GlslWriter: Fix bug
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@@ -245,7 +245,7 @@ namespace Nz
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break;
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break;
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case ShaderAst::ExpressionType::Float4:
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case ShaderAst::ExpressionType::Float4:
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Append("vec4(" + String::Number(node.values.vec4.x) + ", " + String::Number(node.values.vec4.y) + ", " + String::Number(node.values.vec4.z) + ", " + String::Number(node.values.vec4.z) + ")");
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Append("vec4(" + String::Number(node.values.vec4.x) + ", " + String::Number(node.values.vec4.y) + ", " + String::Number(node.values.vec4.z) + ", " + String::Number(node.values.vec4.w) + ")");
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break;
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break;
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default:
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default:
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