GlslWriter: Fix bug

This commit is contained in:
Lynix
2020-05-18 19:55:00 +02:00
parent 6ffbfd9941
commit 8c0d34313e

View File

@@ -245,7 +245,7 @@ namespace Nz
break; break;
case ShaderAst::ExpressionType::Float4: case ShaderAst::ExpressionType::Float4:
Append("vec4(" + String::Number(node.values.vec4.x) + ", " + String::Number(node.values.vec4.y) + ", " + String::Number(node.values.vec4.z) + ", " + String::Number(node.values.vec4.z) + ")"); Append("vec4(" + String::Number(node.values.vec4.x) + ", " + String::Number(node.values.vec4.y) + ", " + String::Number(node.values.vec4.z) + ", " + String::Number(node.values.vec4.w) + ")");
break; break;
default: default: