Fix a lot of small errors/warnings
This commit is contained in:
@@ -40,7 +40,7 @@ namespace Nz::GL
|
||||
return context.glUnmapBuffer(ToOpenGL(m_target)) == GL_TRUE;
|
||||
}
|
||||
|
||||
inline GLuint Buffer::CreateHelper(OpenGLDevice& device, const Context& context)
|
||||
inline GLuint Buffer::CreateHelper(OpenGLDevice& /*device*/, const Context& context)
|
||||
{
|
||||
GLuint sampler = 0;
|
||||
context.glGenBuffers(1U, &sampler);
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace Nz::GL
|
||||
{
|
||||
class Context;
|
||||
|
||||
using GLFunction = int(*)();
|
||||
using GLFunction = void(*)(void);
|
||||
|
||||
class NAZARA_OPENGLRENDERER_API Loader
|
||||
{
|
||||
|
||||
@@ -67,7 +67,7 @@ namespace Nz::GL
|
||||
//< TODO: Handle errors
|
||||
}
|
||||
|
||||
inline GLuint Texture::CreateHelper(OpenGLDevice& device, const Context& context)
|
||||
inline GLuint Texture::CreateHelper(OpenGLDevice& /*device*/, const Context& context)
|
||||
{
|
||||
GLuint texture = 0;
|
||||
context.glGenTextures(1U, &texture);
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
namespace Nz::GL
|
||||
{
|
||||
template<typename F>
|
||||
static VertexArray VertexArray::Build(const Context& context, F&& callback)
|
||||
VertexArray VertexArray::Build(const Context& context, F&& callback)
|
||||
{
|
||||
VertexArray vao;
|
||||
if (!vao.Create(context))
|
||||
|
||||
Reference in New Issue
Block a user