Merge branch 'master' into culling

This commit is contained in:
Jérôme Leclercq 2016-11-07 11:26:48 +01:00
commit 9e84c397ba
85 changed files with 2580 additions and 1234 deletions

4
.gitignore vendored
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@ -32,6 +32,7 @@ build/scripts/features/index.html
doc
# Codeblocks
*.save-failed
build/**/*.cbp
build/**/*.cbp
build/**/*.cbTemp
@ -43,6 +44,9 @@ build/**/*.workspace
# CodeLite
build/**/*.project
# GMake
build/**/*.make
# Visual Studio
build/**/*.pdb
build/**/*.filters

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@ -59,7 +59,7 @@ namespace Ndk
* \param args Arguments used to create the window
*/
#ifndef NDK_SERVER
template<typename T, typename... Args>
template<typename T, typename... Args>
T& Application::AddWindow(Args&&... args)
{
static_assert(std::is_base_of<Nz::Window, T>::value, "Type must inherit Window");
@ -82,7 +82,7 @@ namespace Ndk
* \param args Arguments used to create the world
*/
template<typename... Args>
template<typename... Args>
World& Application::AddWorld(Args&&... args)
{
m_worlds.emplace_back(std::forward<Args>(args)...);
@ -373,9 +373,9 @@ namespace Ndk
{
}
inline Application::WindowInfo::WindowInfo(std::unique_ptr<Nz::Window>&& window) :
inline Application::WindowInfo::WindowInfo(std::unique_ptr<Nz::Window>&& windowPtr) :
renderTarget(nullptr),
window(std::move(window))
window(std::move(windowPtr))
{
}
#endif

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@ -1,4 +1,4 @@
// This file was automatically generated on 30 Jul 2016 at 15:29:16
// This file was automatically generated
#pragma once

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@ -77,21 +77,21 @@ namespace Ndk
dataUpdated(false)
{
}
Renderable(Renderable&& renderable) noexcept :
renderableBoundingVolumeInvalidationSlot(std::move(renderable.renderableBoundingVolumeInvalidationSlot)),
renderableDataInvalidationSlot(std::move(renderable.renderableDataInvalidationSlot)),
renderableReleaseSlot(std::move(renderable.renderableReleaseSlot)),
data(std::move(renderable.data)),
renderable(std::move(renderable.renderable)),
dataUpdated(renderable.dataUpdated)
Renderable(Renderable&& rhs) noexcept :
renderableBoundingVolumeInvalidationSlot(std::move(rhs.renderableBoundingVolumeInvalidationSlot)),
renderableDataInvalidationSlot(std::move(rhs.renderableDataInvalidationSlot)),
renderableReleaseSlot(std::move(rhs.renderableReleaseSlot)),
data(std::move(rhs.data)),
renderable(std::move(rhs.rhs)),
dataUpdated(rhs.dataUpdated)
{
}
~Renderable()
{
// Disconnect release slot before releasing instanced renderable reference
renderableReleaseSlot.Disconnect();
renderableReleaseSlot.Disconnect();
}
Renderable& operator=(Renderable&& r) noexcept
@ -136,4 +136,4 @@ namespace Ndk
#include <NDK/Components/GraphicsComponent.inl>
#endif // NDK_COMPONENTS_GRAPHICSCOMPONENT_HPP
#endif // NDK_SERVER
#endif // NDK_SERVER

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@ -12,7 +12,6 @@
namespace Ndk
{
class Entity;
class VelocityComponent;
using VelocityComponentHandle = Nz::ObjectHandle<VelocityComponent>;

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@ -24,7 +24,7 @@ namespace Ndk
LuaAPI() = delete;
~LuaAPI() = delete;
static inline LuaBinding* GetBinding();
static LuaBinding* GetBinding();
static bool Initialize();

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@ -10,6 +10,7 @@
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Network/IpAddress.hpp>
#include <Nazara/Utility/Font.hpp>
#include <Nazara/Utility/Image.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <NDK/Application.hpp>
#include <NDK/Components.hpp>
@ -21,22 +22,10 @@
#include <Nazara/Audio/Music.hpp>
#include <Nazara/Audio/SoundBuffer.hpp>
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <NDK/Console.hpp>
#endif
namespace Ndk
{
/*!
* \brief Gets the internal binding for Lua
* \return A pointer to the binding
*/
inline LuaBinding* LuaAPI::GetBinding()
{
return s_binding;
}
}
namespace Nz
{
/*!
@ -143,6 +132,104 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param params Resulting parameters for an image
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, ImageParams* params, TypeTag<ImageParams>)
{
instance.CheckType(index, Nz::LuaType_Table);
params->levelCount = instance.CheckField<Nz::UInt8>("LevelCount");
params->loadFormat = instance.CheckField<Nz::PixelFormatType>("LoadFormat");
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param address Resulting IP address
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, IpAddress* address, TypeTag<IpAddress>)
{
switch (instance.GetType(index))
{
case Nz::LuaType_String:
address->BuildFromAddress(instance.CheckString(index));
return 1;
default:
*address = *static_cast<IpAddress*>(instance.CheckUserdata(index, "IpAddress"));
return 1;
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Matrix4d* mat, TypeTag<Matrix4d>)
{
switch (instance.GetType(index))
{
case Nz::LuaType_Table:
{
double values[16];
for (std::size_t i = 0; i < 16; ++i)
{
instance.PushInteger(i + 1);
instance.GetTable();
values[i] = instance.CheckNumber(-1);
instance.Pop();
}
mat->Set(values);
return 1;
}
default:
{
if (instance.IsOfType(index, "Matrix4"))
mat->Set(*static_cast<Matrix4d*>(instance.ToUserdata(index)));
return 1;
}
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Matrix4f* mat, TypeTag<Matrix4f>)
{
Matrix4d matDouble = Matrix4d::Identity();
unsigned int ret = LuaImplQueryArg(instance, index, &matDouble, TypeTag<Matrix4d>());
mat->Set(matDouble);
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
@ -156,15 +243,62 @@ namespace Nz
{
instance.CheckType(index, Nz::LuaType_Table);
params->animated = instance.CheckField<bool>("Animated", params->animated);
params->center = instance.CheckField<bool>("Center", params->center);
params->flipUVs = instance.CheckField<bool>("FlipUVs", params->flipUVs);
//params->matrix = instance.CheckField<Matrix4f>("Matrix", params->matrix);
params->animated = instance.CheckField<bool>("Animated", params->animated);
params->center = instance.CheckField<bool>("Center", params->center);
params->flipUVs = instance.CheckField<bool>("FlipUVs", params->flipUVs);
params->matrix = instance.CheckField<Matrix4f>("Matrix", params->matrix);
params->optimizeIndexBuffers = instance.CheckField<bool>("OptimizeIndexBuffers", params->optimizeIndexBuffers);
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaterniond* quat, TypeTag<Quaterniond>)
{
switch (instance.GetType(index))
{
case Nz::LuaType_Table:
quat->Set(instance.CheckField<double>("w", index), instance.CheckField<double>("x", index), instance.CheckField<double>("y", index), instance.CheckField<double>("z", index));
return 1;
default:
{
if (instance.IsOfType(index, "EulerAngles"))
quat->Set(*static_cast<EulerAnglesd*>(instance.ToUserdata(index)));
else
quat->Set(*static_cast<Quaterniond*>(instance.CheckUserdata(index, "Quaternion")));
return 1;
}
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaternionf* quat, TypeTag<Quaternionf>)
{
Quaterniond quatDouble;
unsigned int ret = LuaImplQueryArg(instance, index, &quatDouble, TypeTag<Quaterniond>());
quat->Set(quatDouble);
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
@ -222,76 +356,6 @@ namespace Nz
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaterniond* quat, TypeTag<Quaterniond>)
{
switch (instance.GetType(index))
{
case Nz::LuaType_Table:
quat->Set(instance.CheckField<double>("w", index), instance.CheckField<double>("x", index), instance.CheckField<double>("y", index), instance.CheckField<double>("z", index));
return 1;
default:
{
if (instance.IsOfType(index, "EulerAngles"))
quat->Set(*static_cast<EulerAnglesd*>(instance.ToUserdata(index)));
else
quat->Set(*static_cast<Quaterniond*>(instance.CheckUserdata(index, "Quaternion")));
return 1;
}
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param quat Resulting quaternion
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaternionf* quat, TypeTag<Quaternionf>)
{
Quaterniond quatDouble;
unsigned int ret = LuaImplQueryArg(instance, index, &quatDouble, TypeTag<Quaterniond>());
quat->Set(quatDouble);
return ret;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param address Resulting IP address
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, IpAddress* address, TypeTag<IpAddress>)
{
switch (instance.GetType(index))
{
case Nz::LuaType_String:
address->BuildFromAddress(instance.CheckString(index));
return 1;
default:
*address = *static_cast<IpAddress*>(instance.CheckUserdata(index, "IpAddress"));
return 1;
}
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
@ -469,10 +533,31 @@ namespace Nz
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, InstancedRenderableRef* renderable, TypeTag<InstancedRenderableRef>)
{
if (instance.IsOfType(index, "InstancedRenderable"))
*renderable = *static_cast<InstancedRenderableRef*>(instance.CheckUserdata(index, "InstancedRenderable"));
if (instance.IsOfType(index, "InstancedRenderable") ||
instance.IsOfType(index, "Model") ||
instance.IsOfType(index, "Sprite"))
{
*renderable = *static_cast<InstancedRenderableRef*>(instance.ToUserdata(index));
}
else
*renderable = *static_cast<InstancedRenderableRef*>(instance.CheckUserdata(index, "Model"));
instance.ArgError(index, "is not a InstancedRenderable instance");
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param renderable Resulting reference to a material
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MaterialRef* materialRef, TypeTag<MaterialRef>)
{
*materialRef = *static_cast<MaterialRef*>(instance.CheckUserdata(index, "Material"));
return 1;
}
@ -495,6 +580,7 @@ namespace Nz
params->loadHeightMap = instance.CheckField<bool>("LoadHeightMap", params->loadHeightMap);
params->loadNormalMap = instance.CheckField<bool>("LoadNormalMap", params->loadNormalMap);
params->loadSpecularMap = instance.CheckField<bool>("LoadSpecularMap", params->loadSpecularMap);
params->shaderName = instance.CheckField<String>("ShaderName", params->shaderName);
return 1;
}
@ -556,8 +642,59 @@ namespace Nz
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param renderable Resulting reference to a sprite
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, SpriteRef* spriteRef, TypeTag<SpriteRef>)
{
*spriteRef = *static_cast<SpriteRef*>(instance.CheckUserdata(index, "Sprite"));
return 1;
}
/*!
* \brief Queries arguments for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param index Index type
* \param fontRef Resulting reference to a font
*/
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, TextureRef* textureRef, TypeTag<TextureRef>)
{
*textureRef = *static_cast<TextureRef*>(instance.CheckUserdata(index, "Texture"));
return 1;
}
#endif
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting color
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Color&& val, TypeTag<Color>)
{
instance.PushTable();
instance.PushField("r", val.r);
instance.PushField("g", val.g);
instance.PushField("b", val.b);
instance.PushField("a", val.a);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
@ -619,6 +756,65 @@ namespace Nz
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting ImageParams
*/
inline int LuaImplReplyVal(const LuaInstance& instance, ImageParams&& val, TypeTag<ImageParams>)
{
instance.PushTable(0, 2);
instance.PushField("LevelCount", val.levelCount);
instance.PushField("LoadFormat", val.loadFormat);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting IP address
*/
inline int LuaImplReplyVal(const LuaInstance& instance, IpAddress&& val, TypeTag<IpAddress>)
{
instance.PushInstance<IpAddress>("IpAddress", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Matrix4d&& val, TypeTag<Matrix4d>)
{
instance.PushInstance<Matrix4d>("Matrix4", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Matrix4f&& val, TypeTag<Matrix4f>)
{
instance.PushInstance<Matrix4d>("Matrix4", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
@ -647,20 +843,6 @@ namespace Nz
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting IP address
*/
inline int LuaImplReplyVal(const LuaInstance& instance, IpAddress&& val, TypeTag<IpAddress>)
{
instance.PushInstance<IpAddress>("IpAddress", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
@ -669,7 +851,7 @@ namespace Nz
* \param val Resulting rectangle
*/
inline int LuaImplReplyVal(const LuaInstance& instance, Rectd&& val, TypeTag<Rectf>)
inline int LuaImplReplyVal(const LuaInstance& instance, Rectd&& val, TypeTag<Rectd>)
{
instance.PushInstance<Rectd>("Rect", val);
return 1;
@ -887,6 +1069,62 @@ namespace Nz
#ifndef NDK_SERVER
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting material
*/
inline int LuaImplReplyVal(const LuaInstance& instance, MaterialRef&& handle, TypeTag<MaterialRef>)
{
instance.PushInstance<MaterialRef>("Material", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting sound buffer
*/
inline int LuaImplReplyVal(const LuaInstance& instance, const SoundBuffer* val, TypeTag<const SoundBuffer*>)
{
instance.PushInstance<SoundBufferConstRef>("SoundBuffer", val);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting sprite
*/
inline int LuaImplReplyVal(const LuaInstance& instance, SpriteRef&& handle, TypeTag<SpriteRef>)
{
instance.PushInstance<SpriteRef>("Sprite", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param handle Resulting texture
*/
inline int LuaImplReplyVal(const LuaInstance& instance, TextureRef&& handle, TypeTag<TextureRef>)
{
instance.PushInstance<TextureRef>("Texture", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
@ -914,21 +1152,6 @@ namespace Nz
instance.PushInstance<Ndk::GraphicsComponentHandle>("GraphicsComponent", handle);
return 1;
}
/*!
* \brief Replies by value for Lua
* \return 1 in case of success
*
* \param instance Lua instance to interact with
* \param val Resulting sound buffer
*/
inline int LuaImplReplyVal(const LuaInstance& instance, const SoundBuffer* val, TypeTag<const SoundBuffer*>)
{
instance.PushInstance<SoundBufferConstRef>("SoundBuffer", val);
return 1;
}
#endif
}

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@ -38,47 +38,56 @@ namespace Ndk
void RegisterClasses(Nz::LuaInstance& instance);
// Core
Nz::LuaClass<Nz::Clock> clockClass;
Nz::LuaClass<Nz::Directory> directoryClass;
Nz::LuaClass<Nz::File> fileClass;
Nz::LuaClass<Nz::Stream> streamClass;
Nz::LuaClass<Nz::Clock> clock;
Nz::LuaClass<Nz::Directory> directory;
Nz::LuaClass<Nz::File> file;
Nz::LuaClass<Nz::Stream> stream;
// Math
Nz::LuaClass<Nz::EulerAnglesd> eulerAnglesClass;
Nz::LuaClass<Nz::Quaterniond> quaternionClass;
Nz::LuaClass<Nz::Rectd> rectClass;
Nz::LuaClass<Nz::Vector2d> vector2dClass;
Nz::LuaClass<Nz::Vector3d> vector3dClass;
Nz::LuaClass<Nz::EulerAnglesd> eulerAngles;
Nz::LuaClass<Nz::Matrix4d> matrix4d;
Nz::LuaClass<Nz::Quaterniond> quaternion;
Nz::LuaClass<Nz::Rectd> rect;
Nz::LuaClass<Nz::Vector2d> vector2d;
Nz::LuaClass<Nz::Vector3d> vector3d;
// Network
Nz::LuaClass<Nz::AbstractSocket> abstractSocketClass;
Nz::LuaClass<Nz::IpAddress> ipAddressClass;
Nz::LuaClass<Nz::AbstractSocket> abstractSocket;
Nz::LuaClass<Nz::IpAddress> ipAddress;
// Utility
Nz::LuaClass<Nz::AbstractImage*> abstractImage;
Nz::LuaClass<Nz::FontRef> fontClass;
Nz::LuaClass<Nz::Node> nodeClass;
Nz::LuaClass<Nz::AbstractImageRef> abstractImage;
Nz::LuaClass<Nz::FontRef> font;
Nz::LuaClass<Nz::Node> node;
// SDK
Nz::LuaClass<Application*> application;
Nz::LuaClass<EntityHandle> entityClass;
Nz::LuaClass<EntityHandle> entity;
Nz::LuaClass<NodeComponentHandle> nodeComponent;
Nz::LuaClass<VelocityComponentHandle> velocityComponent;
Nz::LuaClass<WorldHandle> worldClass;
Nz::LuaClass<WorldHandle> world;
#ifndef NDK_SERVER
// Audio
Nz::LuaClass<Nz::Music> musicClass;
Nz::LuaClass<Nz::Sound> soundClass;
Nz::LuaClass<Nz::Music> music;
Nz::LuaClass<Nz::Sound> sound;
Nz::LuaClass<Nz::SoundBufferRef> soundBuffer;
Nz::LuaClass<Nz::SoundEmitter> soundEmitter;
// Graphics
Nz::LuaClass<Nz::InstancedRenderableRef> instancedRenderable;
Nz::LuaClass<Nz::ModelRef> modelClass;
Nz::LuaClass<Nz::MaterialRef> material;
Nz::LuaClass<Nz::ModelRef> model;
Nz::LuaClass<Nz::SpriteRef> sprite;
Nz::LuaClass<Nz::SpriteLibrary> spriteLibrary;
Nz::LuaClass<Nz::TextureLibrary> textureLibrary;
Nz::LuaClass<Nz::TextureManager> textureManager;
// Renderer
Nz::LuaClass<Nz::TextureRef> texture;
// SDK
Nz::LuaClass<ConsoleHandle> consoleClass;
Nz::LuaClass<ConsoleHandle> console;
Nz::LuaClass<GraphicsComponentHandle> graphicsComponent;
#endif
@ -117,7 +126,7 @@ namespace Ndk
Nz::String name;
};
ComponentBinding* QueryComponentIndex(Nz::LuaInstance& lua, int argIndex = 1);
ComponentBinding* QueryComponentIndex(Nz::LuaInstance& lua, int argIndex = 2);
std::vector<ComponentBinding> m_componentBinding;
std::unordered_map<Nz::String, ComponentIndex> m_componentBindingByName;

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@ -29,7 +29,7 @@
// Importation/Exportation of the API
#if defined(NAZARA_STATIC)
#define #define NDK_API
#define NDK_API
#else
#ifdef NDK_BUILD
#define NDK_API NAZARA_EXPORT

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@ -1,4 +1,4 @@
// This file was automatically generated on 30 Jul 2016 at 15:29:16
// This file was automatically generated
#pragma once

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@ -98,9 +98,7 @@ namespace Ndk
++it;
}
#endif
#ifndef NDK_SERVER
if (m_exitOnClosedWindows && !hasAtLeastOneActiveWindow)
return false;
#endif

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@ -1,6 +1,7 @@
// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/LuaAPI.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <NDK/LuaBinding.hpp>
namespace Ndk
@ -11,6 +12,21 @@ namespace Ndk
* \brief NDK class that represents the api used for Lua
*/
/*!
* \brief Gets the internal binding for Lua
* \return A pointer to the binding
*/
LuaBinding* LuaAPI::GetBinding()
{
if (!s_binding && !Initialize())
{
NazaraError("Failed to initialize binding");
return nullptr;
}
return s_binding;
}
/*!
* \brief Initializes the LuaAPI module
* \return true if initialization is successful
@ -30,13 +46,8 @@ namespace Ndk
void LuaAPI::RegisterClasses(Nz::LuaInstance& instance)
{
if (!s_binding && !Initialize())
{
NazaraError("Failed to initialize binding");
return;
}
s_binding->RegisterClasses(instance);
Nz::ErrorFlags errFlags(Nz::ErrorFlag_ThrowException, true);
GetBinding()->RegisterClasses(instance);
}
/*!

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@ -16,49 +16,58 @@ namespace Ndk
LuaBinding::LuaBinding() :
// Core
clockClass("Clock"),
directoryClass("Directory"),
fileClass("File"),
streamClass("Stream"),
clock("Clock"),
directory("Directory"),
file("File"),
stream("Stream"),
// Math
eulerAnglesClass("EulerAngles"),
quaternionClass("Quaternion"),
rectClass("Rect"),
vector2dClass("Vector2"),
vector3dClass("Vector3"),
eulerAngles("EulerAngles"),
matrix4d("Matrix4"),
quaternion("Quaternion"),
rect("Rect"),
vector2d("Vector2"),
vector3d("Vector3"),
// Network
abstractSocketClass("AbstractSocket"),
ipAddressClass("IpAddress"),
abstractSocket("AbstractSocket"),
ipAddress("IpAddress"),
// Utility
abstractImage("AbstractImage"),
fontClass("Font"),
nodeClass("Node"),
font("Font"),
node("Node"),
// SDK
application("Application"),
entityClass("Entity"),
entity("Entity"),
nodeComponent("NodeComponent"),
velocityComponent("VelocityComponent"),
worldClass("World")
world("World")
#ifndef NDK_SERVER
,
// Audio
musicClass("Music"),
soundClass("Sound"),
music("Music"),
sound("Sound"),
soundBuffer("SoundBuffer"),
soundEmitter("SoundEmitter"),
// Graphics
instancedRenderable("InstancedRenderable"),
modelClass("Model"),
material("Material"),
model("Model"),
sprite("Sprite"),
spriteLibrary("SpriteLibrary"),
textureLibrary("TextureLibrary"),
textureManager("TextureManager"),
// Renderer
texture("Texture"),
// SDK
consoleClass("Console"),
console("Console"),
graphicsComponent("GraphicsComponent")
#endif
{

View File

@ -13,67 +13,67 @@ namespace Ndk
void LuaBinding::BindAudio()
{
/*********************************** Nz::Music **********************************/
musicClass.Inherit(soundEmitter);
music.Inherit(soundEmitter);
musicClass.BindDefaultConstructor();
music.BindDefaultConstructor();
//musicClass.SetMethod("Create", &Nz::Music::Create);
//musicClass.SetMethod("Destroy", &Nz::Music::Destroy);
musicClass.BindMethod("EnableLooping", &Nz::Music::EnableLooping);
music.BindMethod("EnableLooping", &Nz::Music::EnableLooping);
musicClass.BindMethod("GetDuration", &Nz::Music::GetDuration);
musicClass.BindMethod("GetFormat", &Nz::Music::GetFormat);
musicClass.BindMethod("GetPlayingOffset", &Nz::Music::GetPlayingOffset);
musicClass.BindMethod("GetSampleCount", &Nz::Music::GetSampleCount);
musicClass.BindMethod("GetSampleRate", &Nz::Music::GetSampleRate);
musicClass.BindMethod("GetStatus", &Nz::Music::GetStatus);
music.BindMethod("GetDuration", &Nz::Music::GetDuration);
music.BindMethod("GetFormat", &Nz::Music::GetFormat);
music.BindMethod("GetPlayingOffset", &Nz::Music::GetPlayingOffset);
music.BindMethod("GetSampleCount", &Nz::Music::GetSampleCount);
music.BindMethod("GetSampleRate", &Nz::Music::GetSampleRate);
music.BindMethod("GetStatus", &Nz::Music::GetStatus);
musicClass.BindMethod("IsLooping", &Nz::Music::IsLooping);
music.BindMethod("IsLooping", &Nz::Music::IsLooping);
musicClass.BindMethod("OpenFromFile", &Nz::Music::OpenFromFile, Nz::MusicParams());
music.BindMethod("OpenFromFile", &Nz::Music::OpenFromFile, Nz::MusicParams());
musicClass.BindMethod("Pause", &Nz::Music::Pause);
musicClass.BindMethod("Play", &Nz::Music::Play);
music.BindMethod("Pause", &Nz::Music::Pause);
music.BindMethod("Play", &Nz::Music::Play);
musicClass.BindMethod("SetPlayingOffset", &Nz::Music::SetPlayingOffset);
music.BindMethod("SetPlayingOffset", &Nz::Music::SetPlayingOffset);
musicClass.BindMethod("Stop", &Nz::Music::Stop);
music.BindMethod("Stop", &Nz::Music::Stop);
// Manual
musicClass.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Music& music) -> int
music.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Music& instance, std::size_t /*argumentCount*/) -> int
{
Nz::StringStream stream("Music(");
stream << music.GetFilePath() << ')';
Nz::StringStream ss("Music(");
ss << instance.GetFilePath() << ')';
lua.PushString(stream);
lua.PushString(ss);
return 1;
});
/*********************************** Nz::Sound **********************************/
soundClass.Inherit(soundEmitter);
sound.Inherit(soundEmitter);
soundClass.BindDefaultConstructor();
sound.BindDefaultConstructor();
soundClass.BindMethod("GetBuffer", &Nz::Sound::GetBuffer);
sound.BindMethod("GetBuffer", &Nz::Sound::GetBuffer);
soundClass.BindMethod("IsPlayable", &Nz::Sound::IsPlayable);
soundClass.BindMethod("IsPlaying", &Nz::Sound::IsPlaying);
sound.BindMethod("IsPlayable", &Nz::Sound::IsPlayable);
sound.BindMethod("IsPlaying", &Nz::Sound::IsPlaying);
soundClass.BindMethod("LoadFromFile", &Nz::Sound::LoadFromFile, Nz::SoundBufferParams());
sound.BindMethod("LoadFromFile", &Nz::Sound::LoadFromFile, Nz::SoundBufferParams());
soundClass.BindMethod("SetPlayingOffset", &Nz::Sound::SetPlayingOffset);
sound.BindMethod("SetPlayingOffset", &Nz::Sound::SetPlayingOffset);
// Manual
soundClass.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Sound& sound) -> int
sound.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Sound& instance, std::size_t /*argumentCount*/) -> int
{
Nz::StringStream stream("Sound(");
if (const Nz::SoundBuffer* buffer = sound.GetBuffer())
stream << buffer;
Nz::StringStream ss("Sound(");
if (const Nz::SoundBuffer* buffer = instance.GetBuffer())
ss << buffer;
stream << ')';
ss << ')';
lua.PushString(stream);
lua.PushString(ss);
return 1;
});
@ -101,9 +101,9 @@ namespace Ndk
soundBuffer.BindStaticMethod("IsFormatSupported", &Nz::SoundBuffer::IsFormatSupported);
// Manual
soundBuffer.BindMethod("Create", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance) -> int
soundBuffer.BindMethod("Create", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance, std::size_t /*argumentCount*/) -> int
{
int index = 1;
int index = 2;
Nz::AudioFormat format = lua.Check<Nz::AudioFormat>(&index);
unsigned int sampleCount = lua.Check<unsigned int>(&index);
unsigned int sampleRate = lua.Check<unsigned int>(&index);
@ -116,26 +116,26 @@ namespace Ndk
return 1;
});
soundBuffer.BindMethod("GetSamples", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance) -> int
soundBuffer.BindMethod("GetSamples", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance, std::size_t /*argumentCount*/) -> int
{
lua.PushString(reinterpret_cast<const char*>(instance->GetSamples()), instance->GetSampleCount() * sizeof(Nz::Int16));
return 1;
});
soundBuffer.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance) -> int
soundBuffer.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance, std::size_t /*argumentCount*/) -> int
{
Nz::StringStream stream("SoundBuffer(");
Nz::StringStream ss("SoundBuffer(");
if (instance->IsValid())
{
Nz::String filePath = instance->GetFilePath();
if (!filePath.IsEmpty())
stream << "File: " << filePath << ", ";
ss << "File: " << filePath << ", ";
stream << "Duration: " << instance->GetDuration() / 1000.f << "s";
ss << "Duration: " << instance->GetDuration() / 1000.f << "s";
}
stream << ')';
ss << ')';
lua.PushString(stream);
lua.PushString(ss);
return 1;
});
@ -177,8 +177,8 @@ namespace Ndk
void LuaBinding::RegisterAudio(Nz::LuaInstance& instance)
{
musicClass.Register(instance);
soundClass.Register(instance);
music.Register(instance);
sound.Register(instance);
soundBuffer.Register(instance);
soundEmitter.Register(instance);
}

