Utility/Node: Massively improve skeletal animations performance by allowing to invalidate the whole skeleton only once

Thanks to @SirMishaa for pointing that out
This commit is contained in:
SirLynix
2023-03-17 19:22:09 +01:00
parent 3c2172103a
commit 8b734caeac
9 changed files with 783 additions and 695 deletions

View File

@@ -19,8 +19,9 @@ namespace Nz
class NAZARA_UTILITY_API Joint : public Node
{
public:
Joint(Skeleton* skeleton);
Joint(const Joint& joint);
inline Joint(Skeleton* skeleton);
inline Joint(const Joint& joint);
inline Joint(Joint&&) noexcept;
~Joint() = default;
void EnsureSkinningMatrixUpdate() const;
@@ -34,8 +35,11 @@ namespace Nz
void SetInverseBindMatrix(const Matrix4f& matrix);
void SetName(std::string name);
inline Joint& operator=(const Joint& joint);
inline Joint& operator=(Joint&& joint) noexcept;
private:
void InvalidateNode() override;
void InvalidateNode(Invalidation invalidation) override;
void UpdateSkinningMatrix() const;
Matrix4f m_inverseBindMatrix;
@@ -46,4 +50,6 @@ namespace Nz
};
}
#include <Nazara/Utility/Joint.inl>
#endif // NAZARA_UTILITY_JOINT_HPP

View File

@@ -0,0 +1,113 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
inline Joint::Joint(Skeleton* skeleton) :
m_skeleton(skeleton),
m_skinningMatrixUpdated(false)
{
}
inline Joint::Joint(const Joint& joint) :
Node(joint),
m_inverseBindMatrix(joint.m_inverseBindMatrix),
m_name(joint.m_name),
m_skeleton(joint.m_skeleton),
m_skinningMatrixUpdated(false)
{
}
inline Joint::Joint(Joint&& joint) noexcept :
Node(std::move(joint)),
m_inverseBindMatrix(joint.m_inverseBindMatrix),
m_name(joint.m_name),
m_skeleton(joint.m_skeleton),
m_skinningMatrixUpdated(false)
{
}
inline void Joint::EnsureSkinningMatrixUpdate() const
{
if (!m_skinningMatrixUpdated)
UpdateSkinningMatrix();
}
inline const Matrix4f& Joint::GetInverseBindMatrix() const
{
return m_inverseBindMatrix;
}
inline const std::string& Joint::GetName() const
{
return m_name;
}
inline Skeleton* Joint::GetSkeleton()
{
return m_skeleton;
}
inline const Skeleton* Joint::GetSkeleton() const
{
return m_skeleton;
}
inline const Matrix4f& Joint::GetSkinningMatrix() const
{
EnsureSkinningMatrixUpdate();
return m_skinningMatrix;
}
inline void Joint::SetInverseBindMatrix(const Matrix4f& matrix)
{
m_inverseBindMatrix = matrix;
m_skinningMatrixUpdated = false;
}
inline void Joint::SetName(std::string name)
{
m_name = std::move(name);
m_skeleton->InvalidateJointMap();
}
inline Joint& Joint::operator=(const Joint& joint)
{
Node::operator=(joint);
m_inverseBindMatrix = joint.m_inverseBindMatrix;
m_name = joint.m_name;
m_skeleton = joint.m_skeleton;
m_skinningMatrixUpdated = false;
return *this;
}
inline Joint& Joint::operator=(Joint&& joint) noexcept
{
Node::operator=(std::move(joint));
m_inverseBindMatrix = joint.m_inverseBindMatrix;
m_name = joint.m_name;
m_skeleton = joint.m_skeleton;
m_skinningMatrixUpdated = false;
return *this;
}
inline void Joint::UpdateSkinningMatrix() const
{
EnsureTransformMatrixUpdate();
m_skinningMatrix = Matrix4f::ConcatenateTransform(m_inverseBindMatrix, m_transformMatrix);
m_skinningMatrixUpdated = true;
}
}
#include <Nazara/Utility/DebugOff.hpp>
#include "Joint.hpp"

View File

@@ -22,90 +22,102 @@ namespace Nz
class NAZARA_UTILITY_API Node
{
public:
Node();
Node(const Node& node);
Node(Node&& node) noexcept;
enum class Invalidation;
inline Node();
inline Node(const Node& node);
inline Node(Node&& node) noexcept;
virtual ~Node();
void EnsureDerivedUpdate() const;
void EnsureTransformMatrixUpdate() const;
inline void EnsureDerivedUpdate() const;
inline void EnsureTransformMatrixUpdate() const;
virtual Vector3f GetBackward() const;
const std::vector<Node*>& GetChilds() const;
virtual Vector3f GetDown() const;
virtual Vector3f GetForward() const;
bool GetInheritPosition() const;
bool GetInheritRotation() const;
bool GetInheritScale() const;
Vector3f GetInitialPosition() const;
Quaternionf GetInitialRotation() const;
Vector3f GetInitialScale() const;
virtual Vector3f GetLeft() const;
inline Vector3f GetBackward() const;
inline const std::vector<Node*>& GetChilds() const;
inline Vector3f GetDown() const;
inline Vector3f GetForward() const;
inline bool GetInheritPosition() const;
inline bool GetInheritRotation() const;
inline bool GetInheritScale() const;
inline Vector3f GetInitialPosition() const;
inline Quaternionf GetInitialRotation() const;
inline Vector3f GetInitialScale() const;
inline Vector3f GetLeft() const;
virtual NodeType GetNodeType() const;
const Node* GetParent() const;
Vector3f GetPosition(CoordSys coordSys = CoordSys::Local) const;
virtual Vector3f GetRight() const;
Quaternionf GetRotation(CoordSys coordSys = CoordSys::Local) const;
Vector3f GetScale(CoordSys coordSys = CoordSys::Local) const;
const Matrix4f& GetTransformMatrix() const;
virtual Vector3f GetUp() const;
inline const Node* GetParent() const;
inline Vector3f GetPosition(CoordSys coordSys = CoordSys::Local) const;
inline Vector3f GetRight() const;
inline Quaternionf GetRotation(CoordSys coordSys = CoordSys::Local) const;
inline Vector3f GetScale(CoordSys coordSys = CoordSys::Local) const;
inline const Matrix4f& GetTransformMatrix() const;
inline Vector3f GetUp() const;
bool HasChilds() const;
inline bool HasChilds() const;
Node& Interpolate(const Node& nodeA, const Node& nodeB, float interpolation, CoordSys coordSys = CoordSys::Global);
inline void Invalidate(Invalidation invalidation = Invalidation::InvalidateRecursively);
Node& Move(const Vector3f& movement, CoordSys coordSys = CoordSys::Local);
Node& Move(float movementX, float movementY, float movementZ = 0.f, CoordSys coordSys = CoordSys::Local);
Node& Interpolate(const Node& nodeA, const Node& nodeB, float interpolation, CoordSys coordSys = CoordSys::Global, Invalidation invalidation = Invalidation::InvalidateRecursively);
Node& Rotate(const Quaternionf& rotation, CoordSys coordSys = CoordSys::Local);
Node& Move(const Vector3f& movement, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& Move(float movementX, float movementY, float movementZ = 0.f, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
Node& Scale(const Vector3f& scale);
Node& Scale(float scale);
Node& Scale(float scaleX, float scaleY, float scaleZ = 1.f);
Node& Rotate(const Quaternionf& rotation, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetInheritPosition(bool inheritPosition);
void SetInheritRotation(bool inheritRotation);
void SetInheritScale(bool inheritScale);
void SetInitialPosition(const Vector3f& translation);
void SetInitialPosition(float translationX, float translationXY, float translationZ = 0.f);
void SetInitialRotation(const Quaternionf& quat);
void SetInitialScale(const Vector3f& scale);
void SetInitialScale(float scale);
void SetInitialScale(float scaleX, float scaleY, float scaleZ = 1.f);
void SetParent(const Node* node = nullptr, bool keepDerived = false);
void SetParent(const Node& node, bool keepDerived = false);
void SetPosition(const Vector3f& translation, CoordSys coordSys = CoordSys::Local);
void SetPosition(float translationX, float translationY, float translationZ = 0.f, CoordSys coordSys = CoordSys::Local);
void SetRotation(const Quaternionf& quat, CoordSys coordSys = CoordSys::Local);
void SetScale(const Vector2f& scale, CoordSys coordSys = CoordSys::Local);
void SetScale(const Vector3f& scale, CoordSys coordSys = CoordSys::Local);
void SetScale(float scale, CoordSys coordSys = CoordSys::Local);
void SetScale(float scaleX, float scaleY, float scaleZ = 1.f, CoordSys coordSys = CoordSys::Local);
