Fix a lot of small errors/warnings
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@@ -67,7 +67,7 @@ namespace Nz::GL
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//< TODO: Handle errors
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}
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inline GLuint Texture::CreateHelper(OpenGLDevice& device, const Context& context)
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inline GLuint Texture::CreateHelper(OpenGLDevice& /*device*/, const Context& context)
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{
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GLuint texture = 0;
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context.glGenTextures(1U, &texture);
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