View File

@ -13,147 +13,147 @@ namespace Ndk
void LuaBinding::BindCore()
{
/*********************************** Nz::Clock **********************************/
clockClass.SetConstructor([](Nz::LuaInstance& lua, Nz::Clock* clock, std::size_t /*argumentCount*/)
clock.SetConstructor([](Nz::LuaInstance& lua, Nz::Clock* instance, std::size_t /*argumentCount*/)
{
int argIndex = 1;
int argIndex = 2;
Nz::Int64 startingValue = lua.Check<Nz::Int64>(&argIndex, 0);
bool paused = lua.Check<bool>(&argIndex, false);
Nz::PlacementNew(clock, startingValue, paused);
Nz::PlacementNew(instance, startingValue, paused);
return true;
});
clockClass.BindMethod("GetMicroseconds", &Nz::Clock::GetMicroseconds);
clockClass.BindMethod("GetMilliseconds", &Nz::Clock::GetMilliseconds);
clockClass.BindMethod("GetSeconds", &Nz::Clock::GetSeconds);
clockClass.BindMethod("IsPaused", &Nz::Clock::IsPaused);
clockClass.BindMethod("Pause", &Nz::Clock::Pause);
clockClass.BindMethod("Restart", &Nz::Clock::Restart);
clockClass.BindMethod("Unpause", &Nz::Clock::Unpause);
clock.BindMethod("GetMicroseconds", &Nz::Clock::GetMicroseconds);
clock.BindMethod("GetMilliseconds", &Nz::Clock::GetMilliseconds);
clock.BindMethod("GetSeconds", &Nz::Clock::GetSeconds);
clock.BindMethod("IsPaused", &Nz::Clock::IsPaused);
clock.BindMethod("Pause", &Nz::Clock::Pause);
clock.BindMethod("Restart", &Nz::Clock::Restart);
clock.BindMethod("Unpause", &Nz::Clock::Unpause);
// Manual
clockClass.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Clock& clock) -> int {
Nz::StringStream stream("Clock(Elapsed: ");
stream << clock.GetSeconds();
stream << "s, Paused: ";
stream << clock.IsPaused();
stream << ')';
clock.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Clock& instance, std::size_t /*argumentCount*/) -> int {
Nz::StringStream ss("Clock(Elapsed: ");
ss << instance.GetSeconds();
ss << "s, Paused: ";
ss << instance.IsPaused();
ss << ')';
lua.PushString(stream);
lua.PushString(ss);
return 1;
});
/********************************* Nz::Directory ********************************/
directoryClass.SetConstructor([](Nz::LuaInstance& lua, Nz::Directory* directory, std::size_t argumentCount)
directory.SetConstructor([](Nz::LuaInstance& lua, Nz::Directory* instance, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 1U);
int argIndex = 1;
int argIndex = 2;
switch (argCount)
{
case 0:
Nz::PlacementNew(directory);
Nz::PlacementNew(instance);
return true;
case 1:
Nz::PlacementNew(directory, lua.Check<Nz::String>(&argIndex));
Nz::PlacementNew(instance, lua.Check<Nz::String>(&argIndex));
return true;
}
return false;
});
directoryClass.BindMethod("Close", &Nz::Directory::Close);
directoryClass.BindMethod("Exists", &Nz::Directory::Exists);
directoryClass.BindMethod("GetPath", &Nz::Directory::GetPath);
directoryClass.BindMethod("GetPattern", &Nz::Directory::GetPattern);
directoryClass.BindMethod("GetResultName", &Nz::Directory::GetResultName);
directoryClass.BindMethod("GetResultPath", &Nz::Directory::GetResultPath);
directoryClass.BindMethod("GetResultSize", &Nz::Directory::GetResultSize);
directoryClass.BindMethod("IsOpen", &Nz::Directory::IsOpen);
directoryClass.BindMethod("IsResultDirectory", &Nz::Directory::IsResultDirectory);
directoryClass.BindMethod("NextResult", &Nz::Directory::NextResult, true);
directoryClass.BindMethod("Open", &Nz::Directory::Open);
directoryClass.BindMethod("SetPath", &Nz::Directory::SetPath);
directoryClass.BindMethod("SetPattern", &Nz::Directory::SetPattern);
directory.BindMethod("Close", &Nz::Directory::Close);
directory.BindMethod("Exists", &Nz::Directory::Exists);
directory.BindMethod("GetPath", &Nz::Directory::GetPath);
directory.BindMethod("GetPattern", &Nz::Directory::GetPattern);
directory.BindMethod("GetResultName", &Nz::Directory::GetResultName);
directory.BindMethod("GetResultPath", &Nz::Directory::GetResultPath);
directory.BindMethod("GetResultSize", &Nz::Directory::GetResultSize);
directory.BindMethod("IsOpen", &Nz::Directory::IsOpen);
directory.BindMethod("IsResultDirectory", &Nz::Directory::IsResultDirectory);
directory.BindMethod("NextResult", &Nz::Directory::NextResult, true);
directory.BindMethod("Open", &Nz::Directory::Open);
directory.BindMethod("SetPath", &Nz::Directory::SetPath);
directory.BindMethod("SetPattern", &Nz::Directory::SetPattern);
directoryClass.BindStaticMethod("Copy", Nz::Directory::Copy);
directoryClass.BindStaticMethod("Create", Nz::Directory::Create);
directoryClass.BindStaticMethod("Exists", Nz::Directory::Exists);
directoryClass.BindStaticMethod("GetCurrent", Nz::Directory::GetCurrent);
directoryClass.BindStaticMethod("Remove", Nz::Directory::Remove);
directoryClass.BindStaticMethod("SetCurrent", Nz::Directory::SetCurrent);
directory.BindStaticMethod("Copy", Nz::Directory::Copy);
directory.BindStaticMethod("Create", Nz::Directory::Create);
directory.BindStaticMethod("Exists", Nz::Directory::Exists);
directory.BindStaticMethod("GetCurrent", Nz::Directory::GetCurrent);
directory.BindStaticMethod("Remove", Nz::Directory::Remove);
directory.BindStaticMethod("SetCurrent", Nz::Directory::SetCurrent);
// Manual
directoryClass.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Directory& directory) -> int {
Nz::StringStream stream("Directory(");
stream << directory.GetPath();
stream << ')';
directory.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Directory& instance, std::size_t /*argumentCount*/) -> int {
Nz::StringStream ss("Directory(");
ss << instance.GetPath();
ss << ')';
lua.PushString(stream);
lua.PushString(ss);
return 1;
});
/*********************************** Nz::Stream ***********************************/
streamClass.BindMethod("EnableTextMode", &Nz::Stream::EnableTextMode);
streamClass.BindMethod("Flush", &Nz::Stream::Flush);
streamClass.BindMethod("GetCursorPos", &Nz::Stream::GetCursorPos);
streamClass.BindMethod("GetDirectory", &Nz::Stream::GetDirectory);
streamClass.BindMethod("GetPath", &Nz::Stream::GetPath);
streamClass.BindMethod("GetOpenMode", &Nz::Stream::GetOpenMode);
streamClass.BindMethod("GetStreamOptions", &Nz::Stream::GetStreamOptions);
streamClass.BindMethod("GetSize", &Nz::Stream::GetSize);
streamClass.BindMethod("ReadLine", &Nz::Stream::ReadLine, 0U);
streamClass.BindMethod("IsReadable", &Nz::Stream::IsReadable);
streamClass.BindMethod("IsSequential", &Nz::Stream::IsSequential);
streamClass.BindMethod("IsTextModeEnabled", &Nz::Stream::IsTextModeEnabled);
streamClass.BindMethod("IsWritable", &Nz::Stream::IsWritable);
streamClass.BindMethod("SetCursorPos", &Nz::Stream::SetCursorPos);
stream.BindMethod("EnableTextMode", &Nz::Stream::EnableTextMode);
stream.BindMethod("Flush", &Nz::Stream::Flush);
stream.BindMethod("GetCursorPos", &Nz::Stream::GetCursorPos);
stream.BindMethod("GetDirectory", &Nz::Stream::GetDirectory);
stream.BindMethod("GetPath", &Nz::Stream::GetPath);
stream.BindMethod("GetOpenMode", &Nz::Stream::GetOpenMode);
stream.BindMethod("GetStreamOptions", &Nz::Stream::GetStreamOptions);
stream.BindMethod("GetSize", &Nz::Stream::GetSize);
stream.BindMethod("ReadLine", &Nz::Stream::ReadLine, 0U);
stream.BindMethod("IsReadable", &Nz::Stream::IsReadable);
stream.BindMethod("IsSequential", &Nz::Stream::IsSequential);
stream.BindMethod("IsTextModeEnabled", &Nz::Stream::IsTextModeEnabled);
stream.BindMethod("IsWritable", &Nz::Stream::IsWritable);
stream.BindMethod("SetCursorPos", &Nz::Stream::SetCursorPos);
streamClass.BindMethod("Read", [] (Nz::LuaInstance& lua, Nz::Stream& stream) -> int {
int argIndex = 1;
stream.BindMethod("Read", [] (Nz::LuaInstance& lua, Nz::Stream& instance, std::size_t /*argumentCount*/) -> int {
int argIndex = 2;
std::size_t length = lua.Check<std::size_t>(&argIndex);
std::unique_ptr<char[]> buffer(new char[length]);
std::size_t readLength = stream.Read(buffer.get(), length);
std::size_t readLength = instance.Read(buffer.get(), length);
lua.PushString(Nz::String(buffer.get(), readLength));
return 1;
});
streamClass.BindMethod("Write", [] (Nz::LuaInstance& lua, Nz::Stream& stream) -> int {
int argIndex = 1;
stream.BindMethod("Write", [] (Nz::LuaInstance& lua, Nz::Stream& instance, std::size_t /*argumentCount*/) -> int {
int argIndex = 2;
std::size_t bufferSize = 0;
const char* buffer = lua.CheckString(argIndex, &bufferSize);
if (stream.IsTextModeEnabled())
lua.Push(stream.Write(Nz::String(buffer, bufferSize)));
if (instance.IsTextModeEnabled())
lua.Push(instance.Write(Nz::String(buffer, bufferSize)));
else
lua.Push(stream.Write(buffer, bufferSize));
lua.Push(instance.Write(buffer, bufferSize));
return 1;
});
/*********************************** Nz::File ***********************************/
fileClass.Inherit(streamClass);
file.Inherit(stream);
fileClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::File* file, std::size_t argumentCount)
file.SetConstructor([] (Nz::LuaInstance& lua, Nz::File* instance, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 1U);
int argIndex = 1;
int argIndex = 2;
switch (argCount)
{
case 0:
Nz::PlacementNew(file);
Nz::PlacementNew(instance);
return true;
case 1:
{
Nz::String filePath = lua.Check<Nz::String>(&argIndex);
Nz::PlacementNew(file, filePath);
Nz::PlacementNew(instance, filePath);
return true;
}
@ -162,7 +162,7 @@ namespace Ndk
Nz::String filePath = lua.Check<Nz::String>(&argIndex);
Nz::UInt32 openMode = lua.Check<Nz::UInt32>(&argIndex);
Nz::PlacementNew(file, filePath, openMode);
Nz::PlacementNew(instance, filePath, openMode);
return true;
}
}
@ -171,52 +171,52 @@ namespace Ndk
return false;
});
fileClass.BindMethod("Close", &Nz::File::Close);
fileClass.BindMethod("Copy", &Nz::File::Copy);
fileClass.BindMethod("Delete", &Nz::File::Delete);
fileClass.BindMethod("EndOfFile", &Nz::File::EndOfFile);
fileClass.BindMethod("Exists", &Nz::File::Exists);
fileClass.BindMethod("GetCreationTime", &Nz::File::GetCreationTime);
fileClass.BindMethod("GetFileName", &Nz::File::GetFileName);
fileClass.BindMethod("GetLastAccessTime", &Nz::File::GetLastAccessTime);
fileClass.BindMethod("GetLastWriteTime", &Nz::File::GetLastWriteTime);
fileClass.BindMethod("IsOpen", &Nz::File::IsOpen);
fileClass.BindMethod("Rename", &Nz::File::GetLastWriteTime);
fileClass.BindMethod("GetLastWriteTime", &Nz::File::GetLastWriteTime);
fileClass.BindMethod("SetFile", &Nz::File::GetLastWriteTime);
file.BindMethod("Close", &Nz::File::Close);
file.BindMethod("Copy", &Nz::File::Copy);
file.BindMethod("Delete", &Nz::File::Delete);
file.BindMethod("EndOfFile", &Nz::File::EndOfFile);
file.BindMethod("Exists", &Nz::File::Exists);
file.BindMethod("GetCreationTime", &Nz::File::GetCreationTime);
file.BindMethod("GetFileName", &Nz::File::GetFileName);
file.BindMethod("GetLastAccessTime", &Nz::File::GetLastAccessTime);
file.BindMethod("GetLastWriteTime", &Nz::File::GetLastWriteTime);
file.BindMethod("IsOpen", &Nz::File::IsOpen);
file.BindMethod("Rename", &Nz::File::GetLastWriteTime);
file.BindMethod("GetLastWriteTime", &Nz::File::GetLastWriteTime);
file.BindMethod("SetFile", &Nz::File::GetLastWriteTime);
fileClass.BindStaticMethod("AbsolutePath", &Nz::File::AbsolutePath);
fileClass.BindStaticMethod("ComputeHash", (Nz::ByteArray (*)(Nz::HashType, const Nz::String&)) &Nz::File::ComputeHash);
fileClass.BindStaticMethod("Copy", &Nz::File::Copy);
fileClass.BindStaticMethod("Delete", &Nz::File::Delete);
fileClass.BindStaticMethod("Exists", &Nz::File::Exists);
file.BindStaticMethod("AbsolutePath", &Nz::File::AbsolutePath);
file.BindStaticMethod("ComputeHash", (Nz::ByteArray (*)(Nz::HashType, const Nz::String&)) &Nz::File::ComputeHash);
file.BindStaticMethod("Copy", &Nz::File::Copy);
file.BindStaticMethod("Delete", &Nz::File::Delete);
file.BindStaticMethod("Exists", &Nz::File::Exists);
//fileClass.SetStaticMethod("GetCreationTime", &Nz::File::GetCreationTime);
fileClass.BindStaticMethod("GetDirectory", &Nz::File::GetDirectory);
file.BindStaticMethod("GetDirectory", &Nz::File::GetDirectory);
//fileClass.SetStaticMethod("GetLastAccessTime", &Nz::File::GetLastAccessTime);
//fileClass.SetStaticMethod("GetLastWriteTime", &Nz::File::GetLastWriteTime);
fileClass.BindStaticMethod("GetSize", &Nz::File::GetSize);
fileClass.BindStaticMethod("IsAbsolute", &Nz::File::IsAbsolute);
fileClass.BindStaticMethod("NormalizePath", &Nz::File::NormalizePath);
fileClass.BindStaticMethod("NormalizeSeparators", &Nz::File::NormalizeSeparators);
fileClass.BindStaticMethod("Rename", &Nz::File::Rename);
file.BindStaticMethod("GetSize", &Nz::File::GetSize);
file.BindStaticMethod("IsAbsolute", &Nz::File::IsAbsolute);
file.BindStaticMethod("NormalizePath", &Nz::File::NormalizePath);
file.BindStaticMethod("NormalizeSeparators", &Nz::File::NormalizeSeparators);
file.BindStaticMethod("Rename", &Nz::File::Rename);
// Manual
fileClass.BindMethod("Open", [] (Nz::LuaInstance& lua, Nz::File& file) -> int
file.BindMethod("Open", [] (Nz::LuaInstance& lua, Nz::File& instance, std::size_t argumentCount) -> int
{
unsigned int argCount = std::min(lua.GetStackTop(), 2U);
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
int argIndex = 1;
int argIndex = 2;
switch (argCount)
{
case 0:
case 1:
return lua.Push(file.Open(lua.Check<Nz::UInt32>(&argIndex, Nz::OpenMode_NotOpen)));
return lua.Push(instance.Open(lua.Check<Nz::UInt32>(&argIndex, Nz::OpenMode_NotOpen)));
case 2:
{
Nz::String filePath = lua.Check<Nz::String>(&argIndex);
Nz::UInt32 openMode = lua.Check<Nz::UInt32>(&argIndex, Nz::OpenMode_NotOpen);
return lua.Push(file.Open(filePath, openMode));
return lua.Push(instance.Open(filePath, openMode));
}
}
@ -224,21 +224,21 @@ namespace Ndk
return 0;
});
fileClass.BindMethod("SetCursorPos", [] (Nz::LuaInstance& lua, Nz::File& file) -> int
file.BindMethod("SetCursorPos", [] (Nz::LuaInstance& lua, Nz::File& instance, std::size_t argumentCount) -> int
{
unsigned int argCount = std::min(lua.GetStackTop(), 2U);
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
int argIndex = 1;
int argIndex = 2;
switch (argCount)
{
case 1:
return lua.Push(file.SetCursorPos(lua.Check<Nz::UInt64>(&argIndex)));
return lua.Push(instance.SetCursorPos(lua.Check<Nz::UInt64>(&argIndex)));
case 2:
{
Nz::CursorPosition curPos = lua.Check<Nz::CursorPosition>(&argIndex);
Nz::Int64 offset = lua.Check<Nz::Int64>(&argIndex);
return lua.Push(file.SetCursorPos(curPos, offset));
return lua.Push(instance.SetCursorPos(curPos, offset));
}
}
@ -246,14 +246,14 @@ namespace Ndk
return 0;
});
fileClass.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::File& file) -> int {
Nz::StringStream stream("File(");
if (file.IsOpen())
stream << "Path: " << file.GetPath();
file.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::File& instance, std::size_t /*argumentCount*/) -> int {
Nz::StringStream ss("File(");
if (instance.IsOpen())
ss << "Path: " << instance.GetPath();
stream << ')';
ss << ')';
lua.PushString(stream);
lua.PushString(ss);
return 1;
});
}
@ -267,10 +267,10 @@ namespace Ndk
void LuaBinding::RegisterCore(Nz::LuaInstance& instance)
{
// Classes
clockClass.Register(instance);
directoryClass.Register(instance);
fileClass.Register(instance);
streamClass.Register(instance);
clock.Register(instance);
directory.Register(instance);
file.Register(instance);
stream.Register(instance);
// Enums

