Merge remote-tracking branch 'refs/remotes/origin/master' into culling

This commit is contained in:
Lynix 2016-11-23 14:07:52 +01:00
commit 8d86306933
100 changed files with 2585 additions and 1294 deletions

16
.editorconfig Normal file
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@ -0,0 +1,16 @@
# http://editorconfig.org/
root = true
[*]
charset = utf-8
end_of_line = lf
insert_final_newline = true
trim_trailing_whitespace = true
[*.{hpp,inl,cpp,lua}]
indent_style = tab
[*.html]
indent_size = 4
indent_style = space

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@ -38,7 +38,7 @@ PROJECT_NAME = "Nazara Engine"
# could be handy for archiving the generated documentation or if some version
# control system is used.
PROJECT_NUMBER = 0.1
PROJECT_NUMBER = 0.2
# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer a

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@ -35,6 +35,7 @@ namespace Ndk
inline const std::vector<EntityHandle>& GetEntities() const;
inline SystemIndex GetIndex() const;
inline int GetUpdateOrder() const;
inline float GetUpdateRate() const;
inline World& GetWorld() const;
@ -42,6 +43,7 @@ namespace Ndk
inline bool HasEntity(const Entity* entity) const;
void SetUpdateOrder(int updateOrder);
inline void SetUpdateRate(float updatePerSecond);
inline void Update(float elapsedTime);
@ -93,6 +95,7 @@ namespace Ndk
bool m_updateEnabled;
float m_updateCounter;
float m_updateRate;
int m_updateOrder;
static SystemIndex s_nextIndex;
};

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@ -16,7 +16,9 @@ namespace Ndk
inline BaseSystem::BaseSystem(SystemIndex systemId) :
m_systemIndex(systemId),
m_updateEnabled(true)
m_world(nullptr),
m_updateEnabled(true),
m_updateOrder(0)
{
SetUpdateRate(30);
}
@ -33,7 +35,8 @@ namespace Ndk
m_systemIndex(system.m_systemIndex),
m_updateEnabled(system.m_updateEnabled),
m_updateCounter(0.f),
m_updateRate(system.m_updateRate)
m_updateRate(system.m_updateRate),
m_updateOrder(system.m_updateOrder)
{
}
@ -69,7 +72,18 @@ namespace Ndk
}
/*!
* \brief Gets the rate of update for the system
* \brief Gets the update order of the system
* \return Update order
*
* \see SetUpdateOrder
*/
inline int BaseSystem::GetUpdateOrder() const
{
return m_updateOrder;
}
/*!
* \brief Gets the rate of update of the system
* \return Update rate
*/

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@ -6,6 +6,7 @@
#define NDK_COMPONENTS_GLOBAL_HPP
#include <NDK/Components/CameraComponent.hpp>
#include <NDK/Components/CollisionComponent2D.hpp>
#include <NDK/Components/CollisionComponent3D.hpp>
#include <NDK/Components/GraphicsComponent.hpp>
#include <NDK/Components/LightComponent.hpp>
@ -13,6 +14,7 @@
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Components/ParticleEmitterComponent.hpp>
#include <NDK/Components/ParticleGroupComponent.hpp>
#include <NDK/Components/PhysicsComponent2D.hpp>
#include <NDK/Components/PhysicsComponent3D.hpp>
#include <NDK/Components/VelocityComponent.hpp>

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@ -18,9 +18,12 @@
namespace Ndk
{
class CameraComponent;
class Entity;
class NDK_API CameraComponent : public Component<CameraComponent>, public Nz::AbstractViewer
using CameraComponentHandle = Nz::ObjectHandle<CameraComponent>;
class NDK_API CameraComponent : public Component<CameraComponent>, public Nz::AbstractViewer, public Nz::HandledObject<CameraComponent>
{
public:
inline CameraComponent();
@ -51,7 +54,7 @@ namespace Ndk
float GetZNear() const override;
inline void SetFOV(float fov);
inline void SetLayer(unsigned int layer);
void SetLayer(unsigned int layer);
inline void SetProjectionType(Nz::ProjectionType projection);
inline void SetSize(const Nz::Vector2f& size);
inline void SetSize(float width, float height);

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@ -101,7 +101,7 @@ namespace Ndk
* \brief Gets the field of view of the camera
* \return Field of view of the camera
*/
float CameraComponent::GetFOV() const
inline float CameraComponent::GetFOV() const
{
return m_fov;
}

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@ -0,0 +1,58 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#pragma once
#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT2D_HPP
#define NDK_COMPONENTS_COLLISIONCOMPONENT2D_HPP
#include <Nazara/Physics2D/Collider2D.hpp>
#include <NDK/Component.hpp>
#include <memory>
namespace Nz
{
class RigidBody2D;
}
namespace Ndk
{
class Entity;
class NDK_API CollisionComponent2D : public Component<CollisionComponent2D>
{
friend class PhysicsSystem2D;
public:
CollisionComponent2D(Nz::Collider2DRef geom = Nz::Collider2DRef());
CollisionComponent2D(const CollisionComponent2D& collision);
~CollisionComponent2D() = default;
const Nz::Collider2DRef& GetGeom() const;
void SetGeom(Nz::Collider2DRef geom);
CollisionComponent2D& operator=(Nz::Collider2DRef geom);
CollisionComponent2D& operator=(CollisionComponent2D&& collision) = default;
static ComponentIndex componentIndex;
private:
void InitializeStaticBody();
Nz::RigidBody2D* GetStaticBody();
void OnAttached() override;
void OnComponentAttached(BaseComponent& component) override;
void OnComponentDetached(BaseComponent& component) override;
void OnDetached() override;
std::unique_ptr<Nz::RigidBody2D> m_staticBody;
Nz::Collider2DRef m_geom;
bool m_bodyUpdated;
};
}
#include <NDK/Components/CollisionComponent2D.inl>
#endif // NDK_COMPONENTS_COLLISIONCOMPONENT2D_HPP

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@ -0,0 +1,70 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Components/CollisionComponent2D.hpp>
#include <NDK/Entity.hpp>
#include <NDK/World.hpp>
#include <NDK/Components/PhysicsComponent2D.hpp>
#include <NDK/Systems/PhysicsSystem2D.hpp>
namespace Ndk
{
/*!
* \brief Constructs a CollisionComponent2D object with a geometry
*
* \param geom Reference to a geometry symbolizing the entity
*/
inline CollisionComponent2D::CollisionComponent2D(Nz::Collider2DRef geom) :
m_geom(std::move(geom)),
m_bodyUpdated(false)
{
}
/*!
* \brief Constructs a CollisionComponent2D object by copy semantic
*
* \param collision CollisionComponent2D to copy
*/
inline CollisionComponent2D::CollisionComponent2D(const CollisionComponent2D& collision) :
m_geom(collision.m_geom),
m_bodyUpdated(false)
{
}
/*!
* \brief Gets the geometry representing the entity
* \return A constant reference to the physics geometry
*/
inline const Nz::Collider2DRef& CollisionComponent2D::GetGeom() const
{
return m_geom;
}
/*!
* \brief Assigns the geometry to this component
* \return A reference to this
*
* \param geom Reference to a geometry symbolizing the entity
*/
inline CollisionComponent2D& CollisionComponent2D::operator=(Nz::Collider2DRef geom)
{
SetGeom(geom);
return *this;
}
/*!
* \brief Gets the static body used by the entity
* \return A pointer to the entity
*/
inline Nz::RigidBody2D* CollisionComponent2D::GetStaticBody()
{
return m_staticBody.get();
}
}

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@ -4,8 +4,8 @@
#pragma once
#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
#define NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT3D_HPP
#define NDK_COMPONENTS_COLLISIONCOMPONENT3D_HPP
#include <Nazara/Physics3D/Collider3D.hpp>
#include <NDK/Component.hpp>
@ -23,7 +23,6 @@ namespace Ndk
class NDK_API CollisionComponent3D : public Component<CollisionComponent3D>
{
friend class PhysicsSystem3D;
friend class StaticCollisionSystem;
public:
CollisionComponent3D(Nz::Collider3DRef geom = Nz::Collider3DRef());
@ -56,4 +55,4 @@ namespace Ndk
#include <NDK/Components/CollisionComponent3D.inl>
#endif // NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
#endif // NDK_COMPONENTS_COLLISIONCOMPONENT3D_HPP

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@ -0,0 +1,65 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#pragma once
#ifndef NDK_COMPONENTS_PHYSICSCOMPONENT2D_HPP
#define NDK_COMPONENTS_PHYSICSCOMPONENT2D_HPP
#include <Nazara/Physics2D/RigidBody2D.hpp>
#include <NDK/Component.hpp>
#include <memory>
namespace Ndk
{
class Entity;
class NDK_API PhysicsComponent2D : public Component<PhysicsComponent2D>
{
friend class CollisionComponent2D;
friend class PhysicsSystem2D;
public:
PhysicsComponent2D() = default;
PhysicsComponent2D(const PhysicsComponent2D& physics);
~PhysicsComponent2D() = default;
void AddForce(const Nz::Vector2f& force, Nz::CoordSys coordSys = Nz::CoordSys_Global);
void AddForce(const Nz::Vector2f& force, const Nz::Vector2f& point, Nz::CoordSys coordSys = Nz::CoordSys_Global);
void AddTorque(float torque);
Nz::Rectf GetAABB() const;
float GetAngularVelocity() const;
Nz::Vector2f GetCenterOfGravity(Nz::CoordSys coordSys = Nz::CoordSys_Local) const;
float GetMass() const;
Nz::Vector2f GetPosition() const;
float GetRotation() const;
Nz::Vector2f GetVelocity() const;
bool IsSleeping() const;
void SetAngularVelocity(float angularVelocity);
void SetMass(float mass);
void SetMassCenter(const Nz::Vector2f& center);
void SetPosition(const Nz::Vector2f& position);
void SetRotation(float rotation);
void SetVelocity(const Nz::Vector2f& velocity);
static ComponentIndex componentIndex;
private:
Nz::RigidBody2D& GetRigidBody();
void OnAttached() override;
void OnComponentAttached(BaseComponent& component) override;
void OnComponentDetached(BaseComponent& component) override;
void OnDetached() override;
std::unique_ptr<Nz::RigidBody2D> m_object;
};
}
#include <NDK/Components/PhysicsComponent2D.inl>
#endif // NDK_COMPONENTS_PHYSICSCOMPONENT2D_HPP

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@ -0,0 +1,284 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <Nazara/Core/Error.hpp>
#include "PhysicsComponent2D.hpp"
namespace Ndk
{
/*!
* \brief Constructs a PhysicsComponent2D object by copy semantic
*
* \param physics PhysicsComponent2D to copy
*/
inline PhysicsComponent2D::PhysicsComponent2D(const PhysicsComponent2D& physics)
{
// No copy of physical object (because we only create it when attached to an entity)
NazaraUnused(physics);
}
/*!
* \brief Applies a physics force to the entity
*
* \param force Force to apply on the entity
* \param coordSys System coordinates to consider
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent2D::AddForce(const Nz::Vector2f& force, Nz::CoordSys coordSys)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->AddForce(force, coordSys);
}
/*!
* \brief Applies a physics force to the entity
*
* \param force Force to apply on the entity
* \param point Point where to apply the force
* \param coordSys System coordinates to consider
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent2D::AddForce(const Nz::Vector2f& force, const Nz::Vector2f& point, Nz::CoordSys coordSys)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->AddForce(force, point, coordSys);
}
/*!
* \brief Applies a torque to the entity
*
* \param torque Torque to apply on the entity
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent2D::AddTorque(float torque)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->AddTorque(torque);
}
/*!
* \brief Gets the AABB of the physics object
* \return AABB of the object
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline Nz::Rectf PhysicsComponent2D::GetAABB() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetAABB();
}
/*!
* \brief Gets the angular velocity of the physics object
* \return Angular velocity of the object
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline float PhysicsComponent2D::GetAngularVelocity() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetAngularVelocity();
}
/*!
* \brief Gets the gravity center of the physics object
* \return Gravity center of the object
*
* \param coordSys System coordinates to consider
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline Nz::Vector2f PhysicsComponent2D::GetCenterOfGravity(Nz::CoordSys coordSys) const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetCenterOfGravity(coordSys);
}
/*!
* \brief Gets the mass of the physics object
* \return Mass of the object
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline float PhysicsComponent2D::GetMass() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetMass();
}
/*!
* \brief Gets the position of the physics object
* \return Position of the object
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline Nz::Vector2f PhysicsComponent2D::GetPosition() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetPosition();
}
/*!
* \brief Gets the rotation of the physics object
* \return Rotation of the object
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline float PhysicsComponent2D::GetRotation() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetRotation();
}
/*!
* \brief Gets the velocity of the physics object
* \return Velocity of the object
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline Nz::Vector2f PhysicsComponent2D::GetVelocity() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetVelocity();
}
/*!
* \brief Checks whether the entity is currently sleeping
* \return true If it is the case
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline bool PhysicsComponent2D::IsSleeping() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->IsSleeping();
}
/*!
* \brief Sets the angular velocity of the physics object
*
* \param angularVelocity Angular velocity of the object
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent2D::SetAngularVelocity(float angularVelocity)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetAngularVelocity(angularVelocity);
}
/*!
* \brief Sets the mass of the physics object
*
* \param mass Mass of the object
*
* \remark Produces a NazaraAssert if the physics object is invalid
* \remark Produces a NazaraAssert if the mass is negative
*/
inline void PhysicsComponent2D::SetMass(float mass)
{
NazaraAssert(m_object, "Invalid physics object");
NazaraAssert(mass > 0.f, "Mass should be positive");
m_object->SetMass(mass);
}
/*!
* \brief Sets the gravity center of the physics object
*
* \param center Gravity center of the object
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent2D::SetMassCenter(const Nz::Vector2f& center)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetMassCenter(center);
}
/*!
* \brief Sets the position of the physics object
*
* \param position Position of the object
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent2D::SetPosition(const Nz::Vector2f& position)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetPosition(position);
}
/*!
* \brief Sets the rotation of the physics object
*
* \param rotation Rotation of the object
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent2D::SetRotation(float rotation)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetRotation(rotation);
}
/*!
* \brief Sets the velocity of the physics object
*
* \param velocity Velocity of the object
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent2D::SetVelocity(const Nz::Vector2f& velocity)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetVelocity(velocity);
}
/*!
* \brief Gets the underlying physics object
* \return A reference to the physics object
*/
inline Nz::RigidBody2D& PhysicsComponent2D::GetRigidBody()
{
return *m_object.get();
}
}

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@ -56,7 +56,7 @@ namespace Ndk
static ComponentIndex componentIndex;
private:
Nz::RigidBody3D& GetPhysObject();
Nz::RigidBody3D& GetRigidBody();
void OnAttached() override;
void OnComponentAttached(BaseComponent& component) override;

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@ -350,7 +350,7 @@ namespace Ndk
* \return A reference to the physics object
*/
inline Nz::RigidBody3D& PhysicsComponent3D::GetPhysObject()
inline Nz::RigidBody3D& PhysicsComponent3D::GetRigidBody()
{
return *m_object.get();
}

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@ -28,15 +28,6 @@
namespace Nz
{
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param color Resulting color
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Color* color, TypeTag<Color>)
{
instance.CheckType(index, Nz::LuaType_Table);
@ -49,15 +40,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param angles Resulting euler angles
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, EulerAnglesd* angles, TypeTag<EulerAnglesd>)
{
switch (instance.GetType(index))
@ -78,15 +60,6 @@ namespace Nz
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param angles Resulting euler angles
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, EulerAnglesf* angles, TypeTag<EulerAnglesf>)
{
EulerAnglesd anglesDouble;
@ -96,15 +69,6 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param fontRef Resulting reference to a font
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, FontRef* fontRef, TypeTag<FontRef>)
{
*fontRef = *static_cast<FontRef*>(instance.CheckUserdata(index, "Font"));
@ -112,15 +76,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for a font
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, FontParams* params, TypeTag<FontParams>)
{
NazaraUnused(params);
@ -132,14 +87,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for an image
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, ImageParams* params, TypeTag<ImageParams>)
{
instance.CheckType(index, Nz::LuaType_Table);
@ -150,15 +97,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param address Resulting IP address
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, IpAddress* address, TypeTag<IpAddress>)
{
switch (instance.GetType(index))
@ -173,15 +111,6 @@ namespace Nz
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Matrix4d* mat, TypeTag<Matrix4d>)
{
switch (instance.GetType(index))
@ -212,15 +141,6 @@ namespace Nz
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Matrix4f* mat, TypeTag<Matrix4f>)
{
Matrix4d matDouble = Matrix4d::Identity();
@ -230,15 +150,6 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for a mesh
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MeshParams* params, TypeTag<MeshParams>)
{
instance.CheckType(index, Nz::LuaType_Table);
@ -252,15 +163,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaterniond* quat, TypeTag<Quaterniond>)
{
switch (instance.GetType(index))
@ -281,15 +183,6 @@ namespace Nz
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaternionf* quat, TypeTag<Quaternionf>)
{
Quaterniond quatDouble;
@ -299,15 +192,6 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param rect Resulting rectangle
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Rectd* rect, TypeTag<Rectd>)
{
instance.CheckType(index, LuaType_Table);
@ -320,15 +204,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param rect Resulting rectangle
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Rectf* rect, TypeTag<Rectf>)
{
Rectd rectDouble;
@ -338,14 +213,14 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param rect Resulting rectangle
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Recti* rect, TypeTag<Recti>)
{
Rectd rectDouble;
unsigned int ret = LuaImplQueryArg(instance, index, &rectDouble, TypeTag<Rectd>());
rect->Set(rectDouble);
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Rectui* rect, TypeTag<Rectui>)
{
@ -356,15 +231,6 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param vec Resulting vector2D
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2d* vec, TypeTag<Vector2d>)
{
switch (instance.GetType(index))
@ -386,15 +252,6 @@ namespace Nz
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param vec Resulting vector2D
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2f* vec, TypeTag<Vector2f>)
{
Vector2d vecDouble;
@ -404,15 +261,6 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param vec Resulting vector2D
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2ui* vec, TypeTag<Vector2ui>)
{
Vector2d vecDouble;
@ -422,15 +270,6 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param vec Resulting vector3D
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3d* vec, TypeTag<Vector3d>)
{
switch (instance.GetType(index))
@ -452,15 +291,6 @@ namespace Nz
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param vec Resulting vector3D
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3f* vec, TypeTag<Vector3f>)
{
Vector3d vecDouble;
@ -470,15 +300,6 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param vec Resulting vector3D
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3ui* vec, TypeTag<Vector3ui>)
{
Vector3d vecDouble;
@ -488,15 +309,6 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param handle Resulting entity
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Ndk::EntityHandle* handle, TypeTag<Ndk::EntityHandle>)
{
*handle = *static_cast<Ndk::EntityHandle*>(instance.CheckUserdata(index, "Entity"));
@ -504,15 +316,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param handle Resulting world
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Ndk::WorldHandle* handle, TypeTag<Ndk::WorldHandle>)
{
*handle = *static_cast<Ndk::WorldHandle*>(instance.CheckUserdata(index, "World"));
@ -521,16 +324,6 @@ namespace Nz
}
#ifndef NDK_SERVER
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param renderable Resulting reference to a instanced renderable
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, InstancedRenderableRef* renderable, TypeTag<InstancedRenderableRef>)
{
if (instance.IsOfType(index, "InstancedRenderable") ||
@ -545,15 +338,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param renderable Resulting reference to a material
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MaterialRef* materialRef, TypeTag<MaterialRef>)
{
*materialRef = *static_cast<MaterialRef*>(instance.CheckUserdata(index, "Material"));
@ -561,15 +345,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for a material
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MaterialParams* params, TypeTag<MaterialParams>)
{
instance.CheckType(index, Nz::LuaType_Table);
@ -585,15 +360,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for a model
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, ModelParameters* params, TypeTag<ModelParameters>)
{
instance.CheckType(index, Nz::LuaType_Table);
@ -606,15 +372,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for a music
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MusicParams* params, TypeTag<MusicParams>)
{
instance.CheckType(index, Nz::LuaType_Table);
@ -624,15 +381,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for a sound buffer
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, SoundBufferParams* params, TypeTag<SoundBufferParams>)
{
instance.CheckType(index, Nz::LuaType_Table);
@ -642,15 +390,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param renderable Resulting reference to a sprite
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, SpriteRef* spriteRef, TypeTag<SpriteRef>)
{
*spriteRef = *static_cast<SpriteRef*>(instance.CheckUserdata(index, "Sprite"));
@ -658,15 +397,6 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param fontRef Resulting reference to a font
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, TextureRef* textureRef, TypeTag<TextureRef>)
{
*textureRef = *static_cast<TextureRef*>(instance.CheckUserdata(index, "Texture"));
@ -676,14 +406,6 @@ namespace Nz
#endif
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting color
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Color&& val, TypeTag<Color>)
{
instance.PushTable();
@ -695,56 +417,24 @@ namespace Nz
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting euler angles
*/
inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesd&& val, TypeTag<EulerAnglesd>)
{
instance.PushInstance<EulerAnglesd>("EulerAngles", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting euler angles
*/
inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesf&& val, TypeTag<EulerAnglesf>)
{
instance.PushInstance<EulerAnglesd>("EulerAngles", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting reference to a font
*/
inline int LuaImplReplyVal(const LuaInstance& instance, FontRef&& val, TypeTag<FontRef>)
{
instance.PushInstance<FontRef>("Font", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting size information for a font
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Font::SizeInfo&& val, TypeTag<Font::SizeInfo>)
{
instance.PushTable();
@ -756,14 +446,6 @@ namespace Nz
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting ImageParams
*/
inline int LuaImplReplyVal(const LuaInstance& instance, ImageParams&& val, TypeTag<ImageParams>)
{
instance.PushTable(0, 2);
@ -773,111 +455,53 @@ namespace Nz
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting IP address
*/
inline int LuaImplReplyVal(const LuaInstance& instance, IpAddress&& val, TypeTag<IpAddress>)
{
instance.PushInstance<IpAddress>("IpAddress", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Matrix4d&& val, TypeTag<Matrix4d>)
{
instance.PushInstance<Matrix4d>("Matrix4", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Matrix4f&& val, TypeTag<Matrix4f>)
{
instance.PushInstance<Matrix4d>("Matrix4", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting quaternion
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Quaterniond&& val, TypeTag<Quaterniond>)
{
instance.PushInstance<Quaterniond>("Quaternion", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting quaternion
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Quaternionf&& val, TypeTag<Quaternionf>)
{
instance.PushInstance<Quaterniond>("Quaternion", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Rectd&& val, TypeTag<Rectd>)
{
instance.PushInstance<Rectd>("Rect", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Rectf&& val, TypeTag<Rectf>)
{
instance.PushInstance<Rectd>("Rect", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Recti&& val, TypeTag<Recti>)
{
instance.PushInstance<Rectd>("Rect", val);
return 1;
}
inline int LuaImplReplyVal(const LuaInstance& instance, Rectui&& val, TypeTag<Rectui>)
{
@ -885,182 +509,78 @@ namespace Nz
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting vector2D
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Vector2d&& val, TypeTag<Vector2d>)
{
instance.PushInstance<Vector2d>("Vector2", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting vector2D
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Vector2f&& val, TypeTag<Vector2f>)
{
instance.PushInstance<Vector2d>("Vector2", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting vector2D
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Vector2ui&& val, TypeTag<Vector2ui>)
{
instance.PushInstance<Vector2d>("Vector2", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting vector3D
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3d&& val, TypeTag<Vector3d>)
{
instance.PushInstance<Vector3d>("Vector3", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting vector3D
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3f&& val, TypeTag<Vector3f>)
{
instance.PushInstance<Vector3d>("Vector3", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting vector3D
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3ui&& val, TypeTag<Vector3ui>)
{
instance.PushInstance<Vector3d>("Vector3", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param ptr Resulting entity
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::Entity* ptr, TypeTag<Ndk::Entity*>)
{
instance.PushInstance<Ndk::EntityHandle>("Entity", ptr);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param ptr Resulting application
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::Application* ptr, TypeTag<Ndk::Application*>)
{
instance.PushInstance<Ndk::Application*>("Application", ptr);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting entity
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::EntityHandle&& handle, TypeTag<Ndk::EntityHandle>)
{
instance.PushInstance<Ndk::EntityHandle>("Entity", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting node component
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::NodeComponentHandle&& handle, TypeTag<Ndk::NodeComponentHandle>)
{
instance.PushInstance<Ndk::NodeComponentHandle>("NodeComponent", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting velocity component
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::VelocityComponentHandle&& handle, TypeTag<Ndk::VelocityComponentHandle>)
{
instance.PushInstance<Ndk::VelocityComponentHandle>("VelocityComponent", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param ptr Resulting world
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::World* ptr, TypeTag<Ndk::World*>)
{
instance.PushInstance<Ndk::WorldHandle>("World", ptr);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param ptr Resulting world
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::WorldHandle&& handle, TypeTag<Ndk::WorldHandle>)
{
instance.PushInstance<Ndk::WorldHandle>("World", handle);
@ -1068,70 +588,35 @@ namespace Nz
}
#ifndef NDK_SERVER
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting material
*/
inline int LuaImplReplyVal(const LuaInstance& instance, MaterialRef&& handle, TypeTag<MaterialRef>)
{
instance.PushInstance<MaterialRef>("Material", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting sound buffer
*/
inline int LuaImplReplyVal(const LuaInstance& instance, const SoundBuffer* val, TypeTag<const SoundBuffer*>)
{
instance.PushInstance<SoundBufferConstRef>("SoundBuffer", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting sprite
*/
inline int LuaImplReplyVal(const LuaInstance& instance, SpriteRef&& handle, TypeTag<SpriteRef>)
{
instance.PushInstance<SpriteRef>("Sprite", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting texture
*/
inline int LuaImplReplyVal(const LuaInstance& instance, TextureRef&& handle, TypeTag<TextureRef>)
{
instance.PushInstance<TextureRef>("Texture", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting console
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::CameraComponentHandle&& handle, TypeTag<Ndk::CameraComponentHandle>)
{
instance.PushInstance<Ndk::CameraComponentHandle>("CameraComponent", handle);
return 1;
}
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::ConsoleHandle&& handle, TypeTag<Ndk::ConsoleHandle>)
{
@ -1139,14 +624,6 @@ namespace Nz
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting graphics component
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::GraphicsComponentHandle&& handle, TypeTag<Ndk::GraphicsComponentHandle>)
{
instance.PushInstance<Ndk::GraphicsComponentHandle>("GraphicsComponent", handle);

View File

@ -58,6 +58,7 @@ namespace Ndk
// Utility
Nz::LuaClass<Nz::AbstractImageRef> abstractImage;
Nz::LuaClass<Nz::FontRef> font;
Nz::LuaClass<Nz::Keyboard> keyboard;
Nz::LuaClass<Nz::Node> node;
// SDK
@ -75,6 +76,7 @@ namespace Ndk
Nz::LuaClass<Nz::SoundEmitter> soundEmitter;
// Graphics
Nz::LuaClass<Nz::AbstractViewer> abstractViewer;
Nz::LuaClass<Nz::InstancedRenderableRef> instancedRenderable;
Nz::LuaClass<Nz::MaterialRef> material;
Nz::LuaClass<Nz::ModelRef> model;
@ -87,6 +89,7 @@ namespace Ndk
Nz::LuaClass<Nz::TextureRef> texture;
// SDK
Nz::LuaClass<CameraComponentHandle> cameraComponent;
Nz::LuaClass<ConsoleHandle> console;
Nz::LuaClass<GraphicsComponentHandle> graphicsComponent;
#endif

View File

@ -25,6 +25,11 @@
#ifndef NDK_PREREQUESITES_HPP
#define NDK_PREREQUESITES_HPP
/*!
* \defgroup NDK (NazaraSDK) Nazara Development Kit
* A library grouping every modules of Nazara into multiple higher-level features suchs as scene management (handled by an ECS), application, lua binding, etc.
*/
#include <Nazara/Prerequesites.hpp>
// Importation/Exportation of the API

View File

@ -7,6 +7,7 @@
#include <NDK/Systems/ListenerSystem.hpp>
#include <NDK/Systems/ParticleSystem.hpp>
#include <NDK/Systems/PhysicsSystem2D.hpp>
#include <NDK/Systems/PhysicsSystem3D.hpp>
#include <NDK/Systems/RenderSystem.hpp>
#include <NDK/Systems/VelocitySystem.hpp>

View File

@ -0,0 +1,42 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#pragma once
#ifndef NDK_SYSTEMS_PHYSICSSYSTEM2D_HPP
#define NDK_SYSTEMS_PHYSICSSYSTEM2D_HPP
#include <Nazara/Physics2D/PhysWorld2D.hpp>
#include <NDK/EntityList.hpp>
#include <NDK/System.hpp>
#include <memory>
namespace Ndk
{
class NDK_API PhysicsSystem2D : public System<PhysicsSystem2D>
{
public:
PhysicsSystem2D();
PhysicsSystem2D(const PhysicsSystem2D& system);
~PhysicsSystem2D() = default;
Nz::PhysWorld2D& GetWorld();
const Nz::PhysWorld2D& GetWorld() const;
static SystemIndex systemIndex;
private:
void CreatePhysWorld() const;
void OnEntityValidation(Entity* entity, bool justAdded) override;
void OnUpdate(float elapsedTime) override;
EntityList m_dynamicObjects;
EntityList m_staticObjects;
mutable std::unique_ptr<Nz::PhysWorld2D> m_world; ///TODO: std::optional (Should I make a Nz::Optional class?)
};
}
#include <NDK/Systems/PhysicsSystem2D.inl>
#endif // NDK_SYSTEMS_PHYSICSSYSTEM2D_HPP

View File

@ -0,0 +1,32 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
namespace Ndk
{
/*!
* \brief Gets the physical world
* \return A reference to the physical world
*/
inline Nz::PhysWorld2D& PhysicsSystem2D::GetWorld()
{
if (!m_world)
CreatePhysWorld();
return *m_world;
}
/*!
* \brief Gets the physical world
* \return A constant reference to the physical world
*/
inline const Nz::PhysWorld2D& PhysicsSystem2D::GetWorld() const
{
if (!m_world)
CreatePhysWorld();
return *m_world;
}
}

View File

@ -24,6 +24,7 @@ namespace Ndk
class NDK_API World : public Nz::HandledObject<World>
{
friend BaseSystem;
friend Entity;
public:
@ -72,6 +73,8 @@ namespace Ndk
private:
inline void Invalidate();
inline void Invalidate(EntityId id);
inline void InvalidateSystemOrder();
void ReorderSystems();
struct EntityBlock
{
@ -83,15 +86,17 @@ namespace Ndk
EntityBlock(EntityBlock&& block) = default;
Entity entity;
unsigned int aliveIndex;
std::size_t aliveIndex;
};
std::vector<std::unique_ptr<BaseSystem>> m_systems;
std::vector<BaseSystem*> m_orderedSystems;
std::vector<EntityBlock> m_entities;
std::vector<EntityId> m_freeIdList;
EntityList m_aliveEntities;
Nz::Bitset<Nz::UInt64> m_dirtyEntities;
Nz::Bitset<Nz::UInt64> m_killedEntities;
bool m_orderedSystemsUpdated;
};
}

View File

@ -53,6 +53,7 @@ namespace Ndk
m_systems[index]->SetWorld(this);
Invalidate(); // We force an update for every entities
InvalidateSystemOrder(); // And regenerate the system update list
return *m_systems[index].get();
}
@ -206,6 +207,8 @@ namespace Ndk
inline void World::RemoveAllSystems()
{
m_systems.clear();
InvalidateSystemOrder();
}
/*!
@ -219,7 +222,11 @@ namespace Ndk
inline void World::RemoveSystem(SystemIndex index)
{
if (HasSystem(index))
{
m_systems[index].reset();
InvalidateSystemOrder();
}
}
/*!
@ -246,32 +253,8 @@ namespace Ndk
Update(); //< Update entities
// And then update systems
for (auto& systemPtr : m_systems)
{
if (systemPtr)
systemPtr->Update(elapsedTime);
}
}
/*!
* \brief Invalidates each entity in the world
*/
inline void World::Invalidate()
{
m_dirtyEntities.Resize(m_entities.size(), false);
m_dirtyEntities.Set(true); // Activation of all bits
}
/*!
* \brief Invalidates an entity in the world
*
* \param id Identifier of the entity
*/
inline void World::Invalidate(EntityId id)
{
m_dirtyEntities.UnboundedSet(id, true);
for (auto& systemPtr : m_orderedSystems)
systemPtr->Update(elapsedTime);
}
/*!
@ -281,10 +264,12 @@ namespace Ndk
inline World& World::operator=(World&& world) noexcept
{
m_aliveEntities = std::move(world.m_aliveEntities);
m_dirtyEntities = std::move(world.m_dirtyEntities);
m_freeIdList = std::move(world.m_freeIdList);
m_killedEntities = std::move(world.m_killedEntities);
m_aliveEntities = std::move(world.m_aliveEntities);
m_dirtyEntities = std::move(world.m_dirtyEntities);
m_freeIdList = std::move(world.m_freeIdList);
m_killedEntities = std::move(world.m_killedEntities);
m_orderedSystems = std::move(world.m_orderedSystems);
m_orderedSystemsUpdated = world.m_orderedSystemsUpdated;
m_entities = std::move(world.m_entities);
for (EntityBlock& block : m_entities)
@ -296,4 +281,20 @@ namespace Ndk
return *this;
}
inline void World::Invalidate()
{
m_dirtyEntities.Resize(m_entities.size(), false);
m_dirtyEntities.Set(true); // Activation of all bits
}
inline void World::Invalidate(EntityId id)
{
m_dirtyEntities.UnboundedSet(id, true);
}
inline void World::InvalidateSystemOrder()
{
m_orderedSystemsUpdated = false;
}
}

View File

@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/BaseSystem.hpp>
#include <NDK/World.hpp>
namespace Ndk
{
@ -56,6 +57,26 @@ namespace Ndk
return true;
}
/*!
* \brief Sets the update order of this system
*
* The system update order is used by the world it belongs to in order to know in which order they should be updated, as some application logic may rely a specific update order.
* A system with a greater update order (ex: 1) is guaranteed to be updated after a system with a lesser update order (ex: -1), otherwise the order is unspecified (and is not guaranteed to be stable).
*
* \param updateOrder The relative update order of the system
*
* \remark The update order is only used by World::Update(float) and does not have any effect regarding a call to BaseSystem::Update(float)
*
* \see GetUpdateOrder
*/
void BaseSystem::SetUpdateOrder(int updateOrder)
{
m_updateOrder = updateOrder;
if (m_world)
m_world->InvalidateSystemOrder();
}
/*!
* \brief Operation to perform when entity is added to the system
*

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@ -0,0 +1,118 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Components/CollisionComponent2D.hpp>
#include <Nazara/Physics2D/RigidBody2D.hpp>
#include <NDK/Algorithm.hpp>
#include <NDK/World.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Components/PhysicsComponent2D.hpp>
#include <NDK/Systems/PhysicsSystem2D.hpp>
namespace Ndk
{
/*!
* \ingroup NDK
* \class Ndk::CollisionComponent2D
* \brief NDK class that represents a two-dimensional collision geometry
*/
/*!
* \brief Sets geometry for the entity
*
* \param geom Geometry used for collisions
*
* \remark Produces a NazaraAssert if the entity has no physics component and has no static body
*/
void CollisionComponent2D::SetGeom(Nz::Collider2DRef geom)
{
m_geom = std::move(geom);
if (m_entity->HasComponent<PhysicsComponent2D>())
{
// We update the geometry of the PhysiscsObject linked to the PhysicsComponent2D
PhysicsComponent2D& physComponent = m_entity->GetComponent<PhysicsComponent2D>();
physComponent.GetRigidBody().SetGeom(m_geom);
}
else
{
NazaraAssert(m_staticBody, "An entity without physics component should have a static body");
m_staticBody->SetGeom(m_geom);
}
}
/*!
* \brief Initializes the static body
*
* \remark Produces a NazaraAssert if entity is invalid
* \remark Produces a NazaraAssert if entity is not linked to a world, or the world has no physics system
*/
void CollisionComponent2D::InitializeStaticBody()
{
NazaraAssert(m_entity, "Invalid entity");
World* entityWorld = m_entity->GetWorld();
NazaraAssert(entityWorld, "Entity must have world");
NazaraAssert(entityWorld->HasSystem<PhysicsSystem2D>(), "World must have a physics system");
Nz::PhysWorld2D& physWorld = entityWorld->GetSystem<PhysicsSystem2D>().GetWorld();
m_staticBody.reset(new Nz::RigidBody2D(&physWorld, 0.f, m_geom));
Nz::Matrix4f matrix;
if (m_entity->HasComponent<NodeComponent>())
matrix = m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
else
matrix.MakeIdentity();
m_staticBody->SetPosition(Nz::Vector2f(matrix.GetTranslation()));
}
/*!
* \brief Operation to perform when component is attached to an entity
*/
void CollisionComponent2D::OnAttached()
{
if (!m_entity->HasComponent<PhysicsComponent2D>())
InitializeStaticBody();
}
/*!
* \brief Operation to perform when component is attached to this component
*
* \param component Component being attached
*/
void CollisionComponent2D::OnComponentAttached(BaseComponent& component)
{
if (IsComponent<PhysicsComponent2D>(component))
m_staticBody.reset();
}
/*!
* \brief Operation to perform when component is detached from this component
*
* \param component Component being detached
*/
void CollisionComponent2D::OnComponentDetached(BaseComponent& component)
{
if (IsComponent<PhysicsComponent2D>(component))
InitializeStaticBody();
}
/*!
* \brief Operation to perform when component is detached from an entity
*/
void CollisionComponent2D::OnDetached()
{
m_staticBody.reset();
}
ComponentIndex CollisionComponent2D::componentIndex;
}

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@ -33,7 +33,7 @@ namespace Ndk
{
// We update the geometry of the PhysiscsObject linked to the PhysicsComponent3D
PhysicsComponent3D& physComponent = m_entity->GetComponent<PhysicsComponent3D>();
physComponent.GetPhysObject().SetGeom(m_geom);
physComponent.GetRigidBody().SetGeom(m_geom);
}
else
{

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@ -0,0 +1,92 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Components/PhysicsComponent2D.hpp>
#include <Nazara/Physics2D/RigidBody2D.hpp>
#include <NDK/Algorithm.hpp>
#include <NDK/World.hpp>
#include <NDK/Components/CollisionComponent2D.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Systems/PhysicsSystem3D.hpp>
namespace Ndk
{
/*!
* \ingroup NDK
* \class Ndk::PhysicsComponent2D
* \brief NDK class that represents a physics point, without any collision
*/
/*!
* \brief Operation to perform when component is attached to an entity
*
* \remark Produces a NazaraAssert if the world does not have a physics system
*/
void PhysicsComponent2D::OnAttached()
{
World* entityWorld = m_entity->GetWorld();
NazaraAssert(entityWorld->HasSystem<PhysicsSystem2D>(), "World must have a 2D physics system");
Nz::PhysWorld2D& world = entityWorld->GetSystem<PhysicsSystem2D>().GetWorld();
Nz::Collider2DRef geom;
if (m_entity->HasComponent<CollisionComponent2D>())
geom = m_entity->GetComponent<CollisionComponent2D>().GetGeom();
Nz::Matrix4f matrix;
if (m_entity->HasComponent<NodeComponent>())
matrix = m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
else
matrix.MakeIdentity();
m_object.reset(new Nz::RigidBody2D(&world, 1.f, geom));
m_object->SetPosition(Nz::Vector2f(matrix.GetTranslation()));
}
/*!
* \brief Operation to perform when component is attached to this component
*
* \param component Component being attached
*
* \remark Produces a NazaraAssert if physical object is invalid
*/
void PhysicsComponent2D::OnComponentAttached(BaseComponent& component)
{
if (IsComponent<CollisionComponent2D>(component))
{
NazaraAssert(m_object, "Invalid object");
m_object->SetGeom(static_cast<CollisionComponent2D&>(component).GetGeom());
}
}
/*!
* \brief Operation to perform when component is detached from this component
*
* \param component Component being detached
*
* \remark Produces a NazaraAssert if physical object is invalid
*/
void PhysicsComponent2D::OnComponentDetached(BaseComponent& component)
{
if (IsComponent<CollisionComponent2D>(component))
{
NazaraAssert(m_object, "Invalid object");
m_object->SetGeom(Nz::NullCollider2D::New());
}
}
/*!
* \brief Operation to perform when component is detached from an entity
*/
void PhysicsComponent2D::OnDetached()
{
m_object.reset();
}
ComponentIndex PhysicsComponent2D::componentIndex;
}

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@ -148,9 +148,11 @@ namespace Ndk
// We alert each system
for (std::size_t index = m_systemBits.FindFirst(); index != m_systemBits.npos; index = m_systemBits.FindNext(index))
{
if (m_world->HasSystem(index))
auto sysIndex = static_cast<Ndk::SystemIndex>(index);
if (m_world->HasSystem(sysIndex))
{
BaseSystem& system = m_world->GetSystem(index);
BaseSystem& system = m_world->GetSystem(sysIndex);
system.RemoveEntity(this);
}
}

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@ -36,6 +36,7 @@ namespace Ndk
// Utility
abstractImage("AbstractImage"),
font("Font"),
keyboard("Keyboard"),
node("Node"),
// SDK
@ -55,6 +56,7 @@ namespace Ndk
soundEmitter("SoundEmitter"),
// Graphics
abstractViewer("AbstractViewer"),
instancedRenderable("InstancedRenderable"),
material("Material"),
model("Model"),
@ -67,6 +69,7 @@ namespace Ndk
texture("Texture"),
// SDK
cameraComponent("CameraComponent"),
console("Console"),
graphicsComponent("GraphicsComponent")
#endif

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@ -13,14 +13,37 @@ namespace Ndk
void LuaBinding::BindCore()
{
/*********************************** Nz::Clock **********************************/
clock.SetConstructor([](Nz::LuaInstance& lua, Nz::Clock* instance, std::size_t /*argumentCount*/)
clock.SetConstructor([](Nz::LuaInstance& lua, Nz::Clock* instance, std::size_t argumentCount)
{
int argIndex = 2;
Nz::Int64 startingValue = lua.Check<Nz::Int64>(&argIndex, 0);
bool paused = lua.Check<bool>(&argIndex, false);
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
Nz::PlacementNew(instance, startingValue, paused);
return true;
int argIndex = 2;
switch (argCount)
{
case 0:
Nz::PlacementNew(instance);
return true;
case 1:
{
Nz::Int64 startingValue = lua.Check<Nz::Int64>(&argIndex, 0);
Nz::PlacementNew(instance, startingValue);
return true;
}
case 2:
{
Nz::Int64 startingValue = lua.Check<Nz::Int64>(&argIndex, 0);
bool paused = lua.Check<bool>(&argIndex, false);
Nz::PlacementNew(instance, startingValue, paused);
return true;
}
}
lua.Error("No matching overload for Clock constructor");
return false;
});
clock.BindMethod("GetMicroseconds", &Nz::Clock::GetMicroseconds);

View File

@ -12,6 +12,18 @@ namespace Ndk
void LuaBinding::BindGraphics()
{
/*********************************** Nz::AbstractViewer ***********************************/
abstractViewer.BindMethod("GetAspectRatio", &Nz::AbstractViewer::GetAspectRatio);
abstractViewer.BindMethod("GetEyePosition", &Nz::AbstractViewer::GetEyePosition);
abstractViewer.BindMethod("GetForward", &Nz::AbstractViewer::GetForward);
//abstractViewer.BindMethod("GetFrustum", &Nz::AbstractViewer::GetFrustum);
abstractViewer.BindMethod("GetProjectionMatrix", &Nz::AbstractViewer::GetProjectionMatrix);
//abstractViewer.BindMethod("GetTarget", &Nz::AbstractViewer::GetTarget);
abstractViewer.BindMethod("GetViewMatrix", &Nz::AbstractViewer::GetViewMatrix);
abstractViewer.BindMethod("GetViewport", &Nz::AbstractViewer::GetViewport);
abstractViewer.BindMethod("GetZFar", &Nz::AbstractViewer::GetZFar);
abstractViewer.BindMethod("GetZNear", &Nz::AbstractViewer::GetZNear);
/*********************************** Nz::InstancedRenderable ***********************************/
/*********************************** Nz::Material ***********************************/
@ -122,7 +134,7 @@ namespace Ndk
material.BindMethod("IsShadowCastingEnabled", &Nz::Material::IsShadowCastingEnabled);
material.BindMethod("IsShadowReceiveEnabled", &Nz::Material::IsShadowReceiveEnabled);
material.BindMethod("LoadFromFile", &Nz::Material::LoadFromFile);
material.BindMethod("LoadFromFile", &Nz::Material::LoadFromFile, Nz::MaterialParams());
material.BindMethod("Reset", &Nz::Material::Reset);
@ -281,13 +293,37 @@ namespace Ndk
sprite.BindMethod("SetColor", &Nz::Sprite::SetColor);
sprite.BindMethod("SetCornerColor", &Nz::Sprite::SetCornerColor);
sprite.BindMethod("SetDefaultMaterial", &Nz::Sprite::SetDefaultMaterial);
sprite.BindMethod("SetMaterial", &Nz::Sprite::SetMaterial, true);
sprite.BindMethod("SetOrigin", &Nz::Sprite::SetOrigin);
sprite.BindMethod("SetSize", (void(Nz::Sprite::*)(const Nz::Vector2f&)) &Nz::Sprite::SetSize);
sprite.BindMethod("SetTexture", &Nz::Sprite::SetTexture, true);
sprite.BindMethod("SetTextureCoords", &Nz::Sprite::SetTextureCoords);
sprite.BindMethod("SetTextureRect", &Nz::Sprite::SetTextureRect);
sprite.BindMethod("SetMaterial", [] (Nz::LuaInstance& lua, Nz::SpriteRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
bool resizeSprite = lua.CheckBoolean(argIndex + 1, true);
if (lua.IsOfType(argIndex, "Material"))
instance->SetMaterial(*static_cast<Nz::MaterialRef*>(lua.ToUserdata(argIndex)), resizeSprite);
else
instance->SetMaterial(lua.Check<Nz::String>(&argIndex), resizeSprite);
return 0;
});
sprite.BindMethod("SetTexture", [] (Nz::LuaInstance& lua, Nz::SpriteRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
bool resizeSprite = lua.CheckBoolean(argIndex + 1, true);
if (lua.IsOfType(argIndex, "Texture"))
instance->SetTexture(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)), resizeSprite);
else
instance->SetTexture(lua.Check<Nz::String>(&argIndex), resizeSprite);
return 0;
});
/*********************************** Nz::SpriteLibrary ***********************************/
spriteLibrary.BindStaticMethod("Get", &Nz::SpriteLibrary::Get);
@ -323,6 +359,7 @@ namespace Ndk
void LuaBinding::RegisterGraphics(Nz::LuaInstance& instance)
{
abstractViewer.Register(instance);
instancedRenderable.Register(instance);
material.Register(instance);
model.Register(instance);

View File

@ -37,6 +37,9 @@ namespace Ndk
return false;
});
eulerAngles.BindMethod("Normalize", &Nz::EulerAnglesd::Normalize);
eulerAngles.BindMethod("ToQuaternion", &Nz::EulerAnglesd::ToQuaternion);
eulerAngles.BindMethod("__tostring", &Nz::EulerAnglesd::ToString);
eulerAngles.SetGetter([] (Nz::LuaInstance& lua, Nz::EulerAnglesd& instance)
@ -174,7 +177,7 @@ namespace Ndk
case 16:
{
double values[16];
for (std::size_t i = 0; i < 16; ++i)
for (int i = 0; i < 16; ++i)
values[i] = lua.CheckNumber(i);
Nz::PlacementNew(matrix, values);
@ -377,7 +380,7 @@ namespace Ndk
PlacementNew(instance, *static_cast<Nz::Rectd*>(lua.ToUserdata(1)));
else if (lua.IsOfType(1, Nz::LuaType_Table))
{
// TODO => Faire sans avoir à mettre de nom dans la table et prendre les éléments un à un pour créer le Rectd
// TODO => Faire sans avoir à mettre de nom dans la table et prendre les éléments un à un pour créer le Rectd
PlacementNew(instance, lua.CheckField<double>("x", 1),
lua.CheckField<double>("y", 1),
lua.CheckField<double>("width", 1),
@ -554,8 +557,58 @@ namespace Ndk
return false;
});
quaternion.BindMethod("ComputeW", &Nz::Quaterniond::ComputeW);
quaternion.BindMethod("Conjugate", &Nz::Quaterniond::Conjugate);
quaternion.BindMethod("DotProduct", &Nz::Quaterniond::DotProduct);
quaternion.BindMethod("GetConjugate", &Nz::Quaterniond::GetConjugate);
quaternion.BindMethod("GetInverse", &Nz::Quaterniond::GetInverse);
quaternion.BindMethod("Inverse", &Nz::Quaterniond::Inverse);
quaternion.BindMethod("Magnitude", &Nz::Quaterniond::Magnitude);
quaternion.BindMethod("SquaredMagnitude", &Nz::Quaterniond::SquaredMagnitude);
quaternion.BindMethod("ToEulerAngles", &Nz::Quaterniond::ToEulerAngles);
quaternion.BindMethod("__tostring", &Nz::Quaterniond::ToString);
quaternion.BindStaticMethod("Lerp", &Nz::Quaterniond::Lerp);
quaternion.BindStaticMethod("RotationBetween", &Nz::Quaterniond::RotationBetween);
quaternion.BindStaticMethod("Slerp", &Nz::Quaterniond::Slerp);
quaternion.BindMethod("GetNormal", [] (Nz::LuaInstance& lua, Nz::Quaterniond& instance, std::size_t /*argumentCount*/) -> int
{
double length;
lua.Push(instance.GetNormal(&length));
lua.Push(length);
return 2;
});
quaternion.BindMethod("Normalize", [] (Nz::LuaInstance& lua, Nz::Quaterniond& instance, std::size_t /*argumentCount*/) -> int
{
double length;
instance.Normalize(&length);
lua.Push(1); //< instance
lua.Push(length);
return 2;
});
quaternion.BindStaticMethod("Normalize", [] (Nz::LuaInstance& instance) -> int
{
int argIndex = 1;
Nz::Quaterniond quat = instance.Check<Nz::Quaterniond>(&argIndex);
double length;
instance.Push(Nz::Quaterniond::Normalize(quat, &length));
instance.Push(length);
return 2;
});
quaternion.SetGetter([] (Nz::LuaInstance& lua, Nz::Quaterniond& instance)
{
std::size_t length;
@ -904,5 +957,12 @@ namespace Ndk
rect.Register(instance);
vector2d.Register(instance);
vector3d.Register(instance);
quaternion.PushGlobalTable(instance);
{
instance.PushField("Identity", Nz::Quaterniond::Identity());
instance.PushField("Zero", Nz::Quaterniond::Zero());
}
instance.Pop();
}
}

View File

@ -1,4 +1,4 @@
// Copyright (C) 2016 Jérôme Leclercq, Arnaud Cadot
// Copyright (C) 2016 Jérôme Leclercq, Arnaud Cadot
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
@ -138,6 +138,25 @@ namespace Ndk
#ifndef NDK_SERVER
/*********************************** Ndk::CameraComponent **********************************/
cameraComponent.Inherit<Nz::AbstractViewer>(abstractViewer, [] (CameraComponentHandle* handle) -> Nz::AbstractViewer*
{
return handle->GetObject();
});
cameraComponent.BindMethod("GetFOV", &Ndk::CameraComponent::GetFOV);
cameraComponent.BindMethod("GetLayer", &Ndk::CameraComponent::GetLayer);
cameraComponent.BindMethod("SetFOV", &Ndk::CameraComponent::SetFOV);
cameraComponent.BindMethod("SetLayer", &Ndk::CameraComponent::SetLayer);
cameraComponent.BindMethod("SetProjectionType", &Ndk::CameraComponent::SetProjectionType);
cameraComponent.BindMethod("SetSize", (void(Ndk::CameraComponent::*)(const Nz::Vector2f&)) &Ndk::CameraComponent::SetSize);
//cameraComponent.BindMethod("SetTarget", &Ndk::CameraComponent::SetTarget);
cameraComponent.BindMethod("SetTargetRegion", &Ndk::CameraComponent::SetTargetRegion);
cameraComponent.BindMethod("SetViewport", &Ndk::CameraComponent::SetViewport);
cameraComponent.BindMethod("SetZFar", &Ndk::CameraComponent::SetZFar);
cameraComponent.BindMethod("SetZNear", &Ndk::CameraComponent::SetZNear);
/*********************************** Ndk::GraphicsComponent **********************************/
graphicsComponent.BindMethod("Attach", [] (Nz::LuaInstance& lua, Ndk::GraphicsComponent* instance, std::size_t argumentCount) -> int
{
@ -205,6 +224,7 @@ namespace Ndk
BindComponent<VelocityComponent>("Velocity");
#ifndef NDK_SERVER
BindComponent<CameraComponent>("Camera");
BindComponent<GraphicsComponent>("Graphics");
#endif
}
@ -225,6 +245,7 @@ namespace Ndk
world.Register(instance);
#ifndef NDK_SERVER
cameraComponent.Register(instance);
console.Register(instance);
graphicsComponent.Register(instance);
#endif

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@ -153,6 +153,10 @@ namespace Ndk
font.BindStaticMethod("SetDefaultGlyphBorder", &Nz::Font::SetDefaultGlyphBorder);
font.BindStaticMethod("SetDefaultMinimumStepSize", &Nz::Font::SetDefaultMinimumStepSize);
/*********************************** Nz::Keyboard **********************************/
keyboard.BindStaticMethod("GetKeyName", &Nz::Keyboard::GetKeyName);
keyboard.BindStaticMethod("IsKeyPressed", &Nz::Keyboard::IsKeyPressed);
/*********************************** Nz::Node **********************************/
node.BindMethod("GetBackward", &Nz::Node::GetBackward);
//nodeClass.SetMethod("GetChilds", &Nz::Node::GetChilds);
@ -322,6 +326,92 @@ namespace Ndk
{
abstractImage.Register(instance);
font.Register(instance);
keyboard.Register(instance);
node.Register(instance);
keyboard.PushGlobalTable(instance);
{
instance.PushField("Undefined", Nz::Keyboard::Undefined);
// A-Z
for (std::size_t i = 0; i < 26; ++i)
instance.PushField(Nz::String('A' + char(i)), Nz::Keyboard::A + i);
// Numerical
for (std::size_t i = 0; i < 10; ++i)
{
instance.PushField("Num" + Nz::String::Number(i), Nz::Keyboard::Num0 + i);
instance.PushField("Numpad" + Nz::String::Number(i), Nz::Keyboard::Numpad0 + i);
}
// F1-F15
for (std::size_t i = 0; i < 15; ++i)
instance.PushField('F' + Nz::String::Number(i+1), Nz::Keyboard::F1 + i);
// And all the others...
instance.PushField("Down", Nz::Keyboard::Down);
instance.PushField("Left", Nz::Keyboard::Left);
instance.PushField("Right", Nz::Keyboard::Right);
instance.PushField("Up", Nz::Keyboard::Up);
instance.PushField("Add", Nz::Keyboard::Add);
instance.PushField("Decimal", Nz::Keyboard::Decimal);
instance.PushField("Divide", Nz::Keyboard::Divide);
instance.PushField("Multiply", Nz::Keyboard::Multiply);
instance.PushField("Subtract", Nz::Keyboard::Subtract);
instance.PushField("Backslash", Nz::Keyboard::Backslash);
instance.PushField("Backspace", Nz::Keyboard::Backspace);
instance.PushField("Clear", Nz::Keyboard::Clear);
instance.PushField("Comma", Nz::Keyboard::Comma);
instance.PushField("Dash", Nz::Keyboard::Dash);
instance.PushField("Delete", Nz::Keyboard::Delete);
instance.PushField("End", Nz::Keyboard::End);
instance.PushField("Equal", Nz::Keyboard::Equal);
instance.PushField("Escape", Nz::Keyboard::Escape);
instance.PushField("Home", Nz::Keyboard::Home);
instance.PushField("Insert", Nz::Keyboard::Insert);
instance.PushField("LAlt", Nz::Keyboard::LAlt);
instance.PushField("LBracket", Nz::Keyboard::LBracket);
instance.PushField("LControl", Nz::Keyboard::LControl);
instance.PushField("LShift", Nz::Keyboard::LShift);
instance.PushField("LSystem", Nz::Keyboard::LSystem);
instance.PushField("PageDown", Nz::Keyboard::PageDown);
instance.PushField("PageUp", Nz::Keyboard::PageUp);
instance.PushField("Pause", Nz::Keyboard::Pause);
instance.PushField("Period", Nz::Keyboard::Period);
instance.PushField("Print", Nz::Keyboard::Print);
instance.PushField("PrintScreen", Nz::Keyboard::PrintScreen);
instance.PushField("Quote", Nz::Keyboard::Quote);
instance.PushField("RAlt", Nz::Keyboard::RAlt);
instance.PushField("RBracket", Nz::Keyboard::RBracket);
instance.PushField("RControl", Nz::Keyboard::RControl);
instance.PushField("Return", Nz::Keyboard::Return);
instance.PushField("RShift", Nz::Keyboard::RShift);
instance.PushField("RSystem", Nz::Keyboard::RSystem);
instance.PushField("Semicolon", Nz::Keyboard::Semicolon);
instance.PushField("Slash", Nz::Keyboard::Slash);
instance.PushField("Space", Nz::Keyboard::Space);
instance.PushField("Tab", Nz::Keyboard::Tab);
instance.PushField("Tilde", Nz::Keyboard::Tilde);
instance.PushField("Browser_Back", Nz::Keyboard::Browser_Back);
instance.PushField("Browser_Favorites", Nz::Keyboard::Browser_Favorites);
instance.PushField("Browser_Forward", Nz::Keyboard::Browser_Forward);
instance.PushField("Browser_Home", Nz::Keyboard::Browser_Home);
instance.PushField("Browser_Refresh", Nz::Keyboard::Browser_Refresh);
instance.PushField("Browser_Search", Nz::Keyboard::Browser_Search);
instance.PushField("Browser_Stop", Nz::Keyboard::Browser_Stop);
instance.PushField("Media_Next", Nz::Keyboard::Media_Next);
instance.PushField("Media_Play", Nz::Keyboard::Media_Play);
instance.PushField("Media_Previous", Nz::Keyboard::Media_Previous);
instance.PushField("Media_Stop", Nz::Keyboard::Media_Stop);
instance.PushField("Volume_Down", Nz::Keyboard::Volume_Down);
instance.PushField("Volume_Mute", Nz::Keyboard::Volume_Mute);
instance.PushField("Volume_Up", Nz::Keyboard::Volume_Up);
instance.PushField("CapsLock", Nz::Keyboard::CapsLock);
instance.PushField("NumLock", Nz::Keyboard::NumLock);
instance.PushField("ScrollLock", Nz::Keyboard::ScrollLock);
}
instance.Pop();
}
}

View File

@ -9,14 +9,18 @@
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Lua/Lua.hpp>
#include <Nazara/Noise/Noise.hpp>
#include <Nazara/Physics2D/Physics2D.hpp>
#include <Nazara/Physics3D/Physics3D.hpp>
#include <Nazara/Utility/Utility.hpp>
#include <NDK/Algorithm.hpp>
#include <NDK/BaseSystem.hpp>
#include <NDK/Components/CollisionComponent2D.hpp>
#include <NDK/Components/CollisionComponent3D.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Components/PhysicsComponent2D.hpp>
#include <NDK/Components/PhysicsComponent3D.hpp>
#include <NDK/Components/VelocityComponent.hpp>
#include <NDK/Systems/PhysicsSystem2D.hpp>
#include <NDK/Systems/PhysicsSystem3D.hpp>
#include <NDK/Systems/VelocitySystem.hpp>
@ -68,6 +72,7 @@ namespace Ndk
Nz::Lua::Initialize();
Nz::Noise::Initialize();
Nz::Physics2D::Initialize();
Nz::Physics3D::Initialize();
Nz::Utility::Initialize();
@ -83,9 +88,11 @@ namespace Ndk
BaseComponent::Initialize();
// Shared components
InitializeComponent<CollisionComponent3D>("NdkColli");
InitializeComponent<CollisionComponent2D>("NdkColl2");
InitializeComponent<CollisionComponent3D>("NdkColl3");
InitializeComponent<NodeComponent>("NdkNode");
InitializeComponent<PhysicsComponent3D>("NdkPhys");
InitializeComponent<PhysicsComponent2D>("NdkPhys2");
InitializeComponent<PhysicsComponent3D>("NdkPhys3");
InitializeComponent<VelocityComponent>("NdkVeloc");
#ifndef NDK_SERVER
@ -103,6 +110,7 @@ namespace Ndk
BaseSystem::Initialize();
// Shared systems
InitializeSystem<PhysicsSystem2D>();
InitializeSystem<PhysicsSystem3D>();
InitializeSystem<VelocitySystem>();
@ -161,6 +169,7 @@ namespace Ndk
// Shared modules
Nz::Lua::Uninitialize();
Nz::Noise::Uninitialize();
Nz::Physics2D::Uninitialize();
Nz::Physics3D::Uninitialize();
Nz::Utility::Uninitialize();

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@ -25,6 +25,7 @@ namespace Ndk
ListenerSystem::ListenerSystem()
{
Requires<ListenerComponent, NodeComponent>();
SetUpdateOrder(100); //< Update last, after every movement is done
}
/*!
@ -33,11 +34,9 @@ namespace Ndk
* \param elapsedTime Delta time used for the update
*/
void ListenerSystem::OnUpdate(float elapsedTime)
void ListenerSystem::OnUpdate(float /*elapsedTime*/)
{
NazaraUnused(elapsedTime);
unsigned int activeListenerCount = 0;
std::size_t activeListenerCount = 0;
for (const Ndk::EntityHandle& entity : GetEntities())
{

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@ -0,0 +1,140 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Systems/PhysicsSystem2D.hpp>
#include <Nazara/Physics2D/RigidBody2D.hpp>
#include <NDK/Components/CollisionComponent2D.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Components/PhysicsComponent2D.hpp>
#include <NDK/Components/PhysicsComponent3D.hpp>
namespace Ndk
{
/*!
* \ingroup NDK
* \class Ndk::PhysicsSystem2D
* \brief NDK class that represents a two-dimensional physics system
*
* \remark This system is enabled if the entity has the trait: NodeComponent and any of these two: CollisionComponent3D or PhysicsComponent3D
* \remark Static objects do not have a velocity specified by the physical engine
*/
/*!
* \brief Constructs an PhysicsSystem object by default
*/
PhysicsSystem2D::PhysicsSystem2D()
{
Requires<NodeComponent>();
RequiresAny<CollisionComponent2D, PhysicsComponent2D>();
Excludes<PhysicsComponent3D>();
}
/*!
* \brief Constructs a PhysicsSystem object by copy semantic
*
* \param system PhysicsSystem to copy
*/
PhysicsSystem2D::PhysicsSystem2D(const PhysicsSystem2D& system) :
System(system),
m_world()
{
}
void PhysicsSystem2D::CreatePhysWorld() const
{
NazaraAssert(!m_world, "Physics world should not be created twice");
m_world = std::make_unique<Nz::PhysWorld2D>();
}
/*!
* \brief Operation to perform when entity is validated for the system
*
* \param entity Pointer to the entity
* \param justAdded Is the entity newly added
*/
void PhysicsSystem2D::OnEntityValidation(Entity* entity, bool justAdded)
{
// It's possible our entity got revalidated because of the addition/removal of a PhysicsComponent3D
if (!justAdded)
{
// We take the opposite array from which the entity should belong to
auto& entities = (entity->HasComponent<PhysicsComponent2D>()) ? m_staticObjects : m_dynamicObjects;
entities.Remove(entity);
}
auto& entities = (entity->HasComponent<PhysicsComponent2D>()) ? m_dynamicObjects : m_staticObjects;
entities.Insert(entity);
if (!m_world)
CreatePhysWorld();
}
/*!
* \brief Operation to perform when system is updated
*
* \param elapsedTime Delta time used for the update
*/
void PhysicsSystem2D::OnUpdate(float elapsedTime)
{
if (!m_world)
return;
m_world->Step(elapsedTime);
for (const Ndk::EntityHandle& entity : m_dynamicObjects)
{
NodeComponent& node = entity->GetComponent<NodeComponent>();
PhysicsComponent2D& phys = entity->GetComponent<PhysicsComponent2D>();
Nz::RigidBody2D& body = phys.GetRigidBody();
node.SetRotation(Nz::EulerAnglesf(0.f, 0.f, body.GetRotation()), Nz::CoordSys_Global);
node.SetPosition(Nz::Vector3f(body.GetPosition(), node.GetPosition(Nz::CoordSys_Global).z), Nz::CoordSys_Global);
}
float invElapsedTime = 1.f / elapsedTime;
for (const Ndk::EntityHandle& entity : m_staticObjects)
{
CollisionComponent2D& collision = entity->GetComponent<CollisionComponent2D>();
NodeComponent& node = entity->GetComponent<NodeComponent>();
Nz::RigidBody2D* body = collision.GetStaticBody();
Nz::Vector2f oldPosition = body->GetPosition();
Nz::Vector2f newPosition = Nz::Vector2f(node.GetPosition(Nz::CoordSys_Global));
// To move static objects and ensure their collisions, we have to specify them a velocity
// (/!\: the physical motor does not apply the speed on static objects)
if (newPosition != oldPosition)
{
body->SetPosition(newPosition);
body->SetVelocity((newPosition - oldPosition) * invElapsedTime);
}
else
body->SetVelocity(Nz::Vector2f::Zero());
/*
if (newRotation != oldRotation)
{
Nz::Quaternionf transition = newRotation * oldRotation.GetConjugate();
Nz::EulerAnglesf angles = transition.ToEulerAngles();
Nz::Vector3f angularVelocity(Nz::ToRadians(angles.pitch * invElapsedTime),
Nz::ToRadians(angles.yaw * invElapsedTime),
Nz::ToRadians(angles.roll * invElapsedTime));
physObj->SetRotation(oldRotation);
physObj->SetAngularVelocity(angularVelocity);
}
else
physObj->SetAngularVelocity(Nz::Vector3f::Zero());
*/
}
}
SystemIndex PhysicsSystem2D::systemIndex;
}

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@ -6,6 +6,7 @@
#include <Nazara/Physics3D/RigidBody3D.hpp>
#include <NDK/Components/CollisionComponent3D.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Components/PhysicsComponent2D.hpp>
#include <NDK/Components/PhysicsComponent3D.hpp>
namespace Ndk
@ -27,6 +28,7 @@ namespace Ndk
{
Requires<NodeComponent>();
RequiresAny<CollisionComponent3D, PhysicsComponent3D>();
Excludes<PhysicsComponent2D>();
}
/*!
@ -90,7 +92,7 @@ namespace Ndk
NodeComponent& node = entity->GetComponent<NodeComponent>();
PhysicsComponent3D& phys = entity->GetComponent<PhysicsComponent3D>();
Nz::RigidBody3D& physObj = phys.GetPhysObject();
Nz::RigidBody3D& physObj = phys.GetRigidBody();
node.SetRotation(physObj.GetRotation(), Nz::CoordSys_Global);
node.SetPosition(physObj.GetPosition(), Nz::CoordSys_Global);
}

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@ -35,7 +35,8 @@ namespace Ndk
{
ChangeRenderTechnique<Nz::ForwardRenderTechnique>();
SetDefaultBackground(Nz::ColorBackground::New());
SetUpdateRate(0.f);
SetUpdateOrder(100); //< Render last, after every movement is done
SetUpdateRate(0.f); //< We don't want any rate limit
}
/*!
@ -150,10 +151,8 @@ namespace Ndk
* \param elapsedTime Delta time used for the update
*/
void RenderSystem::OnUpdate(float elapsedTime)
void RenderSystem::OnUpdate(float /*elapsedTime*/)
{
NazaraUnused(elapsedTime);
// Invalidate every renderable if the coordinate system changed
if (m_coordinateSystemInvalidated)
{

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@ -24,8 +24,9 @@ namespace Ndk
VelocitySystem::VelocitySystem()
{
Requires<NodeComponent, VelocityComponent>();
Excludes<PhysicsComponent3D>();
Requires<NodeComponent, VelocityComponent>();
SetUpdateOrder(10); //< Since some systems may want to stop us
}
/*!

