GlslWriter: Fix bug
This commit is contained in:
parent
6ffbfd9941
commit
8c0d34313e
|
|
@ -245,7 +245,7 @@ namespace Nz
|
|||
break;
|
||||
|
||||
case ShaderAst::ExpressionType::Float4:
|
||||
Append("vec4(" + String::Number(node.values.vec4.x) + ", " + String::Number(node.values.vec4.y) + ", " + String::Number(node.values.vec4.z) + ", " + String::Number(node.values.vec4.z) + ")");
|
||||
Append("vec4(" + String::Number(node.values.vec4.x) + ", " + String::Number(node.values.vec4.y) + ", " + String::Number(node.values.vec4.z) + ", " + String::Number(node.values.vec4.w) + ")");
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
|
|||
Loading…
Reference in New Issue