View File

@ -14,34 +14,305 @@ namespace Ndk
{
/*********************************** Nz::InstancedRenderable ***********************************/
/*********************************** Nz::Model ***********************************/
modelClass.Inherit<Nz::InstancedRenderableRef>(instancedRenderable, [] (Nz::ModelRef* model) -> Nz::InstancedRenderableRef*
/*********************************** Nz::Material ***********************************/
material.SetConstructor([] (Nz::LuaInstance& lua, Nz::MaterialRef* instance, std::size_t argumentCount)
{
return reinterpret_cast<Nz::InstancedRenderableRef*>(model); //TODO: Make a ObjectRefCast
switch (argumentCount)
{
case 0:
Nz::PlacementNew(instance, Nz::Material::New());
return true;
case 1:
{
int argIndex = 1;
if (lua.IsOfType(argIndex, "MaterialPipeline"))
{
Nz::PlacementNew(instance, Nz::Material::New(*static_cast<Nz::MaterialPipelineRef*>(lua.ToUserdata(argIndex))));
return true;
}
else if (lua.IsOfType(argIndex, "Material"))
{
Nz::PlacementNew(instance, Nz::Material::New(**static_cast<Nz::MaterialRef*>(lua.ToUserdata(argIndex))));
return true;
}
else
{
Nz::PlacementNew(instance, Nz::Material::New(lua.Check<Nz::String>(&argIndex)));
return true;
}
}
}
lua.Error("No matching overload for constructor");
return false;
});
modelClass.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::ModelRef* model, std::size_t /*argumentCount*/)
material.BindMethod("Configure", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
Nz::PlacementNew(model, Nz::Model::New());
int argIndex = 2;
if (lua.IsOfType(argIndex, "MaterialPipeline"))
{
instance->Configure(*static_cast<Nz::MaterialPipelineRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
{
lua.Push(instance->Configure(lua.Check<Nz::String>(&argIndex)));
return 1;
}
});
material.BindMethod("EnableAlphaTest", &Nz::Material::EnableAlphaTest);
material.BindMethod("EnableBlending", &Nz::Material::EnableBlending);
material.BindMethod("EnableColorWrite", &Nz::Material::EnableColorWrite);
material.BindMethod("EnableDepthBuffer", &Nz::Material::EnableDepthBuffer);
material.BindMethod("EnableDepthSorting", &Nz::Material::EnableDepthSorting);
material.BindMethod("EnableDepthWrite", &Nz::Material::EnableDepthWrite);
material.BindMethod("EnableFaceCulling", &Nz::Material::EnableFaceCulling);
material.BindMethod("EnableScissorTest", &Nz::Material::EnableScissorTest);
material.BindMethod("EnableShadowCasting", &Nz::Material::EnableShadowCasting);
material.BindMethod("EnableShadowReceive", &Nz::Material::EnableShadowReceive);
material.BindMethod("EnableStencilTest", &Nz::Material::EnableStencilTest);
material.BindMethod("EnsurePipelineUpdate", &Nz::Material::EnsurePipelineUpdate);
material.BindMethod("GetAlphaMap", &Nz::Material::GetAlphaMap);
material.BindMethod("GetAlphaThreshold", &Nz::Material::GetAlphaThreshold);
material.BindMethod("GetAmbientColor", &Nz::Material::GetAmbientColor);
material.BindMethod("GetDepthFunc", &Nz::Material::GetDepthFunc);
material.BindMethod("GetDepthMaterial", &Nz::Material::GetDepthMaterial);
material.BindMethod("GetDiffuseColor", &Nz::Material::GetDiffuseColor);
material.BindMethod("GetDiffuseMap", &Nz::Material::GetDiffuseMap);
//material.BindMethod("GetDiffuseSampler", &Nz::Material::GetDiffuseSampler);
material.BindMethod("GetDstBlend", &Nz::Material::GetDstBlend);
material.BindMethod("GetEmissiveMap", &Nz::Material::GetEmissiveMap);
material.BindMethod("GetFaceCulling", &Nz::Material::GetFaceCulling);
material.BindMethod("GetFaceFilling", &Nz::Material::GetFaceFilling);
material.BindMethod("GetHeightMap", &Nz::Material::GetHeightMap);
material.BindMethod("GetLineWidth", &Nz::Material::GetLineWidth);
material.BindMethod("GetNormalMap", &Nz::Material::GetNormalMap);
//material.BindMethod("GetPipeline", &Nz::Material::GetPipeline);
//material.BindMethod("GetPipelineInfo", &Nz::Material::GetPipelineInfo);
material.BindMethod("GetPointSize", &Nz::Material::GetPointSize);
//material.BindMethod("GetShader", &Nz::Material::GetShader);
material.BindMethod("GetShininess", &Nz::Material::GetShininess);
material.BindMethod("GetSpecularColor", &Nz::Material::GetSpecularColor);
material.BindMethod("GetSpecularMap", &Nz::Material::GetSpecularMap);
//material.BindMethod("GetSpecularSampler", &Nz::Material::GetSpecularSampler);
material.BindMethod("GetSrcBlend", &Nz::Material::GetSrcBlend);
material.BindMethod("HasAlphaMap", &Nz::Material::HasAlphaMap);
material.BindMethod("HasDepthMaterial", &Nz::Material::HasDepthMaterial);
material.BindMethod("HasDiffuseMap", &Nz::Material::HasDiffuseMap);
material.BindMethod("HasEmissiveMap", &Nz::Material::HasEmissiveMap);
material.BindMethod("HasHeightMap", &Nz::Material::HasHeightMap);
material.BindMethod("HasNormalMap", &Nz::Material::HasNormalMap);
material.BindMethod("HasSpecularMap", &Nz::Material::HasSpecularMap);
material.BindMethod("IsAlphaTestEnabled", &Nz::Material::IsAlphaTestEnabled);
material.BindMethod("IsBlendingEnabled", &Nz::Material::IsBlendingEnabled);
material.BindMethod("IsColorWriteEnabled", &Nz::Material::IsColorWriteEnabled);
material.BindMethod("IsDepthBufferEnabled", &Nz::Material::IsDepthBufferEnabled);
material.BindMethod("IsDepthSortingEnabled", &Nz::Material::IsDepthSortingEnabled);
material.BindMethod("IsDepthWriteEnabled", &Nz::Material::IsDepthWriteEnabled);
material.BindMethod("IsFaceCullingEnabled", &Nz::Material::IsFaceCullingEnabled);
material.BindMethod("IsScissorTestEnabled", &Nz::Material::IsScissorTestEnabled);
material.BindMethod("IsStencilTestEnabled", &Nz::Material::IsStencilTestEnabled);
material.BindMethod("IsShadowCastingEnabled", &Nz::Material::IsShadowCastingEnabled);
material.BindMethod("IsShadowReceiveEnabled", &Nz::Material::IsShadowReceiveEnabled);
material.BindMethod("LoadFromFile", &Nz::Material::LoadFromFile);
material.BindMethod("Reset", &Nz::Material::Reset);
material.BindMethod("SetAlphaThreshold", &Nz::Material::SetAlphaThreshold);
material.BindMethod("SetAmbientColor", &Nz::Material::SetAmbientColor);
material.BindMethod("SetDepthFunc", &Nz::Material::SetDepthFunc);
material.BindMethod("SetDepthFunc", &Nz::Material::SetDepthFunc);
material.BindMethod("SetDepthMaterial", &Nz::Material::SetDepthMaterial);
material.BindMethod("SetDiffuseColor", &Nz::Material::SetDiffuseColor);
//material.BindMethod("SetDiffuseSampler", &Nz::Material::SetDiffuseSampler);
material.BindMethod("SetDstBlend", &Nz::Material::SetDstBlend);
material.BindMethod("SetFaceCulling", &Nz::Material::SetFaceCulling);
material.BindMethod("SetFaceFilling", &Nz::Material::SetFaceFilling);
material.BindMethod("SetLineWidth", &Nz::Material::SetLineWidth);
material.BindMethod("SetPointSize", &Nz::Material::SetPointSize);
material.BindMethod("SetShininess", &Nz::Material::SetShininess);
material.BindMethod("SetSpecularColor", &Nz::Material::SetSpecularColor);
material.BindMethod("SetSpecularColor", &Nz::Material::SetSpecularColor);
//material.BindMethod("SetSpecularSampler", &Nz::Material::SetSpecularSampler);
material.BindMethod("SetSrcBlend", &Nz::Material::SetSrcBlend);
material.BindStaticMethod("GetDefault", &Nz::Material::GetDefault);
material.BindMethod("SetAlphaMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Texture"))
{
instance->SetAlphaMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetAlphaMap(lua.Check<Nz::String>(&argIndex)));
});
material.BindMethod("SetDiffuseMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Texture"))
{
instance->SetDiffuseMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetDiffuseMap(lua.Check<Nz::String>(&argIndex)));
});
material.BindMethod("SetEmissiveMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Texture"))
{
instance->SetEmissiveMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetEmissiveMap(lua.Check<Nz::String>(&argIndex)));
});
material.BindMethod("SetHeightMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Texture"))
{
instance->SetHeightMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetHeightMap(lua.Check<Nz::String>(&argIndex)));
});
material.BindMethod("SetNormalMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Texture"))
{
instance->SetNormalMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetNormalMap(lua.Check<Nz::String>(&argIndex)));
});
material.BindMethod("SetShader", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "UberShader"))
{
instance->SetShader(*static_cast<Nz::UberShaderRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetShader(lua.Check<Nz::String>(&argIndex)));
});
material.BindMethod("SetSpecularMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Texture"))
{
instance->SetSpecularMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
return 0;
}
else
return lua.Push(instance->SetSpecularMap(lua.Check<Nz::String>(&argIndex)));
});
/*********************************** Nz::Model ***********************************/
model.Inherit<Nz::InstancedRenderableRef>(instancedRenderable, [] (Nz::ModelRef* modelRef) -> Nz::InstancedRenderableRef*
{
return reinterpret_cast<Nz::InstancedRenderableRef*>(modelRef); //TODO: Make a ObjectRefCast
});
model.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::ModelRef* instance, std::size_t /*argumentCount*/)
{
Nz::PlacementNew(instance, Nz::Model::New());
return true;
});
//modelClass.SetMethod("GetMaterial", &Nz::Model::GetMaterial);
modelClass.BindMethod("GetMaterialCount", &Nz::Model::GetMaterialCount);
//model.BindMethod("GetMaterial", &Nz::Model::GetMaterial);
model.BindMethod("GetMaterialCount", &Nz::Model::GetMaterialCount);
//modelClass.SetMethod("GetMesh", &Nz::Model::GetMesh);
modelClass.BindMethod("GetSkin", &Nz::Model::GetSkin);
modelClass.BindMethod("GetSkinCount", &Nz::Model::GetSkinCount);
model.BindMethod("GetSkin", &Nz::Model::GetSkin);
model.BindMethod("GetSkinCount", &Nz::Model::GetSkinCount);
modelClass.BindMethod("IsAnimated", &Nz::Model::IsAnimated);
modelClass.BindMethod("LoadFromFile", &Nz::Model::LoadFromFile, Nz::ModelParameters());
model.BindMethod("IsAnimated", &Nz::Model::IsAnimated);
model.BindMethod("LoadFromFile", &Nz::Model::LoadFromFile, Nz::ModelParameters());
modelClass.BindMethod("Reset", &Nz::Model::Reset);
model.BindMethod("Reset", &Nz::Model::Reset);
//modelClass.SetMethod("SetMaterial", &Nz::Model::SetMaterial);
//model.BindMethod("SetMaterial", &Nz::Model::SetMaterial);
//modelClass.SetMethod("SetMesh", &Nz::Model::SetMesh);
//modelClass.SetMethod("SetSequence", &Nz::Model::SetSequence);
modelClass.BindMethod("SetSkin", &Nz::Model::SetSkin);
modelClass.BindMethod("SetSkinCount", &Nz::Model::SetSkinCount);
model.BindMethod("SetSkin", &Nz::Model::SetSkin);
model.BindMethod("SetSkinCount", &Nz::Model::SetSkinCount);
/*********************************** Nz::Sprite ***********************************/
sprite.Inherit<Nz::InstancedRenderableRef>(instancedRenderable, [] (Nz::SpriteRef* spriteRef) -> Nz::InstancedRenderableRef*
{
return reinterpret_cast<Nz::InstancedRenderableRef*>(spriteRef); //TODO: Make a ObjectRefCast
});
sprite.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::SpriteRef* instance, std::size_t /*argumentCount*/)
{
Nz::PlacementNew(instance, Nz::Sprite::New());
return true;
});
sprite.BindMethod("GetColor", &Nz::Sprite::GetColor);
sprite.BindMethod("GetCornerColor", &Nz::Sprite::GetCornerColor);
sprite.BindMethod("GetMaterial", &Nz::Sprite::GetMaterial);
sprite.BindMethod("GetOrigin", &Nz::Sprite::GetOrigin);
sprite.BindMethod("GetSize", &Nz::Sprite::GetSize);
sprite.BindMethod("GetTextureCoords", &Nz::Sprite::GetTextureCoords);
sprite.BindMethod("SetColor", &Nz::Sprite::SetColor);
sprite.BindMethod("SetCornerColor", &Nz::Sprite::SetCornerColor);
sprite.BindMethod("SetDefaultMaterial", &Nz::Sprite::SetDefaultMaterial);
sprite.BindMethod("SetMaterial", &Nz::Sprite::SetMaterial, true);
sprite.BindMethod("SetOrigin", &Nz::Sprite::SetOrigin);
sprite.BindMethod("SetSize", (void(Nz::Sprite::*)(const Nz::Vector2f&)) &Nz::Sprite::SetSize);
sprite.BindMethod("SetTexture", &Nz::Sprite::SetTexture, true);
sprite.BindMethod("SetTextureCoords", &Nz::Sprite::SetTextureCoords);
sprite.BindMethod("SetTextureRect", &Nz::Sprite::SetTextureRect);
/*********************************** Nz::SpriteLibrary ***********************************/
spriteLibrary.BindStaticMethod("Get", &Nz::SpriteLibrary::Get);
spriteLibrary.BindStaticMethod("Has", &Nz::SpriteLibrary::Has);
spriteLibrary.BindStaticMethod("Register", &Nz::SpriteLibrary::Register);
spriteLibrary.BindStaticMethod("Query", &Nz::SpriteLibrary::Query);
spriteLibrary.BindStaticMethod("Unregister", &Nz::SpriteLibrary::Unregister);
/*********************************** Nz::TextureLibrary ***********************************/
textureLibrary.BindStaticMethod("Get", &Nz::TextureLibrary::Get);
textureLibrary.BindStaticMethod("Has", &Nz::TextureLibrary::Has);
textureLibrary.BindStaticMethod("Register", &Nz::TextureLibrary::Register);
textureLibrary.BindStaticMethod("Query", &Nz::TextureLibrary::Query);
textureLibrary.BindStaticMethod("Unregister", &Nz::TextureLibrary::Unregister);
/*********************************** Nz::TextureManager ***********************************/
textureManager.BindStaticMethod("Clear", &Nz::TextureManager::Clear);
textureManager.BindStaticMethod("Get", &Nz::TextureManager::Get);
textureManager.BindStaticMethod("GetDefaultParameters", &Nz::TextureManager::GetDefaultParameters);
textureManager.BindStaticMethod("Purge", &Nz::TextureManager::Purge);
textureManager.BindStaticMethod("Register", &Nz::TextureManager::Register);
textureManager.BindStaticMethod("SetDefaultParameters", &Nz::TextureManager::SetDefaultParameters);
textureManager.BindStaticMethod("Unregister", &Nz::TextureManager::Unregister);
}
/*!
@ -53,6 +324,11 @@ namespace Ndk
void LuaBinding::RegisterGraphics(Nz::LuaInstance& instance)
{
instancedRenderable.Register(instance);
modelClass.Register(instance);
material.Register(instance);
model.Register(instance);
sprite.Register(instance);
spriteLibrary.Register(instance);
textureLibrary.Register(instance);
textureManager.Register(instance);
}
}
}

View File

@ -14,22 +14,22 @@ namespace Ndk
void LuaBinding::BindMath()
{
/*********************************** Nz::EulerAngles **********************************/
eulerAnglesClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::EulerAnglesd* angles, std::size_t argumentCount)
eulerAngles.SetConstructor([] (Nz::LuaInstance& lua, Nz::EulerAnglesd* instance, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 1U);
switch (argCount)
{
case 0:
Nz::PlacementNew(angles, Nz::EulerAnglesd::Zero());
Nz::PlacementNew(instance, Nz::EulerAnglesd::Zero());
return true;
case 1:
Nz::PlacementNew(angles, *static_cast<Nz::EulerAnglesd*>(lua.CheckUserdata(1, "EulerAngles")));
Nz::PlacementNew(instance, *static_cast<Nz::EulerAnglesd*>(lua.CheckUserdata(1, "EulerAngles")));
return true;
case 3:
Nz::PlacementNew(angles, lua.CheckNumber(1), lua.CheckNumber(2), lua.CheckNumber(3));
Nz::PlacementNew(instance, lua.CheckNumber(1), lua.CheckNumber(2), lua.CheckNumber(3));
return true;
}
@ -37,12 +37,12 @@ namespace Ndk
return false;
});
eulerAnglesClass.BindMethod("__tostring", &Nz::EulerAnglesd::ToString);
eulerAngles.BindMethod("__tostring", &Nz::EulerAnglesd::ToString);
eulerAnglesClass.SetGetter([] (Nz::LuaInstance& lua, Nz::EulerAnglesd& instance)
eulerAngles.SetGetter([] (Nz::LuaInstance& lua, Nz::EulerAnglesd& instance)
{
std::size_t length;
const char* ypr = lua.CheckString(1, &length);
const char* ypr = lua.CheckString(2, &length);
switch (length)
{
@ -96,11 +96,11 @@ namespace Ndk
return false;
});
eulerAnglesClass.SetSetter([] (Nz::LuaInstance& lua, Nz::EulerAnglesd& instance)
eulerAngles.SetSetter([] (Nz::LuaInstance& lua, Nz::EulerAnglesd& instance)
{
std::size_t length;
const char* ypr = lua.CheckString(1, &length);
double value = lua.CheckNumber(2);
const char* ypr = lua.CheckString(2, &length);
double value = lua.CheckNumber(3);
switch (length)
{
@ -154,8 +154,213 @@ namespace Ndk
return false;
});
/*********************************** Nz::Matrix4 **********************************/
matrix4d.SetConstructor([] (Nz::LuaInstance& lua, Nz::Matrix4d* matrix, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
switch (argCount)
{
case 0:
Nz::PlacementNew(matrix, Nz::Matrix4d::Zero());
return true;
case 1:
if (lua.IsOfType(1, "Matrix4"))
Nz::PlacementNew(matrix, *static_cast<Nz::Matrix4d*>(lua.ToUserdata(1)));
break;
case 16:
{
double values[16];
for (std::size_t i = 0; i < 16; ++i)
values[i] = lua.CheckNumber(i);
Nz::PlacementNew(matrix, values);
return true;
}
}
lua.Error("No matching overload for constructor");
return false;
});
matrix4d.BindMethod("ApplyRotation", &Nz::Matrix4d::ApplyRotation);
matrix4d.BindMethod("ApplyScale", &Nz::Matrix4d::ApplyScale);
matrix4d.BindMethod("ApplyTranslation", &Nz::Matrix4d::ApplyTranslation);
matrix4d.BindMethod("Concatenate", &Nz::Matrix4d::Concatenate);
matrix4d.BindMethod("ConcatenateAffine", &Nz::Matrix4d::ConcatenateAffine);
//matrix4d.BindMethod("GetColumn", &Nz::Matrix4d::GetColumn);
matrix4d.BindMethod("GetDeterminant", &Nz::Matrix4d::GetDeterminant);
matrix4d.BindMethod("GetDeterminantAffine", &Nz::Matrix4d::GetDeterminantAffine);
matrix4d.BindMethod("GetInverse", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
Nz::Matrix4d result;
if (instance.GetInverse(&result))
return lua.Push(true, result);
else
return lua.Push(false);
});
matrix4d.BindMethod("GetInverseAffine", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
Nz::Matrix4d result;
if (instance.GetInverseAffine(&result))
return lua.Push(true, result);
else
return lua.Push(false);
});
matrix4d.BindMethod("GetRotation", &Nz::Matrix4d::GetRotation);
//matrix4d.BindMethod("GetRow", &Nz::Matrix4d::GetRow);
matrix4d.BindMethod("GetScale", &Nz::Matrix4d::GetScale);
matrix4d.BindMethod("GetSquaredScale", &Nz::Matrix4d::GetSquaredScale);
matrix4d.BindMethod("GetTranslation", &Nz::Matrix4d::GetTranslation);
matrix4d.BindMethod("GetTransposed", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
Nz::Matrix4d result;
instance.GetTransposed(&result);
return lua.Push(result);
});
matrix4d.BindMethod("HasNegativeScale", &Nz::Matrix4d::HasNegativeScale);
matrix4d.BindMethod("HasScale", &Nz::Matrix4d::HasScale);
matrix4d.BindMethod("Inverse", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
bool succeeded;
instance.Inverse(&succeeded);
return lua.Push(succeeded);
});
matrix4d.BindMethod("InverseAffine", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
bool succeeded;
instance.InverseAffine(&succeeded);
return lua.Push(succeeded);
});
matrix4d.BindMethod("IsAffine", &Nz::Matrix4d::IsAffine);
matrix4d.BindMethod("IsIdentity", &Nz::Matrix4d::IsIdentity);
matrix4d.BindMethod("MakeIdentity", &Nz::Matrix4d::MakeIdentity);
matrix4d.BindMethod("MakeLookAt", &Nz::Matrix4d::MakeLookAt, Nz::Vector3d::Up());
matrix4d.BindMethod("MakeOrtho", &Nz::Matrix4d::MakeOrtho, -1.0, 1.0);
matrix4d.BindMethod("MakePerspective", &Nz::Matrix4d::MakePerspective);
matrix4d.BindMethod("MakeRotation", &Nz::Matrix4d::MakeRotation);
matrix4d.BindMethod("MakeScale", &Nz::Matrix4d::MakeScale);
matrix4d.BindMethod("MakeTranslation", &Nz::Matrix4d::MakeTranslation);
matrix4d.BindMethod("MakeTransform", (Nz::Matrix4d&(Nz::Matrix4d::*)(const Nz::Vector3d&, const Nz::Quaterniond&, const Nz::Vector3d&)) &Nz::Matrix4d::MakeTransform, Nz::Vector3d::Unit());
matrix4d.BindMethod("MakeViewMatrix", &Nz::Matrix4d::MakeViewMatrix);
matrix4d.BindMethod("MakeZero", &Nz::Matrix4d::MakeZero);
matrix4d.BindMethod("Set", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
int argIndex = 2;
switch (argCount)
{
case 1:
if (lua.IsOfType(argIndex, "Matrix4"))
instance.Set(*static_cast<Nz::Matrix4d*>(lua.ToUserdata(argIndex)));
break;
case 16:
{
double values[16];
for (std::size_t i = 0; i < 16; ++i)
values[i] = lua.CheckNumber(argIndex++);
instance.Set(values);
return 0;
}
}
lua.Error("No matching overload for method Set");
return 0;
});
matrix4d.BindMethod("SetRotation", &Nz::Matrix4d::SetRotation);
matrix4d.BindMethod("SetScale", &Nz::Matrix4d::SetScale);
matrix4d.BindMethod("SetTranslation", &Nz::Matrix4d::SetTranslation);
matrix4d.BindMethod("Transform", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 2;
if (lua.IsOfType(argIndex, "Vector2"))
{
double z(lua.CheckNumber(argIndex+1, 0.0));
double w(lua.CheckNumber(argIndex+2, 1.0));
return lua.Push(instance.Transform(*static_cast<Nz::Vector2d*>(lua.ToUserdata(argIndex)), z, w));
}
else if (lua.IsOfType(argIndex, "Vector3"))
{
double w(lua.CheckNumber(argIndex+1, 1.0));
return lua.Push(instance.Transform(*static_cast<Nz::Vector3d*>(lua.ToUserdata(argIndex)), w));
}
//else if (lua.IsOfType(2, "Vector4"))
// return lua.Push(instance.Transform(*static_cast<Nz::Vector4d*>(lua.ToUserdata(1))));
lua.Error("No matching overload for method Transform");
return 0;
});
matrix4d.BindMethod("Transpose", &Nz::Matrix4d::Transpose);
matrix4d.BindMethod("__tostring", &Nz::Matrix4d::ToString);
matrix4d.BindStaticMethod("Concatenate", &Nz::Matrix4d::Concatenate);
matrix4d.BindStaticMethod("ConcatenateAffine", &Nz::Matrix4d::ConcatenateAffine);
matrix4d.BindStaticMethod("Identity", &Nz::Matrix4d::Identity);
matrix4d.BindStaticMethod("LookAt", &Nz::Matrix4d::LookAt, Nz::Vector3d::Up());
matrix4d.BindStaticMethod("Ortho", &Nz::Matrix4d::Ortho, -1.0, 1.0);
matrix4d.BindStaticMethod("Perspective", &Nz::Matrix4d::Perspective);
matrix4d.BindStaticMethod("Rotate", &Nz::Matrix4d::Rotate);
matrix4d.BindStaticMethod("Scale", &Nz::Matrix4d::Scale);
matrix4d.BindStaticMethod("Translate", &Nz::Matrix4d::Translate);
matrix4d.BindStaticMethod("Transform", (Nz::Matrix4d(*)(const Nz::Vector3d&, const Nz::Quaterniond&, const Nz::Vector3d&)) &Nz::Matrix4d::Transform, Nz::Vector3d::Unit());
matrix4d.BindStaticMethod("ViewMatrix", &Nz::Matrix4d::ViewMatrix);
matrix4d.BindStaticMethod("Zero", &Nz::Matrix4d::Zero);
matrix4d.SetGetter([] (Nz::LuaInstance& lua, Nz::Matrix4d& instance)
{
bool succeeded = false;
std::size_t index = static_cast<std::size_t>(lua.ToInteger(2, &succeeded));
if (!succeeded || index < 1 || index > 16)
return false;
lua.Push(instance[index - 1]);
return true;
});
matrix4d.SetSetter([] (Nz::LuaInstance& lua, Nz::Matrix4d& instance)
{
bool succeeded = false;
std::size_t index = static_cast<std::size_t>(lua.ToInteger(2, &succeeded));
if (!succeeded || index < 1 || index > 16)
return false;
instance[index - 1] = lua.CheckNumber(3);
return true;
});
/*********************************** Nz::Rect **********************************/
rectClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::Rectd* rect, std::size_t argumentCount)
rect.SetConstructor([] (Nz::LuaInstance& lua, Nz::Rectd* instance, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
@ -163,23 +368,23 @@ namespace Ndk
{
case 0:
case 4:
PlacementNew(rect, lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0), lua.CheckNumber(3, 0.0), lua.CheckNumber(4, 0.0));
PlacementNew(instance, lua.CheckNumber(1, 0.0), lua.CheckNumber(2, 0.0), lua.CheckNumber(3, 0.0), lua.CheckNumber(4, 0.0));
return true;
case 1:
{
if (lua.IsOfType(1, "Rect"))
PlacementNew(rect, *static_cast<Nz::Rectd*>(lua.ToUserdata(1)));
PlacementNew(instance, *static_cast<Nz::Rectd*>(lua.ToUserdata(1)));
else if (lua.IsOfType(1, Nz::LuaType_Table))
{
// TODO => Faire sans avoir à mettre de nom dans la table et prendre les éléments un à un pour créer le Rectd
PlacementNew(rect, lua.CheckField<double>("x", 1),
lua.CheckField<double>("y", 1),
lua.CheckField<double>("width", 1),
lua.CheckField<double>("height", 1));
PlacementNew(instance, lua.CheckField<double>("x", 1),
lua.CheckField<double>("y", 1),
lua.CheckField<double>("width", 1),
lua.CheckField<double>("height", 1));
}
else if (lua.IsOfType(1, "Vector2"))
PlacementNew(rect, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)));
PlacementNew(instance, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)));
else
break;
@ -189,9 +394,9 @@ namespace Ndk
case 2:
{
if (lua.IsOfType(1, Nz::LuaType_Number) && lua.IsOfType(2, Nz::LuaType_Number))
PlacementNew(rect, lua.CheckNumber(1), lua.CheckNumber(2));
PlacementNew(instance, lua.CheckNumber(1), lua.CheckNumber(2));
else if (lua.IsOfType(1, "Vector2") && lua.IsOfType(2, "Vector2"))
PlacementNew(rect, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)), *static_cast<Nz::Vector2d*>(lua.ToUserdata(2)));
PlacementNew(instance, *static_cast<Nz::Vector2d*>(lua.ToUserdata(1)), *static_cast<Nz::Vector2d*>(lua.ToUserdata(2)));
else
break;
@ -203,15 +408,15 @@ namespace Ndk
return false;
});
rectClass.BindMethod("__tostring", &Nz::Rectd::ToString);
rect.BindMethod("__tostring", &Nz::Rectd::ToString);
rectClass.SetGetter([] (Nz::LuaInstance& lua, Nz::Rectd& instance)
rect.SetGetter([] (Nz::LuaInstance& lua, Nz::Rectd& instance)
{
switch (lua.GetType(1))
switch (lua.GetType(2))
{
case Nz::LuaType_Number:
{
auto index = lua.CheckBoundInteger<std::size_t>(1);
auto index = lua.CheckBoundInteger<std::size_t>(2);
if (index < 1 || index > 4)
return false;
@ -222,7 +427,7 @@ namespace Ndk
case Nz::LuaType_String:
{
std::size_t length;
const char* xywh = lua.CheckString(1, &length);
const char* xywh = lua.CheckString(2, &length);
if (length != 1)
break;
@ -258,13 +463,13 @@ namespace Ndk
return false;
});
rectClass.SetSetter([] (Nz::LuaInstance& lua, Nz::Rectd& instance)
rect.SetSetter([] (Nz::LuaInstance& lua, Nz::Rectd& instance)
{
switch (lua.GetType(1))
switch (lua.GetType(2))
{
case Nz::LuaType_Number:
{
auto index = lua.CheckBoundInteger<std::size_t>(1);
auto index = lua.CheckBoundInteger<std::size_t>(2);
if (index < 1 || index > 4)
return false;
@ -275,12 +480,12 @@ namespace Ndk
case Nz::LuaType_String:
{
std::size_t length;
const char* xywh = lua.CheckString(1, &length);
const char* xywh = lua.CheckString(2, &length);
if (length != 1)
break;
double value = lua.CheckNumber(2);
double value = lua.CheckNumber(3);
switch (xywh[0])
{
@ -311,22 +516,22 @@ namespace Ndk
});
/*********************************** Nz::Quaternion **********************************/
quaternionClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::Quaterniond* quaternion, std::size_t argumentCount)
quaternion.SetConstructor([] (Nz::LuaInstance& lua, Nz::Quaterniond* instance, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
switch (argCount)
{
case 0:
Nz::PlacementNew(quaternion, Nz::Quaterniond::Zero());
Nz::PlacementNew(instance, Nz::Quaterniond::Zero());
return true;
case 1:
{
if (lua.IsOfType(1, "EulerAngles"))
Nz::PlacementNew(quaternion, *static_cast<Nz::EulerAnglesd*>(lua.ToUserdata(1)));
Nz::PlacementNew(instance, *static_cast<Nz::EulerAnglesd*>(lua.ToUserdata(1)));
else if (lua.IsOfType(1, "Quaternion"))
Nz::PlacementNew(quaternion, *static_cast<Nz::Quaterniond*>(lua.ToUserdata(1)));
Nz::PlacementNew(instance, *static_cast<Nz::Quaterniond*>(lua.ToUserdata(1)));
else
break;
@ -334,11 +539,11 @@ namespace Ndk
}
case 2:
Nz::PlacementNew(quaternion, lua.CheckNumber(1), *static_cast<Nz::Vector3d*>(lua.CheckUserdata(2, "Vector3")));
Nz::PlacementNew(instance, lua.CheckNumber(1), *static_cast<Nz::Vector3d*>(lua.CheckUserdata(2, "Vector3")));
return true;
case 4:
Nz::PlacementNew(quaternion, lua.CheckNumber(1), lua.CheckNumber(2), lua.CheckNumber(3), lua.CheckNumber(4));
Nz::PlacementNew(instance, lua.CheckNumber(1), lua.CheckNumber(2), lua.CheckNumber(3), lua.CheckNumber(4));
return true;
default:
@ -349,12 +554,12 @@ namespace Ndk
return false;
});
quaternionClass.BindMethod("__tostring", &Nz::Quaterniond::ToString);
quaternion.BindMethod("__tostring", &Nz::Quaterniond::ToString);
quaternionClass.SetGetter([] (Nz::LuaInstance& lua, Nz::Quaterniond& instance)
quaternion.SetGetter([] (Nz::LuaInstance& lua, Nz::Quaterniond& instance)
{
std::size_t length;
const char* wxyz = lua.CheckString(1, &length);
const char* wxyz = lua.CheckString(2, &length);
if (length != 1)
return false;
@ -381,15 +586,15 @@ namespace Ndk
return false;
});
quaternionClass.SetSetter([] (Nz::LuaInstance& lua, Nz::Quaterniond& instance)
quaternion.SetSetter([] (Nz::LuaInstance& lua, Nz::Quaterniond& instance)
{
std::size_t length;
const char* wxyz = lua.CheckString(1, &length);
const char* wxyz = lua.CheckString(2, &length);
if (length != 1)
return false;
double value = lua.CheckNumber(2);
double value = lua.CheckNumber(3);
switch (wxyz[0])
{
@ -417,7 +622,7 @@ namespace Ndk
});
/*********************************** Nz::Vector2 **********************************/
vector2dClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::Vector2d* vector, std::size_t argumentCount)
vector2d.SetConstructor([] (Nz::LuaInstance& lua, Nz::Vector2d* vector, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
@ -445,15 +650,15 @@ namespace Ndk
return false;
});
vector2dClass.BindMethod("__tostring", &Nz::Vector2d::ToString);
vector2d.BindMethod("__tostring", &Nz::Vector2d::ToString);
vector2dClass.SetGetter([](Nz::LuaInstance& lua, Nz::Vector2d& instance)
vector2d.SetGetter([](Nz::LuaInstance& lua, Nz::Vector2d& instance)
{
switch (lua.GetType(1))
switch (lua.GetType(2))
{
case Nz::LuaType_Number:
{
long long index = lua.CheckInteger(1);
long long index = lua.CheckInteger(2);
if (index < 1 || index > 2)
return false;
@ -464,7 +669,7 @@ namespace Ndk
case Nz::LuaType_String:
{
std::size_t length;
const char* xy = lua.CheckString(1, &length);
const char* xy = lua.CheckString(2, &length);
if (length != 1)
break;
@ -492,29 +697,29 @@ namespace Ndk
return false;
});
vector2dClass.SetSetter([](Nz::LuaInstance& lua, Nz::Vector2d& instance)
vector2d.SetSetter([](Nz::LuaInstance& lua, Nz::Vector2d& instance)
{
switch (lua.GetType(1))
switch (lua.GetType(2))
{
case Nz::LuaType_Number:
{
long long index = lua.CheckInteger(1);
long long index = lua.CheckInteger(2);
if (index < 1 || index > 2)
return false;
instance[index - 1] = lua.CheckNumber(2);
instance[index - 1] = lua.CheckNumber(3);
return true;
}
case Nz::LuaType_String:
{
std::size_t length;
const char* xy = lua.CheckString(1, &length);
const char* xy = lua.CheckString(2, &length);
if (length != 1)
break;
double value = lua.CheckNumber(2);
double value = lua.CheckNumber(3);
switch (xy[0])
{
@ -540,7 +745,7 @@ namespace Ndk
});
/*********************************** Nz::Vector3 **********************************/
vector3dClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::Vector3d* vector, std::size_t argumentCount)
vector3d.SetConstructor([] (Nz::LuaInstance& lua, Nz::Vector3d* vector, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
@ -582,15 +787,15 @@ namespace Ndk
return false;
});
vector3dClass.BindMethod("__tostring", &Nz::Vector3d::ToString);
vector3d.BindMethod("__tostring", &Nz::Vector3d::ToString);
vector3dClass.SetGetter([] (Nz::LuaInstance& lua, Nz::Vector3d& instance)
vector3d.SetGetter([] (Nz::LuaInstance& lua, Nz::Vector3d& instance)
{
switch (lua.GetType(1))
switch (lua.GetType(2))
{
case Nz::LuaType_Number:
{
long long index = lua.CheckInteger(1);
long long index = lua.CheckInteger(2);
if (index < 1 || index > 3)
return false;
@ -601,7 +806,7 @@ namespace Ndk
case Nz::LuaType_String:
{
std::size_t length;
const char* xyz = lua.CheckString(1, &length);
const char* xyz = lua.CheckString(2, &length);
if (length != 1)
break;
@ -633,29 +838,29 @@ namespace Ndk
return false;
});
vector3dClass.SetSetter([] (Nz::LuaInstance& lua, Nz::Vector3d& instance)
vector3d.SetSetter([] (Nz::LuaInstance& lua, Nz::Vector3d& instance)
{
switch (lua.GetType(1))
switch (lua.GetType(2))
{
case Nz::LuaType_Number:
{
long long index = lua.CheckInteger(1);
long long index = lua.CheckInteger(2);
if (index < 1 || index > 3)
return false;
instance[index - 1] = lua.CheckNumber(2);
instance[index - 1] = lua.CheckNumber(3);
return true;
}
case Nz::LuaType_String:
{
std::size_t length;
const char* xyz = lua.CheckString(1, &length);
const char* xyz = lua.CheckString(2, &length);
if (length != 1)
break;
double value = lua.CheckNumber(2);
double value = lua.CheckNumber(3);
switch (xyz[0])
{
@ -693,10 +898,11 @@ namespace Ndk
void LuaBinding::RegisterMath(Nz::LuaInstance& instance)
{
eulerAnglesClass.Register(instance);
quaternionClass.Register(instance);
rectClass.Register(instance);
vector2dClass.Register(instance);
vector3dClass.Register(instance);
eulerAngles.Register(instance);
matrix4d.Register(instance);
quaternion.Register(instance);
rect.Register(instance);
vector2d.Register(instance);
vector3d.Register(instance);
}
}