View File

@ -5,6 +5,7 @@
#include <NDK/World.hpp>
#include <Nazara/Core/Error.hpp>
#include <NDK/BaseComponent.hpp>
#include <NDK/Systems/PhysicsSystem2D.hpp>
#include <NDK/Systems/PhysicsSystem3D.hpp>
#include <NDK/Systems/VelocitySystem.hpp>
@ -40,6 +41,7 @@ namespace Ndk
void World::AddDefaultSystems()
{
AddSystem<PhysicsSystem2D>();
AddSystem<PhysicsSystem3D>();
AddSystem<VelocitySystem>();
@ -67,7 +69,7 @@ namespace Ndk
else
{
// We allocate a new entity
id = m_entities.size();
id = static_cast<Ndk::EntityId>(m_entities.size());
// We can't use emplace_back due to the scope
m_entities.push_back(Entity(this, id));
@ -172,6 +174,9 @@ namespace Ndk
void World::Update()
{
if (!m_orderedSystemsUpdated)
ReorderSystems();
// Handle killed entities before last call
for (std::size_t i = m_killedEntities.FindFirst(); i != m_killedEntities.npos; i = m_killedEntities.FindNext(i))
{
@ -218,15 +223,11 @@ namespace Ndk
Nz::Bitset<>& removedComponents = entity->GetRemovedComponentBits();
for (std::size_t j = removedComponents.FindFirst(); j != m_dirtyEntities.npos; j = removedComponents.FindNext(j))
entity->DestroyComponent(j);
entity->DestroyComponent(static_cast<Ndk::ComponentIndex>(j));
removedComponents.Reset();
for (auto& system : m_systems)
for (auto& system : m_orderedSystems)
{
// Ignore non-existent systems
if (!system)
continue;
// Is our entity already part of this system?
bool partOfSystem = system->HasEntity(entity);
@ -249,4 +250,22 @@ namespace Ndk
}
m_dirtyEntities.Reset();
}
void World::ReorderSystems()
{
m_orderedSystems.clear();
for (auto& systemPtr : m_systems)
{
if (systemPtr)
m_orderedSystems.push_back(systemPtr.get());
}
std::sort(m_orderedSystems.begin(), m_orderedSystems.end(), [] (BaseSystem* first, BaseSystem* second)
{
return first->GetUpdateOrder() < second->GetUpdateOrder();
});
m_orderedSystemsUpdated = true;
}
}

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@ -693,7 +693,10 @@ function NazaraBuild:PrepareGeneric()
flags({
"C++14",
"MultiProcessorCompile",
"NoMinimalRebuild"
"NoMinimalRebuild",
"RelativeLinks",
"ShadowedVariables",
"UndefinedIdentifiers"
})
self:FilterLibDirectory("../extlibs/lib/", libdirs)
@ -727,7 +730,6 @@ function NazaraBuild:PrepareGeneric()
filter("configurations:Release*")
flags("NoFramePointer")
optimize("Speed")
rtti("Off")
vectorextensions("SSE2")
filter("configurations:*Static")

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@ -1,10 +0,0 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Core module"
// For conditions of distribution and use, see copyright notice in Config.hpp
/*!
* \ingroup core
* \class Nz::AbstractLogger
* \brief Logger interface
*/

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@ -22,6 +22,7 @@ namespace Nz
template<typename F, typename Tuple> decltype(auto) Apply(F&& fn, Tuple&& t);
template<typename O, typename F, typename Tuple> decltype(auto) Apply(O& object, F&& fn, Tuple&& t);
template<typename T> constexpr std::size_t BitCount();
template<typename T> ByteArray ComputeHash(HashType hash, const T& v);
template<typename T> ByteArray ComputeHash(AbstractHash* hash, const T& v);
template<typename T, std::size_t N> constexpr std::size_t CountOf(T(&name)[N]) noexcept;

View File

@ -11,6 +11,7 @@
#include <Nazara/Core/ByteArray.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/Stream.hpp>
#include <climits>
#include <Nazara/Core/Debug.hpp>
namespace Nz
@ -70,6 +71,17 @@ namespace Nz
return Detail::ApplyImplMethod(object, std::forward<F>(fn), std::forward<Tuple>(t), std::make_index_sequence<tSize>());
}
/*!
* \ingroup core
* \brief Returns the number of bits occupied by the type T
* \return Number of bits occupied by the type
*/
template<typename T>
constexpr std::size_t BitCount()
{
return CHAR_BIT * sizeof(T);
}
/*!
* \ingroup core
* \brief Computes the hash of a hashable object

View File

@ -8,6 +8,7 @@
#define NAZARA_BITSET_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/String.hpp>
#include <limits>
#include <memory>
@ -24,6 +25,7 @@ namespace Nz
public:
class Bit;
using PointerSequence = std::pair<const void*, std::size_t>; //< Start pointer, bit offset
Bitset();
explicit Bitset(std::size_t bitCount, bool val);
@ -35,6 +37,8 @@ namespace Nz
Bitset(Bitset&& bitset) noexcept = default;
~Bitset() noexcept = default;
template<typename T> void AppendBits(T bits, std::size_t bitCount);
void Clear() noexcept;
std::size_t Count() const;
void Flip();
@ -47,6 +51,9 @@ namespace Nz
std::size_t GetCapacity() const;
std::size_t GetSize() const;
PointerSequence Read(const void* ptr, std::size_t bitCount);
PointerSequence Read(const PointerSequence& sequence, std::size_t bitCount);
void PerformsAND(const Bitset& a, const Bitset& b);
void PerformsNOT(const Bitset& a);
void PerformsOR(const Bitset& a, const Bitset& b);
@ -60,6 +67,8 @@ namespace Nz
void Reset();
void Reset(std::size_t bit);
void Reverse();
void Set(bool val = true);
void Set(std::size_t bit, bool val = true);
void SetBlock(std::size_t i, Block block);
@ -102,9 +111,11 @@ namespace Nz
Bitset& operator^=(const Bitset& bitset);
static constexpr Block fullBitMask = std::numeric_limits<Block>::max();
static constexpr std::size_t bitsPerBlock = std::numeric_limits<Block>::digits;
static constexpr std::size_t bitsPerBlock = BitCount<Block>();
static constexpr std::size_t npos = std::numeric_limits<std::size_t>::max();
static Bitset FromPointer(const void* ptr, std::size_t bitCount, PointerSequence* sequence = nullptr);
private:
std::size_t FindFirstFrom(std::size_t blockIndex) const;
Block GetLastBlockMask() const;
@ -154,6 +165,9 @@ namespace Nz
Block m_mask;
};
template<typename Block, class Allocator>
std::ostream& operator<<(std::ostream& out, const Bitset<Block, Allocator>& bitset);
template<typename Block, class Allocator>
bool operator==(const Bitset<Block, Allocator>& lhs, const Nz::Bitset<Block, Allocator>& rhs);

View File

@ -6,7 +6,6 @@
#include <Nazara/Core/Error.hpp>
#include <Nazara/Math/Algorithm.hpp>
#include <cstdlib>
#include <limits>
#include <utility>
#include <Nazara/Core/Debug.hpp>
@ -122,13 +121,13 @@ namespace Nz
{
if (sizeof(T) <= sizeof(Block))
{
m_bitCount = std::numeric_limits<T>::digits;
m_bitCount = BitCount<T>();
m_blocks.push_back(static_cast<Block>(value));
}
else
{
// Note: I was kinda tired when I wrote this, there's probably a much easier method than checking bits to write bits
for (std::size_t bitPos = 0; bitPos < std::numeric_limits<T>::digits; bitPos++)
for (std::size_t bitPos = 0; bitPos < BitCount<T>(); bitPos++)
{
if (value & (T(1U) << bitPos))
UnboundedSet(bitPos, true);
@ -137,11 +136,63 @@ namespace Nz
}
/*!
* \brief Clears the content of the bitset, GetSize() is now equals to 0
* \brief Appends bits to the bitset
*
* \remark The memory allocated is not released
* This function extends the bitset with bits extracted from an integer value
*
* \param bits An integer value from where bits will be extracted
* \param bitCount Number of bits to extract from the value
*
* \remark This function does not require bitCount to be lower or equal to the number of bits of T, thus
* reading 32 bits from a UInt8 will work (by extracting the first 8 bits values and appending 24 zeros afterneath).
*
* \see AppendBits
* \see Read
*/
template<typename Block, class Allocator>
template<typename T>
void Bitset<Block, Allocator>::AppendBits(T bits, std::size_t bitCount)
{
std::size_t bitShift = m_bitCount % bitsPerBlock;
m_bitCount += bitCount;
if (bitShift != 0)
{
std::size_t remainingBits = bitsPerBlock - bitShift;
m_blocks.back() |= Block(bits) << bitShift;
bits >>= bitsPerBlock - bitShift;
bitCount -= std::min(remainingBits, bitCount);
}
if (bitCount > 0)
{
std::size_t blockCount = ComputeBlockCount(bitCount);
for (std::size_t block = 0; block < blockCount - 1; ++block)
{
m_blocks.push_back(static_cast<Block>(bits));
bits = (BitCount<Block>() < BitCount<T>()) ? bits >> BitCount<Block>() : 0U;
bitCount -= BitCount<Block>();
}
// For the last iteration, mask out the bits we don't want
std::size_t remainingBits = bitCount;
bits &= ((Block(1U) << remainingBits) - 1U);
m_blocks.push_back(static_cast<Block>(bits));
}
}
/*!
* \brief Clears the content of the bitset
*
* This function clears the bitset content, resetting its bit and block count at zero.
*
* \remark This does not changes the bits values to zero but empties the bitset, to reset the bits use the Reset() function
* \remark This call does not changes the bitset capacity
*
* \see Reset()
*/
template<typename Block, class Allocator>
void Bitset<Block, Allocator>::Clear() noexcept
{
@ -151,9 +202,9 @@ namespace Nz
/*!
* \brief Counts the number of bits set to 1
*
* \return Number of bits set to 1
*/
template<typename Block, class Allocator>
std::size_t Bitset<Block, Allocator>::Count() const
{
@ -169,8 +220,9 @@ namespace Nz
/*!
* \brief Flips each bit of the bitset
*
* This function flips every bit of the bitset, which means every '1' turns into a '0' and conversely.
*/
template<typename Block, class Allocator>
void Bitset<Block, Allocator>::Flip()
{
@ -182,9 +234,9 @@ namespace Nz
/*!
* \brief Finds the first bit set to one in the bitset
* \return Index of the first bit
*
* \return The 0-based index of the first bit enabled
*/
template<typename Block, class Allocator>
std::size_t Bitset<Block, Allocator>::FindFirst() const
{
@ -192,14 +244,14 @@ namespace Nz
}
/*!
* \brief Finds the next bit set to one in the bitset
* \return Index of the next bit if exists or npos
* \brief Finds the next enabled in the bitset
*
* \param bit Index of the bit, the search begin with bit + 1
* \param bit Index of the last bit found, which will not be treated by this function
*
* \remark Produce a NazaraAssert if bit is greather than number of bits in bitset
* \return Index of the next enabled bit or npos if all the following bits are disabled
*
* \remark This function is typically used in for-loops to iterate on bits
*/
template<typename Block, class Allocator>
std::size_t Bitset<Block, Allocator>::FindNext(std::size_t bit) const
{
@ -275,6 +327,76 @@ namespace Nz
return m_bitCount;
}
/*!
* \brief Read a byte sequence into a bitset
*
* This function extends the bitset with bits read from a byte sequence
*
* \param ptr A pointer to the start of the byte sequence
* \param bitCount Number of bits to read from the byte sequence
*
* \returns A pointer to the next byte to read along with the next bit index (useful when reading multiple times)
*
* \remark For technical reasons, ceil(bitCount / 8) bytes from the sequence will always be read (even with non-multiple-of-8 bitCount)
*
* \see AppendBits
* \see Read
*/
template<typename Block, class Allocator>
typename Bitset<Block, Allocator>::PointerSequence Bitset<Block, Allocator>::Read(const void* ptr, std::size_t bitCount)
{
return Read(PointerSequence(ptr, 0U), bitCount);
}
/*!
* \brief Read a byte sequence into a bitset
*
* This function extends the bitset with bits read from a pointer sequence (made of a pointer and a bit index)
*
* \param sequence A pointer sequence to the start of the byte sequence
* \param bitCount Number of bits to read from the byte sequence
*
* \returns A pointer to the next byte to read along with the next bit index (useful when reading multiple times)
*
* \remark For technical reasons, ceil(bitCount / 8) bytes from the sequence will always be read (even with non-multiple-of-8 bitCount)
*
* \see AppendBits
* \see Read
*/
template<typename Block, class Allocator>
typename Bitset<Block, Allocator>::PointerSequence Bitset<Block, Allocator>::Read(const PointerSequence& sequence, std::size_t bitCount)
{
NazaraAssert(sequence.first, "Invalid pointer sequence");
NazaraAssert(sequence.second < 8, "Invalid next bit index (must be < 8)");
std::size_t totalBitCount = sequence.second + bitCount;
const UInt8* u8Ptr = static_cast<const UInt8*>(sequence.first);
const UInt8* endPtr = u8Ptr + ((totalBitCount != 0) ? (totalBitCount - 1) / 8 : 0);
const UInt8* nextPtr = endPtr + ((totalBitCount % 8 != 0) ? 0 : 1);
// Read the first block apart to apply a mask on the first byte if necessary
if (sequence.second != 0)
{
UInt8 mask = ~((1U << sequence.second) - 1U);
std::size_t readCount = std::min(bitCount, 8 - sequence.second);
AppendBits(Block(*u8Ptr++ & mask) >> sequence.second, readCount);
bitCount -= readCount;
}
// And then read the remaining bytes
while (u8Ptr <= endPtr)
{
std::size_t bitToRead = std::min<std::size_t>(bitCount, 8);
AppendBits(*u8Ptr++, bitToRead);
bitCount -= bitToRead;
}
// Returns informations to continue reading
return PointerSequence(nextPtr, totalBitCount % 8);
}
/*!
* \brief Performs the "AND" operator between two bitsets
*
@ -289,15 +411,17 @@ namespace Nz
{
std::pair<std::size_t, std::size_t> minmax = std::minmax(a.GetBlockCount(), b.GetBlockCount());
// We reinitialise our blocks with zero
m_blocks.clear();
m_blocks.resize(minmax.second, 0U);
m_blocks.resize(minmax.second);
m_bitCount = std::max(a.GetSize(), b.GetSize());
// In case of the "AND", we can stop with the smallest size (because x & 0 = 0)
for (std::size_t i = 0; i < minmax.first; ++i)
m_blocks[i] = a.GetBlock(i) & b.GetBlock(i);
// And then reset every other block to zero
for (std::size_t i = minmax.first; i < minmax.second; ++i)
m_blocks[i] = 0U;
ResetExtraBits();
}
@ -458,6 +582,30 @@ namespace Nz
Set(bit, false);
}
/*!
* \brief Reverse the order of bits in a bitset
*
* Reverse the order of bits in the bitset (first bit swap with the last one, etc.)
*/
template<typename Block, class Allocator>
void Bitset<Block, Allocator>::Reverse()
{
if (m_bitCount == 0)
return;
std::size_t i = 0;
std::size_t j = m_bitCount - 1;
while (i < j)
{
bool bit1 = Test(i);
bool bit2 = Test(j);
Set(i++, bit2);
Set(j--, bit1);
}
}
/*!
* \brief Sets the bitset to val
*
@ -535,27 +683,28 @@ namespace Nz
return;
}
auto div = std::lldiv(pos, bitsPerBlock);
if (div.rem != 0)
std::size_t blockShift = pos / bitsPerBlock;
std::size_t remainder = pos % bitsPerBlock;
if (remainder != 0)
{
std::size_t lastIndex = m_blocks.size() - 1;
std::size_t remaining = bitsPerBlock - div.rem;
std::size_t remaining = bitsPerBlock - remainder;
for (std::size_t i = lastIndex - div.quot; i > 0; --i)
m_blocks[i + div.quot] = (m_blocks[i] << div.rem) | (m_blocks[i - 1] >> remaining);
for (std::size_t i = lastIndex - blockShift; i > 0; --i)
m_blocks[i + blockShift] = (m_blocks[i] << remainder) | (m_blocks[i - 1] >> remaining);
m_blocks[div.quot] = m_blocks[0] << div.rem;
m_blocks[blockShift] = m_blocks[0] << remainder;
std::fill_n(m_blocks.begin(), div.quot, Block(0));
std::fill_n(m_blocks.begin(), blockShift, Block(0));
}
else
{
for (auto it = m_blocks.rbegin(); it != m_blocks.rend(); ++it)
{
if (static_cast<std::size_t>(std::distance(m_blocks.rbegin(), it) + div.quot) < m_blocks.size())
if (static_cast<std::size_t>(std::distance(m_blocks.rbegin(), it) + blockShift) < m_blocks.size())
{
auto shiftedIt = it;
std::advance(shiftedIt, div.quot);
std::advance(shiftedIt, blockShift);
*it = *shiftedIt;
}
@ -588,27 +737,28 @@ namespace Nz
return;
}
auto div = std::lldiv(pos, bitsPerBlock);
if (div.rem != 0)
std::size_t blockShift = pos / bitsPerBlock;
std::size_t remainder = pos % bitsPerBlock;
if (remainder != 0)
{
std::size_t lastIndex = m_blocks.size() - 1;
std::size_t remaining = bitsPerBlock - div.rem;
std::size_t remaining = bitsPerBlock - remainder;
for (std::size_t i = div.quot; i < lastIndex; ++i)
m_blocks[i - div.quot] = (m_blocks[i] >> div.rem) | (m_blocks[i + 1] << remaining);
for (std::size_t i = blockShift; i < lastIndex; ++i)
m_blocks[i - blockShift] = (m_blocks[i] >> remainder) | (m_blocks[i + 1] << remaining);
m_blocks[lastIndex - div.quot] = m_blocks[lastIndex] >> div.rem;
m_blocks[lastIndex - blockShift] = m_blocks[lastIndex] >> remainder;
std::fill_n(m_blocks.begin() + (m_blocks.size() - div.quot), div.quot, Block(0));
std::fill_n(m_blocks.begin() + (m_blocks.size() - blockShift), blockShift, Block(0));
}
else
{
for (auto it = m_blocks.begin(); it != m_blocks.end(); ++it)
{
if (static_cast<std::size_t>(std::distance(m_blocks.begin(), it) + div.quot) < m_blocks.size())
if (static_cast<std::size_t>(std::distance(m_blocks.begin(), it) + blockShift) < m_blocks.size())
{
auto shiftedIt = it;
std::advance(shiftedIt, div.quot);
std::advance(shiftedIt, blockShift);
*it = *shiftedIt;
}
@ -716,7 +866,7 @@ namespace Nz
{
static_assert(std::is_integral<T>() && std::is_unsigned<T>(), "T must be a unsigned integral type");
NazaraAssert(m_bitCount <= std::numeric_limits<T>::digits, "Bit count cannot be greater than T bit count");
NazaraAssert(m_bitCount <= BitCount<T>(), "Bit count cannot be greater than T bit count");
T value = 0;
for (std::size_t i = 0; i < m_blocks.size(); ++i)
@ -989,13 +1139,41 @@ namespace Nz
return *this;
}
/*!
* \brief Builds a bitset from a byte sequence
*
* This function builds a bitset using a byte sequence by reading bitCount bits from it
*
* \param ptr A pointer to the start of the byte sequence
* \param bitCount Number of bits to read from the byte sequence
* \param sequence Optional data to pass to a next call to Read
*
* \return The constructed bitset
*
* \remark For technical reasons, ceil(bitCount / 8) bytes from the sequence will always be read (even with non-multiple-of-8 bitCount)
*
* \see AppendBits
* \see Read
*/
template<typename Block, class Allocator>
Bitset<Block, Allocator> Bitset<Block, Allocator>::FromPointer(const void* ptr, std::size_t bitCount, PointerSequence* sequence)
{
Bitset bitset;
if (sequence)
*sequence = bitset.Read(ptr, bitCount);
else
bitset.Read(ptr, bitCount);
return bitset;
}
/*!
* \brief Finds the position of the first bit set to true after the blockIndex
* \return The position of the bit
*
* \param blockIndex Index of the block
*/
template<typename Block, class Allocator>
std::size_t Bitset<Block, Allocator>::FindFirstFrom(std::size_t blockIndex) const
{
@ -1124,7 +1302,7 @@ namespace Nz
template<typename Block, class Allocator>
bool Bitset<Block, Allocator>::Bit::Test() const
{
return m_block & m_mask;
return (m_block & m_mask) != 0;
}
/*!
@ -1269,6 +1447,14 @@ namespace Nz
return *this;
}
template<typename Block, class Allocator>
std::ostream& operator<<(std::ostream& out, const Bitset<Block, Allocator>& bitset)
{
return out << bitset.ToString();
}
/*!
* \brief Compares two bitsets
* \return true if the two bitsets are the same

View File

@ -88,7 +88,7 @@ namespace Nz
inline void ShrinkToFit();
inline void Swap(ByteArray& other);
inline String ToHex() const;
String ToHex() const;
inline String ToString() const;
// STL interface

View File

@ -465,22 +465,6 @@ namespace Nz
m_array.swap(other.m_array);
}
/*!
* \brief Gives a string representation in base 16
* \return String in base 16
*/
inline String ByteArray::ToHex() const
{
std::size_t length = m_array.size() * 2;
String hexOutput(length, '\0');
for (std::size_t i = 0; i < m_array.size(); ++i)
std::sprintf(&hexOutput[i * 2], "%02x", m_array[i]);
return hexOutput;
}
/*!
* \brief Gives a string representation
* \return String where each byte is converted to char

View File

@ -60,10 +60,10 @@ namespace Nz
{
struct UserdataValue
{
UserdataValue(Destructor Destructor, void* value) :
UserdataValue(Destructor func, void* ud) :
counter(1),
destructor(Destructor),
ptr(value)
destructor(func),
ptr(ud)
{
}

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@ -87,7 +87,7 @@ namespace Nz
struct SpriteChain_XYZ_Color_UV
{
const VertexStruct_XYZ_Color_UV* vertices;
unsigned int spriteCount;
std::size_t spriteCount;
};
struct BatchedSpriteEntry
@ -160,7 +160,7 @@ namespace Nz
const Material* material;
};
typedef std::vector<unsigned int> TransparentModelContainer;
typedef std::vector<std::size_t> TransparentModelContainer;
struct Layer
{

View File

@ -36,10 +36,10 @@ namespace Nz
~ParticleDeclaration();
void DisableComponent(ParticleComponent component);
void EnableComponent(ParticleComponent component, ComponentType type, unsigned int offset);
void EnableComponent(ParticleComponent component, ComponentType type, std::size_t offset);
void GetComponent(ParticleComponent component, bool* enabled, ComponentType* type, unsigned int* offset) const;
unsigned int GetStride() const;
void GetComponent(ParticleComponent component, bool* enabled, ComponentType* type, std::size_t* offset) const;
std::size_t GetStride() const;
void SetStride(unsigned int stride);
@ -60,7 +60,7 @@ namespace Nz
{
ComponentType type;
bool enabled = false;
unsigned int offset;
std::size_t offset;
/*
** -Lynix:
@ -71,7 +71,7 @@ namespace Nz
};
std::array<Component, ParticleComponent_Max + 1> m_components;
unsigned int m_stride;
std::size_t m_stride;
static std::array<ParticleDeclaration, ParticleLayout_Max + 1> s_declarations;
static ParticleDeclarationLibrary::LibraryMap s_library;

View File

@ -28,12 +28,12 @@ namespace Nz
void EnableLagCompensation(bool enable);
unsigned int GetEmissionCount() const;
std::size_t GetEmissionCount() const;
float GetEmissionRate() const;
bool IsLagCompensationEnabled() const;
void SetEmissionCount(unsigned int count);
void SetEmissionCount(std::size_t count);
void SetEmissionRate(float rate);
ParticleEmitter& operator=(const ParticleEmitter& emitter) = default;
@ -49,7 +49,7 @@ namespace Nz
bool m_lagCompensationEnabled;
mutable float m_emissionAccumulator;
float m_emissionRate;
unsigned int m_emissionCount;
std::size_t m_emissionCount;
};
}

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@ -45,11 +45,11 @@ namespace Nz
void* GenerateParticles(unsigned int count);
const ParticleDeclarationConstRef& GetDeclaration() const;
unsigned int GetMaxParticleCount() const;
unsigned int GetParticleCount() const;
unsigned int GetParticleSize() const;
std::size_t GetMaxParticleCount() const;
std::size_t GetParticleCount() const;
std::size_t GetParticleSize() const;
void KillParticle(unsigned int index);
void KillParticle(std::size_t index);
void KillParticles();
void RemoveController(ParticleController* controller);
@ -81,6 +81,9 @@ namespace Nz
};
std::set<unsigned int, std::greater<unsigned int>> m_dyingParticles;
std::size_t m_maxParticleCount;
std::size_t m_particleCount;
std::size_t m_particleSize;
mutable std::vector<UInt8> m_buffer;
std::vector<ParticleControllerRef> m_controllers;
std::vector<EmitterEntry> m_emitters;
@ -88,9 +91,6 @@ namespace Nz
ParticleDeclarationConstRef m_declaration;
ParticleRendererRef m_renderer;
bool m_processing;
unsigned int m_maxParticleCount;
unsigned int m_particleCount;
unsigned int m_particleSize;
};
}

View File

@ -23,7 +23,7 @@ namespace Nz
// Then the component that are interesting
bool enabled;
ComponentType type;
unsigned int offset;
std::size_t offset;
m_declaration->GetComponent(component, &enabled, &type, &offset);
if (enabled)
@ -54,7 +54,7 @@ namespace Nz
// Then the component that are interesting
bool enabled;
ComponentType type;
unsigned int offset;
std::size_t offset;
m_declaration->GetComponent(component, &enabled, &type, &offset);
if (enabled)

View File

@ -29,7 +29,7 @@ namespace Nz
static AbstractRenderTechnique* GetByName(const String& name, int* techniqueRanking = nullptr);
static AbstractRenderTechnique* GetByRanking(int maxRanking, int* techniqueRanking = nullptr);
static unsigned int GetCount();
static std::size_t GetCount();
static void Register(const String& name, int ranking, RenderTechniqueFactory factory);

