Upgrade Audio (part 2)

This commit is contained in:
Jérôme Leclercq
2021-05-24 22:09:47 +02:00
parent ac57b3fbf4
commit 8cdd0b51cb
15 changed files with 158 additions and 104 deletions

View File

@@ -20,12 +20,12 @@ SCENARIO("Music", "[AUDIO][MUSIC]")
{
CHECK(music.GetDuration() <= 64000); // 1 min 03 = 63s = 63000ms
CHECK(music.GetDuration() >= 63000);
CHECK(music.GetFormat() == Nz::AudioFormat_Stereo);
CHECK(music.GetFormat() == Nz::AudioFormat::U16_Stereo);
CHECK(music.GetPlayingOffset() == 0);
CHECK(music.GetSampleCount() <= 5644800); // 64s * 44100 Hz * 2 (stereo)
CHECK(music.GetSampleCount() >= 5556600); // 63s * 44100 Hz * 2 (stereo)
CHECK(music.GetSampleRate() == 44100 /* Hz */);
CHECK(music.GetStatus() == Nz::SoundStatus_Stopped);
CHECK(music.GetStatus() == Nz::SoundStatus::Stopped);
CHECK(music.IsLooping() == false);
}
@@ -39,7 +39,7 @@ SCENARIO("Music", "[AUDIO][MUSIC]")
std::this_thread::sleep_for(std::chrono::milliseconds(200));
REQUIRE(music.GetPlayingOffset() <= 1300);
music.Pause();
REQUIRE(music.GetStatus() == Nz::SoundStatus_Paused);
REQUIRE(music.GetStatus() == Nz::SoundStatus::Paused);
music.SetPlayingOffset(3500);
REQUIRE(music.GetPlayingOffset() >= 3500);