void SetTransformMatrix(const Matrix4f& matrix);
inline Node& Scale(const Vector3f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& Scale(float scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& Scale(float scaleX, float scaleY, float scaleZ = 1.f, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInheritPosition(bool inheritPosition, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInheritRotation(bool inheritRotation, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInheritScale(bool inheritScale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInitialPosition(const Vector3f& translation, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInitialPosition(float translationX, float translationXY, float translationZ = 0.f, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInitialRotation(const Quaternionf& quat, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInitialScale(const Vector3f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInitialScale(float scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInitialScale(float scaleX, float scaleY, float scaleZ = 1.f, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetParent(const Node* node = nullptr, bool keepDerived = false, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetParent(const Node& node, bool keepDerived = false, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetPosition(const Vector3f& translation, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetPosition(float translationX, float translationY, float translationZ = 0.f, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetRotation(const Quaternionf& rotation, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetScale(const Vector2f& scale, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetScale(const Vector3f& scale, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetScale(float scale, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetScale(float scaleX, float scaleY, float scaleZ = 1.f, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetTransformMatrix(const Matrix4f& matrix, Invalidation invalidation = Invalidation::InvalidateRecursively);
// Local -> global
Vector3f ToGlobalPosition(const Vector3f& localPosition) const;
Quaternionf ToGlobalRotation(const Quaternionf& localRotation) const;
Vector3f ToGlobalScale(const Vector3f& localScale) const;
inline Vector3f ToGlobalPosition(const Vector3f& localPosition) const;
inline Quaternionf ToGlobalRotation(const Quaternionf& localRotation) const;
inline Vector3f ToGlobalScale(const Vector3f& localScale) const;
// Global -> local
Vector3f ToLocalPosition(const Vector3f& globalPosition) const;
Quaternionf ToLocalRotation(const Quaternionf& globalRotation) const;
Vector3f ToLocalScale(const Vector3f& globalScale) const;
inline Vector3f ToLocalPosition(const Vector3f& globalPosition) const;
inline Quaternionf ToLocalRotation(const Quaternionf& globalRotation) const;
inline Vector3f ToLocalScale(const Vector3f& globalScale) const;
Node& operator=(const Node& node);
Node& operator=(Node&& node) noexcept;
inline Node& operator=(const Node& node);
inline Node& operator=(Node&& node) noexcept;
// Signals:
NazaraSignal(OnNodeInvalidation, const Node* /*node*/);
NazaraSignal(OnNodeNewParent, const Node* /*node*/, const Node* /*parent*/);
NazaraSignal(OnNodeRelease, const Node* /*node*/);
enum class Invalidation
{
InvalidateRecursively,
InvalidateNodeOnly,
DontInvalidate
};
protected:
void AddChild(Node* node) const;
virtual void InvalidateNode();
inline void AddChild(Node* node) const;
virtual void InvalidateNode(Invalidation invalidation);
virtual void OnParenting(const Node* parent);
void RemoveChild(Node* node) const;
inline void RemoveChild(Node* node) const;
virtual void UpdateDerived() const;