View File

@ -47,9 +47,11 @@ namespace Nz
inline void SetCornerColor(RectCorner corner, const Color& color);
inline void SetDefaultMaterial();
inline void SetMaterial(MaterialRef material, bool resizeSprite = true);
bool SetMaterial(String materialName, bool resizeSprite = true);
inline void SetOrigin(const Vector3f& origin);
inline void SetSize(const Vector2f& size);
inline void SetSize(float sizeX, float sizeY);
bool SetTexture(String textureName, bool resizeSprite = true);
inline void SetTexture(TextureRef texture, bool resizeSprite = true);
inline void SetTextureCoords(const Rectf& coords);
inline void SetTextureRect(const Rectui& rect);

View File

@ -184,12 +184,11 @@ namespace Nz
}
/*!
* \brief Sets the material of the sprite
* \brief Changes the material of the sprite
*
* \param material Material for the sprite
* \param resizeSprite Should sprite be resized to the material size (diffuse map)
* \param resizeSprite Should the sprite be resized to the texture size?
*/
inline void Sprite::SetMaterial(MaterialRef material, bool resizeSprite)
{
m_material = std::move(material);
@ -249,16 +248,19 @@ namespace Nz
/*!
* \brief Sets the texture of the sprite
*
* Assign a texture to the sprite material
*
* \param texture Texture for the sprite
* \param resizeSprite Should sprite be resized to the texture size
* \param resizeSprite Should the sprite be resized to the texture size?
*
* \remark The sprite material gets copied to prevent accidentally changing other drawable materials
*/
inline void Sprite::SetTexture(TextureRef texture, bool resizeSprite)
{
if (!m_material)
SetDefaultMaterial();
else if (m_material->GetReferenceCount() > 1)
m_material = Material::New(*m_material); // Copie
m_material = Material::New(*m_material); // Copy the material
if (resizeSprite && texture && texture->IsValid())
SetSize(Vector2f(Vector2ui(texture->GetSize())));

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@ -37,7 +37,7 @@ namespace Nz
{
template<typename T> /*constexpr*/ T Approach(T value, T objective, T increment);
template<typename T> constexpr T Clamp(T value, T min, T max);
template<typename T> /*constexpr*/ T CountBits(T value);
template<typename T> /*constexpr*/ std::size_t CountBits(T value);
template<typename T> constexpr T FromDegrees(T degrees);
template<typename T> constexpr T FromRadians(T radians);
template<typename T> constexpr T DegreeToRadian(T degrees);

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@ -147,10 +147,10 @@ namespace Nz
template<typename T>
//TODO: Mark as constexpr when supported by all major compilers
/*constexpr*/ inline T CountBits(T value)
/*constexpr*/ inline std::size_t CountBits(T value)
{
// https://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetKernighan
unsigned int count = 0;
std::size_t count = 0;
while (value)
{
value &= value - 1;

View File

@ -17,11 +17,11 @@ namespace Nz
{
/*!
* \ingroup math
* \ingroup math
* \class Nz::EulerAngles
* \brief Math class that represents an Euler angle. Those describe a rotation transformation by rotating an object on its various axes in specified amounts per axis, and a specified axis order
*
* \remark Rotation are "left-handed", it means that you take your left hand, put your thumb finger in the direction you want and you other fingers represent the way of rotating
* \remark Rotation are "right-handed", it means that you take your right hand, put your thumb finger in the direction you want and you other fingers represent the way of rotating
*/
/*!
@ -197,6 +197,7 @@ namespace Nz
template<typename T>
Quaternion<T> EulerAngles<T>::ToQuaternion() const
{
// XYZ
T c1 = std::cos(ToRadians(yaw) / F(2.0));
T c2 = std::cos(ToRadians(roll) / F(2.0));
T c3 = std::cos(ToRadians(pitch) / F(2.0));

View File

@ -714,10 +714,10 @@ namespace Nz
#endif
Quaternion interpolated;
interpolated.w = Lerp(from.w, to.w, interpolation);
interpolated.x = Lerp(from.x, to.x, interpolation);
interpolated.y = Lerp(from.y, to.y, interpolation);
interpolated.z = Lerp(from.z, to.z, interpolation);
interpolated.w = Nz::Lerp(from.w, to.w, interpolation);
interpolated.x = Nz::Lerp(from.x, to.x, interpolation);
interpolated.y = Nz::Lerp(from.y, to.y, interpolation);
interpolated.z = Nz::Lerp(from.z, to.z, interpolation);
return interpolated;
}

View File

@ -125,6 +125,33 @@ namespace Nz
private:
std::vector<cpShape*> CreateShapes(RigidBody2D* body) const override;
};
class SegmentCollider2D;
using SegmentCollider2DConstRef = ObjectRef<const SegmentCollider2D>;
using SegmentCollider2DRef = ObjectRef<SegmentCollider2D>;
class NAZARA_PHYSICS2D_API SegmentCollider2D : public Collider2D
{
public:
inline SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness = 1.f);
float ComputeInertialMatrix(float mass) const override;
inline const Vector2f& GetFirstPoint() const;
inline float GetLength() const;
inline const Vector2f& GetSecondPoint() const;
ColliderType2D GetType() const override;
template<typename... Args> static SegmentCollider2DRef New(Args&&... args);
private:
std::vector<cpShape*> CreateShapes(RigidBody2D* body) const override;
Vector2f m_first;
Vector2f m_second;
float m_thickness;
};
}
#include <Nazara/Physics2D/Collider2D.inl>

View File

@ -49,6 +49,36 @@ namespace Nz
return object.release();
}
SegmentCollider2D::SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness) :
m_first(first),
m_second(second),
m_thickness(thickness)
{
}
inline const Vector2f& SegmentCollider2D::GetFirstPoint() const
{
return m_first;
}
inline float SegmentCollider2D::GetLength() const
{
return m_first.Distance(m_second);
}
inline const Vector2f& SegmentCollider2D::GetSecondPoint() const
{
return m_second;
}
template<typename... Args>
SegmentCollider2DRef SegmentCollider2D::New(Args&&... args)
{
std::unique_ptr<SegmentCollider2D> object(new SegmentCollider2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
}
#include <Nazara/Physics2D/DebugOff.hpp>

View File

@ -49,6 +49,7 @@ namespace Nz
bool IsSleeping() const;
void SetAngularVelocity(float angularVelocity);
void SetGeom(Collider2DRef geom);
void SetMass(float mass);
void SetMassCenter(const Vector2f& center);
void SetPosition(const Vector2f& position);
@ -59,8 +60,8 @@ namespace Nz
RigidBody2D& operator=(RigidBody2D&& object);
private:
void Create(float mass = 1.f, float moment = 1.f);
void Destroy();
void SetGeom(Collider2DRef geom);
std::vector<cpShape*> m_shapes;
Collider2DRef m_geom;

View File

@ -25,8 +25,7 @@
#ifndef NAZARA_PREREQUESITES_HPP
#define NAZARA_PREREQUESITES_HPP
// Identification du compilateur
///TODO: Rajouter des tests d'identification de compilateurs
// Try to identify the compiler
#if defined(__BORLANDC__)
#define NAZARA_COMPILER_BORDLAND
#define NAZARA_COMPILER_SUPPORTS_CPP11 (defined(__cplusplus) && __cplusplus >= 201103L)
@ -63,10 +62,10 @@
#pragma warning(disable: 4251)
#else
#define NAZARA_COMPILER_UNKNOWN
#define NAZARA_COMPILER_SUPPORTS_CPP11 (defined(__cplusplus) && __cplusplus >= 201103L)
#define NAZARA_DEPRECATED(txt)
#define NAZARA_FUNCTION __func__ // __func__ est standard depuis le C++11
#define NAZARA_FUNCTION __func__ // __func__ has been standardized in C++ 2011
/// Cette ligne n'est là que pour prévenir, n'hésitez pas à la commenter si elle vous empêche de compiler
#pragma message This compiler is not fully supported
#endif
@ -76,20 +75,20 @@
// Nazara version macro
#define NAZARA_VERSION_MAJOR 0
#define NAZARA_VERSION_MINOR 1
#define NAZARA_VERSION_MINOR 2
#define NAZARA_VERSION_PATCH 1
#include <Nazara/Core/Config.hpp>
// Identification de la plateforme
// Try to identify target platform via defines
#if defined(_WIN32)
#define NAZARA_PLATFORM_WINDOWS
#define NAZARA_EXPORT __declspec(dllexport)
#define NAZARA_IMPORT __declspec(dllimport)
// Des defines pour le header Windows
#if defined(NAZARA_BUILD) // Pour ne pas entrer en conflit avec les defines de l'application ou d'une autre bibliothèque
// Somes defines for windows.h include..
#if defined(NAZARA_BUILD)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
@ -99,13 +98,12 @@
#endif
#if NAZARA_CORE_WINDOWS_NT6
// Version de Windows minimale : Vista
#define NAZARA_WINNT 0x0600
#else
#define NAZARA_WINNT 0x0501
#endif
// Pour ne pas casser le define déjà en place s'il est applicable
// Keep the actual define if existing and greater than our requirement
#if defined(_WIN32_WINNT)
#if _WIN32_WINNT < NAZARA_WINNT
#undef _WIN32_WINNT
@ -128,7 +126,6 @@
#define NAZARA_PLATFORM_MACOSX
#define NAZARA_PLATFORM_POSIX*/
#else
// À commenter pour tenter quand même une compilation
#error This operating system is not fully supported by the Nazara Engine
#define NAZARA_PLATFORM_UNKNOWN
@ -141,12 +138,7 @@
#define NAZARA_PLATFORM_x64
#endif
// Définit NDEBUG si NAZARA_DEBUG n'est pas présent
#if !defined(NAZARA_DEBUG) && !defined(NDEBUG)
#define NDEBUG
#endif
// Macros supplémentaires
// A bunch of useful macros
#define NazaraPrefix(a, prefix) prefix ## a
#define NazaraPrefixMacro(a, prefix) NazaraPrefix(a, prefix)
#define NazaraSuffix(a, suffix) a ## suffix
@ -155,8 +147,11 @@
#define NazaraStringifyMacro(s) NazaraStringify(s) // http://gcc.gnu.org/onlinedocs/cpp/Stringification.html#Stringification
#define NazaraUnused(a) (void) a
#include <climits>
#include <cstdint>
static_assert(CHAR_BIT == 8, "CHAR_BIT is expected to be 8");
static_assert(sizeof(int8_t) == 1, "int8_t is not of the correct size" );
static_assert(sizeof(int16_t) == 2, "int16_t is not of the correct size");
static_assert(sizeof(int32_t) == 4, "int32_t is not of the correct size");
@ -169,17 +164,17 @@ static_assert(sizeof(uint64_t) == 8, "uint64_t is not of the correct size");
namespace Nz
{
typedef int8_t Int8;
typedef uint8_t UInt8;
typedef int8_t Int8;
typedef uint8_t UInt8;
typedef int16_t Int16;
typedef uint16_t UInt16;
typedef int16_t Int16;
typedef uint16_t UInt16;
typedef int32_t Int32;
typedef uint32_t UInt32;
typedef int32_t Int32;
typedef uint32_t UInt32;
typedef int64_t Int64;
typedef uint64_t UInt64;
typedef int64_t Int64;
typedef uint64_t UInt64;
}
#endif // NAZARA_PREREQUESITES_HPP

View File

@ -38,9 +38,6 @@
// Lors du parsage d'une ressource, déclenche un avertissement si une erreur non-critique est repérée dans une ressource (Plus lent)
#define NAZARA_UTILITY_STRICT_RESOURCE_PARSING 1
// Fait tourner chaque fenêtre dans un thread séparé si le système le supporte
#define NAZARA_UTILITY_THREADED_WINDOW 0
// Protège les classes des accès concurrentiels
//#define NAZARA_UTILITY_THREADSAFE 1

View File

@ -432,15 +432,17 @@ namespace Nz
enum WindowStyleFlags
{
WindowStyle_None = 0x0,
WindowStyle_Fullscreen = 0x1,
WindowStyle_None = 0x0, ///< Window has no border nor titlebar.
WindowStyle_Fullscreen = 0x1, ///< At the window creation, the OS tries to set it in fullscreen.
WindowStyle_Closable = 0x2,
WindowStyle_Resizable = 0x4,
WindowStyle_Titlebar = 0x8,
WindowStyle_Closable = 0x2, ///< Allows the window to be closed by a button in the titlebar, generating a Quit event.
WindowStyle_Resizable = 0x4, ///< Allows the window to be resized by dragging its corners or by a button of the titlebar.
WindowStyle_Titlebar = 0x8, ///< Adds a titlebar to the window, this option is automatically enabled if buttons of the titlebar are enabled.
WindowStyle_Threaded = 0x10, ///< Runs the window into a thread, allowing the application to keep updating while resizing/dragging the window.
WindowStyle_Default = WindowStyle_Closable | WindowStyle_Resizable | WindowStyle_Titlebar,
WindowStyle_Max = WindowStyle_Titlebar*2-1
WindowStyle_Max = WindowStyle_Threaded*2-1
};
}

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@ -24,6 +24,9 @@ namespace Nz
inline void Dispatch(const WindowEvent& event);
EventHandler& operator=(const EventHandler&) = delete;
EventHandler& operator=(EventHandler&&) = default;
NazaraSignal(OnEvent, const EventHandler* /*eventHandler*/, const WindowEvent& /*event*/);
NazaraSignal(OnGainedFocus, const EventHandler* /*eventHandler*/);
NazaraSignal(OnLostFocus, const EventHandler* /*eventHandler*/);

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@ -91,6 +91,8 @@ namespace Nz
ImageType GetType() const;
unsigned int GetWidth(UInt8 level = 0) const;
bool HasAlpha() const;
bool IsValid() const;
// Load

View File

@ -39,18 +39,8 @@ namespace Nz
}
inline PixelFormatInfo::PixelFormatInfo(const String& formatName, PixelFormatContent formatContent, Bitset<> rMask, Bitset<> gMask, Bitset<> bMask, Bitset<> aMask, PixelFormatSubType subType) :
redMask(rMask),
greenMask(gMask),
blueMask(bMask),
alphaMask(aMask),
content(formatContent),
redType(subType),
greenType(subType),
blueType(subType),
alphaType(subType),
name(formatName)
PixelFormatInfo(formatName, formatContent, subType, rMask, subType, gMask, subType, bMask, subType, aMask)
{
RecomputeBitsPerPixel();
}
inline PixelFormatInfo::PixelFormatInfo(const String& formatName, PixelFormatContent formatContent, PixelFormatSubType rType, Bitset<> rMask, PixelFormatSubType gType, Bitset<> gMask, PixelFormatSubType bType, Bitset<> bMask, PixelFormatSubType aType, Bitset<> aMask, UInt8 bpp) :
@ -65,6 +55,11 @@ namespace Nz
alphaType(aType),
name(formatName)
{
redMask.Reverse();
greenMask.Reverse();
blueMask.Reverse();
alphaMask.Reverse();
if (bpp == 0)
RecomputeBitsPerPixel();
}
@ -123,6 +118,9 @@ namespace Nz
if (usedBits > bitsPerPixel)
return false;
if (usedBits > 64) //< Currently, formats with over 64 bits per component are not supported
return false;
switch (types[i])
{
case PixelFormatSubType_Half:

View File

@ -19,6 +19,7 @@ namespace Nz
{
public:
VideoMode();
VideoMode(unsigned int w, unsigned int h);
VideoMode(unsigned int w, unsigned int h, UInt8 bpp);
bool IsFullscreenValid() const;

View File

@ -10,6 +10,8 @@
#define NAZARA_WINDOW_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/ConditionVariable.hpp>
#include <Nazara/Core/Mutex.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Utility/Config.hpp>
@ -19,11 +21,6 @@
#include <Nazara/Utility/WindowHandle.hpp>
#include <queue>
#if NAZARA_UTILITY_THREADED_WINDOW
#include <Nazara/Core/ConditionVariable.hpp>
#include <Nazara/Core/Mutex.hpp>
#endif
namespace Nz
{
class Cursor;
@ -114,23 +111,24 @@ namespace Nz
private:
void IgnoreNextMouseEvent(int mouseX, int mouseY) const;
inline void HandleEvent(const WindowEvent& event);
inline void PushEvent(const WindowEvent& event);
static bool Initialize();
static void Uninitialize();
std::queue<WindowEvent> m_events;
#if NAZARA_UTILITY_THREADED_WINDOW
std::vector<WindowEvent> m_pendingEvents;
ConditionVariable m_eventCondition;
EventHandler m_eventHandler;
Mutex m_eventMutex;
Mutex m_eventConditionMutex;
bool m_waitForEvent;
#endif
EventHandler m_eventHandler;
bool m_asyncWindow;
bool m_closed;
bool m_closeOnQuit;
bool m_eventPolling;
bool m_ownsWindow;
bool m_waitForEvent;
};
}

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@ -4,6 +4,7 @@
#include <Nazara/Utility/Window.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Core/LockGuard.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
@ -13,11 +14,10 @@ namespace Nz
*/
inline Window::Window() :
m_impl(nullptr),
#if NAZARA_UTILITY_THREADED_WINDOW
m_waitForEvent(false),
#endif
m_asyncWindow(false),
m_closeOnQuit(true),
m_eventPolling(false)
m_eventPolling(false),
m_waitForEvent(false)
{
}
@ -41,16 +41,16 @@ namespace Nz
inline Window::Window(Window&& window) noexcept :
m_impl(window.m_impl),
m_events(std::move(window.m_events)),
#if NAZARA_UTILITY_THREADED_WINDOW
m_pendingEvents(std::move(window.m_pendingEvents)),
m_eventCondition(std::move(window.m_eventCondition)),
m_eventHandler(std::move(window.m_eventHandler)),
m_eventMutex(std::move(window.m_eventMutex)),
m_eventConditionMutex(std::move(window.m_eventConditionMutex)),
m_waitForEvent(window.m_waitForEvent),
#endif
m_closed(window.m_closed),
m_closeOnQuit(window.m_closeOnQuit),
m_eventPolling(window.m_eventPolling),
m_ownsWindow(window.m_ownsWindow)
m_ownsWindow(window.m_ownsWindow),
m_waitForEvent(window.m_waitForEvent)
{
window.m_impl = nullptr;
}
@ -104,12 +104,8 @@ namespace Nz
return m_impl != nullptr;
}
inline void Window::PushEvent(const WindowEvent& event)
inline void Window::HandleEvent(const WindowEvent& event)
{
#if NAZARA_UTILITY_THREADED_WINDOW
m_eventMutex.Lock();
#endif
if (m_eventPolling)
m_events.push(event);
@ -120,17 +116,27 @@ namespace Nz
if (event.type == WindowEventType_Quit && m_closeOnQuit)
Close();
}
#if NAZARA_UTILITY_THREADED_WINDOW
m_eventMutex.Unlock();
if (m_waitForEvent)
inline void Window::PushEvent(const WindowEvent& event)
{
if (!m_asyncWindow)
HandleEvent(event);
else
{
m_eventConditionMutex.Lock();
m_eventCondition.Signal();
m_eventConditionMutex.Unlock();
{
LockGuard eventLock(m_eventMutex);
m_pendingEvents.push_back(event);
}
if (m_waitForEvent)
{
m_eventConditionMutex.Lock();
m_eventCondition.Signal();
m_eventConditionMutex.Unlock();
}
}
#endif
}
/*!
@ -141,22 +147,21 @@ namespace Nz
{
Destroy();
m_closed = window.m_closed;
m_closeOnQuit = window.m_closeOnQuit;
m_eventPolling = window.m_eventPolling;
m_impl = window.m_impl;
m_events = std::move(window.m_events);
m_ownsWindow = window.m_ownsWindow;
m_closed = window.m_closed;
m_closeOnQuit = window.m_closeOnQuit;
m_eventCondition = std::move(window.m_eventCondition);
m_eventConditionMutex = std::move(window.m_eventConditionMutex);
m_eventHandler = std::move(window.m_eventHandler);
m_eventMutex = std::move(window.m_eventMutex);
m_eventPolling = window.m_eventPolling;
m_impl = window.m_impl;
m_events = std::move(window.m_events);
m_pendingEvents = std::move(window.m_pendingEvents);
m_ownsWindow = window.m_ownsWindow;
m_waitForEvent = window.m_waitForEvent;
window.m_impl = nullptr;
#if NAZARA_UTILITY_THREADED_WINDOW
m_eventCondition = std::move(window.m_eventCondition);
m_eventMutex = std::move(window.m_eventMutex);
m_eventConditionMutex = std::move(window.m_eventConditionMutex);
m_waitForEvent = window.m_waitForEvent;
#endif
return *this;
}
}

View File

@ -61,8 +61,6 @@ namespace Nz
* \return true if creation was succesful
*
* \param soundStream Sound stream which is the source for the music
*
* \remark Produces a NazaraError if soundStream is invalid with NAZARA_AUDIO_SAFE defined
*/
bool Music::Create(SoundStream* soundStream)
@ -86,8 +84,9 @@ namespace Nz
/*!
* \brief Destroys the current music and frees resources
*
* \remark If the Music is playing, it is stopped first.
*/
void Music::Destroy()
{
if (m_impl)
@ -104,18 +103,11 @@ namespace Nz
*
* \param loop Should music loop
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
* \remark Music must be valid when calling this function
*/
void Music::EnableLooping(bool loop)
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return;
}
#endif
NazaraAssert(m_impl, "Music not created");
m_impl->loop = loop;
}
@ -124,18 +116,11 @@ namespace Nz
* \brief Gets the duration of the music
* \return Duration of the music in milliseconds
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
* \remark Music must be valid when calling this function
*/
UInt32 Music::GetDuration() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return 0;
}
#endif
NazaraAssert(m_impl, "Music not created");
return m_impl->stream->GetDuration();
}
@ -144,18 +129,11 @@ namespace Nz
* \brief Gets the format of the music
* \return Enumeration of type AudioFormat (mono, stereo, ...)
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
* \remark Music must be valid when calling this function
*/
AudioFormat Music::GetFormat() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return AudioFormat_Unknown;
}
#endif
NazaraAssert(m_impl, "Music not created");
return m_impl->stream->GetFormat();
}
@ -164,7 +142,7 @@ namespace Nz
* \brief Gets the current offset in the music
* \return Offset in milliseconds (works with entire seconds)
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
* \remark Music must be valid when calling this function
*/
UInt32 Music::GetPlayingOffset() const
{
@ -183,7 +161,7 @@ namespace Nz
* \brief Gets the number of samples in the music
* \return Count of samples (number of seconds * sample rate * channel count)
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
* \remark Music must be valid when calling this function
*/
UInt64 Music::GetSampleCount() const
{
@ -196,7 +174,7 @@ namespace Nz
* \brief Gets the rates of sample in the music
* \return Rate of sample in Hertz (Hz)
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
* \remark Music must be valid when calling this function
*/
UInt32 Music::GetSampleRate() const
{
@ -209,8 +187,7 @@ namespace Nz
* \brief Gets the status of the music
* \return Enumeration of type SoundStatus (Playing, Stopped, ...)
*
* \remark If the music is not playing, Stopped is returned
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
* \remark Music must be valid when calling this function
*/
SoundStatus Music::GetStatus() const
{
@ -229,44 +206,37 @@ namespace Nz
* \brief Checks whether the music is looping
* \return true if it is the case
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
* \remark Music must be valid when calling this function
*/
bool Music::IsLooping() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return false;
}
#endif
NazaraAssert(m_impl, "Music not created");
return m_impl->loop;
}
/*!
* \brief Loads the music from file
* \return true if loading is successful
* \brief Opens the music from a file
* \return true if the file was successfully opened
*
* \param filePath Path to the file
* \param params Parameters for the music
*/
bool Music::OpenFromFile(const String& filePath, const MusicParams& params)
{
return MusicLoader::LoadFromFile(this, filePath, params);
}
/*!
* \brief Loads the music from memory
* \brief Opens the music from memory
* \return true if loading is successful
*
* \param data Raw memory
* \param size Size of the memory
* \param params Parameters for the music
*
* \remark The memory pointer must stay valid (accessible) as long as the music is playing
*/
bool Music::OpenFromMemory(const void* data, std::size_t size, const MusicParams& params)
{
return MusicLoader::LoadFromMemory(this, data, size, params);
@ -278,8 +248,9 @@ namespace Nz
*
* \param stream Stream to the music
* \param params Parameters for the music
*
* \remark The stream must stay valid as long as the music is playing
*/
bool Music::OpenFromStream(Stream& stream, const MusicParams& params)
{
return MusicLoader::LoadFromStream(this, stream, params);
@ -287,8 +258,9 @@ namespace Nz
/*!
* \brief Pauses the music
*
* \remark Music must be valid when calling this function
*/
void Music::Pause()
{
alSourcePause(m_source);
@ -297,18 +269,16 @@ namespace Nz
/*!
* \brief Plays the music
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
* Plays/Resume the music.
* If the music is currently playing, resets the playing offset to the beginning offset.
* If the music is currently paused, resumes the playing.
* If the music is currently stopped, starts the playing at the previously set playing offset.
*
* \remark Music must be valid when calling this function
*/
void Music::Play()
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return;
}
#endif
NazaraAssert(m_impl, "Music not created");
// Maybe we are already playing
if (m_impl->streaming)
@ -336,25 +306,20 @@ namespace Nz
}
/*!
* \brief Sets the playing offset for the music
* \brief Changes the playing offset of the music
*
* \param offset Offset in the music in milliseconds
* If the music is not playing, this sets the playing offset for the next Play call
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
* \param offset The offset in milliseconds
*
* \remark Music must be valid when calling this function
*/
void Music::SetPlayingOffset(UInt32 offset)
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return;
}
#endif
NazaraAssert(m_impl, "Music not created");
bool isPlaying = m_impl->streaming;
if (isPlaying)
Stop();
@ -368,18 +333,11 @@ namespace Nz
/*!
* \brief Stops the music
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
* \remark Music must be valid when calling this function
*/
void Music::Stop()
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return;
}
#endif
NazaraAssert(m_impl, "Music not created");
if (m_impl->streaming)
{
@ -388,13 +346,6 @@ namespace Nz
}
}
/*!
* \brief Fills the buffer and queues it up
* \return true if operation was successful
*
* \param buffer Index of the buffer
*/
bool Music::FillAndQueueBuffer(unsigned int buffer)
{
std::size_t sampleCount = m_impl->chunkSamples.size();
@ -425,10 +376,6 @@ namespace Nz
return sampleRead != sampleCount; // End of stream (Does not happen when looping)
}
/*!
* \brief Thread function for the music
*/
void Music::MusicThread()
{
// Allocation of streaming buffers
@ -463,11 +410,11 @@ namespace Nz
{
ALuint buffer;
alSourceUnqueueBuffers(m_source, 1, &buffer);
ALint bits, size;
alGetBufferi(buffer, AL_BITS, &bits);
alGetBufferi(buffer, AL_SIZE, &size);
if (bits != 0)
m_impl->processedSamples += (8 * size) / bits;

View File

@ -15,6 +15,22 @@ namespace Nz
* \brief Core class that represents an array of bytes
*/
/*!
* \brief Gives a string representation in base 16
* \return String in base 16
*/
String ByteArray::ToHex() const
{
std::size_t length = m_array.size() * 2;
String hexOutput(length, '\0');
for (std::size_t i = 0; i < m_array.size(); ++i)
std::sprintf(&hexOutput[i * 2], "%02x", m_array[i]);
return hexOutput;
}
/*!
* \brief Output operator
* \return The stream

View File

@ -159,13 +159,13 @@ namespace Nz
instanceBuffer->SetVertexDeclaration(VertexDeclaration::Get(VertexLayout_Matrix4));
const Matrix4f* instanceMatrices = &instances[0];
unsigned int instanceCount = instances.size();
unsigned int maxInstanceCount = instanceBuffer->GetVertexCount(); // The number of matrices that can be hold in the buffer
std::size_t instanceCount = instances.size();
std::size_t maxInstanceCount = instanceBuffer->GetVertexCount(); // The number of matrices that can be hold in the buffer
while (instanceCount > 0)
{
// We compute the number of instances that we will be able to show this time (Depending on the instance buffer size)
unsigned int renderedInstanceCount = std::min(instanceCount, maxInstanceCount);
std::size_t renderedInstanceCount = std::min(instanceCount, maxInstanceCount);
instanceCount -= renderedInstanceCount;
// We fill the instancing buffer with our world matrices

View File

@ -267,13 +267,13 @@ namespace Nz
const Texture* overlay = overlayIt.first;
auto& spriteChainVector = overlayIt.second.spriteChains;
unsigned int spriteChainCount = spriteChainVector.size();
std::size_t spriteChainCount = spriteChainVector.size();
if (spriteChainCount > 0)
{
Renderer::SetTexture(overlayUnit, (overlay) ? overlay : &m_whiteTexture);
unsigned int spriteChain = 0; // Which chain of sprites are we treating
unsigned int spriteChainOffset = 0; // Where was the last offset where we stopped in the last chain
std::size_t spriteChain = 0; // Which chain of sprites are we treating
std::size_t spriteChainOffset = 0; // Where was the last offset where we stopped in the last chain
do
{
@ -281,13 +281,13 @@ namespace Nz
BufferMapper<VertexBuffer> vertexMapper(m_spriteBuffer, BufferAccess_DiscardAndWrite);
VertexStruct_XYZ_Color_UV* vertices = static_cast<VertexStruct_XYZ_Color_UV*>(vertexMapper.GetPointer());
unsigned int spriteCount = 0;
unsigned int maxSpriteCount = std::min(s_maxQuads, m_spriteBuffer.GetVertexCount() / 4);
std::size_t spriteCount = 0;
std::size_t maxSpriteCount = std::min(s_maxQuads, m_spriteBuffer.GetVertexCount() / 4);
do
{
ForwardRenderQueue::SpriteChain_XYZ_Color_UV& currentChain = spriteChainVector[spriteChain];
unsigned int count = std::min(maxSpriteCount - spriteCount, currentChain.spriteCount - spriteChainOffset);
std::size_t count = std::min(maxSpriteCount - spriteCount, currentChain.spriteCount - spriteChainOffset);
std::memcpy(vertices, currentChain.vertices + spriteChainOffset * 4, 4 * count * sizeof(VertexStruct_XYZ_Color_UV));
vertices += count * 4;
@ -373,17 +373,17 @@ namespace Nz
auto& entry = matIt.second;
auto& billboardVector = entry.billboards;
unsigned int billboardCount = billboardVector.size();
std::size_t billboardCount = billboardVector.size();
if (billboardCount > 0)
{
// We begin to apply the material (and get the shader activated doing so)
material->Apply(pipelineInstance);
const ForwardRenderQueue::BillboardData* data = &billboardVector[0];
unsigned int maxBillboardPerDraw = instanceBuffer->GetVertexCount();
std::size_t maxBillboardPerDraw = instanceBuffer->GetVertexCount();
do
{
unsigned int renderedBillboardCount = std::min(billboardCount, maxBillboardPerDraw);
std::size_t renderedBillboardCount = std::min(billboardCount, maxBillboardPerDraw);
billboardCount -= renderedBillboardCount;
instanceBuffer->Fill(data, 0, renderedBillboardCount, true);
@ -435,12 +435,12 @@ namespace Nz
auto& billboardVector = entry.billboards;
const ForwardRenderQueue::BillboardData* data = &billboardVector[0];
unsigned int maxBillboardPerDraw = std::min(s_maxQuads, m_billboardPointBuffer.GetVertexCount() / 4);
std::size_t maxBillboardPerDraw = std::min(s_maxQuads, m_billboardPointBuffer.GetVertexCount() / 4);
unsigned int billboardCount = billboardVector.size();
std::size_t billboardCount = billboardVector.size();
do
{
unsigned int renderedBillboardCount = std::min(billboardCount, maxBillboardPerDraw);
std::size_t renderedBillboardCount = std::min(billboardCount, maxBillboardPerDraw);
billboardCount -= renderedBillboardCount;
BufferMapper<VertexBuffer> vertexMapper(m_billboardPointBuffer, BufferAccess_DiscardAndWrite, 0, renderedBillboardCount * 4);
@ -584,13 +584,13 @@ namespace Nz
instanceBuffer->SetVertexDeclaration(VertexDeclaration::Get(VertexLayout_Matrix4));
const Matrix4f* instanceMatrices = &instances[0];
unsigned int instanceCount = instances.size();
unsigned int maxInstanceCount = instanceBuffer->GetVertexCount(); // Maximum number of instance in one batch
std::size_t instanceCount = instances.size();
std::size_t maxInstanceCount = instanceBuffer->GetVertexCount(); // Maximum number of instance in one batch
while (instanceCount > 0)
{
// We compute the number of instances that we will be able to draw this time (depending on the instancing buffer size)
unsigned int renderedInstanceCount = std::min(instanceCount, maxInstanceCount);
std::size_t renderedInstanceCount = std::min(instanceCount, maxInstanceCount);
instanceCount -= renderedInstanceCount;
// We fill the instancing buffer with our world matrices

View File

@ -383,7 +383,7 @@ namespace Nz
auto& transparentModelData = currentLayer.transparentModelData;
// The material is transparent, we must draw this mesh using another way (after the rendering of opages objects while sorting them)
unsigned int index = transparentModelData.size();
std::size_t index = transparentModelData.size();
transparentModelData.resize(index+1);
TransparentModelData& data = transparentModelData.back();
@ -621,7 +621,7 @@ namespace Nz
{
Layer& layer = pair.second;
std::sort(layer.transparentModels.begin(), layer.transparentModels.end(), [&layer, &nearPlane, &viewerNormal] (unsigned int index1, unsigned int index2)
std::sort(layer.transparentModels.begin(), layer.transparentModels.end(), [&layer, &nearPlane, &viewerNormal] (std::size_t index1, std::size_t index2)
{
const Spheref& sphere1 = layer.transparentModelData[index1].squaredBoundingSphere;
const Spheref& sphere2 = layer.transparentModelData[index2].squaredBoundingSphere;
@ -690,7 +690,7 @@ namespace Nz
BatchedBillboardEntry& entry = it->second;
auto& billboardVector = entry.billboards;
unsigned int prevSize = billboardVector.size();
std::size_t prevSize = billboardVector.size();
billboardVector.resize(prevSize + count);
return &billboardVector[prevSize];

View File

@ -33,8 +33,8 @@ namespace Nz
Vector2f uv;
};
unsigned int s_maxQuads = std::numeric_limits<UInt16>::max() / 6;
unsigned int s_vertexBufferSize = 4 * 1024 * 1024; // 4 MiB
std::size_t s_maxQuads = std::numeric_limits<UInt16>::max() / 6;
std::size_t s_vertexBufferSize = 4 * 1024 * 1024; // 4 MiB
}
/*!
@ -347,13 +347,13 @@ namespace Nz
const Texture* overlay = overlayIt.first;
auto& spriteChainVector = overlayIt.second.spriteChains;
unsigned int spriteChainCount = spriteChainVector.size();
std::size_t spriteChainCount = spriteChainVector.size();
if (spriteChainCount > 0)
{
Renderer::SetTexture(overlayUnit, (overlay) ? overlay : &m_whiteTexture);
unsigned int spriteChain = 0; // Which chain of sprites are we treating
unsigned int spriteChainOffset = 0; // Where was the last offset where we stopped in the last chain
std::size_t spriteChain = 0; // Which chain of sprites are we treating
std::size_t spriteChainOffset = 0; // Where was the last offset where we stopped in the last chain
do
{
@ -361,13 +361,13 @@ namespace Nz
BufferMapper<VertexBuffer> vertexMapper(m_spriteBuffer, BufferAccess_DiscardAndWrite);
VertexStruct_XYZ_Color_UV* vertices = static_cast<VertexStruct_XYZ_Color_UV*>(vertexMapper.GetPointer());
unsigned int spriteCount = 0;
unsigned int maxSpriteCount = std::min(s_maxQuads, m_spriteBuffer.GetVertexCount() / 4);
std::size_t spriteCount = 0;
std::size_t maxSpriteCount = std::min<std::size_t>(s_maxQuads, m_spriteBuffer.GetVertexCount() / 4);
do
{
ForwardRenderQueue::SpriteChain_XYZ_Color_UV& currentChain = spriteChainVector[spriteChain];
unsigned int count = std::min(maxSpriteCount - spriteCount, currentChain.spriteCount - spriteChainOffset);
std::size_t count = std::min(maxSpriteCount - spriteCount, currentChain.spriteCount - spriteChainOffset);
std::memcpy(vertices, currentChain.vertices + spriteChainOffset * 4, 4 * count * sizeof(VertexStruct_XYZ_Color_UV));
vertices += count * 4;
@ -450,17 +450,17 @@ namespace Nz
auto& entry = matIt.second;
auto& billboardVector = entry.billboards;
unsigned int billboardCount = billboardVector.size();
std::size_t billboardCount = billboardVector.size();
if (billboardCount > 0)
{
// We begin to apply the material (and get the shader activated doing so)
material->Apply(pipelineInstance);
const ForwardRenderQueue::BillboardData* data = &billboardVector[0];
unsigned int maxBillboardPerDraw = instanceBuffer->GetVertexCount();
std::size_t maxBillboardPerDraw = instanceBuffer->GetVertexCount();
do
{
unsigned int renderedBillboardCount = std::min(billboardCount, maxBillboardPerDraw);
std::size_t renderedBillboardCount = std::min(billboardCount, maxBillboardPerDraw);
billboardCount -= renderedBillboardCount;
instanceBuffer->Fill(data, 0, renderedBillboardCount, true);
@ -512,12 +512,12 @@ namespace Nz
auto& billboardVector = entry.billboards;
const ForwardRenderQueue::BillboardData* data = &billboardVector[0];
unsigned int maxBillboardPerDraw = std::min(s_maxQuads, m_billboardPointBuffer.GetVertexCount() / 4);
std::size_t maxBillboardPerDraw = std::min<std::size_t>(s_maxQuads, m_billboardPointBuffer.GetVertexCount() / 4);
unsigned int billboardCount = billboardVector.size();
std::size_t billboardCount = billboardVector.size();
do
{
unsigned int renderedBillboardCount = std::min(billboardCount, maxBillboardPerDraw);
std::size_t renderedBillboardCount = std::min(billboardCount, maxBillboardPerDraw);
billboardCount -= renderedBillboardCount;
BufferMapper<VertexBuffer> vertexMapper(m_billboardPointBuffer, BufferAccess_DiscardAndWrite, 0, renderedBillboardCount * 4);
@ -664,16 +664,16 @@ namespace Nz
// With instancing, impossible to select the lights for each object
// So, it's only activated for directional lights
unsigned int lightCount = m_renderQueue.directionalLights.size();
unsigned int lightIndex = 0;
std::size_t lightCount = m_renderQueue.directionalLights.size();
std::size_t lightIndex = 0;
RendererComparison oldDepthFunc = Renderer::GetDepthFunc();
unsigned int passCount = (lightCount == 0) ? 1 : (lightCount - 1) / NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS + 1;
for (unsigned int pass = 0; pass < passCount; ++pass)
std::size_t passCount = (lightCount == 0) ? 1 : (lightCount - 1) / NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS + 1;
for (std::size_t pass = 0; pass < passCount; ++pass)
{
if (shaderUniforms->hasLightUniforms)
{
unsigned int renderedLightCount = std::min(lightCount, NazaraSuffixMacro(NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS, U));
std::size_t renderedLightCount = std::min<std::size_t>(lightCount, NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS);
lightCount -= renderedLightCount;
if (pass == 1)
@ -688,18 +688,18 @@ namespace Nz
}
// Sends the uniforms
for (unsigned int i = 0; i < NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS; ++i)
for (std::size_t i = 0; i < NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS; ++i)
SendLightUniforms(shader, shaderUniforms->lightUniforms, lightIndex++, shaderUniforms->lightOffset * i, freeTextureUnit + i);
}
const Matrix4f* instanceMatrices = &instances[0];
unsigned int instanceCount = instances.size();
unsigned int maxInstanceCount = instanceBuffer->GetVertexCount(); // Maximum number of instance in one batch
std::size_t instanceCount = instances.size();
std::size_t maxInstanceCount = instanceBuffer->GetVertexCount(); // Maximum number of instance in one batch
while (instanceCount > 0)
{
// We compute the number of instances that we will be able to draw this time (depending on the instancing buffer size)
unsigned int renderedInstanceCount = std::min(instanceCount, maxInstanceCount);
std::size_t renderedInstanceCount = std::min(instanceCount, maxInstanceCount);
instanceCount -= renderedInstanceCount;
// We fill the instancing buffer with our world matrices
@ -724,16 +724,16 @@ namespace Nz
// Choose the lights depending on an object position and apparent radius
ChooseLights(Spheref(matrix.GetTranslation() + squaredBoundingSphere.GetPosition(), squaredBoundingSphere.radius));
unsigned int lightCount = m_lights.size();
std::size_t lightCount = m_lights.size();
Renderer::SetMatrix(MatrixType_World, matrix);
unsigned int lightIndex = 0;
std::size_t lightIndex = 0;
RendererComparison oldDepthFunc = Renderer::GetDepthFunc(); // In the case where we have to change it
unsigned int passCount = (lightCount == 0) ? 1 : (lightCount - 1) / NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS + 1;
for (unsigned int pass = 0; pass < passCount; ++pass)
std::size_t passCount = (lightCount == 0) ? 1 : (lightCount - 1) / NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS + 1;
for (std::size_t pass = 0; pass < passCount; ++pass)
{
lightCount -= std::min(lightCount, NazaraSuffixMacro(NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS, U));
lightCount -= std::min<std::size_t>(lightCount, NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS);
if (pass == 1)
{
@ -747,7 +747,7 @@ namespace Nz
}
// Sends the light uniforms to the shader
for (unsigned int i = 0; i < NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS; ++i)
for (std::size_t i = 0; i < NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS; ++i)
SendLightUniforms(shader, shaderUniforms->lightUniforms, lightIndex++, shaderUniforms->lightOffset*i, freeTextureUnit + i);
// And we draw
@ -832,7 +832,7 @@ namespace Nz
{
lightCount = std::min(m_renderQueue.directionalLights.size(), static_cast<decltype(m_renderQueue.directionalLights.size())>(NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS));
for (unsigned int i = 0; i < lightCount; ++i)
for (std::size_t i = 0; i < lightCount; ++i)
SendLightUniforms(shader, shaderUniforms->lightUniforms, i, shaderUniforms->lightOffset * i, freeTextureUnit++);
}
@ -871,7 +871,7 @@ namespace Nz
float radius = modelData.squaredBoundingSphere.radius;
ChooseLights(Spheref(position, radius), false);
for (unsigned int i = lightCount; i < NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS; ++i)
for (std::size_t i = lightCount; i < NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS; ++i)
SendLightUniforms(shader, shaderUniforms->lightUniforms, i, shaderUniforms->lightOffset*i, freeTextureUnit++);
}

View File

@ -100,7 +100,7 @@ namespace Nz
* \remark Produces a NazaraError with NAZARA_GRAPHICS_SAFE defined if type is not supported
*/
void ParticleDeclaration::EnableComponent(ParticleComponent component, ComponentType type, unsigned int offset)
void ParticleDeclaration::EnableComponent(ParticleComponent component, ComponentType type, std::size_t offset)
{
#ifdef NAZARA_DEBUG
if (component > ParticleComponent_Max)
@ -145,7 +145,7 @@ namespace Nz
* \remark Produces a NazaraError with NAZARA_GRAPHICS_SAFE defined if enumeration is equal to ParticleComponent_Unused
*/
void ParticleDeclaration::GetComponent(ParticleComponent component, bool* enabled, ComponentType* type, unsigned int* offset) const
void ParticleDeclaration::GetComponent(ParticleComponent component, bool* enabled, ComponentType* type, std::size_t* offset) const
{
#ifdef NAZARA_DEBUG
if (component > ParticleComponent_Max)
@ -180,7 +180,7 @@ namespace Nz
* \return Stride of the declaration
*/
unsigned int ParticleDeclaration::GetStride() const
std::size_t ParticleDeclaration::GetStride() const
{
return m_stride;
}

View File

@ -74,11 +74,11 @@ namespace Nz
if (emissionCount >= 1.f)
{
// We compute the maximum number of particles which can be emitted
unsigned int emissionCountInt = static_cast<unsigned int>(emissionCount);
unsigned int maxParticleCount = emissionCountInt * m_emissionCount;
std::size_t emissionCountInt = static_cast<std::size_t>(emissionCount);
std::size_t maxParticleCount = emissionCountInt * m_emissionCount;
// We get the number of particles that we are able to create (depending on the free space)
unsigned int particleCount = std::min(maxParticleCount, system.GetMaxParticleCount() - system.GetParticleCount());
std::size_t particleCount = std::min(maxParticleCount, system.GetMaxParticleCount() - system.GetParticleCount());
if (particleCount == 0)
return;
@ -115,7 +115,7 @@ namespace Nz
* \return Current emission count
*/
unsigned int ParticleEmitter::GetEmissionCount() const
std::size_t ParticleEmitter::GetEmissionCount() const
{
return m_emissionCount;
}
@ -146,7 +146,7 @@ namespace Nz
* \param count Emission count
*/
void ParticleEmitter::SetEmissionCount(unsigned int count)
void ParticleEmitter::SetEmissionCount(std::size_t count)
{
m_emissionCount = count;
}

View File

@ -142,11 +142,10 @@ namespace Nz
* \remark Produces a NazaraAssert if renderQueue is invalid
*/
void ParticleGroup::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix) const
void ParticleGroup::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& /*transformMatrix*/) const
{
NazaraAssert(m_renderer, "Invalid particle renderer");
NazaraAssert(renderQueue, "Invalid renderqueue");
NazaraUnused(transformMatrix);
if (m_particleCount > 0)
{
@ -215,7 +214,7 @@ namespace Nz
if (m_particleCount + count > m_maxParticleCount)
return nullptr;
unsigned int particlesIndex = m_particleCount;
std::size_t particlesIndex = m_particleCount;
m_particleCount += count;
return &m_buffer[particlesIndex * m_particleSize];
@ -264,7 +263,7 @@ namespace Nz
* \return Current maximum number
*/
unsigned int ParticleGroup::GetMaxParticleCount() const
std::size_t ParticleGroup::GetMaxParticleCount() const
{
return m_maxParticleCount;
}
@ -274,7 +273,7 @@ namespace Nz
* \return Current number
*/
unsigned int ParticleGroup::GetParticleCount() const
std::size_t ParticleGroup::GetParticleCount() const
{
return m_particleCount;
}
@ -284,7 +283,7 @@ namespace Nz
* \return Current size
*/
unsigned int ParticleGroup::GetParticleSize() const
std::size_t ParticleGroup::GetParticleSize() const
{
return m_particleSize;
}
@ -295,7 +294,7 @@ namespace Nz
* \param index Index of the particle
*/
void ParticleGroup::KillParticle(unsigned int index)
void ParticleGroup::KillParticle(std::size_t index)
{
///FIXME: Verify the index
@ -402,10 +401,8 @@ namespace Nz
* \param transformMatrix Matrix transformation for our bounding volume
*/
void ParticleGroup::UpdateBoundingVolume(const Matrix4f& transformMatrix)
void ParticleGroup::UpdateBoundingVolume(const Matrix4f& /*transformMatrix*/)
{
NazaraUnused(transformMatrix);
// Nothing to do here (our bounding volume is global)
}

View File

@ -170,7 +170,7 @@ namespace Nz
* \return Number of techniques
*/
unsigned int RenderTechniques::GetCount()
std::size_t RenderTechniques::GetCount()
{
return s_renderTechniques.size();
}