View File

@ -12,28 +12,28 @@ namespace Ndk
void LuaBinding::BindNetwork()
{
/*********************************** Nz::AbstractSocket **********************************/
abstractSocketClass.BindMethod("Close", &Nz::AbstractSocket::Close);
abstractSocketClass.BindMethod("EnableBlocking", &Nz::AbstractSocket::EnableBlocking);
abstractSocketClass.BindMethod("GetLastError", &Nz::AbstractSocket::GetLastError);
abstractSocketClass.BindMethod("GetState", &Nz::AbstractSocket::GetState);
abstractSocketClass.BindMethod("GetType", &Nz::AbstractSocket::GetType);
abstractSocketClass.BindMethod("IsBlockingEnabled", &Nz::AbstractSocket::IsBlockingEnabled);
abstractSocketClass.BindMethod("QueryAvailableBytes", &Nz::AbstractSocket::QueryAvailableBytes);
abstractSocket.BindMethod("Close", &Nz::AbstractSocket::Close);
abstractSocket.BindMethod("EnableBlocking", &Nz::AbstractSocket::EnableBlocking);
abstractSocket.BindMethod("GetLastError", &Nz::AbstractSocket::GetLastError);
abstractSocket.BindMethod("GetState", &Nz::AbstractSocket::GetState);
abstractSocket.BindMethod("GetType", &Nz::AbstractSocket::GetType);
abstractSocket.BindMethod("IsBlockingEnabled", &Nz::AbstractSocket::IsBlockingEnabled);
abstractSocket.BindMethod("QueryAvailableBytes", &Nz::AbstractSocket::QueryAvailableBytes);
/*********************************** Nz::IpAddress **********************************/
ipAddressClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::IpAddress* address, std::size_t argumentCount)
ipAddress.SetConstructor([] (Nz::LuaInstance& lua, Nz::IpAddress* instance, std::size_t argumentCount)
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 9U);
int argIndex = 1;
int argIndex = 2;
switch (argCount)
{
case 0:
Nz::PlacementNew(address);
Nz::PlacementNew(instance);
return true;
case 1:
Nz::PlacementNew(address, lua.CheckString(argIndex));
Nz::PlacementNew(instance, lua.CheckString(argIndex));
return true;
case 4:
@ -45,7 +45,7 @@ namespace Ndk
Nz::UInt8 d = lua.Check<Nz::UInt8>(&argIndex);
Nz::UInt16 port = lua.Check<Nz::UInt16>(&argIndex, 0);
Nz::PlacementNew(address, a, b, c, d, port);
Nz::PlacementNew(instance, a, b, c, d, port);
return true;
}
@ -62,7 +62,7 @@ namespace Ndk
Nz::UInt16 h = lua.Check<Nz::UInt16>(&argIndex);
Nz::UInt16 port = lua.Check<Nz::UInt16>(&argIndex, 0);
Nz::PlacementNew(address, a, b, c, d, e, f, g, h, port);
Nz::PlacementNew(instance, a, b, c, d, e, f, g, h, port);
return true;
}
}
@ -71,19 +71,19 @@ namespace Ndk
return false;
});
ipAddressClass.BindMethod("GetPort", &Nz::IpAddress::GetPort);
ipAddressClass.BindMethod("GetProtocol", &Nz::IpAddress::GetProtocol);
ipAddressClass.BindMethod("IsLoopback", &Nz::IpAddress::IsLoopback);
ipAddressClass.BindMethod("IsValid", &Nz::IpAddress::IsValid);
ipAddressClass.BindMethod("ToUInt32", &Nz::IpAddress::ToUInt32);
ipAddressClass.BindMethod("__tostring", &Nz::IpAddress::ToString);
ipAddress.BindMethod("GetPort", &Nz::IpAddress::GetPort);
ipAddress.BindMethod("GetProtocol", &Nz::IpAddress::GetProtocol);
ipAddress.BindMethod("IsLoopback", &Nz::IpAddress::IsLoopback);
ipAddress.BindMethod("IsValid", &Nz::IpAddress::IsValid);
ipAddress.BindMethod("ToUInt32", &Nz::IpAddress::ToUInt32);
ipAddress.BindMethod("__tostring", &Nz::IpAddress::ToString);
ipAddressClass.BindStaticMethod("ResolveAddress", [] (Nz::LuaInstance& instance) -> int
ipAddress.BindStaticMethod("ResolveAddress", [] (Nz::LuaInstance& instance) -> int
{
Nz::String service;
Nz::ResolveError error = Nz::ResolveError_Unknown;
int argIndex = 1;
int argIndex = 2;
Nz::String hostName = Nz::IpAddress::ResolveAddress(instance.Check<Nz::IpAddress>(&argIndex), &service, &error);
if (error == Nz::ResolveError_NoError)
@ -100,11 +100,11 @@ namespace Ndk
}
});
ipAddressClass.BindStaticMethod("ResolveHostname", [] (Nz::LuaInstance& instance) -> int
ipAddress.BindStaticMethod("ResolveHostname", [] (Nz::LuaInstance& instance) -> int
{
Nz::ResolveError error = Nz::ResolveError_Unknown;
int argIndex = 1;
int argIndex = 2;
Nz::NetProtocol protocol = instance.Check<Nz::NetProtocol>(&argIndex);
Nz::String hostname = instance.Check<Nz::String>(&argIndex);
Nz::String service = instance.Check<Nz::String>(&argIndex, "http");
@ -145,8 +145,8 @@ namespace Ndk
void LuaBinding::RegisterNetwork(Nz::LuaInstance& instance)
{
// Classes
abstractSocketClass.Register(instance);
ipAddressClass.Register(instance);
abstractSocket.Register(instance);
ipAddress.Register(instance);
// Enums
@ -199,7 +199,7 @@ namespace Ndk
instance.PushField("Unknown", Nz::ResolveError_Unknown);
}
instance.SetGlobal("ResolveError");
// Nz::SocketError
static_assert(Nz::SocketError_Max + 1 == 15, "Nz::ResolveError has been updated but change was not reflected to Lua binding");
instance.PushTable(0, 15);

View File

@ -10,9 +10,58 @@ namespace Ndk
/*!
* \brief Binds Renderer module to Lua
*/
void LuaBinding::BindRenderer()
{
/*********************************** Nz::Texture ***********************************/
texture.Inherit<Nz::AbstractImageRef>(abstractImage, [] (Nz::TextureRef* textureRef) -> Nz::AbstractImageRef*
{
return reinterpret_cast<Nz::AbstractImageRef*>(textureRef); //TODO: Make a ObjectRefCast
});
texture.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::TextureRef* instance, std::size_t /*argumentCount*/)
{
Nz::PlacementNew(instance, Nz::Texture::New());
return true;
});
texture.BindMethod("Create", &Nz::Texture::Create, static_cast<Nz::UInt8>(1), 1U);
texture.BindMethod("Destroy", &Nz::Texture::Destroy);
//texture.BindMethod("Download", &Nz::Texture::Download);
texture.BindMethod("EnableMipmapping", &Nz::Texture::EnableMipmapping);
texture.BindMethod("EnsureMipmapsUpdate", &Nz::Texture::EnsureMipmapsUpdate);
texture.BindMethod("HasMipmaps", &Nz::Texture::HasMipmaps);
texture.BindMethod("InvalidateMipmaps", &Nz::Texture::InvalidateMipmaps);
texture.BindMethod("IsValid", &Nz::Texture::IsValid);
texture.BindMethod("LoadFromFile", &Nz::Texture::LoadFromFile, true, Nz::ImageParams());
//bool LoadFromImage(const Image& image, bool generateMipmaps = true);
//bool LoadFromMemory(const void* data, std::size_t size, const ImageParams& params = ImageParams(), bool generateMipmaps = true);
//bool LoadFromStream(Stream& stream, const ImageParams& params = ImageParams(), bool generateMipmaps = true);
texture.BindMethod("LoadArrayFromFile", &Nz::Texture::LoadArrayFromFile, Nz::Vector2ui(2, 2), true, Nz::ImageParams());
//bool LoadArrayFromImage(const Image& image, bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
//bool LoadArrayFromMemory(const void* data, std::size_t size, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
//bool LoadArrayFromStream(Stream& stream, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
//bool LoadCubemapFromFile(const String& filePath, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
//bool LoadCubemapFromImage(const Image& image, bool generateMipmaps = true, const CubemapParams& params = CubemapParams());
//bool LoadCubemapFromMemory(const void* data, std::size_t size, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
//bool LoadCubemapFromStream(Stream& stream, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
texture.BindMethod("LoadFaceFromFile", &Nz::Texture::LoadFaceFromFile, Nz::ImageParams());
//bool LoadFaceFromMemory(CubemapFace face, const void* data, std::size_t size, const ImageParams& params = ImageParams());
//bool LoadFaceFromStream(CubemapFace face, Stream& stream, const ImageParams& params = ImageParams());
texture.BindMethod("SaveToFile", &Nz::Texture::SaveToFile, Nz::ImageParams());
//bool SaveToStream(Stream& stream, const String& format, const ImageParams& params = ImageParams());
texture.BindMethod("SetMipmapRange", &Nz::Texture::SetMipmapRange);
texture.BindStaticMethod("IsFormatSupported", &Nz::Texture::IsFormatSupported);
texture.BindStaticMethod("IsMipmappingSupported", &Nz::Texture::IsMipmappingSupported);
texture.BindStaticMethod("IsTypeSupported", &Nz::Texture::IsTypeSupported);
}
/*!
@ -20,8 +69,8 @@ namespace Ndk
*
* \param instance Lua instance that will interact with the Renderer classes
*/
void LuaBinding::RegisterRenderer(Nz::LuaInstance& instance)
{
texture.Register(instance);
}
}
}

View File

@ -25,9 +25,9 @@ namespace Ndk
application.BindMethod("IsFPSCounterEnabled", &Application::IsFPSCounterEnabled);
#endif
application.BindMethod("AddWorld", [] (Nz::LuaInstance& instance, Application* application) -> int
application.BindMethod("AddWorld", [] (Nz::LuaInstance& lua, Application* instance, std::size_t /*argumentCount*/) -> int
{
instance.Push(application->AddWorld().CreateHandle());
lua.Push(instance->AddWorld().CreateHandle());
return 1;
});
@ -36,58 +36,58 @@ namespace Ndk
/*********************************** Ndk::Console **********************************/
#ifndef NDK_SERVER
consoleClass.Inherit<Nz::Node>(nodeClass, [] (ConsoleHandle* handle) -> Nz::Node*
console.Inherit<Nz::Node>(node, [] (ConsoleHandle* handle) -> Nz::Node*
{
return handle->GetObject();
});
consoleClass.BindMethod("AddLine", &Console::AddLine, Nz::Color::White);
consoleClass.BindMethod("Clear", &Console::Clear);
consoleClass.BindMethod("GetCharacterSize", &Console::GetCharacterSize);
consoleClass.BindMethod("GetHistory", &Console::GetHistory);
consoleClass.BindMethod("GetHistoryBackground", &Console::GetHistoryBackground);
consoleClass.BindMethod("GetInput", &Console::GetInput);
consoleClass.BindMethod("GetInputBackground", &Console::GetInputBackground);
consoleClass.BindMethod("GetSize", &Console::GetSize);
consoleClass.BindMethod("GetTextFont", &Console::GetTextFont);
console.BindMethod("AddLine", &Console::AddLine, Nz::Color::White);
console.BindMethod("Clear", &Console::Clear);
console.BindMethod("GetCharacterSize", &Console::GetCharacterSize);
console.BindMethod("GetHistory", &Console::GetHistory);
console.BindMethod("GetHistoryBackground", &Console::GetHistoryBackground);
console.BindMethod("GetInput", &Console::GetInput);
console.BindMethod("GetInputBackground", &Console::GetInputBackground);
console.BindMethod("GetSize", &Console::GetSize);
console.BindMethod("GetTextFont", &Console::GetTextFont);
consoleClass.BindMethod("IsVisible", &Console::IsVisible);
console.BindMethod("IsVisible", &Console::IsVisible);
consoleClass.BindMethod("SendCharacter", &Console::SendCharacter);
console.BindMethod("SendCharacter", &Console::SendCharacter);
//consoleClass.SetMethod("SendEvent", &Console::SendEvent);
consoleClass.BindMethod("SetCharacterSize", &Console::SetCharacterSize);
consoleClass.BindMethod("SetSize", &Console::SetSize);
consoleClass.BindMethod("SetTextFont", &Console::SetTextFont);
consoleClass.BindMethod("Show", &Console::Show, true);
console.BindMethod("SetCharacterSize", &Console::SetCharacterSize);
console.BindMethod("SetSize", &Console::SetSize);
console.BindMethod("SetTextFont", &Console::SetTextFont);
console.BindMethod("Show", &Console::Show, true);
#endif
/*********************************** Ndk::Entity **********************************/
entityClass.BindMethod("Enable", &Entity::Enable, true);
entityClass.BindMethod("GetId", &Entity::GetId);
entityClass.BindMethod("GetWorld", &Entity::GetWorld);
entityClass.BindMethod("Kill", &Entity::Kill);
entityClass.BindMethod("IsEnabled", &Entity::IsEnabled);
entityClass.BindMethod("IsValid", &Entity::IsValid);
entityClass.BindMethod("RemoveAllComponents", &Entity::RemoveAllComponents);
entityClass.BindMethod("__tostring", &EntityHandle::ToString);
entity.BindMethod("Enable", &Entity::Enable, true);
entity.BindMethod("GetId", &Entity::GetId);
entity.BindMethod("GetWorld", &Entity::GetWorld);
entity.BindMethod("Kill", &Entity::Kill);
entity.BindMethod("IsEnabled", &Entity::IsEnabled);
entity.BindMethod("IsValid", &Entity::IsValid);
entity.BindMethod("RemoveAllComponents", &Entity::RemoveAllComponents);
entity.BindMethod("__tostring", &EntityHandle::ToString);
entityClass.BindMethod("AddComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle) -> int
entity.BindMethod("AddComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle, std::size_t /*argumentCount*/) -> int
{
ComponentBinding* binding = QueryComponentIndex(instance);
return binding->adder(instance, handle);
});
entityClass.BindMethod("GetComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle) -> int
entity.BindMethod("GetComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle, std::size_t /*argumentCount*/) -> int
{
ComponentBinding* binding = QueryComponentIndex(instance);
return binding->getter(instance, handle->GetComponent(binding->index));
});
entityClass.BindMethod("RemoveComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle) -> int
entity.BindMethod("RemoveComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle, std::size_t /*argumentCount*/) -> int
{
ComponentBinding* binding = QueryComponentIndex(instance);
@ -96,7 +96,7 @@ namespace Ndk
});
/*********************************** Ndk::NodeComponent **********************************/
nodeComponent.Inherit<Nz::Node>(nodeClass, [] (NodeComponentHandle* handle) -> Nz::Node*
nodeComponent.Inherit<Nz::Node>(node, [] (NodeComponentHandle* handle) -> Nz::Node*
{
return handle->GetObject();
});
@ -105,7 +105,7 @@ namespace Ndk
velocityComponent.SetGetter([] (Nz::LuaInstance& lua, VelocityComponentHandle& instance)
{
std::size_t length;
const char* member = lua.CheckString(1, &length);
const char* member = lua.CheckString(2, &length);
if (std::strcmp(member, "Linear") == 0)
{
@ -119,9 +119,9 @@ namespace Ndk
velocityComponent.SetSetter([] (Nz::LuaInstance& lua, VelocityComponentHandle& instance)
{
std::size_t length;
const char* member = lua.CheckString(1, &length);
const char* member = lua.CheckString(2, &length);
int argIndex = 2;
int argIndex = 3;
if (std::strcmp(member, "Linear") == 0)
{
instance->linearVelocity = lua.Check<Nz::Vector3f>(&argIndex);
@ -132,14 +132,69 @@ namespace Ndk
});
/*********************************** Ndk::World **********************************/
worldClass.BindMethod("CreateEntity", &World::CreateEntity);
worldClass.BindMethod("CreateEntities", &World::CreateEntities);
worldClass.BindMethod("Clear", &World::Clear);
world.BindMethod("CreateEntity", &World::CreateEntity);
world.BindMethod("CreateEntities", &World::CreateEntities);
world.BindMethod("Clear", &World::Clear);
#ifndef NDK_SERVER
/*********************************** Ndk::GraphicsComponent **********************************/
graphicsComponent.BindMethod("Attach", (void(Ndk::GraphicsComponent::*)(Nz::InstancedRenderableRef, int)) &GraphicsComponent::Attach, 0);
graphicsComponent.BindMethod("Attach", [] (Nz::LuaInstance& lua, Ndk::GraphicsComponent* instance, std::size_t argumentCount) -> int
{
/*
void Attach(Nz::InstancedRenderableRef renderable, int renderOrder = 0);
void Attach(Nz::InstancedRenderableRef renderable, const Nz::Matrix4f& localMatrix, int renderOrder = 0);
*/
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
switch (argCount)
{
case 1:
{
int argIndex = 2;
instance->Attach(lua.Check<Nz::InstancedRenderableRef>(&argIndex));
return 0;
}
case 2:
{
int argIndex = 2;
Nz::InstancedRenderableRef renderable = lua.Check<Nz::InstancedRenderableRef>(&argIndex);
if (lua.IsOfType(argIndex, Nz::LuaType_Number))
{
int renderOrder = lua.Check<int>(&argIndex);
instance->Attach(renderable, renderOrder);
}
else if (lua.IsOfType(argIndex, "Matrix4"))
{
Nz::Matrix4f localMatrix = lua.Check<Nz::Matrix4f>(&argIndex);
instance->Attach(renderable, localMatrix);
}
else
break;
return 0;
}
case 3:
{
int argIndex = 2;
Nz::InstancedRenderableRef renderable = lua.Check<Nz::InstancedRenderableRef>(&argIndex);
Nz::Matrix4f localMatrix = lua.Check<Nz::Matrix4f>(&argIndex);
int renderOrder = lua.Check<int>(&argIndex);
instance->Attach(renderable, localMatrix, renderOrder);
return 0;
}
}
lua.Error("No matching overload for method GetMemoryUsage");
return 0;
});
#endif
@ -164,13 +219,13 @@ namespace Ndk
{
// Classes
application.Register(instance);
entityClass.Register(instance);
entity.Register(instance);
nodeComponent.Register(instance);
velocityComponent.Register(instance);
worldClass.Register(instance);
world.Register(instance);
#ifndef NDK_SERVER
consoleClass.Register(instance);
console.Register(instance);
graphicsComponent.Register(instance);
#endif

View File

@ -25,20 +25,20 @@ namespace Ndk
abstractImage.BindMethod("IsCompressed", &Nz::AbstractImage::IsCompressed);
abstractImage.BindMethod("IsCubemap", &Nz::AbstractImage::IsCubemap);
abstractImage.BindMethod("GetMemoryUsage", [] (Nz::LuaInstance& lua, Nz::AbstractImage* abstractImage) -> int
abstractImage.BindMethod("GetMemoryUsage", [] (Nz::LuaInstance& lua, Nz::AbstractImage* instance, std::size_t argumentCount) -> int
{
unsigned int argCount = std::min(lua.GetStackTop(), 1U);
std::size_t argCount = std::min<std::size_t>(argumentCount, 1U);
switch (argCount)
{
case 0:
return lua.Push(abstractImage->GetMemoryUsage());
return lua.Push(instance->GetMemoryUsage());
case 1:
{
int index = 1;
Nz::UInt8 level(lua.Check<Nz::UInt8>(&index));
int argIndex = 2;
Nz::UInt8 level(lua.Check<Nz::UInt8>(&argIndex));
return lua.Push(abstractImage->GetMemoryUsage(level));
return lua.Push(instance->GetMemoryUsage(level));
}
}
@ -46,10 +46,10 @@ namespace Ndk
return 0;
});
abstractImage.BindMethod("Update", [] (Nz::LuaInstance& lua, Nz::AbstractImage* abstractImage) -> int
abstractImage.BindMethod("Update", [] (Nz::LuaInstance& lua, Nz::AbstractImage* instance, std::size_t argumentCount) -> int
{
unsigned int argCount = std::min(lua.GetStackTop(), 6U);
int argIndex = 1;
std::size_t argCount = std::min<std::size_t>(argumentCount, 6U);
int argIndex = 2;
std::size_t bufferSize = 0;
const Nz::UInt8* pixels = reinterpret_cast<const Nz::UInt8*>(lua.CheckString(argIndex++, &bufferSize));
@ -62,7 +62,7 @@ namespace Ndk
Nz::UInt8 level = lua.Check<Nz::UInt8>(&argIndex, 0);
///TODO: Buffer checks (Nz::ByteBufferView ?)
return lua.Push(abstractImage->Update(pixels, srcWidth, srcHeight, level));
return lua.Push(instance->Update(pixels, srcWidth, srcHeight, level));
}
/* Disabled until Box and Rect have been ported
else if (lua.IsOfType(2, "Box"))
@ -93,23 +93,23 @@ namespace Ndk
});
/*********************************** Nz::Font **********************************/
fontClass.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::FontRef* font, std::size_t /*argumentCount*/)
font.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::FontRef* instance, std::size_t /*argumentCount*/)
{
Nz::PlacementNew(font, Nz::Font::New());
Nz::PlacementNew(instance, Nz::Font::New());
return true;
});
fontClass.BindMethod("ClearGlyphCache", &Nz::Font::ClearGlyphCache);
fontClass.BindMethod("ClearKerningCache", &Nz::Font::ClearKerningCache);
fontClass.BindMethod("ClearSizeInfoCache", &Nz::Font::ClearSizeInfoCache);
font.BindMethod("ClearGlyphCache", &Nz::Font::ClearGlyphCache);
font.BindMethod("ClearKerningCache", &Nz::Font::ClearKerningCache);
font.BindMethod("ClearSizeInfoCache", &Nz::Font::ClearSizeInfoCache);
fontClass.BindMethod("Destroy", &Nz::Font::Destroy);
font.BindMethod("Destroy", &Nz::Font::Destroy);
fontClass.BindMethod("GetCachedGlyphCount", [] (Nz::LuaInstance& lua, Nz::FontRef& instance) -> int
font.BindMethod("GetCachedGlyphCount", [] (Nz::LuaInstance& lua, Nz::FontRef& instance, std::size_t argumentCount) -> int
{
unsigned int argCount = std::min(lua.GetStackTop(), 2U);
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
int argIndex = 1;
int argIndex = 2;
switch (argCount)
{
case 0:
@ -130,116 +130,116 @@ namespace Ndk
return 0;
});
fontClass.BindMethod("GetFamilyName", &Nz::Font::GetFamilyName);
fontClass.BindMethod("GetKerning", &Nz::Font::GetKerning);
fontClass.BindMethod("GetGlyphBorder", &Nz::Font::GetGlyphBorder);
fontClass.BindMethod("GetMinimumStepSize", &Nz::Font::GetMinimumStepSize);
fontClass.BindMethod("GetSizeInfo", &Nz::Font::GetSizeInfo);
fontClass.BindMethod("GetStyleName", &Nz::Font::GetStyleName);
font.BindMethod("GetFamilyName", &Nz::Font::GetFamilyName);
font.BindMethod("GetKerning", &Nz::Font::GetKerning);
font.BindMethod("GetGlyphBorder", &Nz::Font::GetGlyphBorder);
font.BindMethod("GetMinimumStepSize", &Nz::Font::GetMinimumStepSize);
font.BindMethod("GetSizeInfo", &Nz::Font::GetSizeInfo);
font.BindMethod("GetStyleName", &Nz::Font::GetStyleName);
fontClass.BindMethod("IsValid", &Nz::Font::IsValid);
font.BindMethod("IsValid", &Nz::Font::IsValid);
fontClass.BindMethod("Precache", (bool(Nz::Font::*)(unsigned int, Nz::UInt32, const Nz::String&) const) &Nz::Font::Precache);
font.BindMethod("Precache", (bool(Nz::Font::*)(unsigned int, Nz::UInt32, const Nz::String&) const) &Nz::Font::Precache);
fontClass.BindMethod("OpenFromFile", &Nz::Font::OpenFromFile, Nz::FontParams());
font.BindMethod("OpenFromFile", &Nz::Font::OpenFromFile, Nz::FontParams());
fontClass.BindMethod("SetGlyphBorder", &Nz::Font::SetGlyphBorder);
fontClass.BindMethod("SetMinimumStepSize", &Nz::Font::SetMinimumStepSize);
font.BindMethod("SetGlyphBorder", &Nz::Font::SetGlyphBorder);
font.BindMethod("SetMinimumStepSize", &Nz::Font::SetMinimumStepSize);
fontClass.BindStaticMethod("GetDefault", &Nz::Font::GetDefault);
fontClass.BindStaticMethod("GetDefaultGlyphBorder", &Nz::Font::GetDefaultGlyphBorder);
fontClass.BindStaticMethod("GetDefaultMinimumStepSize", &Nz::Font::GetDefaultMinimumStepSize);
font.BindStaticMethod("GetDefault", &Nz::Font::GetDefault);
font.BindStaticMethod("GetDefaultGlyphBorder", &Nz::Font::GetDefaultGlyphBorder);
font.BindStaticMethod("GetDefaultMinimumStepSize", &Nz::Font::GetDefaultMinimumStepSize);
fontClass.BindStaticMethod("SetDefaultGlyphBorder", &Nz::Font::SetDefaultGlyphBorder);
fontClass.BindStaticMethod("SetDefaultMinimumStepSize", &Nz::Font::SetDefaultMinimumStepSize);
font.BindStaticMethod("SetDefaultGlyphBorder", &Nz::Font::SetDefaultGlyphBorder);
font.BindStaticMethod("SetDefaultMinimumStepSize", &Nz::Font::SetDefaultMinimumStepSize);
/*********************************** Nz::Node **********************************/
nodeClass.BindMethod("GetBackward", &Nz::Node::GetBackward);
node.BindMethod("GetBackward", &Nz::Node::GetBackward);
//nodeClass.SetMethod("GetChilds", &Nz::Node::GetChilds);
nodeClass.BindMethod("GetDown", &Nz::Node::GetDown);
nodeClass.BindMethod("GetForward", &Nz::Node::GetForward);
nodeClass.BindMethod("GetInheritPosition", &Nz::Node::GetInheritPosition);
nodeClass.BindMethod("GetInheritRotation", &Nz::Node::GetInheritRotation);
nodeClass.BindMethod("GetInheritScale", &Nz::Node::GetInheritScale);
nodeClass.BindMethod("GetInitialPosition", &Nz::Node::GetInitialPosition);
node.BindMethod("GetDown", &Nz::Node::GetDown);
node.BindMethod("GetForward", &Nz::Node::GetForward);
node.BindMethod("GetInheritPosition", &Nz::Node::GetInheritPosition);
node.BindMethod("GetInheritRotation", &Nz::Node::GetInheritRotation);
node.BindMethod("GetInheritScale", &Nz::Node::GetInheritScale);
node.BindMethod("GetInitialPosition", &Nz::Node::GetInitialPosition);
//nodeClass.SetMethod("GetInitialRotation", &Nz::Node::GetInitialRotation);
nodeClass.BindMethod("GetInitialScale", &Nz::Node::GetInitialScale);
nodeClass.BindMethod("GetLeft", &Nz::Node::GetLeft);
nodeClass.BindMethod("GetNodeType", &Nz::Node::GetNodeType);
node.BindMethod("GetInitialScale", &Nz::Node::GetInitialScale);
node.BindMethod("GetLeft", &Nz::Node::GetLeft);
node.BindMethod("GetNodeType", &Nz::Node::GetNodeType);
//nodeClass.SetMethod("GetParent", &Nz::Node::GetParent);
nodeClass.BindMethod("GetPosition", &Nz::Node::GetPosition, Nz::CoordSys_Global);
nodeClass.BindMethod("GetRight", &Nz::Node::GetRight);
node.BindMethod("GetPosition", &Nz::Node::GetPosition, Nz::CoordSys_Global);
node.BindMethod("GetRight", &Nz::Node::GetRight);
//nodeClass.SetMethod("GetRotation", &Nz::Node::GetRotation, Nz::CoordSys_Global);
nodeClass.BindMethod("GetScale", &Nz::Node::GetScale, Nz::CoordSys_Global);
node.BindMethod("GetScale", &Nz::Node::GetScale, Nz::CoordSys_Global);
//nodeClass.SetMethod("GetTransformMatrix", &Nz::Node::GetTransformMatrix);
nodeClass.BindMethod("GetUp", &Nz::Node::GetUp);
node.BindMethod("GetUp", &Nz::Node::GetUp);
nodeClass.BindMethod("HasChilds", &Nz::Node::HasChilds);
node.BindMethod("HasChilds", &Nz::Node::HasChilds);
nodeClass.BindMethod("GetBackward", &Nz::Node::GetBackward);
nodeClass.BindMethod("GetDown", &Nz::Node::GetDown);
nodeClass.BindMethod("GetForward", &Nz::Node::GetForward);
nodeClass.BindMethod("GetInheritPosition", &Nz::Node::GetInheritPosition);
nodeClass.BindMethod("GetInheritRotation", &Nz::Node::GetInheritRotation);
nodeClass.BindMethod("GetInheritScale", &Nz::Node::GetInheritScale);
nodeClass.BindMethod("GetInitialPosition", &Nz::Node::GetInitialPosition);
nodeClass.BindMethod("GetInitialRotation", &Nz::Node::GetInitialRotation);
nodeClass.BindMethod("GetInitialScale", &Nz::Node::GetInitialScale);
nodeClass.BindMethod("GetLeft", &Nz::Node::GetLeft);
nodeClass.BindMethod("GetNodeType", &Nz::Node::GetNodeType);
nodeClass.BindMethod("GetPosition", &Nz::Node::GetPosition, Nz::CoordSys_Global);
nodeClass.BindMethod("GetRight", &Nz::Node::GetRight);
nodeClass.BindMethod("GetRotation", &Nz::Node::GetRotation, Nz::CoordSys_Global);
nodeClass.BindMethod("GetScale", &Nz::Node::GetScale, Nz::CoordSys_Global);
nodeClass.BindMethod("GetUp", &Nz::Node::GetUp);
node.BindMethod("GetBackward", &Nz::Node::GetBackward);
node.BindMethod("GetDown", &Nz::Node::GetDown);
node.BindMethod("GetForward", &Nz::Node::GetForward);
node.BindMethod("GetInheritPosition", &Nz::Node::GetInheritPosition);
node.BindMethod("GetInheritRotation", &Nz::Node::GetInheritRotation);
node.BindMethod("GetInheritScale", &Nz::Node::GetInheritScale);
node.BindMethod("GetInitialPosition", &Nz::Node::GetInitialPosition);
node.BindMethod("GetInitialRotation", &Nz::Node::GetInitialRotation);
node.BindMethod("GetInitialScale", &Nz::Node::GetInitialScale);
node.BindMethod("GetLeft", &Nz::Node::GetLeft);
node.BindMethod("GetNodeType", &Nz::Node::GetNodeType);
node.BindMethod("GetPosition", &Nz::Node::GetPosition, Nz::CoordSys_Global);
node.BindMethod("GetRight", &Nz::Node::GetRight);
node.BindMethod("GetRotation", &Nz::Node::GetRotation, Nz::CoordSys_Global);
node.BindMethod("GetScale", &Nz::Node::GetScale, Nz::CoordSys_Global);
node.BindMethod("GetUp", &Nz::Node::GetUp);
nodeClass.BindMethod("SetInitialPosition", (void(Nz::Node::*)(const Nz::Vector3f&)) &Nz::Node::SetInitialPosition);
nodeClass.BindMethod("SetInitialRotation", (void(Nz::Node::*)(const Nz::Quaternionf&)) &Nz::Node::SetInitialRotation);
node.BindMethod("SetInitialPosition", (void(Nz::Node::*)(const Nz::Vector3f&)) &Nz::Node::SetInitialPosition);
node.BindMethod("SetInitialRotation", (void(Nz::Node::*)(const Nz::Quaternionf&)) &Nz::Node::SetInitialRotation);
nodeClass.BindMethod("SetPosition", (void(Nz::Node::*)(const Nz::Vector3f&, Nz::CoordSys)) &Nz::Node::SetPosition, Nz::CoordSys_Local);
nodeClass.BindMethod("SetRotation", (void(Nz::Node::*)(const Nz::Quaternionf&, Nz::CoordSys)) &Nz::Node::SetRotation, Nz::CoordSys_Local);
node.BindMethod("SetPosition", (void(Nz::Node::*)(const Nz::Vector3f&, Nz::CoordSys)) &Nz::Node::SetPosition, Nz::CoordSys_Local);
node.BindMethod("SetRotation", (void(Nz::Node::*)(const Nz::Quaternionf&, Nz::CoordSys)) &Nz::Node::SetRotation, Nz::CoordSys_Local);
nodeClass.BindMethod("Move", [] (Nz::LuaInstance& lua, Nz::Node& node) -> int
node.BindMethod("Move", [] (Nz::LuaInstance& lua, Nz::Node& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 1;
int argIndex = 2;
Nz::Vector3f offset = lua.Check<Nz::Vector3f>(&argIndex);
Nz::CoordSys coordSys = lua.Check<Nz::CoordSys>(&argIndex, Nz::CoordSys_Local);
node.Move(offset, coordSys);
instance.Move(offset, coordSys);
return 0;
});
nodeClass.BindMethod("Rotate", [] (Nz::LuaInstance& lua, Nz::Node& node) -> int
node.BindMethod("Rotate", [] (Nz::LuaInstance& lua, Nz::Node& instance, std::size_t /*argumentCount*/) -> int
{
int argIndex = 1;
int argIndex = 2;
Nz::Quaternionf rotation = lua.Check<Nz::Quaternionf>(&argIndex);
Nz::CoordSys coordSys = lua.Check<Nz::CoordSys>(&argIndex, Nz::CoordSys_Local);
node.Rotate(rotation, coordSys);
instance.Rotate(rotation, coordSys);
return 0;
});
nodeClass.BindMethod("Scale", [] (Nz::LuaInstance& lua, Nz::Node& node) -> int
node.BindMethod("Scale", [] (Nz::LuaInstance& lua, Nz::Node& instance, std::size_t argumentCount) -> int
{
unsigned int argCount = std::min(lua.GetStackTop(), 4U);
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
int argIndex = 1;
int argIndex = 2;
switch (argCount)
{
case 1:
{
if (lua.IsOfType(argIndex, Nz::LuaType_Number))
node.Scale(lua.Check<float>(&argIndex));
instance.Scale(lua.Check<float>(&argIndex));
else
node.Scale(lua.Check<Nz::Vector3f>(&argIndex));
instance.Scale(lua.Check<Nz::Vector3f>(&argIndex));
return 0;
}
case 3:
node.Scale(lua.Check<Nz::Vector3f>(&argIndex));
instance.Scale(lua.Check<Nz::Vector3f>(&argIndex));
return 0;
}
@ -247,11 +247,11 @@ namespace Ndk
return 0;
});
nodeClass.BindMethod("SetScale", [] (Nz::LuaInstance& lua, Nz::Node& node) -> int
node.BindMethod("SetScale", [] (Nz::LuaInstance& lua, Nz::Node& instance, std::size_t argumentCount) -> int
{
unsigned int argCount = std::min(lua.GetStackTop(), 4U);
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
int argIndex = 1;
int argIndex = 2;
switch (argCount)
{
case 1:
@ -261,10 +261,10 @@ namespace Ndk
{
float scale = lua.Check<float>(&argIndex);
Nz::CoordSys coordSys = lua.Check<Nz::CoordSys>(&argIndex, Nz::CoordSys_Local);
node.SetScale(scale, coordSys);
instance.SetScale(scale, coordSys);
}
else
node.SetScale(lua.Check<Nz::Vector3f>(&argIndex));
instance.SetScale(lua.Check<Nz::Vector3f>(&argIndex));
return 0;
}
@ -275,7 +275,7 @@ namespace Ndk
Nz::Vector3f scale = lua.Check<Nz::Vector3f>(&argIndex);
Nz::CoordSys coordSys = lua.Check<Nz::CoordSys>(&argIndex, Nz::CoordSys_Local);
node.SetScale(scale, coordSys);
instance.SetScale(scale, coordSys);
return 0;
}
}
@ -284,26 +284,26 @@ namespace Ndk
return 0;
});
nodeClass.BindMethod("SetInitialScale", [] (Nz::LuaInstance& lua, Nz::Node& node) -> int
node.BindMethod("SetInitialScale", [] (Nz::LuaInstance& lua, Nz::Node& instance, std::size_t argumentCount) -> int
{
unsigned int argCount = std::min(lua.GetStackTop(), 4U);
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
int argIndex = 1;
int argIndex = 2;
switch (argCount)
{
case 1:
{
if (lua.IsOfType(argIndex, Nz::LuaType_Number))
node.SetInitialScale(lua.Check<float>(&argIndex));
instance.SetInitialScale(lua.Check<float>(&argIndex));
else
node.SetInitialScale(lua.Check<Nz::Vector2f>(&argIndex));
instance.SetInitialScale(lua.Check<Nz::Vector2f>(&argIndex));
return 0;
}
case 2:
case 3:
node.SetInitialScale(lua.Check<Nz::Vector3f>(&argIndex));
instance.SetInitialScale(lua.Check<Nz::Vector3f>(&argIndex));
return 0;
}
@ -321,7 +321,7 @@ namespace Ndk
void LuaBinding::RegisterUtility(Nz::LuaInstance& instance)
{
abstractImage.Register(instance);
fontClass.Register(instance);
nodeClass.Register(instance);
font.Register(instance);
node.Register(instance);
}
}
}

View File

@ -1 +1 @@
premake4 codeblocks
premake5 codeblocks

View File

@ -0,0 +1,4 @@
dofile("codeblocks/_codeblocks.lua")
dofile("codeblocks/codeblocks.lua")
ACTION.Manual = true

View File

@ -0,0 +1,44 @@
--
-- _codeblocks.lua
-- Define the Code::Blocks action(s).
-- Copyright (c) 2002-2011 Jason Perkins and the Premake project
--
local p = premake
p.modules.codeblocks = {}
p.modules.codeblocks._VERSION = p._VERSION
local codeblocks = p.modules.codeblocks
newaction {
trigger = "codeblocks",
shortname = "Code::Blocks",
description = "Generate Code::Blocks project files",
valid_kinds = { "ConsoleApp", "WindowedApp", "StaticLib", "SharedLib" },
valid_languages = { "C", "C++" },
valid_tools = {
cc = { "clang", "gcc", "ow" },
},
onWorkspace = function(wks)
p.modules.codeblocks.generateWorkspace(wks)
end,
onProject = function(prj)
p.modules.codeblocks.generateProject(prj)
end,
onCleanWorkspace = function(wks)
p.clean.file(wks, wks.name .. ".workspace")
p.clean.file(wks, wks.name .. ".workspace.layout")
end,
onCleanProject = function(prj)
p.clean.file(prj, prj.name .. ".workspace")
p.clean.file(prj, prj.name .. ".depend")
p.clean.file(prj, prj.name .. ".layout")
end
}

View File

@ -0,0 +1,67 @@
--
-- codeblocks_workspace.lua
-- Generate a Code::Blocks workspace.
-- Copyright (c) 2009 Jason Perkins and the Premake project
--
local p = premake
p.modules.codeblocks = {}
p.modules.codeblocks._VERSION = p._VERSION
local codeblocks = p.modules.codeblocks
local project = p.project
function codeblocks.cfgname(cfg)
local cfgname = cfg.buildcfg
if codeblocks.workspace.multiplePlatforms then
cfgname = string.format("%s|%s", cfg.platform, cfg.buildcfg)
end
return cfgname
end
function codeblocks.esc(value)
local result = value:gsub('"', '&quot;')
result = result:gsub('<', '&lt;')
result = result:gsub('>', '&gt;')
return result
end
function codeblocks.generateWorkspace(wks)
p.eol("\r\n")
p.indent("\t")
p.escaper(codeblocks.esc)
p.generate(wks, ".workspace", codeblocks.workspace.generate)
end
function codeblocks.generateProject(prj)
p.eol("\r\n")
p.indent("\t")
p.escaper(codeblocks.esc)
if project.iscpp(prj) then
p.generate(prj, ".cbp", codeblocks.project.generate)
end
end
function codeblocks.cleanWorkspace(wks)
p.clean.file(wks, wks.name .. ".workspace")
p.clean.file(wks, wks.name .. ".workspace.layout")
end
function codeblocks.cleanProject(prj)
p.clean.file(prj, prj.name .. ".workspace")
p.clean.file(prj, prj.name .. ".depend")
p.clean.file(prj, prj.name .. ".layout")
end
function codeblocks.cleanTarget(prj)
-- TODO..
end
include("codeblocks_workspace.lua")
include("codeblocks_project.lua")

View File

@ -0,0 +1,243 @@
--
-- codeblocks_cbp.lua
-- Generate a Code::Blocks C/C++ project.
-- Copyright (c) 2009, 2011 Jason Perkins and the Premake project
--
local p = premake
local project = p.project
local config = p.config
local tree = p.tree
local codeblocks = p.modules.codeblocks
codeblocks.project = {}
local m = codeblocks.project
m.elements = {}
m.ctools = {
gcc = "gcc",
msc = "Visual C++",
}
function m.getcompilername(cfg)
local tool = _OPTIONS.cc or cfg.toolset or p.GCC
local toolset = p.tools[tool]
if not toolset then
error("Invalid toolset '" + (_OPTIONS.cc or cfg.toolset) + "'")
end
return m.ctools[tool]
end
function m.getcompiler(cfg)
local toolset = p.tools[_OPTIONS.cc or cfg.toolset or p.GCC]
if not toolset then
error("Invalid toolset '" + (_OPTIONS.cc or cfg.toolset) + "'")
end
return toolset
end
function m.header(prj)
_p('<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>')
_p('<CodeBlocks_project_file>')
_p(1,'<FileVersion major="1" minor="6" />')
-- write project block header
_p(1,'<Project>')
_p(2,'<Option title="%s" />', prj.name)
_p(2,'<Option pch_mode="2" />')
end
function m.footer(prj)
-- write project block footer
_p(1,'</Project>')
_p('</CodeBlocks_project_file>')
end
m.elements.project = function(prj)
return {
m.header,
m.configurations,
m.files,
m.extensions,
m.footer
}
end
--
-- Project: Generate the CodeBlocks project file.
--
function m.generate(prj)
p.utf8()
p.callArray(m.elements.project, prj)
end
function m.configurations(prj)
-- write configuration blocks
_p(2,'<Build>')
local platforms = {}
for cfg in project.eachconfig(prj) do
local found = false
for k,v in pairs(platforms) do
if (v.platform == cfg.platform) then
table.insert(v.configs, cfg)
found = true
break
end
end
if (not found) then
table.insert(platforms, {platform = cfg.platform, configs = {cfg}})
end
end
for k,platform in pairs(platforms) do
for k,cfg in pairs(platform.configs) do
local compiler = m.getcompiler(cfg)
_p(3,'<Target title="%s">', cfg.longname)
_p(4,'<Option output="%s" prefix_auto="0" extension_auto="0" />', p.esc(cfg.buildtarget.relpath))
if cfg.debugdir then
_p(4,'<Option working_dir="%s" />', p.esc(path.getrelative(prj.location, cfg.debugdir)))
end
_p(4,'<Option object_output="%s" />', p.esc(path.getrelative(prj.location, cfg.objdir)))
-- identify the type of binary
local types = { WindowedApp = 0, ConsoleApp = 1, StaticLib = 2, SharedLib = 3 }
_p(4,'<Option type="%d" />', types[cfg.kind])
_p(4,'<Option compiler="%s" />', m.getcompilername(cfg))
if (cfg.kind == "SharedLib") then
_p(4,'<Option createDefFile="0" />')
_p(4,'<Option createStaticLib="%s" />', iif(cfg.flags.NoImportLib, 0, 1))
end
-- begin compiler block --
_p(4,'<Compiler>')
for _,flag in ipairs(table.join(compiler.getcflags(cfg), compiler.getcxxflags(cfg), compiler.getdefines(cfg.defines), cfg.buildoptions)) do
_p(5,'<Add option="%s" />', p.esc(flag))
end
if not cfg.flags.NoPCH and cfg.pchheader then
_p(5,'<Add option="-Winvalid-pch" />')
_p(5,'<Add option="-include &quot;%s&quot;" />', p.esc(cfg.pchheader))
end
for _,v in ipairs(cfg.includedirs) do
_p(5,'<Add directory="%s" />', p.esc(path.getrelative(prj.location, v)))
end
_p(4,'</Compiler>')
-- end compiler block --
-- begin linker block --
_p(4,'<Linker>')
for _,flag in ipairs(table.join(compiler.getldflags(cfg), cfg.linkoptions)) do
_p(5,'<Add option="%s" />', p.esc(flag))
end
for _,v in ipairs(config.getlinks(cfg, "all", "directory")) do
_p(5,'<Add directory="%s" />', p.esc(v))
end
for _,v in ipairs(config.getlinks(cfg, "all", "basename")) do
_p(5,'<Add library="%s" />', p.esc(v))
end
_p(4,'</Linker>')
-- end linker block --
-- begin resource compiler block --
if config.findfile(cfg, ".rc") then
_p(4,'<ResourceCompiler>')
for _,v in ipairs(cfg.includedirs) do
_p(5,'<Add directory="%s" />', p.esc(v))
end
for _,v in ipairs(cfg.resincludedirs) do
_p(5,'<Add directory="%s" />', p.esc(v))
end
_p(4,'</ResourceCompiler>')
end
-- end resource compiler block --
-- begin build steps --
if #cfg.prebuildcommands > 0 or #cfg.postbuildcommands > 0 then
_p(4,'<ExtraCommands>')
for _,v in ipairs(cfg.prebuildcommands) do
_p(5,'<Add before="%s" />', p.esc(v))
end
for _,v in ipairs(cfg.postbuildcommands) do
_p(5,'<Add after="%s" />', p.esc(v))
end
_p(4,'</ExtraCommands>')
end
-- end build steps --
_p(3,'</Target>')
end
end
_p(2,'</Build>')
end
--
-- Write out a list of the source code files in the project.
--
function m.files(prj)
local pchheader
if (prj.pchheader) then
pchheader = path.getrelative(prj.location, prj.pchheader)
end
local tr = project.getsourcetree(prj)
tree.traverse(tr, {
-- source files are handled at the leaves
onleaf = function(node, depth)
if node.relpath == node.vpath then
_p(2,'<Unit filename="%s">', node.relpath)
else
_p(2,'<Unit filename="%s">', node.name)
_p(3,'<Option virtualFolder="%s" />', path.getdirectory(node.vpath))
end
if path.isresourcefile(node.name) then
_p(3,'<Option compilerVar="WINDRES" />')
elseif path.iscfile(node.name) and prj.language == "C++" then
_p(3,'<Option compilerVar="CC" />')
end
if not prj.flags.NoPCH and node.name == pchheader then
_p(3,'<Option compilerVar="%s" />', iif(prj.language == "C", "CC", "CPP"))
_p(3,'<Option compile="1" />')
_p(3,'<Option weight="0" />')
_p(3,'<Add option="-x c++-header" />')
end
_p(2,'</Unit>')
end,
}, false, 1)
end
function m.extensions(prj)
for cfg in project.eachconfig(prj) do
if cfg.debugenvs and #cfg.debugenvs > 0 then
--Assumption: if gcc is being used then so is gdb although this section will be ignored by
--other debuggers. If using gcc and not gdb it will silently not pass the
--environment arguments to the debugger
if m.getcompilername(cfg) == "gcc" then
_p(3,'<debugger>')
_p(4,'<remote_debugging target="%s">', p.esc(cfg.longname))
local args = ''
local sz = #cfg.debugenvs
for idx, v in ipairs(cfg.debugenvs) do
args = args .. 'set env ' .. v
if sz ~= idx then args = args .. '&#x0A;' end
end
_p(5,'<options additional_cmds_before="%s" />',args)
_p(4,'</remote_debugging>')
_p(3,'</debugger>')
else
error('Sorry at this moment there is no support for debug environment variables with this debugger and codeblocks')
end
end
end
end

View File

@ -0,0 +1,44 @@
--
-- Name: codelite/codelite_workspace.lua
-- Purpose: Generate a CodeLite workspace.
-- Author: Ryan Pusztai
-- Modified by: Andrea Zanellato
-- Manu Evans
-- Created: 2013/05/06
-- Copyright: (c) 2008-2015 Jason Perkins and the Premake project
--
local p = premake
local project = p.project
local workspace = p.workspace
local tree = p.tree
local codeblocks = p.modules.codeblocks
codeblocks.workspace = {}
local m = codeblocks.workspace
--
-- Generate a CodeBlocks workspace
--
function m.generate(wks)
p.utf8()
_p('<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>')
_p('<CodeBlocks_workspace_file>')
_p(1,'<Workspace title="%s">', wks.name)
for prj in workspace.eachproject(wks) do
local fname = path.join(path.getrelative(wks.location, prj.location), prj.name)
local active = iif(prj.project == wks.projects[1], ' active="1"', '')
_p(2,'<Project filename="%s.cbp"%s>', fname, active)
for _,dep in ipairs(project.getdependencies(prj)) do
_p(3,'<Depends filename="%s.cbp" />', path.join(path.getrelative(wks.location, dep.location), dep.name))
end
_p(2,'</Project>')
end
_p(1,'</Workspace>')
_p('</CodeBlocks_workspace_file>')
end

View File

@ -67,7 +67,7 @@ ACTION.Function = function ()
error("Failed to create header file (" .. v.Target .. "): " .. err)
end
header:write("// This file was automatically generated on " .. os.date("%d %b %Y at %X") .. "\n\n")
header:write("// This file was automatically generated\n\n")
if (v.Header) then
header:write(v.Header)
end

View File

@ -1,4 +1,7 @@
NazaraBuild = {} -- L'équivalent d'un namespace en Lua est une table
NazaraBuild = {}
-- I wish Premake had a way to know the compiler in advance
local clangGccActions = "action:" .. table.concat({"codeblocks", "codelite", "gmake", "xcode3", "xcode4"}, " or ")
function NazaraBuild:AddExecutablePath(path)
self.ExecutableDir[path] = true
@ -9,21 +12,47 @@ function NazaraBuild:AddInstallPath(path)
self.InstallDir[path] = true
end
function NazaraBuild:FilterLibDirectory(prefix, func)
filter({"action:codeblocks or codelite or gmake", "architecture:x86", "system:Windows"})
func(prefix .. "mingw/x86")
filter({"action:codeblocks or codelite or gmake", "architecture:x86_64", "system:Windows"})
func(prefix .. "mingw/x64")
filter({"action:codeblocks or codelite or gmake", "architecture:x86", "system:not Windows"})
func(prefix .. "gmake/x86")
filter({"action:codeblocks or codelite or gmake", "architecture:x86_64", "system:not Windows"})
func(prefix .. "gmake/x64")
filter({"action:vs*", "architecture:x86"})
func(prefix .. "msvc/x86")
filter({"action:vs*", "architecture:x86_64"})
func(prefix .. "msvc/x64")
filter({"action:xcode3 or xcode4", "architecture:x86"})
func(prefix .. "xcode/x86")
filter({"action:xcode3 or xcode4", "architecture:x86_64"})
func(prefix .. "xcode/x64")
filter({})
end
function NazaraBuild:Execute()
if (_ACTION == nil) then -- Si aucune action n'est spécifiée
if (_ACTION == nil) then -- If no action is specified, the user probably only wants to know how all of this works
return -- Alors l'utilisateur voulait probablement savoir comment utiliser le programme, on ne fait rien
end
local platformData
if (os.is64bit()) then
platformData = {"x64", "x32"}
platformData = {"x64", "x86"}
else
platformData = {"x32", "x64"}
platformData = {"x86", "x64"}
end
if (self.Actions[_ACTION] == nil) then
local makeLibDir = os.is("windows") and "mingw" or "gmake"
if (self.Config["BuildDependencies"]) then
workspace("NazaraExtlibs")
platforms(platformData)
@ -34,63 +63,19 @@ function NazaraBuild:Execute()
"ReleaseStatic"
})
self:PrepareGeneric()
self:FilterLibDirectory("../extlibs/lib/", targetdir)
filter(clangGccActions)
buildoptions("-U__STRICT_ANSI__")
filter({})
includedirs("../extlibs/include")
libdirs("../extlibs/lib/common")
location(_ACTION)
kind("StaticLib")
configuration({"codeblocks or codelite or gmake", "x32"})
libdirs("../extlibs/lib/" .. makeLibDir .. "/x86")
targetdir("../extlibs/lib/" .. makeLibDir .. "/x86")
configuration({"codeblocks or codelite or gmake", "x64"})
libdirs("../extlibs/lib/" .. makeLibDir .. "/x64")
targetdir("../extlibs/lib/" .. makeLibDir .. "/x64")
configuration("vs*")
buildoptions({"/MP", "/bigobj"}) -- Multiprocessus build and big .obj
configuration({"vs*", "x32"})
libdirs("../extlibs/lib/msvc/x86")
targetdir("../extlibs/lib/msvc/x86")
configuration({"vs*", "x64"})
libdirs("../extlibs/lib/msvc/x64")
targetdir("../extlibs/lib/msvc/x64")
configuration({"xcode3 or xcode4", "x32"})
libdirs("../extlibs/lib/xcode/x86")
targetdir("../extlibs/lib/xcode/x86")
configuration({"xcode3 or xcode4", "x64"})
libdirs("../extlibs/lib/xcode/x64")
targetdir("../extlibs/lib/xcode/x64")
configuration("Debug*")
flags("Symbols")
configuration("Release*")
flags("NoFramePointer")
optimize("Speed")
rtti("Off")
vectorextensions("SSE2")
configuration({"Release*", "codeblocks or codelite or gmake or xcode3 or xcode4"})
buildoptions("-mfpmath=sse") -- Utilisation du SSE pour les calculs flottants
buildoptions("-ftree-vectorize") -- Activation de la vectorisation du code
configuration("DebugStatic")
targetsuffix("-s-d")
configuration("ReleaseStatic")
targetsuffix("-s")
configuration({"not windows", "codeblocks or codelite or gmake or xcode3 or xcode4"})
buildoptions("-fPIC")
configuration("codeblocks or codelite or gmake or xcode3 or xcode4")
buildoptions({"-std=c++14", "-U__STRICT_ANSI__"})
for k, libTable in ipairs(self.OrderedExtLibs) do
project(libTable.Name)
@ -105,25 +90,30 @@ function NazaraBuild:Execute()
includedirs(libTable.Includes)
links(libTable.Libraries)
configuration("x32")
filter("architecture:x86")
libdirs(libTable.LibraryPaths.x86)
configuration("x64")
filter("architecture:x86_64")
libdirs(libTable.LibraryPaths.x64)
for k,v in pairs(libTable.ConfigurationLibraries) do
configuration(k)
links(v)
filter(k)
links(v)
end
configuration({})
filter({})
end
end
-- Start defining projects
workspace("NazaraEngine")
platforms(platformData)
-- Configuration générale
self:PrepareMainWorkspace()
-- Add lib/conf/arch to library search path
self:FilterLibDirectory("../lib/", libdirs)
configurations({
-- "DebugStatic",
-- "ReleaseStatic",
@ -134,36 +124,7 @@ function NazaraBuild:Execute()
language("C++")
location(_ACTION)
configuration("Debug*")
defines("NAZARA_DEBUG")
flags("Symbols")
configuration("Release*")
flags("NoFramePointer")
optimize("Speed")
vectorextensions("SSE2")
configuration({"Release*", "codeblocks or codelite or gmake or xcode3 or xcode4"})
buildoptions("-mfpmath=sse") -- Utilisation du SSE pour les calculs flottants
buildoptions("-ftree-vectorize") -- Activation de la vectorisation du code
configuration("*Static")
defines("NAZARA_STATIC")
configuration("codeblocks or codelite or gmake or xcode3 or xcode4")
buildoptions("-std=c++14")
configuration({"linux or bsd or macosx", "gmake"})
buildoptions("-fvisibility=hidden")
configuration("vs*")
buildoptions({"/MP", "/bigobj"}) -- Multiprocessus build and big .obj
flags("NoMinimalRebuild")
defines("_CRT_SECURE_NO_WARNINGS")
defines("_SCL_SECURE_NO_WARNINGS")
-- Spécification des modules
-- Modules
if (_OPTIONS["united"]) then
project("NazaraEngine")
end
@ -175,78 +136,12 @@ function NazaraBuild:Execute()
location(_ACTION .. "/modules")
defines("NAZARA_BUILD")
includedirs({
"../include",
"../src/",
"../extlibs/include"
})
libdirs("../lib")
libdirs("../extlibs/lib/common")
configuration("x32")
libdirs(moduleTable.LibraryPaths.x86)
configuration("x64")
defines("NAZARA_PLATFORM_x64")
libdirs(moduleTable.LibraryPaths.x64)
configuration({"codeblocks or codelite or gmake", "x32"})
libdirs("../extlibs/lib/" .. makeLibDir .. "/x86")
libdirs("../lib/" .. makeLibDir .. "/x86")
targetdir("../lib/" .. makeLibDir .. "/x86")
configuration({"codeblocks or codelite or gmake", "x64"})
libdirs("../extlibs/lib/" .. makeLibDir .. "/x64")
libdirs("../lib/" .. makeLibDir .. "/x64")
targetdir("../lib/" .. makeLibDir .. "/x64")
-- Copy the module binaries to the example folder
self:MakeInstallCommands(moduleTable)
configuration({"vs*", "x32"})
libdirs("../extlibs/lib/msvc/x86")
libdirs("../lib/msvc/x86")
targetdir("../lib/msvc/x86")
configuration({"vs*", "x64"})
libdirs("../extlibs/lib/msvc/x64")
libdirs("../lib/msvc/x64")
targetdir("../lib/msvc/x64")
configuration({"xcode3 or xcode4", "x32"})
libdirs("../extlibs/lib/xcode/x86")
libdirs("../lib/xcode/x86")
targetdir("../lib/xcode/x86")
configuration({"xcode3 or xcode4", "x64"})
libdirs("../extlibs/lib/xcode/x64")
libdirs("../lib/xcode/x64")
targetdir("../lib/xcode/x64")
configuration("*Static")
defines("NAZARA_STATIC")
kind("StaticLib")
configuration("*Dynamic")
kind("SharedLib")
configuration("DebugStatic")
targetsuffix("-s-d")
configuration("ReleaseStatic")
targetsuffix("-s")
configuration("DebugDynamic")
targetsuffix("-d")
configuration("Release*")
rtti(moduleTable.EnableRTTI and "On" or "Off")
configuration({})
files(moduleTable.Files)
excludes(moduleTable.FilesExcluded)
@ -255,12 +150,29 @@ function NazaraBuild:Execute()
includedirs(moduleTable.Includes)
links(moduleTable.Libraries)
libdirs({
"../extlibs/lib/common",
"../lib"
})
-- Output to lib/conf/arch
self:FilterLibDirectory("../lib/", targetdir)
-- Copy the module binaries to the example folder
self:MakeInstallCommands(moduleTable)
filter("architecture:x86")
libdirs(moduleTable.LibraryPaths.x86)
filter("architecture:x86_64")
libdirs(moduleTable.LibraryPaths.x64)
for k,v in pairs(moduleTable.ConfigurationLibraries) do
configuration(k)
filter(k)
links(v)
end
configuration({})
filter({})
end
-- Tools
@ -288,7 +200,7 @@ function NazaraBuild:Execute()
kind("WindowedApp")
end
else
assert(false, "Invalid tool Kind")
assert(false, "Invalid tool kind")
end
includedirs({
@ -296,94 +208,10 @@ function NazaraBuild:Execute()
"../extlibs/include"
})
libdirs("../lib")
libdirs("../extlibs/lib/common")
configuration("x32")
libdirs(toolTable.LibraryPaths.x86)
configuration("x64")
defines("NAZARA_PLATFORM_x64")
libdirs(toolTable.LibraryPaths.x64)
configuration({"codeblocks or codelite or gmake", "x32"})
libdirs("../extlibs/lib/" .. makeLibDir .. "/x86")
libdirs("../lib/" .. makeLibDir .. "/x86")
if (toolTable.Kind == "library") then
targetdir(toolTable.TargetDirectory .. "/" .. makeLibDir .. "/x86")
elseif (toolTable.Kind == "plugin") then
targetdir("../plugins/lib/" .. makeLibDir .. "/x86")
end
configuration({"codeblocks or codelite or gmake", "x64"})
libdirs("../extlibs/lib/" .. makeLibDir .. "/x64")
libdirs("../lib/" .. makeLibDir .. "/x64")
if (toolTable.Kind == "library") then
targetdir(toolTable.TargetDirectory .. "/" .. makeLibDir .. "/x64")
elseif (toolTable.Kind == "plugin") then
targetdir("../plugins/lib/" .. makeLibDir .. "/x64")
end
configuration({"vs*", "x32"})
libdirs("../extlibs/lib/msvc/x86")
libdirs("../lib/msvc/x86")
if (toolTable.Kind == "library") then
targetdir(toolTable.TargetDirectory .. "/msvc/x86")
elseif (toolTable.Kind == "plugin") then
targetdir("../plugins/lib/msvc/x86")
end
configuration({"vs*", "x64"})
libdirs("../extlibs/lib/msvc/x64")
libdirs("../lib/msvc/x64")
if (toolTable.Kind == "library") then
targetdir(toolTable.TargetDirectory .. "/msvc/x64")
elseif (toolTable.Kind == "plugin") then
targetdir("../plugins/lib/msvc/x64")
end
configuration({"xcode3 or xcode4", "x32"})
libdirs("../extlibs/lib/xcode/x86")
libdirs("../lib/xcode/x86")
if (toolTable.Kind == "library") then
targetdir(toolTable.TargetDirectory .. "/xcode/x86")
elseif (toolTable.Kind == "plugin") then
targetdir("../plugins/lib/xcode/x86")
end
configuration({"xcode3 or xcode4", "x64"})
libdirs("../extlibs/lib/xcode/x64")
libdirs("../lib/xcode/x64")
if (toolTable.Kind == "library") then
targetdir(toolTable.TargetDirectory .. "/xcode/x64")
elseif (toolTable.Kind == "plugin") then
targetdir("../plugins/lib/xcode/x64")
end
configuration("*Static")
defines("NAZARA_STATIC")
configuration("Release*")
rtti(toolTable.EnableRTTI and "On" or "Off")
if (toolTable.Kind == "library" or toolTable.Kind == "plugin") then
configuration("*Static")
kind("StaticLib")
configuration("*Dynamic")
kind("SharedLib")
configuration("DebugStatic")
targetsuffix("-s-d")
configuration("ReleaseStatic")
targetsuffix("-s")
configuration("DebugDynamic")
targetsuffix("-d")
end
configuration({})
libdirs({
"../extlibs/lib/common",
"../lib"
})
files(toolTable.Files)
excludes(toolTable.FilesExcluded)
@ -393,12 +221,25 @@ function NazaraBuild:Execute()
includedirs(toolTable.Includes)
links(toolTable.Libraries)
-- Output to lib/conf/arch
if (toolTable.Kind == "library") then
self:FilterLibDirectory(toolTable.TargetDirectory .. "/", targetdir)
elseif (toolTable.Kind == "plugin") then
self:FilterLibDirectory("../plugins/lib/", targetdir)
end
filter("architecture:x86")
libdirs(toolTable.LibraryPaths.x86)
filter("architecture:x86_64")
libdirs(toolTable.LibraryPaths.x64)
for k,v in pairs(toolTable.ConfigurationLibraries) do
configuration(k)
filter(k)
links(v)
end
configuration({})
filter({})
end
for k, exampleTable in ipairs(self.OrderedExamples) do
@ -429,7 +270,6 @@ function NazaraBuild:Execute()
"../extlibs/include"
})
libdirs("../lib")
targetdir(destPath)
files(exampleTable.Files)
excludes(exampleTable.FilesExcluded)
@ -438,41 +278,14 @@ function NazaraBuild:Execute()
flags(exampleTable.Flags)
includedirs(exampleTable.Includes)
links(exampleTable.Libraries)
configuration("Release*")
rtti(exampleTable.EnableRTTI and "On" or "Off")
configuration("x32")
libdirs(exampleTable.LibraryPaths.x86)
configuration("x64")
defines("NAZARA_PLATFORM_x64")
libdirs(exampleTable.LibraryPaths.x64)
configuration({"codeblocks or codelite or gmake", "x32"})
libdirs("../lib/" .. makeLibDir .. "/x86")
configuration({"codeblocks or codelite or gmake", "x64"})
libdirs("../lib/" .. makeLibDir .. "/x64")
configuration({"vs*", "x32"})
libdirs("../lib/msvc/x86")
configuration({"vs*", "x64"})
libdirs("../lib/msvc/x64")
configuration({"xcode3 or xcode4", "x32"})
libdirs("../lib/xcode/x86")
configuration({"xcode3 or xcode4", "x64"})
libdirs("../lib/xcode/x64")
targetdir(destPath)
for k,v in pairs(exampleTable.ConfigurationLibraries) do
configuration(k)
filter(k)
links(v)
end
configuration({})
filter({})
end
end
end
@ -712,39 +525,37 @@ function NazaraBuild:LoadConfig()
end
function NazaraBuild:MakeInstallCommands(infoTable)
if (PremakeVersion < 50) then
return
end
if (os.is("windows")) then
configuration("*Dynamic")
filter("kind:SharedLib")
postbuildmessage("Copying " .. infoTable.Name .. " library and its dependencies to install/executable directories...")
for k,v in pairs(self.InstallDir) do
local destPath = path.translate(path.isabsolute(k) and k or "../../" .. k)
postbuildcommands({[[xcopy "%{path.translate(cfg.linktarget.relpath):sub(1, -5) .. ".dll"}" "]] .. destPath .. [[\" /E /Y]]})
postbuildcommands({[[xcopy "%{path.translate(cfg.buildtarget.relpath)}" "]] .. destPath .. [[\" /E /Y]]})
end
for k,fileName in pairs(table.join(infoTable.Libraries, infoTable.DynLib)) do
local paths = {}
for k,v in pairs(infoTable.BinaryPaths.x86) do
table.insert(paths, {"x32", v .. "/" .. fileName .. ".dll"})
table.insert(paths, {"x32", v .. "/lib" .. fileName .. ".dll"})
table.insert(paths, {"x86", v .. "/" .. fileName .. ".dll"})
table.insert(paths, {"x86", v .. "/lib" .. fileName .. ".dll"})
end
for k,v in pairs(infoTable.BinaryPaths.x64) do
table.insert(paths, {"x64", v .. "/" .. fileName .. ".dll"})
table.insert(paths, {"x64", v .. "/lib" .. fileName .. ".dll"})
table.insert(paths, {"x86_64", v .. "/" .. fileName .. ".dll"})
table.insert(paths, {"x86_64", v .. "/lib" .. fileName .. ".dll"})
end
for k,v in pairs(paths) do
local config = v[1]
local arch = v[1]
local srcPath = v[2]
if (os.isfile(srcPath)) then
if (infoTable.Kind == "plugin") then
srcPath = "../../" .. srcPath
end
configuration(config)
filter("architecture:" .. arch)
for k,v in pairs(self.ExecutableDir) do
local srcPath = path.isabsolute(srcPath) and path.translate(srcPath) or [[%{path.translate(cfg.linktarget.relpath:sub(1, -#cfg.linktarget.name - 1) .. "../../]] .. srcPath .. [[")}]]
@ -754,6 +565,8 @@ function NazaraBuild:MakeInstallCommands(infoTable)
end
end
end
filter({})
end
end
@ -876,41 +689,123 @@ function NazaraBuild:Process(infoTable)
return true
end
function NazaraBuild:PrepareGeneric()
flags({
"C++14",
"MultiProcessorCompile",
"NoMinimalRebuild"
})
self:FilterLibDirectory("../extlibs/lib/", libdirs)
-- Fixes Premake stuff
filter({"kind:SharedLib", clangGccActions})
implibprefix("lib")
filter({"kind:*Lib", clangGccActions, "system:Windows"})
implibextension(".a")
filter({"kind:StaticLib", clangGccActions})
targetextension(".a")
targetprefix("lib")
-- General configuration
filter("kind:*Lib")
pic("On")
filter({"kind:*Lib", "configurations:DebugStatic"})
targetsuffix("-s-d")
filter({"kind:*Lib", "configurations:ReleaseStatic"})
targetsuffix("-s")
filter({"kind:*Lib", "configurations:DebugDynamic"})
targetsuffix("-d")
filter("configurations:Debug*")
symbols("On")
-- Setup some optimizations for release
filter("configurations:Release*")
flags("NoFramePointer")
optimize("Speed")
rtti("Off")
vectorextensions("SSE2")
filter("configurations:*Static")
kind("StaticLib")
filter("configurations:*Dynamic")
kind("SharedLib")
-- Enable SSE math and vectorization optimizations
filter({"configurations:Release*", clangGccActions})
buildoptions("-mfpmath=sse")
buildoptions("-ftree-vectorize")
filter({})
end
function NazaraBuild:PrepareMainWorkspace()
self:PrepareGeneric()
filter("action:vs*")
buildoptions({"/MP", "/bigobj"}) -- Multiprocessus build and big .obj
defines("_CRT_SECURE_NO_WARNINGS")
defines("_SCL_SECURE_NO_WARNINGS")
filter("architecture:x86_64")
defines("NAZARA_PLATFORM_x64")
filter("configurations:Debug*")
defines("NAZARA_DEBUG")
filter("configurations:*Static")
defines("NAZARA_STATIC")
filter("kind:*Lib")
defines("NAZARA_BUILD")
filter({"system:Windows", clangGccActions})
buildoptions("-Wa,-mbig-obj") -- big object
filter({"system:not Windows", clangGccActions})
buildoptions("-fvisibility=hidden")
filter({})
end
function NazaraBuild:RegisterAction(actionTable)
if (actionTable.Name == nil or type(actionTable.Name) ~= "string" or string.len(actionTable.Name) == 0) then
return false, "Invalid action name"
if (not actionTable.Manual) then
if (actionTable.Name == nil or type(actionTable.Name) ~= "string" or string.len(actionTable.Name) == 0) then
return false, "Invalid action name"
end
local lowerCaseName = string.lower(actionTable.Name)
if (self.Actions[lowerCaseName] ~= nil) then
return false, "This action name is already in use"
end
if (actionTable.Description == nil or type(actionTable.Description) ~= "string") then
return false, "Action description is invalid"
end
if (string.len(actionTable.Description) == 0) then
return false, "Action description is empty"
end
if (actionTable.Function == nil or type(actionTable.Function) ~= "function") then
return false, "Action function is invalid"
end
self.Actions[lowerCaseName] = actionTable
newaction
{
trigger = lowerCaseName,
description = actionTable.Description,
execute = function () actionTable:Function() end
}
end
local lowerCaseName = string.lower(actionTable.Name)
if (self.Actions[lowerCaseName] ~= nil) then
return false, "This action name is already in use"
end
if (actionTable.Description == nil or type(actionTable.Description) ~= "string") then
return false, "Action description is invalid"
end
if (string.len(actionTable.Description) == 0) then
return false, "Action description is empty"
end
if (self.Actions[actionTable.name] ~= nil) then
return false, "Action name \"" .. actionTable.name .. " is already registred"
end
if (actionTable.Function == nil or type(actionTable.Function) ~= "function") then
return false, "Action function is invalid"
end
self.Actions[lowerCaseName] = actionTable
newaction
{
trigger = lowerCaseName,
description = actionTable.Description,
execute = function () actionTable:Function() end
}
return true
end

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@ -1,4 +1,4 @@
// This file was automatically generated on 24 Jun 2015 at 13:55:50
// This file was automatically generated
/*
Nazara Engine - Audio module

View File

@ -1,4 +1,4 @@
// This file was automatically generated on 09 May 2016 at 17:07:09
// This file was automatically generated
/*
Nazara Engine - Core module

View File

@ -20,8 +20,8 @@ namespace Nz
class AbstractHash;
class ByteArray;
template<typename F, typename Tuple> auto Apply(F&& fn, Tuple&& t);
template<typename O, typename F, typename Tuple> auto Apply(O& object, F&& fn, Tuple&& t);
template<typename F, typename Tuple> decltype(auto) Apply(F&& fn, Tuple&& t);
template<typename O, typename F, typename Tuple> decltype(auto) Apply(O& object, F&& fn, Tuple&& t);
template<typename T> ByteArray ComputeHash(HashType hash, const T& v);
template<typename T> ByteArray ComputeHash(AbstractHash* hash, const T& v);
template<typename T, std::size_t N> constexpr std::size_t CountOf(T(&name)[N]) noexcept;

View File

@ -19,13 +19,13 @@ namespace Nz
{
// http://www.cppsamples.com/common-tasks/apply-tuple-to-function.html
template<typename F, typename Tuple, size_t... S>
auto ApplyImplFunc(F&& fn, Tuple&& t, std::index_sequence<S...>)
decltype(auto) ApplyImplFunc(F&& fn, Tuple&& t, std::index_sequence<S...>)
{
return std::forward<F>(fn)(std::get<S>(std::forward<Tuple>(t))...);
}
template<typename O, typename F, typename Tuple, size_t... S>
auto ApplyImplMethod(O& object, F&& fn, Tuple&& t, std::index_sequence<S...>)
decltype(auto) ApplyImplMethod(O& object, F&& fn, Tuple&& t, std::index_sequence<S...>)
{
return (object .* std::forward<F>(fn))(std::get<S>(std::forward<Tuple>(t))...);
}
@ -44,7 +44,7 @@ namespace Nz
* \see Apply
*/
template<typename F, typename Tuple>
auto Apply(F&& fn, Tuple&& t)
decltype(auto) Apply(F&& fn, Tuple&& t)
{
constexpr std::size_t tSize = std::tuple_size<typename std::remove_reference<Tuple>::type>::value;
@ -63,7 +63,7 @@ namespace Nz
* \see Apply
*/
template<typename O, typename F, typename Tuple>
auto Apply(O& object, F&& fn, Tuple&& t)
decltype(auto) Apply(O& object, F&& fn, Tuple&& t)
{
constexpr std::size_t tSize = std::tuple_size<typename std::remove_reference<Tuple>::type>::value;

View File

@ -29,7 +29,7 @@ namespace Nz
bool Wait(Mutex* mutex, UInt32 timeout);
ConditionVariable& operator=(const ConditionVariable&) = delete;
inline ConditionVariable& operator=(ConditionVariable&& condition) noexcept;
ConditionVariable& operator=(ConditionVariable&& condition) noexcept;
private:
ConditionVariableImpl* m_impl;

View File

@ -56,7 +56,7 @@ namespace Nz
template<typename T> bool operator<(const T& lhs, const ObjectRef<T>& rhs);
template<typename T> bool operator<(const ObjectRef<T>& lhs, const T& rhs);
template<typename T> bool operator<=(const ObjectRef<T>, const ObjectRef<T>& rhs);
template<typename T> bool operator<=(const ObjectRef<T>& lhs, const ObjectRef<T>& rhs);
template<typename T> bool operator<=(const T& lhs, const ObjectRef<T>& rhs);
template<typename T> bool operator<=(const ObjectRef<T>& lhs, const T& rhs);

View File

@ -78,7 +78,7 @@ namespace Nz
while (it != Type::s_managerMap.end())
{
const ObjectRef<Type>& ref = it->second;
if (ref.GetReferenceCount() == 1) // Are we the only ones to own the resource ?
if (ref->GetReferenceCount() == 1) // Are we the only ones to own the resource ?
{
NazaraDebug("Purging resource from file " + ref->GetFilePath());
Type::s_managerMap.erase(it++); // Then we erase it

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@ -1,4 +1,4 @@
// This file was automatically generated on 15 Sep 2016 at 00:43:26
// This file was automatically generated
/*
Nazara Engine - Graphics module

View File

@ -29,7 +29,7 @@ namespace Nz
m_isometricModeEnabled(false)
{
NazaraAssert(m_tiles.size() != 0U, "Invalid map size");
NazaraAssert(m_tileSize.x != 0U && m_tileSize.y != 0U, "Invalid tile size");
NazaraAssert(m_tileSize.x > 0 && m_tileSize.y > 0, "Invalid tile size");
NazaraAssert(m_layers.size() != 0U, "Invalid material count");
for (Layer& layer : m_layers)
@ -175,7 +175,7 @@ namespace Nz
* \param color The multiplicative color applied to the tile
* \param materialIndex The material which will be used for rendering this tile
*
* \remark The material at [materialIndex] must have a valid diffuse map before using this function,
* \remark The material at [materialIndex] must have a valid diffuse map before using this function,
* as the size of the material diffuse map is used to compute normalized texture coordinates before returning.
*
* \see EnableTiles
@ -253,7 +253,7 @@ namespace Nz
Rectf unnormalizedCoords(invWidth * rect.x, invHeight * rect.y, invWidth * rect.width, invHeight * rect.height);
EnableTiles(unnormalizedCoords, color, materialIndex);
}
/*!
* \brief Enable and sets tileCount tiles at positions contained at tilesPos location, enabling rendering at those locations
*
@ -434,14 +434,14 @@ namespace Nz
*
* \param TileMap The other TileMap
*/
inline TileMap& TileMap::operator=(const TileMap& TileMap)
inline TileMap& TileMap::operator=(const TileMap& tileMap)
{
InstancedRenderable::operator=(TileMap);
InstancedRenderable::operator=(tileMap);
m_layers = TileMap.m_layers;
m_mapSize = TileMap.m_mapSize;
m_tiles = TileMap.m_tiles;
m_tileSize = TileMap.m_tileSize;
m_layers = tileMap.m_layers;
m_mapSize = tileMap.m_mapSize;
m_tiles = tileMap.m_tiles;
m_tileSize = tileMap.m_tileSize;
// We do not copy final vertices because it's highly probable that our parameters are modified and they must be regenerated
InvalidateBoundingVolume();

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@ -1,4 +1,4 @@
// This file was automatically generated on 24 Jun 2015 at 13:55:50
// This file was automatically generated
/*
Nazara Engine - Lua scripting module

View File

@ -26,7 +26,7 @@ namespace Nz
friend class LuaClass;
public:
using ClassFunc = std::function<int(LuaInstance& lua, T& instance)>;
using ClassFunc = std::function<int(LuaInstance& lua, T& instance, std::size_t argumentCount)>;
using ClassIndexFunc = std::function<bool(LuaInstance& lua, T& instance)>;
using ConstructorFunc = std::function<bool(LuaInstance& lua, T* instance, std::size_t argumentCount)>;
template<typename P> using ConvertToParent = std::function<P*(T*)>;
@ -34,6 +34,7 @@ namespace Nz
using StaticIndexFunc = std::function<bool(LuaInstance& lua)>;
using StaticFunc = std::function<int(LuaInstance& lua)>;
LuaClass() = default;
LuaClass(const String& name);
void BindDefaultConstructor();
@ -50,6 +51,9 @@ namespace Nz
template<class P> void Inherit(LuaClass<P>& parent);
template<class P> void Inherit(LuaClass<P>& parent, ConvertToParent<P> convertFunc);
void Reset();
void Reset(const String& name);
void Register(LuaInstance& lua);
void PushGlobalTable(LuaInstance& lua);
@ -62,6 +66,19 @@ namespace Nz
void SetStaticSetter(StaticIndexFunc getter);
private:
template<typename U, bool HasDestructor>
friend struct LuaClassImplFinalizerSetupProxy;
void PushClassInfo(LuaInstance& lua);
void SetupConstructor(LuaInstance& lua);
void SetupDefaultToString(LuaInstance& lua);
void SetupFinalizer(LuaInstance& lua);
void SetupGetter(LuaInstance& lua, LuaCFunction proxy);
void SetupGlobalTable(LuaInstance& lua);
void SetupMetatable(LuaInstance& lua);
void SetupMethod(LuaInstance& lua, LuaCFunction proxy, const String& name, std::size_t methodIndex);
void SetupSetter(LuaInstance& lua, LuaCFunction proxy);
using ParentFunc = std::function<void(LuaInstance& lua, T* instance)>;
using InstanceGetter = std::function<T*(LuaInstance& lua)>;

View File

@ -2,6 +2,7 @@
// This file is part of the "Nazara Engine - Lua scripting module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Lua/LuaClass.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <type_traits>
@ -10,10 +11,9 @@
namespace Nz
{
template<class T>
LuaClass<T>::LuaClass(const String& name) :
m_info(new ClassInfo)
LuaClass<T>::LuaClass(const String& name)
{
m_info->name = name;
Reset(name);
}
template<class T>
@ -58,147 +58,37 @@ namespace Nz
});
}
template<class T>
void LuaClass<T>::Reset()
{
m_info.reset();
}
template<class T>
void LuaClass<T>::Reset(const String& name)
{
m_info = std::make_shared<ClassInfo>();
m_info->name = name;
m_info->instanceGetters[m_info->name] = [info = m_info] (LuaInstance& instance)
{
return static_cast<T*>(instance.CheckUserdata(1, info->name));
};
}
template<class T>
void LuaClass<T>::Register(LuaInstance& lua)
{
// Le ClassInfo doit rester en vie jusqu'à la fin du script
// Obliger l'instance de LuaClass à rester en vie dans cette fin serait contraignant pour l'utilisateur
// J'utilise donc une astuce, la stocker dans une UserData associée avec chaque fonction de la metatable du type,
// cette UserData disposera d'un finalizer qui libérera le ClassInfo
// Ainsi c'est Lua qui va s'occuper de la destruction pour nous :-)
// De même, l'utilisation d'un shared_ptr permet de garder la structure en vie même si l'instance est libérée avant le LuaClass
std::shared_ptr<ClassInfo>* info = static_cast<std::shared_ptr<ClassInfo>*>(lua.PushUserdata(sizeof(std::shared_ptr<ClassInfo>)));
PlacementNew(info, m_info);
PushClassInfo(lua);
// On créé la table qui contiendra une méthode (Le finalizer) pour libérer le ClassInfo
lua.PushTable(0, 1);
lua.PushLightUserdata(info);
lua.PushCFunction(InfoDestructor, 1);
lua.SetField("__gc");
lua.SetMetatable(-2); // La table devient la metatable de l'UserData
// Let's create the metatable which will be associated with every instance.
SetupMetatable(lua);
// Maintenant, nous allons associer l'UserData avec chaque fonction, de sorte qu'il reste en vie
// aussi longtemps que nécessaire, et que le pointeur soit transmis à chaque méthode
if (m_info->constructor || m_info->staticGetter || m_info->staticSetter || !m_staticMethods.empty())
SetupGlobalTable(lua);
if (!lua.NewMetatable(m_info->name))
NazaraWarning("Class \"" + m_info->name + "\" already registred in this instance");
{
// Set the type in a __type field
lua.PushString(m_info->name);
lua.SetField("__type");
// In case a __tostring method is missing, add a default implementation returning the type
if (m_methods.find("__tostring") == m_methods.end())
{
// Define the Finalizer
lua.PushValue(1); // shared_ptr on UserData
lua.PushCFunction(ToStringProxy, 1);
lua.SetField("__tostring");
}
// Define the Finalizer
lua.PushValue(1);
lua.PushCFunction(FinalizerProxy, 1);
lua.SetField("__gc");
if (m_info->getter || !m_info->parentGetters.empty())
{
lua.PushValue(1); // shared_ptr on UserData
lua.PushValue(-2); // Metatable
lua.PushCFunction(GetterProxy, 2);
}
else
// Optimisation, plutôt que de rediriger vers une fonction C qui ne fera rien d'autre que rechercher
// dans la table, nous envoyons directement la table, de sorte que Lua fasse directement la recherche
// Ceci n'est possible que si nous n'avons ni getter, ni parent
lua.PushValue(-1); // Metatable
lua.SetField("__index"); // Getter
if (m_info->setter)
{
lua.PushValue(1); // shared_ptr on UserData
lua.PushCFunction(SetterProxy, 1);
lua.SetField("__newindex"); // Setter
}
m_info->methods.reserve(m_methods.size());
for (auto& pair : m_methods)
{
std::size_t methodIndex = m_info->methods.size();
m_info->methods.push_back(pair.second);
lua.PushValue(1); // shared_ptr on UserData
lua.PushInteger(methodIndex);
lua.PushCFunction(MethodProxy, 2);
lua.SetField(pair.first); // Method name
}
m_info->instanceGetters[m_info->name] = [info = m_info] (LuaInstance& instance)
{
return static_cast<T*>(instance.CheckUserdata(1, info->name));
};
}
lua.Pop(); // On pop la metatable
if (m_info->constructor || m_info->staticGetter || m_info->staticSetter || !m_info->staticMethods.empty())
{
// Création de l'instance globale
lua.PushTable(); // Class = {}
// Création de la metatable associée à la table globale
lua.PushTable(); // ClassMeta = {}
if (m_info->constructor)
{
lua.PushValue(1); // ClassInfo
lua.PushCFunction(ConstructorProxy, 1);
lua.SetField("__call"); // ClassMeta.__call = ConstructorProxy
}
if (m_info->staticGetter)
{
lua.PushValue(1); // shared_ptr on UserData
lua.PushValue(-2); // ClassMeta
lua.PushCFunction(StaticGetterProxy, 2);
}
else
// Optimisation, plutôt que de rediriger vers une fonction C qui ne fera rien d'autre que rechercher
// dans la table, nous envoyons directement la table, de sorte que Lua fasse directement la recherche
// Ceci n'est possible que si nous n'avons ni getter, ni parent
lua.PushValue(-1); // ClassMeta
lua.SetField("__index"); // ClassMeta.__index = StaticGetterProxy/ClassMeta
if (m_info->staticSetter)
{
lua.PushValue(1); // shared_ptr on UserData
lua.PushCFunction(StaticSetterProxy, 1);
lua.SetField("__newindex"); // ClassMeta.__newindex = StaticSetterProxy
}
m_info->staticMethods.reserve(m_staticMethods.size());
for (auto& pair : m_staticMethods)
{
std::size_t methodIndex = m_info->staticMethods.size();
m_info->staticMethods.push_back(pair.second);
lua.PushValue(1); // shared_ptr on UserData
lua.PushInteger(methodIndex);
lua.PushCFunction(StaticMethodProxy, 2);
lua.SetField(pair.first); // ClassMeta.method = StaticMethodProxy
}
lua.SetMetatable(-2); // setmetatable(Class, ClassMeta)
lua.PushValue(-1); // Copie
lua.SetGlobal(m_info->name); // Class
m_info->globalTableRef = lua.CreateReference();
}
lua.Pop(); // On pop l'Userdata (contenant nos informations)
lua.Pop(); // Pop our ClassInfo, which is now referenced by all our functions
}
template<class T>
@ -237,9 +127,9 @@ namespace Nz
{
typename LuaImplMethodProxy<Args...>::template Impl<DefArgs...> handler(std::forward<DefArgs>(defArgs)...);
BindMethod(name, [func, handler] (LuaInstance& lua, T& object) -> int
BindMethod(name, [func, handler] (LuaInstance& lua, T& object, std::size_t /*argumentCount*/) -> int
{
handler.ProcessArgs(lua);
handler.ProcessArguments(lua);
return handler.Invoke(lua, object, func);
});
@ -251,9 +141,9 @@ namespace Nz
{
typename LuaImplMethodProxy<Args...>::template Impl<DefArgs...> handler(std::forward<DefArgs>(defArgs)...);
BindMethod(name, [func, handler] (LuaInstance& lua, T& object) -> int
BindMethod(name, [func, handler] (LuaInstance& lua, T& object, std::size_t /*argumentCount*/) -> int
{
handler.ProcessArgs(lua);
handler.ProcessArguments(lua);
return handler.Invoke(lua, object, func);
});
@ -265,9 +155,9 @@ namespace Nz
{
typename LuaImplMethodProxy<Args...>::template Impl<DefArgs...> handler(std::forward<DefArgs>(defArgs)...);
BindMethod(name, [func, handler] (LuaInstance& lua, T& object) -> int
BindMethod(name, [func, handler] (LuaInstance& lua, T& object, std::size_t /*argumentCount*/) -> int
{
handler.ProcessArgs(lua);
handler.ProcessArguments(lua);
return handler.Invoke(lua, object, func);
});
@ -279,9 +169,9 @@ namespace Nz
{
typename LuaImplMethodProxy<Args...>::template Impl<DefArgs...> handler(std::forward<DefArgs>(defArgs)...);
BindMethod(name, [func, handler] (LuaInstance& lua, T& object) -> int
BindMethod(name, [func, handler] (LuaInstance& lua, T& object, std::size_t /*argumentCount*/) -> int
{
handler.ProcessArgs(lua);
handler.ProcessArguments(lua);
return handler.Invoke(lua, object, func);
});
@ -313,7 +203,7 @@ namespace Nz
BindStaticMethod(name, [func, handler] (LuaInstance& lua) -> int
{
handler.ProcessArgs(lua);
handler.ProcessArguments(lua);
return handler.Invoke(lua, func);
});
@ -325,6 +215,176 @@ namespace Nz
m_info->staticSetter = setter;
}
template<class T>
void LuaClass<T>::PushClassInfo(LuaInstance& lua)
{
// Our ClassInfo has to outlive the LuaClass, because we don't want to force the user to keep the LuaClass alive
// To do that, each Registration creates a tiny shared_ptr wrapper whose life is directly managed by Lua.
// This shared_ptr object gets pushed as a up-value for every proxy function set in the metatable.
// This way, there is no way our ClassInfo gets freed before any instance and the global class gets destroyed.
std::shared_ptr<ClassInfo>* info = static_cast<std::shared_ptr<ClassInfo>*>(lua.PushUserdata(sizeof(std::shared_ptr<ClassInfo>)));
PlacementNew(info, m_info);
// Setup a tiny metatable to let Lua know how to destroy our ClassInfo
lua.PushTable(0, 1);
lua.PushLightUserdata(info);
lua.PushCFunction(InfoDestructor, 1);
lua.SetField("__gc");
lua.SetMetatable(-2);
}
template<class T>
void LuaClass<T>::SetupConstructor(LuaInstance& lua)
{
lua.PushValue(1); // ClassInfo
lua.PushCFunction(ConstructorProxy, 1);
lua.SetField("__call"); // ClassMeta.__call = ConstructorProxy
}
template<class T>
void LuaClass<T>::SetupDefaultToString(LuaInstance& lua)
{
lua.PushValue(1); // shared_ptr on UserData
lua.PushCFunction(ToStringProxy, 1);
lua.SetField("__tostring");
}
template<typename T, bool HasDestructor>
struct LuaClassImplFinalizerSetupProxy;
template<typename T>
struct LuaClassImplFinalizerSetupProxy<T, true>
{
static void Setup(LuaInstance& lua)
{
lua.PushValue(1); // ClassInfo
lua.PushCFunction(LuaClass<T>::FinalizerProxy, 1);
lua.SetField("__gc");
}
};
template<typename T>
struct LuaClassImplFinalizerSetupProxy<T, false>
{
static void Setup(LuaInstance&)
{
}
};
template<class T>
void LuaClass<T>::SetupFinalizer(LuaInstance& lua)
{
LuaClassImplFinalizerSetupProxy<T, std::is_destructible<T>::value>::Setup(lua);
}
template<class T>
void LuaClass<T>::SetupGetter(LuaInstance& lua, LuaCFunction proxy)
{
lua.PushValue(1); // ClassInfo
lua.PushValue(-2); // Metatable
lua.PushCFunction(proxy, 2);
lua.SetField("__index"); // Getter
}
template<class T>
void LuaClass<T>::SetupGlobalTable(LuaInstance& lua)
{
// Create the global table
lua.PushTable(); // Class = {}
// Create a metatable which will be used for our global table
lua.PushTable(); // ClassMeta = {}
if (m_info->constructor)
SetupConstructor(lua);
if (m_info->staticGetter)
SetupGetter(lua, StaticGetterProxy);
else
{
// Optimize by assigning the metatable instead of a search function
lua.PushValue(-1); // Metatable
lua.SetField("__index");
}
if (m_info->staticSetter)
SetupSetter(lua, StaticSetterProxy);
m_info->staticMethods.reserve(m_staticMethods.size());
for (auto& pair : m_staticMethods)
{
std::size_t methodIndex = m_info->staticMethods.size();
m_info->staticMethods.push_back(pair.second);
SetupMethod(lua, StaticMethodProxy, pair.first, methodIndex);
}
lua.SetMetatable(-2); // setmetatable(Class, ClassMeta), pops ClassMeta
lua.PushValue(-1); // As CreateReference() pops the table, push a copy
m_info->globalTableRef = lua.CreateReference();
lua.SetGlobal(m_info->name); // _G["Class"] = Class
}
template<class T>
void LuaClass<T>::SetupMetatable(LuaInstance& lua)
{
if (!lua.NewMetatable(m_info->name))
NazaraWarning("Class \"" + m_info->name + "\" already registred in this instance");
{
SetupFinalizer(lua);
if (m_info->getter || !m_info->parentGetters.empty())
SetupGetter(lua, GetterProxy);
else
{
// Optimize by assigning the metatable instead of a search function
// This is only possible if we have no custom getter nor parent
lua.PushValue(-1); // Metatable
lua.SetField("__index");
}
if (m_info->setter)
SetupSetter(lua, SetterProxy);
// In case a __tostring method is missing, add a default implementation returning the class name
if (m_methods.find("__tostring") == m_methods.end())
SetupDefaultToString(lua);
m_info->methods.reserve(m_methods.size());
for (auto& pair : m_methods)
{
std::size_t methodIndex = m_info->methods.size();
m_info->methods.push_back(pair.second);
SetupMethod(lua, MethodProxy, pair.first, methodIndex);
}
}
lua.Pop(); //< Pops the metatable, it won't be collected before it's referenced by the Lua registry.
}
template<class T>
void LuaClass<T>::SetupMethod(LuaInstance& lua, LuaCFunction proxy, const String& name, std::size_t methodIndex)
{
lua.PushValue(1); // ClassInfo
lua.PushInteger(methodIndex);
lua.PushCFunction(proxy, 2);
lua.SetField(name); // Method name
}
template<class T>
void LuaClass<T>::SetupSetter(LuaInstance& lua, LuaCFunction proxy)
{
lua.PushValue(1); // ClassInfo
lua.PushCFunction(proxy, 1);
lua.SetField("__newindex"); // Setter
}
template<class T>
int LuaClass<T>::ConstructorProxy(lua_State* state)
{
@ -389,7 +449,7 @@ namespace Nz
{
// Query from the metatable
lua.GetMetatable(info->name); //< Metatable
lua.PushValue(1); //< Field
lua.PushValue(2); //< Field
lua.GetTable(); // Metatable[Field]
lua.Remove(-2); // Remove Metatable
@ -416,7 +476,6 @@ namespace Nz
std::shared_ptr<ClassInfo>& info = *static_cast<std::shared_ptr<ClassInfo>*>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
T* instance = static_cast<T*>(lua.CheckUserdata(1, info->name));
lua.Remove(1); //< Remove the instance from the Lua stack
Get(info, lua, instance);
return 1;
@ -432,7 +491,7 @@ namespace Nz
T* instance = nullptr;
if (lua.GetMetatable(1))
{
LuaType type = lua.GetField("__type");
LuaType type = lua.GetField("__name");
if (type == LuaType_String)
{
String name = lua.ToString(-1);
@ -441,8 +500,6 @@ namespace Nz
instance = it->second(lua);
}
lua.Pop(2);
lua.Remove(1); //< Remove the instance from the Lua stack
}
if (!instance)
@ -451,9 +508,11 @@ namespace Nz
return 0;
}
std::size_t argCount = lua.GetStackTop() - 1U;
unsigned int index = static_cast<unsigned int>(lua.ToInteger(lua.GetIndexOfUpValue(2)));
const ClassFunc& method = info->methods[index];
return method(lua, *instance);
return method(lua, *instance, argCount);
}
template<class T>
@ -465,7 +524,6 @@ namespace Nz
const ClassIndexFunc& setter = info->setter;
T& instance = *static_cast<T*>(lua.CheckUserdata(1, info->name));
lua.Remove(1); //< Remove the instance from the Lua stack
if (!setter(lua, instance))
{

View File

@ -34,10 +34,10 @@ namespace Nz
inline LuaInstance(LuaInstance&& instance) noexcept;
~LuaInstance();
void ArgCheck(bool condition, unsigned int argNum, const char* error);
void ArgCheck(bool condition, unsigned int argNum, const String& error);
int ArgError(unsigned int argNum, const char* error);
int ArgError(unsigned int argNum, const String& error);
void ArgCheck(bool condition, unsigned int argNum, const char* error) const;
void ArgCheck(bool condition, unsigned int argNum, const String& error) const;
int ArgError(unsigned int argNum, const char* error) const;
int ArgError(unsigned int argNum, const String& error) const;
bool Call(unsigned int argCount);
bool Call(unsigned int argCount, unsigned int resultCount);
@ -123,6 +123,7 @@ namespace Nz
void Pop(unsigned int n = 1U) const;
template<typename T> int Push(T arg) const;
template<typename T, typename T2, typename... Args> int Push(T firstArg, T2 secondArg, Args... args) const;
void PushBoolean(bool value) const;
void PushCFunction(LuaCFunction func, unsigned int upvalueCount = 0) const;
template<typename T> void PushField(const char* name, T&& arg, int tableIndex = -2) const;

View File

@ -59,7 +59,7 @@ namespace Nz
m_memoryUsage = instance.m_memoryUsage;
m_state = instance.m_state;
m_timeLimit = instance.m_timeLimit;
instance.m_state = nullptr;
return *this;
@ -209,6 +209,24 @@ namespace Nz
return LuaImplReplyVal(instance, val, TypeTag<T>());
}
template<typename T>
std::enable_if_t<!std::is_arithmetic<T>::value && !std::is_enum<T>::value, int> LuaImplReplyVal(const LuaInstance& instance, T val, TypeTag<T&>)
{
return LuaImplReplyVal(instance, std::move(val), TypeTag<T>());
}
template<typename T>
std::enable_if_t<!std::is_arithmetic<T>::value && !std::is_enum<T>::value, int> LuaImplReplyVal(const LuaInstance& instance, T val, TypeTag<const T&>)
{
return LuaImplReplyVal(instance, std::move(val), TypeTag<T>());
}
template<typename T>
int LuaImplReplyVal(const LuaInstance& instance, T&& val, TypeTag<T&&>)
{
return LuaImplReplyVal(instance, std::forward<T>(val), TypeTag<T>());
}
inline int LuaImplReplyVal(const LuaInstance& instance, std::string&& val, TypeTag<std::string>)
{
instance.PushString(val.c_str(), val.size());
@ -266,7 +284,7 @@ namespace Nz
template<std::size_t N, std::size_t FirstDefArg, typename ArgType, typename ArgContainer, typename DefArgContainer>
static unsigned int Process(const LuaInstance& instance, unsigned int argIndex, ArgContainer& args, DefArgContainer& defArgs)
{
return LuaImplQueryArg(instance, argIndex, &std::get<N>(args), std::get<std::tuple_size<DefArgContainer>() - N + FirstDefArg - 1>(defArgs), TypeTag<ArgType>());
return LuaImplQueryArg(instance, argIndex, &std::get<N>(args), std::get<FirstDefArg + std::tuple_size<DefArgContainer>() - N - 1>(defArgs), TypeTag<ArgType>());
}
};
@ -302,7 +320,7 @@ namespace Nz
{
}
void ProcessArgs(const LuaInstance& instance) const
void ProcessArguments(const LuaInstance& instance) const
{
m_index = 1;
ProcessArgs<0, Args...>(instance);
@ -373,9 +391,9 @@ namespace Nz
{
}
void ProcessArgs(const LuaInstance& instance) const
void ProcessArguments(const LuaInstance& instance) const
{
m_index = 1;
m_index = 2; //< 1 being the instance
ProcessArgs<0, Args...>(instance);
}
@ -394,6 +412,19 @@ namespace Nz
return LuaImplReplyVal(instance, std::move(Apply(object, func, m_args)), TypeTag<decltype(Apply(object, func, m_args))>());
}
template<typename T, typename P>
std::enable_if_t<std::is_base_of<P, T>::value, int> Invoke(const LuaInstance& instance, T& object, T&(P::*func)(Args...)) const
{
T& r = Apply(object, func, m_args);
if (&r == &object)
{
instance.PushValue(1); //< Userdata
return 1;
}
else
return LuaImplReplyVal(instance, r, TypeTag<T&>());
}
template<typename T, typename P>
std::enable_if_t<std::is_base_of<P, T>::value, int> Invoke(const LuaInstance& instance, const T& object, void(P::*func)(Args...) const) const
{
@ -409,11 +440,22 @@ namespace Nz
return LuaImplReplyVal(instance, std::move(Apply(object, func, m_args)), TypeTag<decltype(Apply(object, func, m_args))>());
}
template<typename T, typename P>
std::enable_if_t<std::is_base_of<P, T>::value, int> Invoke(const LuaInstance& instance, const T& object, const T&(P::*func)(Args...) const) const
{
const T& r = Apply(object, func, m_args);
if (&r == &object)
{
instance.PushValue(1); //< Userdata
return 1;
}
else
return LuaImplReplyVal(instance, r, TypeTag<T&>());
}
template<typename T, typename P>
std::enable_if_t<std::is_base_of<P, typename PointedType<T>::type>::value, int> Invoke(const LuaInstance& instance, T& object, void(P::*func)(Args...)) const
{
NazaraUnused(instance);
if (!object)
{
instance.Error("Invalid object");
@ -436,11 +478,28 @@ namespace Nz
return LuaImplReplyVal(instance, std::move(Apply(*object, func, m_args)), TypeTag<decltype(Apply(*object, func, m_args))>());
}
template<typename T, typename P>
std::enable_if_t<std::is_base_of<P, typename PointedType<T>::type>::value, int> Invoke(const LuaInstance& instance, T& object, typename PointedType<T>::type&(P::*func)(Args...) const) const
{
if (!object)
{
instance.Error("Invalid object");
return 0;
}
const typename PointedType<T>::type& r = Apply(*object, func, m_args);
if (&r == &*object)
{
instance.PushValue(1); //< Userdata
return 1;
}
else
return LuaImplReplyVal(instance, r, TypeTag<T&>());
}
template<typename T, typename P>
std::enable_if_t<std::is_base_of<P, typename PointedType<T>::type>::value, int> Invoke(const LuaInstance& instance, const T& object, void(P::*func)(Args...) const) const
{
NazaraUnused(instance);
if (!object)
{
instance.Error("Invalid object");
@ -463,6 +522,25 @@ namespace Nz
return LuaImplReplyVal(instance, std::move(Apply(*object, func, m_args)), TypeTag<decltype(Apply(*object, func, m_args))>());
}
template<typename T, typename P>
std::enable_if_t<std::is_base_of<P, typename PointedType<T>::type>::value, int> Invoke(const LuaInstance& instance, const T& object, const typename PointedType<T>::type&(P::*func)(Args...) const) const
{
if (!object)
{
instance.Error("Invalid object");
return 0;
}
const typename PointedType<T>::type& r = Apply(*object, func, m_args);
if (&r == &*object)
{
instance.PushValue(1); //< Userdata
return 1;
}
else
return LuaImplReplyVal(instance, r, TypeTag<T&>());
}
private:
using ArgContainer = std::tuple<std::remove_cv_t<std::remove_reference_t<Args>>...>;
using DefArgContainer = std::tuple<std::remove_cv_t<std::remove_reference_t<DefArgs>>...>;
@ -606,6 +684,16 @@ namespace Nz
return LuaImplReplyVal(*this, std::move(arg), TypeTag<T>());
}
template<typename T, typename T2, typename... Args>
int LuaInstance::Push(T firstArg, T2 secondArg, Args... args) const
{
int valCount = 0;
valCount += Push(std::move(firstArg));
valCount += Push(secondArg, std::forward<Args>(args)...);
return valCount;
}
template<typename T>
void LuaInstance::PushField(const char* name, T&& arg, int tableIndex) const
{
@ -626,7 +714,7 @@ namespace Nz
PushFunction([func, handler] (LuaInstance& lua) -> int
{
handler.ProcessArgs(lua);
handler.ProcessArguments(lua);
return handler.Invoke(lua, func);
});
@ -648,7 +736,7 @@ namespace Nz
template<typename T>
void LuaInstance::PushInstance(const char* tname, const T& instance) const
{
T* userdata = static_cast<T*>(PushUserdata(sizeof(T*)));
T* userdata = static_cast<T*>(PushUserdata(sizeof(T)));
PlacementNew(userdata, instance);
SetMetatable(tname);
@ -657,7 +745,7 @@ namespace Nz
template<typename T>
void LuaInstance::PushInstance(const char* tname, T&& instance) const
{
T* userdata = static_cast<T*>(PushUserdata(sizeof(T*)));
T* userdata = static_cast<T*>(PushUserdata(sizeof(T)));
PlacementNew(userdata, std::move(instance));
SetMetatable(tname);
@ -666,7 +754,7 @@ namespace Nz
template<typename T, typename... Args>
void LuaInstance::PushInstance(const char* tname, Args&&... args) const
{
T* userdata = static_cast<T*>(PushUserdata(sizeof(T*)));
T* userdata = static_cast<T*>(PushUserdata(sizeof(T)));
PlacementNew(userdata, std::forward<Args>(args)...);
SetMetatable(tname);

View File

@ -1,4 +1,4 @@
// This file was automatically generated on 24 Jun 2015 at 13:55:50
// This file was automatically generated
/*
Nazara Engine - Mathematics module

View File

@ -242,7 +242,7 @@ namespace Nz
}
#endif
T* ptr = (&m11) + column*4;
const T* ptr = (&m11) + column*4;
return Vector4<T>(ptr);
}
@ -636,7 +636,7 @@ namespace Nz
}
#endif
T* ptr = &m11;
const T* ptr = &m11;
return Vector4<T>(ptr[row], ptr[row+4], ptr[row+8], ptr[row+12]);
}
@ -792,7 +792,7 @@ namespace Nz
template<typename T>
bool Matrix4<T>::IsAffine() const
{
return m14 == F(0.0) && m24 == F(0.0) && m34 == F(0.0) && m44 == F(1.0);
return NumberEquals(m14, F(0.0)) && NumberEquals(m24, F(0.0)) && NumberEquals(m34, F(0.0)) && NumberEquals(m44, F(1.0));
}
/*!

View File

@ -553,9 +553,9 @@ namespace Nz
template<typename T>
Vector3<T> Quaternion<T>::operator*(const Vector3<T>& vec) const
{
Vector3f quatVec(x, y, z);
Vector3f uv = quatVec.CrossProduct(vec);
Vector3f uuv = quatVec.CrossProduct(uv);
Vector3<T> quatVec(x, y, z);
Vector3<T> uv = quatVec.CrossProduct(vec);
Vector3<T> uuv = quatVec.CrossProduct(uv);
uv *= F(2.0) * w;
uuv *= F(2.0);

View File

@ -911,9 +911,9 @@ namespace Nz
template<typename T>
bool Vector3<T>::operator<(const Vector3& vec) const
{
if (x == vec.x)
if (NumberEquals(x, vec.x))
{
if (y == vec.y)
if (NumberEquals(y, vec.y))
return z < vec.z;
else
return y < vec.y;
@ -931,10 +931,10 @@ namespace Nz
template<typename T>
bool Vector3<T>::operator<=(const Vector3& vec) const
{
if (x == vec.x)
if (NumberEquals(x, vec.x))
{
if (y == vec.y)
return z <= vec.z;
if (NumberEquals(y, vec.y))
return NumberEquals(z, vec.z) || z < vec.z;
else
return y < vec.y;
}
@ -1371,7 +1371,7 @@ namespace std
}
};
}
#undef F
#include <Nazara/Core/DebugOff.hpp>

View File

@ -843,11 +843,11 @@ namespace Nz
template<typename T>
bool Vector4<T>::operator<(const Vector4& vec) const
{
if (x == vec.x)
if (NumberEquals(x, vec.x))
{
if (y == vec.y)
if (NumberEquals(y, vec.y))
{
if (z == vec.z)
if (NumberEquals(z, vec.z))
return w < vec.w;
else
return z < vec.z;
@ -869,12 +869,12 @@ namespace Nz
template<typename T>
bool Vector4<T>::operator<=(const Vector4& vec) const
{
if (x == vec.x)
if (NumberEquals(x, vec.x))
{
if (y == vec.y)
if (NumberEquals(y, vec.y))
{
if (z == vec.z)
return w <= vec.w;
if (NumberEquals(z, vec.z))
return NumberEquals(w, vec.w) || w < vec.w;
else
return z < vec.z;
}
@ -1144,7 +1144,7 @@ namespace std
}
};
}
#undef F
#include <Nazara/Core/DebugOff.hpp>

View File

@ -1,4 +1,4 @@
// This file was automatically generated on 03 Feb 2016 at 00:06:56
// This file was automatically generated
/*
Nazara Engine - Network module
@ -36,7 +36,10 @@
#include <Nazara/Network/IpAddress.hpp>
#include <Nazara/Network/NetPacket.hpp>
#include <Nazara/Network/Network.hpp>
#include <Nazara/Network/RUdpConnection.hpp>
#include <Nazara/Network/RUdpMessage.hpp>
#include <Nazara/Network/SocketHandle.hpp>
#include <Nazara/Network/SocketPoller.hpp>
#include <Nazara/Network/TcpClient.hpp>
#include <Nazara/Network/TcpServer.hpp>
#include <Nazara/Network/UdpSocket.hpp>

View File

@ -380,7 +380,7 @@ namespace std
// This is SDBM adapted for IP addresses, tested to generate the least collisions possible
// (It doesn't mean it cannot be improved though)
std::size_t hash = 0;
std::size_t h = 0;
switch (ip.GetProtocol())
{
case Nz::NetProtocol_Any:
@ -389,20 +389,20 @@ namespace std
case Nz::NetProtocol_IPv4:
{
hash = ip.ToUInt32() + (hash << 6) + (hash << 16) - hash;
h = ip.ToUInt32() + (h << 6) + (h << 16) - h;
break;
}
case Nz::NetProtocol_IPv6:
{
Nz::IpAddress::IPv6 v6 = ip.ToIPv6();
for (std::size_t i = 0; i < v6.size(); i++)
hash = v6[i] + (hash << 6) + (hash << 16) - hash;
h = v6[i] + (h << 6) + (h << 16) - h;
break;
}
}
return ip.GetPort() + (hash << 6) + (hash << 16) - hash;
return ip.GetPort() + (h << 6) + (h << 16) - h;
}
};
}

View File

@ -1,4 +1,4 @@
// This file was automatically generated on 12 Jul 2016 at 17:44:43
// This file was automatically generated
/*
Nazara Engine - Noise module

View File

@ -1,4 +1,4 @@
// This file was automatically generated on 14 Oct 2016 at 18:58:18
// This file was automatically generated
/*
Nazara Engine - Physics 2D module
@ -29,11 +29,11 @@
#ifndef NAZARA_GLOBAL_PHYSICS2D_HPP
#define NAZARA_GLOBAL_PHYSICS2D_HPP
#include <Nazara/Physics2D/PhysWorld2D.hpp>
#include <Nazara/Physics2D/Physics2D.hpp>
#include <Nazara/Physics2D/Collider2D.hpp>
#include <Nazara/Physics2D/Enums.hpp>
#include <Nazara/Physics2D/Config.hpp>
#include <Nazara/Physics2D/Enums.hpp>
#include <Nazara/Physics2D/Physics2D.hpp>
#include <Nazara/Physics2D/PhysWorld2D.hpp>
#include <Nazara/Physics2D/RigidBody2D.hpp>
#endif // NAZARA_GLOBAL_PHYSICS2D_HPP

View File

@ -10,9 +10,9 @@
/// Ce fichier sert à vérifier la valeur des constantes du fichier Config.hpp
// On force la valeur de MANAGE_MEMORY en mode debug
#if defined(NAZARA_DEBUG) && !NAZARA_PHYSICS_MANAGE_MEMORY
#undef NAZARA_PHYSICS_MANAGE_MEMORY
#define NAZARA_PHYSICS3D_MANAGE_MEMORY 0
#if defined(NAZARA_DEBUG) && !NAZARA_PHYSICS2D_MANAGE_MEMORY
#undef NAZARA_PHYSICS2D_MANAGE_MEMORY
#define NAZARA_PHYSICS2D_MANAGE_MEMORY 0
#endif
#endif // NAZARA_CONFIG_CHECK_PHYSICS_HPP

View File

@ -2,7 +2,7 @@
// This file is part of the "Nazara Engine - Physics 2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics3D/Config.hpp>
#if NAZARA_PHYSICS_MANAGE_MEMORY
#include <Nazara/Physics2D/Config.hpp>
#if NAZARA_PHYSICS2D_MANAGE_MEMORY
#include <Nazara/Core/Debug/NewRedefinition.hpp>
#endif

View File

@ -3,7 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
// On suppose que Debug.hpp a déjà été inclus, tout comme Config.hpp
#if NAZARA_PHYSICS_MANAGE_MEMORY
#if NAZARA_PHYSICS2D_MANAGE_MEMORY
#undef delete
#undef new
#endif

View File

@ -1,4 +1,4 @@
// This file was automatically generated on 14 Oct 2016 at 18:58:18
// This file was automatically generated
/*
Nazara Engine - Physics 3D module
@ -29,11 +29,11 @@
#ifndef NAZARA_GLOBAL_PHYSICS3D_HPP
#define NAZARA_GLOBAL_PHYSICS3D_HPP
#include <Nazara/Physics3D/PhysWorld3D.hpp>
#include <Nazara/Physics3D/Physics3D.hpp>
#include <Nazara/Physics3D/RigidBody3D.hpp>
#include <Nazara/Physics3D/Enums.hpp>
#include <Nazara/Physics3D/Config.hpp>
#include <Nazara/Physics3D/Collider3D.hpp>
#include <Nazara/Physics3D/Config.hpp>
#include <Nazara/Physics3D/Enums.hpp>
#include <Nazara/Physics3D/Physics3D.hpp>
#include <Nazara/Physics3D/PhysWorld3D.hpp>
#include <Nazara/Physics3D/RigidBody3D.hpp>
#endif // NAZARA_GLOBAL_PHYSICS3D_HPP

View File

@ -10,8 +10,8 @@
/// Ce fichier sert à vérifier la valeur des constantes du fichier Config.hpp
// On force la valeur de MANAGE_MEMORY en mode debug
#if defined(NAZARA_DEBUG) && !NAZARA_PHYSICS_MANAGE_MEMORY
#undef NAZARA_PHYSICS_MANAGE_MEMORY
#if defined(NAZARA_DEBUG) && !NAZARA_PHYSICS3D_MANAGE_MEMORY
#undef NAZARA_PHYSICS3D_MANAGE_MEMORY
#define NAZARA_PHYSICS3D_MANAGE_MEMORY 0
#endif

View File

@ -3,6 +3,6 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics3D/Config.hpp>
#if NAZARA_PHYSICS_MANAGE_MEMORY
#if NAZARA_PHYSICS3D_MANAGE_MEMORY
#include <Nazara/Core/Debug/NewRedefinition.hpp>
#endif

View File

@ -3,7 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
// On suppose que Debug.hpp a déjà été inclus, tout comme Config.hpp
#if NAZARA_PHYSICS_MANAGE_MEMORY
#if NAZARA_PHYSICS3D_MANAGE_MEMORY
#undef delete
#undef new
#endif

View File

@ -25,6 +25,6 @@ namespace Nz
ColliderType3D_Max = ColliderType3D_Tree
};
};
}
#endif // NAZARA_ENUMS_PHYSICS3D_HPP

View File

@ -1,4 +1,4 @@
// This file was automatically generated on 24 Jun 2015 at 13:55:50
// This file was automatically generated
/*
Nazara Engine - Renderer module
@ -38,6 +38,7 @@
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Renderer/RenderTargetParameters.hpp>

View File

@ -10,7 +10,6 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/Signal.hpp>
@ -31,7 +30,7 @@ namespace Nz
struct TextureImpl;
class NAZARA_RENDERER_API Texture : public AbstractImage, public RefCounted, public Resource
class NAZARA_RENDERER_API Texture : public AbstractImage, public Resource
{
friend TextureLibrary;
friend TextureManager;
@ -54,16 +53,16 @@ namespace Nz
void EnsureMipmapsUpdate() const;
unsigned int GetDepth(UInt8 level = 0) const;
PixelFormatType GetFormat() const;
unsigned int GetHeight(UInt8 level = 0) const;
UInt8 GetLevelCount() const;
UInt8 GetMaxLevel() const;
std::size_t GetMemoryUsage() const;
std::size_t GetMemoryUsage(UInt8 level) const;
Vector3ui GetSize(UInt8 level = 0) const;
ImageType GetType() const;
unsigned int GetWidth(UInt8 level = 0) const;
unsigned int GetDepth(UInt8 level = 0) const override;
PixelFormatType GetFormat() const override;
unsigned int GetHeight(UInt8 level = 0) const override;
UInt8 GetLevelCount() const override;
UInt8 GetMaxLevel() const override;
std::size_t GetMemoryUsage() const override;
std::size_t GetMemoryUsage(UInt8 level) const override;
Vector3ui GetSize(UInt8 level = 0) const override;
ImageType GetType() const override;
unsigned int GetWidth(UInt8 level = 0) const override;
bool HasMipmaps() const;
@ -102,9 +101,9 @@ namespace Nz
bool Update(const Image& image, UInt8 level = 0);
bool Update(const Image& image, const Boxui& box, UInt8 level = 0);
bool Update(const Image& image, const Rectui& rect, unsigned int z = 0, UInt8 level = 0);
bool Update(const UInt8* pixels, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0);
bool Update(const UInt8* pixels, const Boxui& box, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0);
bool Update(const UInt8* pixels, const Rectui& rect, unsigned int z = 0, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0);
bool Update(const UInt8* pixels, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0) override;
bool Update(const UInt8* pixels, const Boxui& box, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0) override;
bool Update(const UInt8* pixels, const Rectui& rect, unsigned int z = 0, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0) override;
// Fonctions OpenGL
unsigned int GetOpenGLID() const;

View File

@ -1,4 +1,4 @@
// This file was automatically generated on 12 Jul 2016 at 17:44:43
// This file was automatically generated
/*
Nazara Engine - Utility module
@ -42,6 +42,7 @@
#include <Nazara/Utility/Cursor.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/Event.hpp>
#include <Nazara/Utility/EventHandler.hpp>
#include <Nazara/Utility/Font.hpp>
#include <Nazara/Utility/FontData.hpp>
#include <Nazara/Utility/FontGlyph.hpp>

View File

@ -8,6 +8,7 @@
#define NAZARA_ABSTRACTIMAGE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
@ -16,10 +17,16 @@
namespace Nz
{
class NAZARA_UTILITY_API AbstractImage
class AbstractImage;
using AbstractImageConstRef = ObjectRef<const AbstractImage>;
using AbstractImageRef = ObjectRef<AbstractImage>;
class NAZARA_UTILITY_API AbstractImage : public RefCounted
{
public:
AbstractImage() = default;
inline AbstractImage(const AbstractImage& image);
virtual ~AbstractImage();
UInt8 GetBytesPerPixel() const;
@ -43,4 +50,6 @@ namespace Nz
};
}
#include <Nazara/Utility/AbstractImage.inl>
#endif // NAZARA_IMAGE_HPP

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@ -0,0 +1,16 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/AbstractImage.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
inline AbstractImage::AbstractImage(const AbstractImage&) :
RefCounted()
{
}
}
#include <Nazara/Utility/DebugOff.hpp>

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@ -10,7 +10,6 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
@ -47,7 +46,7 @@ namespace Nz
using ImageRef = ObjectRef<Image>;
using ImageSaver = ResourceSaver<Image, ImageParams>;
class NAZARA_UTILITY_API Image : public AbstractImage, public RefCounted, public Resource
class NAZARA_UTILITY_API Image : public AbstractImage, public Resource
{
friend ImageLibrary;
friend ImageLoader;

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@ -1,7 +1,7 @@
Platform | Build Status
------------ | -------------
Windows | [![AppVeyor Build status](https://ci.appveyor.com/api/projects/status/dj5qx7axym4uakmy/branch/master?svg=true)](https://ci.appveyor.com/project/DPSLynix/nazaraengine/branch/master)
Linux | [![Travis CI Build Status](https://travis-ci.org/DigitalPulseSoftware/NazaraEngine.svg)](https://travis-ci.org/DigitalPulseSoftware/NazaraEngine)
Linux | [![Travis CI Build Status](https://travis-ci.org/DigitalPulseSoftware/NazaraEngine.svg?branch=master)](https://travis-ci.org/DigitalPulseSoftware/NazaraEngine)
# Nazara Engine

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@ -1,7 +1,7 @@
Platforme | Build Status
------------ | -------------
Windows | [![AppVeyor Build status](https://ci.appveyor.com/api/projects/status/dj5qx7axym4uakmy/branch/master?svg=true)](https://ci.appveyor.com/project/DPSLynix/nazaraengine/branch/master)
Linux | [![Travis CI Build Status](https://travis-ci.org/DigitalPulseSoftware/NazaraEngine.svg)](https://travis-ci.org/DigitalPulseSoftware/NazaraEngine)
Linux | [![Travis CI Build Status](https://travis-ci.org/DigitalPulseSoftware/NazaraEngine.svg?branch=master)](https://travis-ci.org/DigitalPulseSoftware/NazaraEngine)
# Nazara Engine

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@ -906,5 +906,5 @@ namespace Nz
}
return true;
};
}
}

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@ -94,6 +94,7 @@ namespace Nz
void InstancedRenderable::UpdateData(InstanceData* instanceData) const
{
NazaraAssert(instanceData, "Invalid instance data");
NazaraUnused(instanceData);
}
InstancedRenderableLibrary::LibraryMap InstancedRenderable::s_library;

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@ -149,22 +149,22 @@ namespace Nz
lua_close(m_state);
}
void LuaInstance::ArgCheck(bool condition, unsigned int argNum, const char* error)
void LuaInstance::ArgCheck(bool condition, unsigned int argNum, const char* error) const
{
luaL_argcheck(m_state, condition, argNum, error);
}
void LuaInstance::ArgCheck(bool condition, unsigned int argNum, const String& error)
void LuaInstance::ArgCheck(bool condition, unsigned int argNum, const String& error) const
{
luaL_argcheck(m_state, condition, argNum, error.GetConstBuffer());
}
int LuaInstance::ArgError(unsigned int argNum, const char* error)
int LuaInstance::ArgError(unsigned int argNum, const char* error) const
{
return luaL_argerror(m_state, argNum, error);
}
int LuaInstance::ArgError(unsigned int argNum, const String& error)
int LuaInstance::ArgError(unsigned int argNum, const String& error) const
{
return luaL_argerror(m_state, argNum, error.GetConstBuffer());
}

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@ -146,7 +146,7 @@ namespace Nz
if (!m_buffer)
m_buffer = std::make_unique<ByteArray>();
m_buffer->Resize(static_cast<std::size_t>(cursorPos));
m_buffer->Resize(minCapacity);
m_memoryStream.SetBuffer(m_buffer.get(), openMode);
m_memoryStream.SetCursorPos(cursorPos);

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@ -385,7 +385,7 @@ namespace Nz
* \remark Produces a NazaraError because it is a special stream
*/
bool TcpClient::SetCursorPos(UInt64 offset)
bool TcpClient::SetCursorPos(UInt64 /*offset*/)
{
NazaraError("SetCursorPos() cannot be used on sequential streams");
return false;

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@ -437,6 +437,10 @@ namespace Nz
return result;
#else
NazaraUnused(fdarray);
NazaraUnused(nfds);
NazaraUnused(timeout);
if (error)
*error = SocketError_NotSupported;

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@ -2,8 +2,8 @@
// This file is part of the "Nazara Engine - Physics 2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics3D/Config.hpp>
#if NAZARA_PHYSICS_MANAGE_MEMORY
#include <Nazara/Physics2D/Config.hpp>
#if NAZARA_PHYSICS2D_MANAGE_MEMORY
#include <Nazara/Core/MemoryManager.hpp>
#include <new> // Nécessaire ?

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@ -3,7 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics3D/Config.hpp>
#if NAZARA_PHYSICS_MANAGE_MEMORY
#if NAZARA_PHYSICS3D_MANAGE_MEMORY
#include <Nazara/Core/MemoryManager.hpp>
#include <new> // Nécessaire ?

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@ -795,6 +795,7 @@ namespace Nz
NazaraAssert(attachmentIndex < m_impl->attachments.size(), "Invalid attachment index");
NazaraAssert(!m_impl->attachments[attachmentIndex].isBuffer, "Invalid attachment state");
NazaraUnused(texture);
NazaraUnused(attachmentIndex);
InvalidateTargets();
}

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@ -331,19 +331,19 @@ namespace Nz
Emit(mat.specular.b / 255.f);
EmitLine();
if (mat.alpha != 1.f)
if (!NumberEquals(mat.alpha, 1.f))
{
Emit("d ");
EmitLine(mat.alpha);
}
if (mat.refractionIndex != 1.f)
if (!NumberEquals(mat.refractionIndex, 1.f))
{
Emit("ni ");
EmitLine(mat.refractionIndex);
}
if (mat.shininess != 1.f)
if (!NumberEquals(mat.shininess, 1.f))
{
Emit("ns ");
EmitLine(mat.shininess);

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@ -128,17 +128,17 @@ namespace Nz
UInt32 faceReserve = 0;
UInt32 vertexReserve = 0;
unsigned int matCount = 0;
auto GetMaterial = [&] (const String& meshName, const String& matName) -> Mesh*
auto GetMaterial = [&] (const String& mesh, const String& mat) -> Mesh*
{
auto& map = meshesByName[meshName];
auto it = map.find(matName);
auto& map = meshesByName[mesh];
auto it = map.find(mat);
if (it == map.end())
it = map.insert(std::make_pair(matName, MatPair(Mesh(), matCount++))).first;
it = map.insert(std::make_pair(mat, MatPair(Mesh(), matCount++))).first;
Mesh& mesh = it->second.first;
Mesh& meshData = it->second.first;
mesh.faces.reserve(faceReserve);
mesh.vertices.reserve(vertexReserve);
meshData.faces.reserve(faceReserve);
meshData.vertices.reserve(vertexReserve);
faceReserve = 0;
vertexReserve = 0;
@ -550,19 +550,19 @@ namespace Nz
EmitLine(pair.second.size());
EmitLine();
for (std::size_t meshIndex : pair.second)
for (std::size_t index : pair.second)
{
const Mesh& mesh = m_meshes[meshIndex];
const Mesh& mesh = m_meshes[index];
Emit("g ");
EmitLine(mesh.name);
EmitLine();
Emit("# face count: ");
EmitLine(mesh.faces.size());
Emit("# vertex count: ");
EmitLine(mesh.vertices.size());
for (const Face& face : mesh.faces)
{
Emit('f');

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@ -52,7 +52,7 @@ namespace Nz
}
Image::Image(const Image& image) :
RefCounted(),
AbstractImage(image),
Resource(),
m_sharedImage(image.m_sharedImage)
{

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@ -75,6 +75,7 @@ namespace Nz
Font* SimpleTextDrawer::GetFont(std::size_t index) const
{
NazaraAssert(index == 0, "Font index out of range");
NazaraUnused(index);
return m_font;
}

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@ -11,7 +11,7 @@
namespace Nz
{
SoftwareBuffer::SoftwareBuffer(Buffer* /*parent*/, BufferType type)
SoftwareBuffer::SoftwareBuffer(Buffer* /*parent*/, BufferType /*type*/)
{
}

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@ -154,7 +154,7 @@ namespace Nz
// On attend que la fenêtre soit créée
mutex.Lock();
m_thread = Thread(WindowThread, &m_handle, win32StyleEx, title.GetWideString().data(), win32Style, x, y, width, height, this, &mutex, &condition);
m_thread = Thread(WindowThread, &m_handle, win32StyleEx, title, win32Style, x, y, width, height, this, &mutex, &condition);
condition.Wait(&mutex);
mutex.Unlock();
#else
@ -789,15 +789,25 @@ namespace Nz
case WM_MOVE:
{
#if !NAZARA_UTILITY_THREADED_WINDOW
if (m_sizemove)
break;
#endif
RECT windowRect;
GetWindowRect(m_handle, &windowRect);
WindowEvent event;
event.type = WindowEventType_Moved;
event.position.x = windowRect.left;
event.position.y = windowRect.top;
m_parent->PushEvent(event);
Vector2i position(windowRect.left, windowRect.top);
if (m_position != position)
{
m_position = position;
WindowEvent event;
event.type = WindowEventType_Moved;
event.position.x = position.x;
event.position.y = position.y;
m_parent->PushEvent(event);
}
break;
}
@ -1178,10 +1188,10 @@ namespace Nz
}
#if NAZARA_UTILITY_THREADED_WINDOW
void WindowImpl::WindowThread(HWND* handle, DWORD styleEx, const wchar_t* title, DWORD style, unsigned int x, unsigned int y, unsigned int width, unsigned int height, WindowImpl* window, Mutex* mutex, ConditionVariable* condition)
void WindowImpl::WindowThread(HWND* handle, DWORD styleEx, const String& title, DWORD style, unsigned int x, unsigned int y, unsigned int width, unsigned int height, WindowImpl* window, Mutex* mutex, ConditionVariable* condition)
{
HWND& winHandle = *handle;
winHandle = CreateWindowExW(styleEx, className, title, style, x, y, width, height, nullptr, nullptr, GetModuleHandle(nullptr), window);
winHandle = CreateWindowExW(styleEx, className, title.GetWideString().data(), style, x, y, width, height, nullptr, nullptr, GetModuleHandle(nullptr), window);
mutex->Lock();
condition->Signal();

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@ -89,7 +89,7 @@ namespace Nz
static LRESULT CALLBACK MessageHandler(HWND window, UINT message, WPARAM wParam, LPARAM lParam);
static UInt32 RetrieveStyle(HWND window);
#if NAZARA_UTILITY_THREADED_WINDOW
static void WindowThread(HWND* handle, DWORD styleEx, const wchar_t* title, DWORD style, unsigned int x, unsigned int y, unsigned int width, unsigned int height, WindowImpl* window, Mutex* mutex, ConditionVariable* condition);
static void WindowThread(HWND* handle, DWORD styleEx, const String& title, DWORD style, unsigned int x, unsigned int y, unsigned int width, unsigned int height, WindowImpl* window, Mutex* mutex, ConditionVariable* condition);
#endif
HCURSOR m_cursor;

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@ -335,6 +335,7 @@ namespace Nz
void Window::ProcessEvents(bool block)
{
NazaraAssert(m_impl, "Window not created");
NazaraUnused(block);
#if !NAZARA_UTILITY_THREADED_WINDOW
m_impl->ProcessEvents(block);