Fixes a lot of warnings and move math enums to enum classes
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@@ -14,7 +14,7 @@ SCENARIO("Rect", "[MATH][RECT]")
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{
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CHECK(firstCenterAndUnit == secondCenterAndUnit);
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CHECK(firstCenterAndUnit.GetCenter() == secondCenterAndUnit.GetCenter());
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CHECK(firstCenterAndUnit.GetCorner(Nz::RectCorner_LeftBottom) == secondCenterAndUnit.GetCorner(Nz::RectCorner_LeftBottom));
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CHECK(firstCenterAndUnit.GetCorner(Nz::RectCorner::LeftBottom) == secondCenterAndUnit.GetCorner(Nz::RectCorner::LeftBottom));
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CHECK(firstCenterAndUnit.IsValid());
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}
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}
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