D::New(aabb);
|
std::shared_ptr<Nz::BoxCollider2D> box1 = std::make_shared<Nz::BoxCollider2D>(aabb);
|
||||||
aabb.Translate(Nz::Vector2f::Unit());
|
aabb.Translate(Nz::Vector2f::Unit());
|
||||||
Nz::BoxCollider2DRef box2 = Nz::BoxCollider2D::New(aabb);
|
std::shared_ptr<Nz::BoxCollider2D> box2 = std::make_shared<Nz::BoxCollider2D>(aabb);
|
||||||
|
|
||||||
std::vector<Nz::Collider2DRef> colliders;
|
std::vector<std::shared_ptr<Nz::Collider2D>> colliders;
|
||||||
colliders.push_back(box1);
|
colliders.push_back(box1);
|
||||||
colliders.push_back(box2);
|
colliders.push_back(box2);
|
||||||
Nz::CompoundCollider2DRef compound = Nz::CompoundCollider2D::New(colliders);
|
std::shared_ptr<Nz::CompoundCollider2D> compound = std::make_shared<Nz::CompoundCollider2D>(colliders);
|
||||||
|
|
||||||
float mass = 1.f;
|
float mass = 1.f;
|
||||||
Nz::RigidBody2D body(&world, mass);
|
Nz::RigidBody2D body(&world, mass);
|
||||||
|
|
@ -268,13 +268,13 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
|
||||||
world.SetMaxStepCount(std::numeric_limits<std::size_t>::max());
|
world.SetMaxStepCount(std::numeric_limits<std::size_t>::max());
|
||||||
|
|
||||||
std::vector<Nz::Vector2f> vertices;
|
std::vector<Nz::Vector2f> vertices;
|
||||||
vertices.push_back(Nz::Vector2f(0.f, 0.f));
|
vertices.emplace_back(0.f, 0.f);
|
||||||
vertices.push_back(Nz::Vector2f(0.f, 1.f));
|
vertices.emplace_back(0.f, 1.f);
|
||||||
vertices.push_back(Nz::Vector2f(1.f, 1.f));
|
vertices.emplace_back(1.f, 1.f);
|
||||||
vertices.push_back(Nz::Vector2f(1.f, 0.f));
|
vertices.emplace_back(1.f, 0.f);
|
||||||
|
|
||||||
Nz::SparsePtr<const Nz::Vector2f> sparsePtr(vertices.data());
|
Nz::SparsePtr<const Nz::Vector2f> sparsePtr(vertices.data());
|
||||||
Nz::ConvexCollider2DRef convex = Nz::ConvexCollider2D::New(sparsePtr, vertices.size());
|
std::shared_ptr<Nz::ConvexCollider2D> convex = std::make_shared<Nz::ConvexCollider2D>(sparsePtr, vertices.size());
|
||||||
float mass = 1.f;
|
float mass = 1.f;
|
||||||
Nz::RigidBody2D body(&world, mass);
|
Nz::RigidBody2D body(&world, mass);
|
||||||
body.SetGeom(convex, true, false);
|
body.SetGeom(convex, true, false);
|
||||||
|
|
@ -298,7 +298,7 @@ SCENARIO("RigidBody2D", "[PHYSICS2D][RIGIDBODY2D]")
|
||||||
|
|
||||||
Nz::Vector2f positionA(3.f, 4.f);
|
Nz::Vector2f positionA(3.f, 4.f);
|
||||||
Nz::Vector2f positionB(1.f, -4.f);
|
Nz::Vector2f positionB(1.f, -4.f);
|
||||||
Nz::Collider2DRef segment = Nz::SegmentCollider2D::New(positionA, positionB, 0.f);
|
std::shared_ptr<Nz::Collider2D> segment = std::make_shared<Nz::SegmentCollider2D>(positionA, positionB, 0.f);
|
||||||
float mass = 1.f;
|
float mass = 1.f;
|
||||||
Nz::RigidBody2D body(&world, mass);
|
Nz::RigidBody2D body(&world, mass);
|
||||||
body.SetGeom(segment, true, false);
|
body.SetGeom(segment, true, false);
|
||||||
|
|
@ -320,7 +320,7 @@ Nz::RigidBody2D CreateBody(Nz::PhysWorld2D& world)
|
||||||
{
|
{
|
||||||
Nz::Vector2f positionAABB(3.f, 4.f);
|
Nz::Vector2f positionAABB(3.f, 4.f);
|
||||||
Nz::Rectf aabb(positionAABB.x, positionAABB.y, 1.f, 2.f);
|
Nz::Rectf aabb(positionAABB.x, positionAABB.y, 1.f, 2.f);
|
||||||
Nz::Collider2DRef box = Nz::BoxCollider2D::New(aabb);
|
std::shared_ptr<Nz::Collider2D> box = std::make_shared<Nz::BoxCollider2D>(aabb);
|
||||||
float mass = 1.f;
|
float mass = 1.f;
|
||||||
|
|
||||||
Nz::RigidBody2D body(&world, mass, box);
|
Nz::RigidBody2D body(&world, mass, box);
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue