Utility/OBJSaver: Fix multiple materials saving
Former-commit-id: 27c24c6bd755a98a1be41208cdb5055aa51a6110 [formerly 3820670cc464da0888433eb41ab8156d9023fac3] Former-commit-id: 25982ac2cbe28413fb837f3184b9585ed8172cdc
This commit is contained in:
parent
2f40b06ace
commit
8db95df32e
|
|
@ -102,7 +102,7 @@ namespace Nz
|
|||
stream.Read(skin, 68*sizeof(char));
|
||||
|
||||
ParameterList matData;
|
||||
matData.SetParameter(MaterialData::CustomDefined, true);
|
||||
matData.SetParameter(MaterialData::CustomDefined);
|
||||
matData.SetParameter(MaterialData::DiffuseTexturePath, baseDir + skin);
|
||||
|
||||
mesh->SetMaterialData(i, std::move(matData));
|
||||
|
|
|
|||
|
|
@ -122,7 +122,7 @@ namespace Nz
|
|||
|
||||
bool bValue;
|
||||
String strVal;
|
||||
if (matData.GetBooleanParameter(MaterialData::CustomDefined, &bValue) && bValue)
|
||||
if (matData.HasParameter(MaterialData::CustomDefined))
|
||||
{
|
||||
Color colorVal;
|
||||
float fValue;
|
||||
|
|
@ -160,9 +160,10 @@ namespace Nz
|
|||
const StaticMesh* staticMesh = static_cast<const StaticMesh*>(mesh.GetSubMesh(i));
|
||||
|
||||
std::size_t triangleCount = staticMesh->GetTriangleCount();
|
||||
std::size_t vertexCount = staticMesh->GetVertexCount();
|
||||
|
||||
meshes[i].faces.resize(triangleCount);
|
||||
meshes[i].material = staticMesh->GetMaterialIndex();
|
||||
meshes[i].name = "mesh_" + String::Number(i);
|
||||
meshes[i].vertices.resize(triangleCount * 3);
|
||||
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in New Issue