Lua/LuaState: Add Load methods
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@ -192,7 +192,7 @@ Nazara Engine:
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- Added VertexMapper::GetVertexCount()
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- Added VertexMapper::HasComponentOfType()
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- Fixed SimpleTextDrawer bounds computation
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- Added LuaState::Load methods which allows to load (compile) lua code to function without executing it.
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Nazara Development Kit:
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- ⚠️ Components no longer need to be copyable by assignation
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@ -112,6 +112,11 @@ namespace Nz
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bool IsOfType(int index, const String& tname) const;
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bool IsValid(int index) const;
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bool Load(const String& code);
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bool LoadFromFile(const String& filePath);
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bool LoadFromMemory(const void* data, std::size_t size);
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bool LoadFromStream(Stream& stream);
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long long Length(int index) const;
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std::size_t LengthRaw(int index) const;
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@ -355,39 +355,18 @@ namespace Nz
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if (code.IsEmpty())
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return true;
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if (luaL_loadstring(m_state, code.GetConstBuffer()) != 0)
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{
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m_lastError = lua_tostring(m_state, -1);
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lua_pop(m_state, 1);
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if (!Load(code))
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return false;
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}
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return Run(0, LUA_MULTRET);
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return Call(0);
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}
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bool LuaState::ExecuteFromFile(const String& filePath)
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{
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File file(filePath);
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if (!file.Open(OpenMode_ReadOnly | OpenMode_Text))
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{
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NazaraError("Failed to open file");
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if (!LoadFromFile(filePath))
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return false;
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}
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std::size_t length = static_cast<std::size_t>(file.GetSize());
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String source(length, '\0');
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if (file.Read(&source[0], length) != length)
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{
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NazaraError("Failed to read file");
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return false;
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}
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file.Close();
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return Execute(source);
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return Call(0);
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}
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bool LuaState::ExecuteFromMemory(const void* data, std::size_t size)
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@ -398,18 +377,10 @@ namespace Nz
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bool LuaState::ExecuteFromStream(Stream& stream)
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{
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StreamData data;
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data.stream = &stream;
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if (lua_load(m_state, StreamReader, &data, "C++", nullptr) != 0)
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{
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m_lastError = lua_tostring(m_state, -1);
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lua_pop(m_state, 1);
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if (!LoadFromStream(stream))
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return false;
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}
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return Run(0, LUA_MULTRET);
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return Call(0);
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}
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int LuaState::GetAbsIndex(int index) const
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@ -545,6 +516,65 @@ namespace Nz
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return lua_isnoneornil(m_state, index) == 0;
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}
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bool LuaState::Load(const String& code)
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{
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if (luaL_loadstring(m_state, code.GetConstBuffer()) != 0)
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{
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m_lastError = lua_tostring(m_state, -1);
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lua_pop(m_state, 1);
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return false;
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}
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return true;
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}
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bool LuaState::LoadFromFile(const String& filePath)
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{
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File file(filePath);
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if (!file.Open(OpenMode_ReadOnly | OpenMode_Text))
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{
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NazaraError("Failed to open file");
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return false;
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}
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std::size_t length = static_cast<std::size_t>(file.GetSize());
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String source(length, '\0');
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if (file.Read(&source[0], length) != length)
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{
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NazaraError("Failed to read file");
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return false;
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}
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file.Close();
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return Load(source);
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}
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bool LuaState::LoadFromMemory(const void* data, std::size_t size)
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{
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MemoryView stream(data, size);
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return LoadFromStream(stream);
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}
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bool LuaState::LoadFromStream(Stream& stream)
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{
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StreamData data;
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data.stream = &stream;
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if (lua_load(m_state, StreamReader, &data, "C++", nullptr) != 0)
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{
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m_lastError = lua_tostring(m_state, -1);
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lua_pop(m_state, 1);
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return false;
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}
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return true;
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}
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long long LuaState::Length(int index) const
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{
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return luaL_len(m_state, index);
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