View File

@ -44,6 +44,64 @@ namespace Nz
m_boundingVolume.Set(-origin, m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
}
/*!
* \brief Sets the material of the sprite from a name
*
* Tries to get a material from the MaterialLibrary and then the MaterialManager (which will treat the name as a path)
* Fails if the texture name is not a part of the MaterialLibrary nor the MaterialManager (which fails if it couldn't load the texture from its filepath)
*
* \param materialName Named texture for the material
* \param resizeSprite Should the sprite be resized to the material diffuse map size?
*
* \return True if the material was found or loaded from its name/path, false if it couldn't
*/
bool Sprite::SetMaterial(String materialName, bool resizeSprite)
{
MaterialRef material = MaterialLibrary::Query(materialName);
if (!material)
{
material = MaterialManager::Get(materialName);
if (!material)
{
NazaraError("Failed to get material \"" + materialName + "\"");
return false;
}
}
SetMaterial(std::move(material), resizeSprite);
return true;
}
/*!
* \brief Sets the texture of the sprite from a name
*
* Tries to get a texture from the TextureLibrary and then the TextureManager (which will treat the name as a path)
* Fails if the texture name is not a part of the TextureLibrary nor the TextureManager (which fails if it couldn't load the texture from its filepath)
*
* \param textureName Named texture for the sprite
* \param resizeSprite Should the sprite be resized to the texture size?
*
* \return True if the texture was found or loaded from its name/path, false if it couldn't
*
* \remark The sprite material gets copied to prevent accidentally changing other drawable materials
*/
bool Sprite::SetTexture(String textureName, bool resizeSprite)
{
TextureRef texture = TextureLibrary::Query(textureName);
if (!texture)
{
texture = TextureManager::Get(textureName);
if (!texture)
{
NazaraError("Failed to get texture \"" + textureName + "\"");
return false;
}
}
SetTexture(std::move(texture), resizeSprite);
return true;
}
/*!
* \brief Updates the data of the sprite
*

View File

@ -10,7 +10,7 @@
namespace Nz
{
Collider2D::~Collider2D() = default;
/******************************** BoxCollider2D *********************************/
BoxCollider2D::BoxCollider2D(const Vector2f& size, float radius) :
@ -84,4 +84,25 @@ namespace Nz
{
return std::vector<cpShape*>();
}
/******************************** SegmentCollider2D *********************************/
float SegmentCollider2D::ComputeInertialMatrix(float mass) const
{
return static_cast<float>(cpMomentForSegment(mass, cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness));
}
ColliderType2D SegmentCollider2D::GetType() const
{
return ColliderType2D_Segment;
}
std::vector<cpShape*> SegmentCollider2D::CreateShapes(RigidBody2D* body) const
{
std::vector<cpShape*> shapes;
shapes.push_back(cpSegmentShapeNew(body->GetHandle(), cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness));
return shapes;
}
}

View File

@ -24,7 +24,7 @@ namespace Nz
Vector2f PhysWorld2D::GetGravity() const
{
cpVect gravity = cpSpaceGetGravity(m_handle);
return Vector2f(gravity.x, gravity.y);
return Vector2f(Vector2<cpFloat>(gravity.x, gravity.y));
}
cpSpace* PhysWorld2D::GetHandle() const

View File

@ -22,13 +22,11 @@ namespace Nz
m_geom(),
m_world(world),
m_gravityFactor(1.f),
m_mass(0.f)
m_mass(1.f)
{
NazaraAssert(m_world, "Invalid world");
m_handle = cpBodyNew(0.f, 0.f);
cpBodySetUserData(m_handle, this);
cpSpaceAddBody(m_world->GetHandle(), m_handle);
Create();
SetGeom(geom);
SetMass(mass);
@ -43,9 +41,7 @@ namespace Nz
NazaraAssert(m_world, "Invalid world");
NazaraAssert(m_geom, "Invalid geometry");
m_handle = cpBodyNew(0.f, 0.f);
cpBodySetUserData(m_handle, this);
cpSpaceAddBody(m_world->GetHandle(), m_handle);
Create();
SetGeom(object.GetGeom());
SetMass(object.GetMass());
@ -77,7 +73,7 @@ namespace Nz
switch (coordSys)
{
case CoordSys_Global:
cpBodyApplyForceAtWorldPoint(m_handle, cpv(force.x, force.y), cpv(force.x, force.y));
cpBodyApplyForceAtWorldPoint(m_handle, cpv(force.x, force.y), cpv(point.x, point.y));
break;
case CoordSys_Local:
@ -169,19 +165,60 @@ namespace Nz
cpBodySetAngularVelocity(m_handle, angularVelocity);
}
void RigidBody2D::SetGeom(Collider2DRef geom)
{
// We have no public way of getting rid of an existing geom without removing the whole body
// So let's save some attributes of the body, destroy it and rebuild it
if (m_geom)
{
cpVect pos = cpBodyGetPosition(m_handle);
cpFloat mass = cpBodyGetMass(m_handle);
cpFloat moment = cpBodyGetMoment(m_handle);
cpFloat rot = cpBodyGetAngle(m_handle);
cpVect vel = cpBodyGetVelocity(m_handle);
Destroy();
Create(mass, moment);
cpBodySetAngle(m_handle, rot);
cpBodySetPosition(m_handle, pos);
cpBodySetVelocity(m_handle, vel);
}
if (geom)
m_geom = geom;
else
m_geom = NullCollider2D::New();
m_shapes = m_geom->CreateShapes(this);
cpSpace* space = m_world->GetHandle();
for (cpShape* shape : m_shapes)
cpSpaceAddShape(space, shape);
cpBodySetMoment(m_handle, m_geom->ComputeInertialMatrix(m_mass));
}
void RigidBody2D::SetMass(float mass)
{
if (m_mass > 0.f)
{
if (mass > 0.f)
{
cpBodySetMass(m_handle, mass);
cpBodySetMoment(m_handle, m_geom->ComputeInertialMatrix(m_mass));
}
else
cpBodySetType(m_handle, CP_BODY_TYPE_STATIC);
}
else if (mass > 0.f)
{
if (cpBodyGetType(m_handle) == CP_BODY_TYPE_STATIC)
{
cpBodySetType(m_handle, CP_BODY_TYPE_DYNAMIC);
cpBodySetMass(m_handle, mass);
cpBodySetMoment(m_handle, m_geom->ComputeInertialMatrix(m_mass));
}
}
m_mass = mass;
@ -196,6 +233,8 @@ namespace Nz
void RigidBody2D::SetPosition(const Vector2f& position)
{
cpBodySetPosition(m_handle, cpv(position.x, position.y));
if (cpBodyGetType(m_handle) == CP_BODY_TYPE_STATIC)
cpSpaceReindexShapesForBody(m_world->GetHandle(), m_handle);
}
void RigidBody2D::SetRotation(float rotation)
@ -230,22 +269,26 @@ namespace Nz
return *this;
}
void RigidBody2D::Create(float mass, float moment)
{
m_handle = cpBodyNew(mass, moment);
cpBodySetUserData(m_handle, this);
cpSpaceAddBody(m_world->GetHandle(), m_handle);
}
void RigidBody2D::Destroy()
{
cpSpace* space = m_world->GetHandle();
for (cpShape* shape : m_shapes)
{
cpSpaceRemoveShape(space, shape);
cpShapeFree(shape);
}
if (m_handle)
{
cpSpaceRemoveBody(space, m_handle);
cpBodyFree(m_handle);
}
void RigidBody2D::SetGeom(Collider2DRef geom)
{
if (geom)
m_geom = geom;
else
m_geom = NullCollider2D::New();
m_shapes = m_geom->CreateShapes(this);
}
}
}

View File

@ -742,7 +742,7 @@ namespace Nz
Vector3f halfLengths = lengths/2.f;
// Face +X
transform.MakeTransform(Vector3f::UnitX() * halfLengths.x, EulerAnglesf(-90.f, 0.f, -90.f));
transform.MakeTransform(Vector3f::UnitX() * halfLengths.x, EulerAnglesf(-90.f, -90.f, 180.f));
GeneratePlane(Vector2ui(subdivision.z, subdivision.y), Vector2f(lengths.z, lengths.y), Matrix4f::ConcatenateAffine(matrix, transform), textureCoords, vertexPointers, indices, nullptr, indexOffset);
indexOffset += xVertexCount;
indices += xIndexCount;
@ -776,7 +776,7 @@ namespace Nz
vertexPointers.uvPtr += yVertexCount;
// Face +Z
transform.MakeTransform(Vector3f::UnitZ() * halfLengths.z, EulerAnglesf(-90.f, 90.f, 90.f));
transform.MakeTransform(Vector3f::UnitZ() * halfLengths.z, EulerAnglesf(90.f, 0.f, 0.f));
GeneratePlane(Vector2ui(subdivision.x, subdivision.y), Vector2f(lengths.x, lengths.y), Matrix4f::ConcatenateAffine(matrix, transform), textureCoords, vertexPointers, indices, nullptr, indexOffset);
indexOffset += zVertexCount;
indices += zIndexCount;
@ -793,7 +793,7 @@ namespace Nz
vertexPointers.uvPtr += zVertexCount;
// Face -X
transform.MakeTransform(-Vector3f::UnitX() * halfLengths.x, EulerAnglesf(-90.f, 0.f, 90.f));
transform.MakeTransform(-Vector3f::UnitX() * halfLengths.x, EulerAnglesf(-90.f, 90.f, 180.f));
GeneratePlane(Vector2ui(subdivision.z, subdivision.y), Vector2f(lengths.z, lengths.y), Matrix4f::ConcatenateAffine(matrix, transform), textureCoords, vertexPointers, indices, nullptr, indexOffset);
indexOffset += xVertexCount;
indices += xIndexCount;
@ -810,7 +810,7 @@ namespace Nz
vertexPointers.uvPtr += xVertexCount;
// Face -Y
transform.MakeTransform(-Vector3f::UnitY() * halfLengths.y, EulerAnglesf(0.f, 0.f, 180.f));
transform.MakeTransform(-Vector3f::UnitY() * halfLengths.y, EulerAnglesf(0.f, 180.f, 180.f));
GeneratePlane(Vector2ui(subdivision.x, subdivision.z), Vector2f(lengths.x, lengths.z), Matrix4f::ConcatenateAffine(matrix, transform), textureCoords, vertexPointers, indices, nullptr, indexOffset);
indexOffset += yVertexCount;
indices += yIndexCount;
@ -827,7 +827,7 @@ namespace Nz
vertexPointers.uvPtr += yVertexCount;
// Face -Z
transform.MakeTransform(-Vector3f::UnitZ() * halfLengths.z, EulerAnglesf(-90.f, -90.f, 90.f));
transform.MakeTransform(-Vector3f::UnitZ() * halfLengths.z, EulerAnglesf(90.f, 180.f, 0.f));
GeneratePlane(Vector2ui(subdivision.x, subdivision.y), Vector2f(lengths.x, lengths.y), Matrix4f::ConcatenateAffine(matrix, transform), textureCoords, vertexPointers, indices, nullptr, indexOffset);
indexOffset += zVertexCount;
indices += zIndexCount;

View File

@ -174,15 +174,15 @@ namespace Nz
if (header.format.flags & DDPF_RGB)
{
// Reverse bits for our masks
info.redMask = ReverseBits(header.format.redMask);
info.greenMask = ReverseBits(header.format.greenMask);
info.blueMask = ReverseBits(header.format.blueMask);
info.redMask = header.format.redMask;
info.greenMask = header.format.greenMask;
info.blueMask = header.format.blueMask;
}
else if (header.format.flags & DDPF_LUMINANCE)
info.redMask = ReverseBits(header.format.redMask);
info.redMask = header.format.redMask;
if (header.format.flags & (DDPF_ALPHA | DDPF_ALPHAPIXELS))
info.alphaMask = ReverseBits(header.format.alphaMask);
info.alphaMask = header.format.alphaMask;
*format = PixelFormat::IdentifyFormat(info);
if (!PixelFormat::IsValid(*format))

View File

@ -825,6 +825,44 @@ namespace Nz
return GetLevelSize(m_sharedImage->width, level);
}
bool Image::HasAlpha() const
{
NazaraAssert(m_sharedImage != &emptyImage, "Image must be valid");
if (!PixelFormat::HasAlpha(m_sharedImage->format))
return false;
if (!PixelFormat::IsCompressed(m_sharedImage->format))
{
const PixelFormatInfo& info = PixelFormat::GetInfo(m_sharedImage->format);
const UInt8* pixel = GetConstPixels();
Bitset<> workingBitset;
std::size_t pixelCount = m_sharedImage->width * m_sharedImage->height * ((m_sharedImage->type == ImageType_Cubemap) ? 6 : m_sharedImage->depth);
if (pixelCount == 0)
return false;
auto seq = workingBitset.Read(GetConstPixels(), info.bitsPerPixel);
do
{
workingBitset &= info.alphaMask;
if (workingBitset.Count() != info.alphaMask.Count()) //< Means that at least one bit of the alpha mask of this pixel is disabled
return true;
workingBitset.Clear();
workingBitset.Read(seq, info.bitsPerPixel);
}
while (--pixelCount > 0);
return false;
}
else
{
// FIXME: Currently, we assume the pixel format is already the right one
return true;
}
}
bool Image::IsValid() const
{
return m_sharedImage != &emptyImage;
@ -1441,7 +1479,7 @@ namespace Nz
SharedImage::PixelContainer levels(m_sharedImage->levels.size());
for (unsigned int i = 0; i < levels.size(); ++i)
{
unsigned int size = GetMemoryUsage(i);
std::size_t size = GetMemoryUsage(i);
levels[i].reset(new UInt8[size]);
std::memcpy(levels[i].get(), m_sharedImage->levels[i].get(), size);
}

View File

@ -45,7 +45,7 @@ namespace Nz
bool VertexBuffer::Fill(const void* data, unsigned int startVertex, unsigned int length, bool forceDiscard)
{
unsigned int stride = m_vertexDeclaration->GetStride();
std::size_t stride = m_vertexDeclaration->GetStride();
return FillRaw(data, startVertex*stride, length*stride, forceDiscard);
}

View File

@ -24,6 +24,11 @@ namespace Nz
width(0)
{
}
VideoMode::VideoMode(unsigned int w, unsigned int h) :
VideoMode(w, h, GetDesktopMode().bitsPerPixel)
{
}
VideoMode::VideoMode(unsigned int w, unsigned int h, UInt8 bpp) :
bitsPerPixel(bpp),

View File

@ -83,6 +83,7 @@ namespace Nz
bool WindowImpl::Create(const VideoMode& mode, const String& title, UInt32 style)
{
bool async = (style & WindowStyle_Threaded) != 0;
bool fullscreen = (style & WindowStyle_Fullscreen) != 0;
DWORD win32Style, win32StyleEx;
unsigned int x, y;
@ -147,19 +148,25 @@ namespace Nz
m_callback = 0;
#if NAZARA_UTILITY_THREADED_WINDOW
Mutex mutex;
ConditionVariable condition;
m_threadActive = true;
m_eventListener = true;
m_ownsWindow = true;
m_sizemove = false;
m_style = style;
// On attend que la fenêtre soit créée
mutex.Lock();
m_thread = Thread(WindowThread, &m_handle, win32StyleEx, title, win32Style, x, y, width, height, this, &mutex, &condition);
condition.Wait(&mutex);
mutex.Unlock();
#else
m_handle = CreateWindowExW(win32StyleEx, className, title.GetWideString().data(), win32Style, x, y, width, height, nullptr, nullptr, GetModuleHandle(nullptr), this);
#endif
if (async)
{
Mutex mutex;
ConditionVariable condition;
m_threadActive = true;
// On attend que la fenêtre soit créée
mutex.Lock();
m_thread = Thread(WindowThread, &m_handle, win32StyleEx, title, win32Style, fullscreen, Rectui(x, y, width, height), this, &mutex, &condition);
condition.Wait(&mutex);
mutex.Unlock();
}
else
m_handle = CreateWindowExW(win32StyleEx, className, title.GetWideString().data(), win32Style, x, y, width, height, nullptr, nullptr, GetModuleHandle(nullptr), this);
if (!m_handle)
{
@ -167,26 +174,8 @@ namespace Nz
return false;
}
if (fullscreen)
{
SetForegroundWindow(m_handle);
ShowWindow(m_handle, SW_SHOW);
}
m_eventListener = true;
m_ownsWindow = true;
#if !NAZARA_UTILITY_THREADED_WINDOW
m_sizemove = false;
#endif
m_style = style;
// Récupération de la position/taille de la fenêtre (Après sa création)
RECT clientRect, windowRect;
GetClientRect(m_handle, &clientRect);
GetWindowRect(m_handle, &windowRect);
m_position.Set(windowRect.left, windowRect.top);
m_size.Set(clientRect.right - clientRect.left, clientRect.bottom - clientRect.top);
if (!async)
PrepareWindow(fullscreen);
return true;
}
@ -203,9 +192,7 @@ namespace Nz
m_eventListener = false;
m_ownsWindow = false;
#if !NAZARA_UTILITY_THREADED_WINDOW
m_sizemove = false;
#endif
m_style = RetrieveStyle(m_handle);
RECT clientRect, windowRect;
@ -222,18 +209,21 @@ namespace Nz
{
if (m_ownsWindow)
{
#if NAZARA_UTILITY_THREADED_WINDOW
if (m_thread.IsJoinable())
if (m_style & WindowStyle_Threaded)
{
m_threadActive = false;
PostMessageW(m_handle, WM_NULL, 0, 0); // Pour réveiller le thread
if (m_thread.IsJoinable())
{
m_threadActive = false;
PostMessageW(m_handle, WM_NULL, 0, 0); // Wake up our thread
m_thread.Join();
m_thread.Join();
}
}
else
{
if (m_handle)
DestroyWindow(m_handle);
}
#else
if (m_handle)
DestroyWindow(m_handle);
#endif
}
else
SetEventListener(false);
@ -280,7 +270,7 @@ namespace Nz
if (titleSize == 0)
return String();
titleSize++; // Caractère nul
titleSize++; // \0
std::unique_ptr<wchar_t[]> wTitle(new wchar_t[titleSize]);
GetWindowTextW(m_handle, wTitle.get(), titleSize);
@ -525,7 +515,6 @@ namespace Nz
return true; // Afin que Windows ne ferme pas la fenêtre automatiquement
}
#if !NAZARA_UTILITY_THREADED_WINDOW
case WM_ENTERSIZEMOVE:
{
m_sizemove = true;
@ -536,6 +525,10 @@ namespace Nz
{
m_sizemove = false;
// In case of threaded window, size and move events are not blocked
if (m_style & WindowStyle_Threaded)
break;
// On vérifie ce qui a changé
RECT clientRect, windowRect;
GetClientRect(m_handle, &clientRect);
@ -565,7 +558,6 @@ namespace Nz
m_parent->PushEvent(event);
}
}
#endif
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
@ -789,10 +781,8 @@ namespace Nz
case WM_MOVE:
{
#if !NAZARA_UTILITY_THREADED_WINDOW
if (m_sizemove)
if (m_sizemove && (m_style & WindowStyle_Threaded) == 0)
break;
#endif
RECT windowRect;
GetWindowRect(m_handle, &windowRect);
@ -862,27 +852,26 @@ namespace Nz
case WM_SIZE:
{
#if NAZARA_UTILITY_THREADED_WINDOW
if (wParam != SIZE_MINIMIZED)
#else
if (!m_sizemove && wParam != SIZE_MINIMIZED)
#endif
{
RECT rect;
GetClientRect(m_handle, &rect);
if (m_sizemove && (m_style & WindowStyle_Threaded) == 0)
break;
Vector2ui size(rect.right-rect.left, rect.bottom-rect.top); // On récupère uniquement la taille de la zone client
if (m_size == size)
break;
if (wParam == SIZE_MINIMIZED)
break;
m_size = size;
RECT rect;
GetClientRect(m_handle, &rect);
WindowEvent event;
event.type = WindowEventType_Resized;
event.size.width = size.x;
event.size.height = size.y;
m_parent->PushEvent(event);
}
Vector2ui size(rect.right-rect.left, rect.bottom-rect.top); // On récupère uniquement la taille de la zone client
if (m_size == size)
break;
m_size = size;
WindowEvent event;
event.type = WindowEventType_Resized;
event.size.width = size.x;
event.size.height = size.y;
m_parent->PushEvent(event);
break;
}
@ -973,6 +962,23 @@ namespace Nz
return false;
}
void WindowImpl::PrepareWindow(bool fullscreen)
{
if (fullscreen)
{
SetForegroundWindow(m_handle);
ShowWindow(m_handle, SW_SHOW);
}
// Cache window position/size after creation
RECT clientRect, windowRect;
GetClientRect(m_handle, &clientRect);
GetWindowRect(m_handle, &windowRect);
m_position.Set(windowRect.left, windowRect.top);
m_size.Set(clientRect.right - clientRect.left, clientRect.bottom - clientRect.top);
}
bool WindowImpl::Initialize()
{
// Nous devons faire un type Unicode pour que la fenêtre le soit également
@ -1187,15 +1193,17 @@ namespace Nz
return style;
}
#if NAZARA_UTILITY_THREADED_WINDOW
void WindowImpl::WindowThread(HWND* handle, DWORD styleEx, const String& title, DWORD style, unsigned int x, unsigned int y, unsigned int width, unsigned int height, WindowImpl* window, Mutex* mutex, ConditionVariable* condition)
void WindowImpl::WindowThread(HWND* handle, DWORD styleEx, const String& title, DWORD style, bool fullscreen, const Rectui& dimensions, WindowImpl* window, Mutex* mutex, ConditionVariable* condition)
{
HWND& winHandle = *handle;
winHandle = CreateWindowExW(styleEx, className, title.GetWideString().data(), style, x, y, width, height, nullptr, nullptr, GetModuleHandle(nullptr), window);
winHandle = CreateWindowExW(styleEx, className, title.GetWideString().data(), style, dimensions.x, dimensions.y, dimensions.width, dimensions.height, nullptr, nullptr, GetModuleHandle(nullptr), window);
if (winHandle)
window->PrepareWindow(fullscreen);
mutex->Lock();
condition->Signal();
mutex->Unlock(); // mutex et condition sont considérés invalides à partir d'ici
mutex->Unlock(); // mutex and condition may be destroyed after this line
if (!winHandle)
return;
@ -1205,5 +1213,4 @@ namespace Nz
DestroyWindow(winHandle);
}
#endif
}

View File

@ -12,6 +12,7 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Core/Thread.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Keyboard.hpp>
@ -22,10 +23,8 @@
namespace Nz
{
#if NAZARA_UTILITY_THREADED_WINDOW
class ConditionVariable;
class Mutex;
#endif
class Window;
#undef IsMinimized // Conflit avec la méthode du même nom
@ -84,13 +83,12 @@ namespace Nz
private:
bool HandleMessage(HWND window, UINT message, WPARAM wParam, LPARAM lParam);
void PrepareWindow(bool fullscreen);
static Keyboard::Key ConvertVirtualKey(WPARAM key, LPARAM flags);
static LRESULT CALLBACK MessageHandler(HWND window, UINT message, WPARAM wParam, LPARAM lParam);
static UInt32 RetrieveStyle(HWND window);
#if NAZARA_UTILITY_THREADED_WINDOW
static void WindowThread(HWND* handle, DWORD styleEx, const String& title, DWORD style, unsigned int x, unsigned int y, unsigned int width, unsigned int height, WindowImpl* window, Mutex* mutex, ConditionVariable* condition);
#endif
static void WindowThread(HWND* handle, DWORD styleEx, const String& title, DWORD style, bool fullscreen, const Rectui& dimensions, WindowImpl* window, Mutex* mutex, ConditionVariable* condition);
HCURSOR m_cursor;
HWND m_handle;
@ -101,21 +99,15 @@ namespace Nz
Vector2i m_mousePos;
Vector2i m_position;
Vector2ui m_size;
#if NAZARA_UTILITY_THREADED_WINDOW
Thread m_thread;
#endif
Window* m_parent;
bool m_eventListener;
bool m_keyRepeat;
bool m_mouseInside;
bool m_ownsWindow;
#if !NAZARA_UTILITY_THREADED_WINDOW
bool m_sizemove;
#endif
bool m_smoothScrolling;
#if NAZARA_UTILITY_THREADED_WINDOW
bool m_threadActive;
#endif
short m_scrolling;
};
}

