Fix a lot of small errors/warnings
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@@ -40,7 +40,7 @@ namespace Nz::GL
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return context.glUnmapBuffer(ToOpenGL(m_target)) == GL_TRUE;
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}
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inline GLuint Buffer::CreateHelper(OpenGLDevice& device, const Context& context)
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inline GLuint Buffer::CreateHelper(OpenGLDevice& /*device*/, const Context& context)
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{
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GLuint sampler = 0;
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context.glGenBuffers(1U, &sampler);
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