virtual void UpdateTransformMatrix() const;
@@ -129,4 +141,6 @@ namespace Nz
};
}
#include <Nazara/Utility/Node.inl>
#endif // NAZARA_UTILITY_NODE_HPP

View File

@@ -0,0 +1,488 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Utility/Algorithm.hpp>
#include <memory>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
inline Node::Node() :
m_initialRotation(Quaternionf::Identity()),
m_rotation(Quaternionf::Identity()),
m_initialPosition(Vector3f::Zero()),
m_initialScale(Vector3f(1.f, 1.f, 1.f)),
m_position(Vector3f::Zero()),
m_scale(Vector3f(1.f, 1.f, 1.f)),
m_parent(nullptr),
m_derivedUpdated(false),
m_inheritPosition(true),
m_inheritRotation(true),
m_inheritScale(true),
m_transformMatrixUpdated(false)
{
}
inline Node::Node(const Node& node) :
m_initialRotation(node.m_initialRotation),
m_rotation(node.m_rotation),
m_initialPosition(node.m_initialPosition),
m_initialScale(node.m_initialScale),
m_position(node.m_position),
m_scale(node.m_scale),
m_parent(nullptr),
m_derivedUpdated(false),
m_inheritPosition(node.m_inheritPosition),
m_inheritRotation(node.m_inheritRotation),
m_inheritScale(node.m_inheritScale),
m_transformMatrixUpdated(false)
{
SetParent(node.m_parent, false);
}
inline Node::Node(Node&& node) noexcept :
OnNodeInvalidation(std::move(node.OnNodeInvalidation)),
OnNodeNewParent(std::move(node.OnNodeNewParent)),
OnNodeRelease(std::move(node.OnNodeRelease)),
m_childs(std::move(node.m_childs)),
m_initialRotation(node.m_initialRotation),
m_rotation(node.m_rotation),
m_initialPosition(node.m_initialPosition),
m_initialScale(node.m_initialScale),
m_position(node.m_position),
m_scale(node.m_scale),
m_parent(node.m_parent),
m_derivedUpdated(false),
m_inheritPosition(node.m_inheritPosition),
m_inheritRotation(node.m_inheritRotation),
m_inheritScale(node.m_inheritScale),
m_transformMatrixUpdated(false)
{
if (m_parent)
{
m_parent->RemoveChild(&node);
m_parent->AddChild(this);
node.m_parent = nullptr;
}
for (Node* child : m_childs)
child->m_parent = this;
}
inline void Node::EnsureDerivedUpdate() const
{
if (!m_derivedUpdated)
UpdateDerived();
}
inline void Node::EnsureTransformMatrixUpdate() const
{
if (!m_transformMatrixUpdated)
UpdateTransformMatrix();
}
inline Vector3f Node::GetBackward() const
{
EnsureDerivedUpdate();
return m_derivedRotation * Vector3f::Backward();
}
inline const std::vector<Node*>& Node::GetChilds() const
{
return m_childs;
}
inline Vector3f Node::GetDown() const
{
EnsureDerivedUpdate();
return m_derivedRotation * Vector3f::Down();
}
inline Vector3f Node::GetForward() const
{
EnsureDerivedUpdate();
return m_derivedRotation * Vector3f::Forward();
}
inline bool Node::GetInheritPosition() const
{
return m_inheritPosition;
}
inline bool Node::GetInheritRotation() const
{
return m_inheritRotation;
}
inline bool Node::GetInheritScale() const
{
return m_inheritScale;
}
inline Vector3f Node::GetInitialPosition() const
{
return m_initialPosition;
}
inline Quaternionf Node::GetInitialRotation() const
{
return m_initialRotation;
}
inline Vector3f Node::GetInitialScale() const
{
return m_initialScale;
}
inline Vector3f Node::GetLeft() const
{
EnsureDerivedUpdate();
return m_derivedRotation * Vector3f::Left();
}
inline const Node* Node::GetParent() const
{
return m_parent;
}
inline Vector3f Node::GetPosition(CoordSys coordSys) const
{
switch (coordSys)
{
case CoordSys::Global:
EnsureDerivedUpdate();
return m_derivedPosition;
case CoordSys::Local:
return m_position;
}
NazaraError("Coordinate system out of enum (0x" + NumberToString(UnderlyingCast(coordSys), 16) + ')');
return Vector3f();
}
inline Vector3f Node::GetRight() const
{
EnsureDerivedUpdate();
return m_derivedRotation * Vector3f::Right();
}
inline Quaternionf Node::GetRotation(CoordSys coordSys) const
{
switch (coordSys)
{
case CoordSys::Global:
EnsureDerivedUpdate();
return m_derivedRotation;
case CoordSys::Local:
return m_rotation;
}
NazaraError("Coordinate system out of enum (0x" + NumberToString(UnderlyingCast(coordSys), 16) + ')');
return Quaternionf();
}
inline Vector3f Node::GetScale(CoordSys coordSys) const
{
switch (coordSys)
{
case CoordSys::Global:
EnsureDerivedUpdate();
return m_derivedScale;
case CoordSys::Local:
return m_scale;
}
NazaraError("Coordinate system out of enum (0x" + NumberToString(UnderlyingCast(coordSys), 16) + ')');
return Vector3f();
}
inline const Matrix4f& Node::GetTransformMatrix() const
{
EnsureTransformMatrixUpdate();
return m_transformMatrix;
}
inline Vector3f Node::GetUp() const
{
EnsureDerivedUpdate();
return m_derivedRotation * Vector3f::Up();
}
inline bool Node::HasChilds() const
{
return !m_childs.empty();
}
inline void Node::Invalidate(Invalidation invalidation)
{
if (invalidation != Invalidation::DontInvalidate)
InvalidateNode(invalidation);
}
inline Node& Node::Move(float moveX, float moveY, float moveZ, CoordSys coordSys, Invalidation invalidation)
{
return Move(Vector3f(moveX, moveY, moveZ), coordSys, invalidation);
}
inline Node& Node::Scale(const Vector3f& scale, Invalidation invalidation)
{
m_scale *= scale;
Invalidate(invalidation);
return *this;
}
inline Node& Node::Scale(float scale, Invalidation invalidation)
{
m_scale *= scale;
Invalidate(invalidation);
return *this;
}
inline Node& Node::Scale(float scaleX, float scaleY, float scaleZ, Invalidation invalidation)
{
m_scale.x *= scaleX;
m_scale.y *= scaleY;
m_scale.z *= scaleZ;
Invalidate(invalidation);
return *this;
}
inline void Node::SetInheritPosition(bool inheritPosition, Invalidation invalidation)
{
///DOC: Un appel redondant est sans effet
if (m_inheritPosition != inheritPosition)
{
m_inheritPosition = inheritPosition;
Invalidate(invalidation);
}
}
inline void Node::SetInheritRotation(bool inheritRotation, Invalidation invalidation)
{
///DOC: Un appel redondant est sans effet
if (m_inheritRotation != inheritRotation)
{
m_inheritRotation = inheritRotation;
Invalidate(invalidation);
}
}
inline void Node::SetInheritScale(bool inheritScale, Invalidation invalidation)
{
///DOC: Un appel redondant est sans effet
if (m_inheritScale != inheritScale)
{
m_inheritScale = inheritScale;
Invalidate(invalidation);
}
}
inline void Node::SetInitialPosition(const Vector3f& position, Invalidation invalidation)
{
m_initialPosition = position;
Invalidate(invalidation);
}
inline void Node::SetInitialPosition(float positionX, float positionY, float positionZ, Invalidation invalidation)
{
m_initialPosition.Set(positionX, positionY, positionZ);
Invalidate(invalidation);
}
inline void Node::SetInitialRotation(const Quaternionf& rotation, Invalidation invalidation)
{
m_initialRotation = rotation;
Invalidate(invalidation);
}
inline void Node::SetInitialScale(const Vector3f& scale, Invalidation invalidation)
{
m_initialScale = scale;
Invalidate(invalidation);
}
inline void Node::SetInitialScale(float scale, Invalidation invalidation)
{
m_initialScale.Set(scale);
Invalidate(invalidation);
}
inline void Node::SetInitialScale(float scaleX, float scaleY, float scaleZ, Invalidation invalidation)
{
m_initialScale.Set(scaleX, scaleY, scaleZ);
Invalidate(invalidation);
}
inline void Node::SetParent(const Node& node, bool keepDerived, Invalidation invalidation)
{
SetParent(&node, keepDerived, invalidation);
}
inline void Node::SetPosition(float positionX, float positionY, float positionZ, CoordSys coordSys, Invalidation invalidation)
{
SetPosition(Vector3f(positionX, positionY, positionZ), coordSys, invalidation);
}
inline void Node::SetScale(const Vector2f& scale, CoordSys coordSys, Invalidation invalidation)
{