View File

@ -66,6 +66,8 @@ namespace Nz
else if (style & WindowStyle_Closable || style & WindowStyle_Resizable)
style |= WindowStyle_Titlebar;
m_asyncWindow = (style & WindowStyle_Threaded) != 0;
std::unique_ptr<WindowImpl> impl = std::make_unique<WindowImpl>(this);
if (!impl->Create(mode, title, style))
{
@ -107,6 +109,7 @@ namespace Nz
{
Destroy();
m_asyncWindow = false;
m_impl = new WindowImpl(this);
if (!m_impl->Create(handle))
{
@ -313,11 +316,8 @@ namespace Nz
}
#endif
#if NAZARA_UTILITY_THREADED_WINDOW
LockGuard lock(m_eventMutex);
#else
m_impl->ProcessEvents(false);
#endif
if (!m_asyncWindow)
m_impl->ProcessEvents(false);
if (!m_events.empty())
{
@ -337,9 +337,17 @@ namespace Nz
NazaraAssert(m_impl, "Window not created");
NazaraUnused(block);
#if !NAZARA_UTILITY_THREADED_WINDOW
m_impl->ProcessEvents(block);
#endif
if (!m_asyncWindow)
m_impl->ProcessEvents(block);
else
{
LockGuard eventLock(m_eventMutex);
for (const WindowEvent& event : m_pendingEvents)
HandleEvent(event);
m_pendingEvents.clear();
}
}
void Window::SetCursor(WindowCursor cursor)
@ -384,25 +392,13 @@ namespace Nz
}
#endif
#if NAZARA_UTILITY_THREADED_WINDOW
m_impl->SetEventListener(listener);
if (!listener)
{
// On vide la pile des évènements
LockGuard lock(m_eventMutex);
// Empty the event queue
while (!m_events.empty())
m_events.pop();
}
#else
if (m_ownsWindow)
{
// Inutile de transmettre l'ordre dans ce cas-là
if (!listener)
NazaraError("A non-threaded window needs to listen to events");
}
else
m_impl->SetEventListener(listener);
#endif
}
void Window::SetFocus()
@ -590,22 +586,11 @@ namespace Nz
}
#endif
#if NAZARA_UTILITY_THREADED_WINDOW
LockGuard lock(m_eventMutex);
if (m_events.empty())
if (!m_asyncWindow)
{
m_waitForEvent = true;
m_eventConditionMutex.Lock();
m_eventMutex.Unlock();
m_eventCondition.Wait(&m_eventConditionMutex);
m_eventMutex.Lock();
m_eventConditionMutex.Unlock();
m_waitForEvent = false;
}
while (m_events.empty())
m_impl->ProcessEvents(true);
if (!m_events.empty())
{
if (event)
*event = m_events.front();
@ -613,19 +598,33 @@ namespace Nz
return true;
}
else
{
LockGuard lock(m_eventMutex);
return false;
#else
while (m_events.empty())
m_impl->ProcessEvents(true);
if (m_events.empty())
{
m_waitForEvent = true;
m_eventConditionMutex.Lock();
m_eventMutex.Unlock();
m_eventCondition.Wait(&m_eventConditionMutex);
m_eventMutex.Lock();
m_eventConditionMutex.Unlock();
m_waitForEvent = false;
}
if (event)
*event = m_events.front();
if (!m_events.empty())
{
if (event)
*event = m_events.front();
m_events.pop();
m_events.pop();
return true;
#endif
return true;
}
return false;
}
}
bool Window::OnWindowCreated()

View File

@ -23,32 +23,32 @@ namespace Nz
switch (key)
{
// Lettres
case Keyboard::A: keysym = XK_A; break;
case Keyboard::B: keysym = XK_B; break;
case Keyboard::C: keysym = XK_C; break;
case Keyboard::D: keysym = XK_D; break;
case Keyboard::E: keysym = XK_E; break;
case Keyboard::F: keysym = XK_F; break;
case Keyboard::G: keysym = XK_G; break;
case Keyboard::H: keysym = XK_H; break;
case Keyboard::I: keysym = XK_I; break;
case Keyboard::J: keysym = XK_J; break;
case Keyboard::K: keysym = XK_K; break;
case Keyboard::L: keysym = XK_L; break;
case Keyboard::M: keysym = XK_M; break;
case Keyboard::N: keysym = XK_N; break;
case Keyboard::O: keysym = XK_O; break;
case Keyboard::P: keysym = XK_P; break;
case Keyboard::Q: keysym = XK_Q; break;
case Keyboard::R: keysym = XK_R; break;
case Keyboard::S: keysym = XK_S; break;
case Keyboard::T: keysym = XK_T; break;
case Keyboard::U: keysym = XK_U; break;
case Keyboard::V: keysym = XK_V; break;
case Keyboard::W: keysym = XK_W; break;
case Keyboard::X: keysym = XK_X; break;
case Keyboard::Y: keysym = XK_Y; break;
case Keyboard::Z: keysym = XK_Z; break;
case Keyboard::A: keysym = XK_a; break;
case Keyboard::B: keysym = XK_b; break;
case Keyboard::C: keysym = XK_c; break;
case Keyboard::D: keysym = XK_d; break;
case Keyboard::E: keysym = XK_e; break;
case Keyboard::F: keysym = XK_f; break;
case Keyboard::G: keysym = XK_g; break;
case Keyboard::H: keysym = XK_h; break;
case Keyboard::I: keysym = XK_i; break;
case Keyboard::J: keysym = XK_j; break;
case Keyboard::K: keysym = XK_k; break;
case Keyboard::L: keysym = XK_l; break;
case Keyboard::M: keysym = XK_m; break;
case Keyboard::N: keysym = XK_n; break;
case Keyboard::O: keysym = XK_o; break;
case Keyboard::P: keysym = XK_p; break;
case Keyboard::Q: keysym = XK_q; break;
case Keyboard::R: keysym = XK_r; break;
case Keyboard::S: keysym = XK_s; break;
case Keyboard::T: keysym = XK_t; break;
case Keyboard::U: keysym = XK_u; break;
case Keyboard::V: keysym = XK_v; break;
case Keyboard::W: keysym = XK_w; break;
case Keyboard::X: keysym = XK_x; break;
case Keyboard::Y: keysym = XK_y; break;
case Keyboard::Z: keysym = XK_z; break;
// Touches de fonction
case Keyboard::F1: keysym = XK_F1; break;
@ -248,6 +248,8 @@ namespace Nz
xcb_keysym_t keySym = GetKeySym(key);
xcb_keycode_t realKeyCode = XCB_NO_SYMBOL;
xcb_key_symbols_t* keySymbols = X11::XCBKeySymbolsAlloc(connection);
if (!keySymbols)
{
@ -261,6 +263,20 @@ namespace Nz
NazaraError("Failed to get key code");
return false;
}
// One keysym is associated with multiple key codes, we have to find the matching one ...
int i = 0;
while (keyCode.get()[i] != XCB_NO_SYMBOL)
{
xcb_keycode_t toTry = keyCode.get()[i];
if (keySym == xcb_key_symbols_get_keysym(keySymbols, toTry, 0))
{
realKeyCode = toTry;
break;
}
++i;
}
X11::XCBKeySymbolsFree(keySymbols);
ScopedXCB<xcb_generic_error_t> error(nullptr);
@ -281,7 +297,7 @@ namespace Nz
}
// Check our keycode
return (keymap->keys[*keyCode.get() / 8] & (1 << (*keyCode.get() % 8))) != 0;
return (keymap->keys[realKeyCode / 8] & (1 << (realKeyCode % 8))) != 0;
}
bool EventImpl::IsMouseButtonPressed(Mouse::Button button)

View File

@ -203,17 +203,18 @@ namespace Nz
// Set the window's name
SetTitle(title);
#if NAZARA_UTILITY_THREADED_WINDOW
Mutex mutex;
ConditionVariable condition;
m_threadActive = true;
if (m_style & WindowStyle_Threaded)
{
Mutex mutex;
ConditionVariable condition;
m_threadActive = true;
// We wait that thread is well launched
mutex.Lock();
m_thread = Thread(WindowThread, this, &mutex, &condition);
condition.Wait(&mutex);
mutex.Unlock();
#endif
// Wait until the thread is ready
mutex.Lock();
m_thread = Thread(WindowThread, this, &mutex, &condition);
condition.Wait(&mutex);
mutex.Unlock();
}
// Set fullscreen video mode and switch to fullscreen if necessary
if (fullscreen)
@ -275,13 +276,15 @@ namespace Nz
{
if (m_ownsWindow)
{
#if NAZARA_UTILITY_THREADED_WINDOW
if (m_thread.IsJoinable())
if (m_style & WindowStyle_Threaded)
{
m_threadActive = false;
m_thread.Join();
if (m_thread.IsJoinable())
{
m_threadActive = false;
m_thread.Join();
}
}
#else
// Destroy the window
if (m_window && m_ownsWindow)
{
@ -293,13 +296,11 @@ namespace Nz
xcb_destroy_window(
connection,
m_window
))
)
)))
NazaraError("Failed to destroy window");
xcb_flush(connection);
}
#endif
}
else
SetEventListener(false);
@ -1247,7 +1248,7 @@ namespace Nz
char32_t codePoint = GetRepresentation(keysym);
// WTF if (std::isprint(codePoint, std::locale(""))) + handle combining ?
// if (std::isprint(codePoint)) Is not working ? + handle combining ?
{
WindowEvent event;
event.type = Nz::WindowEventType_TextEntered;
@ -1405,7 +1406,7 @@ namespace Nz
// Catch reparent events to properly apply fullscreen on
// some "strange" window managers (like Awesome) which
// seem to make use of temporary parents during mapping
if (m_style & Nz::WindowStyle_Fullscreen)
if (m_style & WindowStyle_Fullscreen)
SwitchToFullscreen();
break;
@ -1685,12 +1686,11 @@ namespace Nz
));
}
#if NAZARA_UTILITY_THREADED_WINDOW
void WindowImpl::WindowThread(WindowImpl* window, Mutex* mutex, ConditionVariable* condition)
{
mutex->Lock();
condition->Signal();
mutex->Unlock(); // mutex et condition sont considérés invalides à partir d'ici
mutex->Unlock(); // mutex and condition may be destroyed after this line
if (!window->m_window)
return;
@ -1700,5 +1700,4 @@ namespace Nz
window->Destroy();
}
#endif
}

View File

@ -20,10 +20,8 @@
namespace Nz
{
#if NAZARA_UTILITY_THREADED_WINDOW
class ConditionVariable;
class Mutex;
#endif
class Cursor;
class Icon;
class VideoMode;
@ -103,25 +101,19 @@ namespace Nz
bool UpdateNormalHints();
void UpdateEventQueue(xcb_generic_event_t* event);
#if NAZARA_UTILITY_THREADED_WINDOW
static void WindowThread(WindowImpl* window, Mutex* mutex, ConditionVariable* condition);
#endif
xcb_window_t m_window;
xcb_screen_t* m_screen;
xcb_randr_get_screen_info_reply_t m_oldVideoMode;
xcb_size_hints_t m_size_hints;
UInt32 m_style;
#if NAZARA_UTILITY_THREADED_WINDOW
Thread m_thread;
#endif
UInt32 m_style;
Window* m_parent;
bool m_eventListener;
bool m_ownsWindow;
bool m_smoothScrolling;
#if NAZARA_UTILITY_THREADED_WINDOW
bool m_threadActive;
#endif
short m_scrolling;
Vector2i m_mousePos;
bool m_keyRepeat;

View File

@ -1,116 +1,308 @@
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/Bitset.hpp>
#include <Catch/catch.hpp>
#include <array>
#include <string>
#include <iostream>
template<typename Block> void Check(const char* title);
template<typename Block> void CheckAppend(const char* title);
template<typename Block> void CheckBitOps(const char* title);
template<typename Block> void CheckConstructor(const char* title);
template<typename Block> void CheckCopyMoveSwap(const char* title);
template<typename Block> void CheckRead(const char* title);
template<typename Block> void CheckReverse(const char* title);
SCENARIO("Bitset", "[CORE][BITSET]")
{
GIVEN("Allocate and constructor")
Check<Nz::UInt8>("Bitset made of 8bits blocks");
Check<Nz::UInt16>("Bitset made of 16bits blocks");
Check<Nz::UInt32>("Bitset made of 32bits blocks");
Check<Nz::UInt64>("Bitset made of 64bits blocks");
}
template<typename Block>
void Check(const char* title)
{
CheckConstructor<Block>(title);
CheckCopyMoveSwap<Block>(title);
CheckBitOps<Block>(title);
CheckAppend<Block>(title);
CheckRead<Block>(title);
CheckReverse<Block>(title);
}
template<typename Block>
void CheckAppend(const char* title)
{
SECTION(title)
{
Nz::Bitset<> bitset(3, false);
THEN("Capacity is 3 and size is 3")
GIVEN("An empty bitset filled by bytes")
{
CHECK(bitset.GetSize() == 3);
CHECK(bitset.GetCapacity() >= 3);
}
}
#define BitVal1 00110111
#define BitVal2 11011110
#define BitVal3 01000010
std::array<Nz::UInt8, 3> data = {{NazaraPrefixMacro(BitVal1, 0b), NazaraPrefixMacro(BitVal2, 0b), NazaraPrefixMacro(BitVal3, 0b)}};
const char result[] = NazaraStringifyMacro(BitVal3) NazaraStringifyMacro(BitVal2) NazaraStringifyMacro(BitVal1);
std::size_t resultLength = Nz::CountOf(result) - 1;
std::size_t bitCount = data.size() * 8;
#undef BitVal1
#undef BitVal2
#undef BitVal3
GIVEN("Iterator and default constructor")
{
Nz::String anotherDataString("0101");
Nz::Bitset<> defaultByte;
Nz::Bitset<> anotherData(anotherDataString.GetConstBuffer());
WHEN("We assign 'anotherData'")
{
defaultByte = anotherDataString;
CHECK(anotherData == defaultByte);
CHECK(defaultByte.GetSize() == 4);
CHECK(defaultByte.GetCapacity() >= 4);
CHECK(anotherData.GetSize() == 4);
CHECK(anotherData.GetCapacity() >= 4);
}
}
GIVEN("Copy and Move constructor")
{
Nz::Bitset<> originalArray(3, true);
WHEN("We copy")
{
Nz::Bitset<> copyBitset(originalArray);
THEN("We get a copy")
{
CHECK(copyBitset == originalArray);
AND_WHEN("We modify one")
std::array<std::pair<const char*, std::size_t>, 7> tests = {
{
for (std::size_t i = 0; i < copyBitset.GetSize(); ++i)
copyBitset[i] = false;
THEN("They are no more equal")
{
CHECK(copyBitset != originalArray);
CHECK(copyBitset == Nz::Bitset<>(3, false));
}
{"We append bits one by one", 1},
{"We append bits two by two", 2},
{"We append bits three by three", 3},
{"We append bits four by four", 4},
{"We append bits six by six", 6},
{"We append bits byte by byte", 8},
{"We append bits twelve by twelve", 12}
}
}
}
};
WHEN("We move")
{
Nz::Bitset<> moveBitset(std::move(originalArray));
THEN("These results are expected")
for (auto& pair : tests)
{
REQUIRE(moveBitset == Nz::Bitset<>(3, true));
REQUIRE(originalArray.GetCapacity() == 0);
}
}
}
WHEN(pair.first)
{
Nz::Bitset<Block> bitset;
GIVEN("Three bitsets")
{
Nz::Bitset<> first("01001");
Nz::Bitset<> second("10110");
Nz::Bitset<> third;
for (std::size_t i = 0; i < bitCount; i += pair.second)
{
Nz::UInt16 value = data[i / 8] >> (i % 8);
if ((i % 8) + pair.second > 8 && i/8 != data.size()-1)
value |= static_cast<Nz::UInt16>(data[i / 8 + 1]) << (8 - (i % 8));
WHEN("We swap first and third, then second and third and finally third and first")
{
Nz::Bitset<> oldFirst(first);
Nz::Bitset<> oldSecond(second);
bitset.AppendBits(value, pair.second);
}
first.Swap(third);
std::swap(second, third);
third.Swap(first);
REQUIRE(bitset.GetSize() == bitCount);
THEN("First and second have been swapped and third is still empty.")
{
REQUIRE(oldFirst == second);
REQUIRE(oldSecond == first);
REQUIRE(third.GetSize() == 0);
}
}
}
Nz::Bitset<Block> expectedBitset(result);
GIVEN("Two bitsets")
{
Nz::Bitset<> first("01001");
Nz::Bitset<> second("10111");
WHEN("We perform operators")
{
Nz::Bitset<> andBitset = first & second;
Nz::Bitset<> orBitset = first | second;
Nz::Bitset<> xorBitset = first ^ second;
THEN("They should operate as logical operators")
{
REQUIRE(andBitset == Nz::Bitset<>("00001"));
REQUIRE(orBitset == Nz::Bitset<>("11111"));
REQUIRE(xorBitset == Nz::Bitset<>("11110"));
CHECK(bitset == expectedBitset);
CHECK(bitset.GetBlockCount() == (bitCount / bitset.bitsPerBlock + std::min<std::size_t>(1, bitCount % bitset.bitsPerBlock)));
}
}
}
}
}
template<typename Block>
void CheckBitOps(const char* title)
{
SECTION(title)
{
GIVEN("Two bitsets")
{
Nz::Bitset<Block> first("01001");
Nz::Bitset<Block> second("10111");
WHEN("We perform operators")
{
Nz::Bitset<Block> andBitset = first & second;
Nz::Bitset<Block> orBitset = first | second;
Nz::Bitset<Block> xorBitset = first ^ second;
THEN("They should operate as logical operators")
{
CHECK(andBitset == Nz::Bitset<Block>("00001"));
CHECK(orBitset == Nz::Bitset<Block>("11111"));
CHECK(xorBitset == Nz::Bitset<Block>("11110"));
}
}
}
}
}
template<typename Block>
void CheckConstructor(const char* title)
{
SECTION(title)
{
GIVEN("Allocate and constructor")
{
Nz::Bitset<Block> bitset(3, false);
THEN("Capacity is 3 and size is 3")
{
CHECK(bitset.GetSize() == 3);
CHECK(bitset.GetCapacity() >= 3);
}
}
GIVEN("Iterator and default constructor")
{
Nz::String anotherDataString("0101");
Nz::Bitset<Block> defaultByte;
Nz::Bitset<Block> anotherData(anotherDataString.GetConstBuffer());
WHEN("We assign 'anotherData'")
{
defaultByte = anotherDataString;
CHECK(anotherData == defaultByte);
CHECK(defaultByte.GetSize() == 4);
CHECK(defaultByte.GetCapacity() >= 4);
CHECK(anotherData.GetSize() == 4);
CHECK(anotherData.GetCapacity() >= 4);
}
}
}
}
template<typename Block>
void CheckCopyMoveSwap(const char* title)
{
SECTION(title)
{
GIVEN("Copy and Move constructor")
{
Nz::Bitset<Block> originalArray(3, true);
WHEN("We copy")
{
Nz::Bitset<Block> copyBitset(originalArray);
THEN("We get a copy")
{
CHECK(copyBitset == originalArray);
AND_WHEN("We modify one")
{
for (std::size_t i = 0; i < copyBitset.GetSize(); ++i)
copyBitset[i] = false;
THEN("They are no more equal")
{
CHECK(copyBitset != originalArray);
CHECK(copyBitset == Nz::Bitset<Block>(3, false));
}
}
}
}
WHEN("We move")
{
Nz::Bitset<Block> moveBitset(std::move(originalArray));
THEN("These results are expected")
{
CHECK(moveBitset == Nz::Bitset<Block>(3, true));
CHECK(originalArray.GetCapacity() == 0);
}
}
}
GIVEN("Three bitsets")
{
Nz::Bitset<Block> first("01001");
Nz::Bitset<Block> second("10110");
Nz::Bitset<Block> third;
WHEN("We swap first and third, then second and third and finally third and first")
{
Nz::Bitset<Block> oldFirst(first);
Nz::Bitset<Block> oldSecond(second);
first.Swap(third);
std::swap(second, third);
third.Swap(first);
THEN("First and second have been swapped and third is still empty.")
{
CHECK(oldFirst == second);
CHECK(oldSecond == first);
CHECK(third.GetSize() == 0);
}
}
}
}
}
template<typename Block>
void CheckRead(const char* title)
{
SECTION(title)
{
GIVEN("An empty bitset filled by reading")
{
#define BitVal1 10010101
#define BitVal2 11010010
#define BitVal3 01101010
std::array<Nz::UInt8, 3> data = {{NazaraPrefixMacro(BitVal1, 0b), NazaraPrefixMacro(BitVal2, 0b), NazaraPrefixMacro(BitVal3, 0b)}};
const char result[] = NazaraStringifyMacro(BitVal3) NazaraStringifyMacro(BitVal2) NazaraStringifyMacro(BitVal1);
std::size_t resultLength = Nz::CountOf(result) - 1;
std::size_t bitCount = data.size() * 8;
#undef BitVal1
#undef BitVal2
#undef BitVal3
std::array<std::pair<const char*, std::size_t>, 8> tests = {
{
{"We read bits one by one", 1},
{"We read bits two by two", 2},
{"We read bits three by three", 3},
{"We read bits four by four", 4},
{"We read bits six by six", 6},
{"We read bits byte by byte", 8},
{"We read bits twelve by twelve", 12},
{"We read bits all at once", 24}
}
};
for (auto& pair : tests)
{
WHEN(pair.first)
{
Nz::Bitset<Block> bitset;
auto seq = bitset.Read(data.data(), pair.second);
for (std::size_t i = pair.second; i < bitCount; i += pair.second)
seq = bitset.Read(seq, pair.second);
REQUIRE(bitset.GetSize() == bitCount);
Nz::Bitset<Block> expectedBitset(result);
CHECK(bitset == expectedBitset);
CHECK(bitset.GetBlockCount() == (bitCount / bitset.bitsPerBlock + std::min<std::size_t>(1, bitCount % bitset.bitsPerBlock)));
}
}
}
}
}
template<typename Block>
void CheckReverse(const char* title)
{
SECTION(title)
{
GIVEN("A bitset")
{
Nz::String bits = "010011100010001101001111";
Nz::Bitset<Block> expected(bits);
WHEN("We reverse the order of bits")
{
Nz::Bitset<Block> bitset(bits);
bitset.Reverse();
THEN("The order of bits should be reversed")
{
CHECK(bitset == Nz::Bitset<Block>(bits.Reversed()));
}
AND_WHEN("We reverse the bit order again")
{
bitset.Reverse();
THEN("It should be back to normal")
{
CHECK(bitset == expected);
}
}
}
}
}

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@ -11,10 +11,10 @@ SCENARIO("ParticleDeclaration", "[GRAPHICS][PARTICLEDECLARATION]")
{
bool enabled;
Nz::ComponentType type;
unsigned int offset;
std::size_t offset;
particleDeclaration->GetComponent(Nz::ParticleComponent_Position, &enabled, &type, &offset);
REQUIRE(enabled);
unsigned int oldStride = particleDeclaration->GetStride();
std::size_t oldStride = particleDeclaration->GetStride();
particleDeclaration->DisableComponent(Nz::ParticleComponent_Position);
REQUIRE(oldStride != particleDeclaration->GetStride());