// Prevent Z scale at zero (can happen when using SetScale with a Vec2)
SetScale(scale.x, scale.y, 1.f, coordSys, invalidation);
}
inline void Node::SetScale(float scale, CoordSys coordSys, Invalidation invalidation)
{
SetScale(Vector3f(scale), coordSys, invalidation);
}
inline void Node::SetScale(float scaleX, float scaleY, float scaleZ, CoordSys coordSys, Invalidation invalidation)
{
SetScale(Vector3f(scaleX, scaleY, scaleZ), coordSys, invalidation);
}
inline void Node::SetTransformMatrix(const Matrix4f& matrix, Invalidation invalidation)
{
SetPosition(matrix.GetTranslation(), CoordSys::Global, Invalidation::DontInvalidate);
SetRotation(matrix.GetRotation(), CoordSys::Global, Invalidation::DontInvalidate);
SetScale(matrix.GetScale(), CoordSys::Global, Invalidation::DontInvalidate);
Invalidate(invalidation);
m_transformMatrix = matrix;
m_transformMatrixUpdated = true;
}
inline Vector3f Node::ToGlobalPosition(const Vector3f& localPosition) const
{
EnsureDerivedUpdate();
return TransformPositionTRS(m_derivedPosition, m_derivedRotation, m_derivedScale, localPosition);
}
inline Quaternionf Node::ToGlobalRotation(const Quaternionf& localRotation) const
{
EnsureDerivedUpdate();
return TransformRotationTRS(m_derivedRotation, m_derivedScale, localRotation);
}
inline Vector3f Node::ToGlobalScale(const Vector3f& localScale) const
{
EnsureDerivedUpdate();
return TransformScaleTRS(m_derivedScale, localScale);
}
inline Vector3f Node::ToLocalPosition(const Vector3f& globalPosition) const
{
EnsureDerivedUpdate();
return m_derivedRotation.GetConjugate() * (globalPosition - m_derivedPosition) / m_derivedScale;
}
inline Quaternionf Node::ToLocalRotation(const Quaternionf& globalRotation) const
{
EnsureDerivedUpdate();
return m_derivedRotation.GetConjugate() * globalRotation;
}
inline Vector3f Node::ToLocalScale(const Vector3f& globalScale) const
{
EnsureDerivedUpdate();
return globalScale / m_derivedScale;
}
inline Node& Node::operator=(const Node& node)
{
SetParent(node.m_parent, false, Invalidation::DontInvalidate);
m_inheritPosition = node.m_inheritPosition;
m_inheritRotation = node.m_inheritRotation;
m_inheritScale = node.m_inheritScale;
m_initialPosition = node.m_initialPosition;
m_initialRotation = node.m_initialRotation;
m_initialScale = node.m_initialScale;
m_position = node.m_position;
m_rotation = node.m_rotation;
m_scale = node.m_scale;
InvalidateNode(Invalidation::InvalidateRecursively);
return *this;
}
inline Node& Node::operator=(Node&& node) noexcept
{
if (m_parent)
SetParent(nullptr);
m_inheritPosition = node.m_inheritPosition;
m_inheritRotation = node.m_inheritRotation;
m_inheritScale = node.m_inheritScale;
m_initialPosition = node.m_initialPosition;
m_initialRotation = node.m_initialRotation;
m_initialScale = node.m_initialScale;
m_position = node.m_position;
m_rotation = node.m_rotation;
m_scale = node.m_scale;
m_childs = std::move(node.m_childs);
for (Node* child : m_childs)
child->m_parent = this;
m_parent = node.m_parent;
if (m_parent)
{
m_parent->RemoveChild(&node);
m_parent->AddChild(this);
node.m_parent = nullptr;
}
OnNodeInvalidation = std::move(node.OnNodeInvalidation);
OnNodeNewParent = std::move(node.OnNodeNewParent);
OnNodeRelease = std::move(node.OnNodeRelease);
InvalidateNode(Invalidation::InvalidateRecursively);
return *this;
}
inline void Node::AddChild(Node* node) const
{
#ifdef NAZARA_DEBUG
if (std::find(m_childs.begin(), m_childs.end(), node) != m_childs.end())
{
NazaraWarning("Child node is already a child of parent node");
return;
}
#endif
m_childs.push_back(node);
}
inline void Node::RemoveChild(Node* node) const
{
auto it = std::find(m_childs.begin(), m_childs.end(), node);
if (it != m_childs.end())
m_childs.erase(it);
else
NazaraWarning("Child not found");
}
}
#include <Nazara/Utility/DebugOff.hpp>