Utility/OBJSaver: Fix multiple materials saving

Former-commit-id: 27c24c6bd755a98a1be41208cdb5055aa51a6110 [formerly 3820670cc464da0888433eb41ab8156d9023fac3]
Former-commit-id: 25982ac2cbe28413fb837f3184b9585ed8172cdc
This commit is contained in:
Lynix 2016-07-17 21:10:20 +02:00
parent 2f40b06ace
commit 8db95df32e
2 changed files with 4 additions and 3 deletions

View File

@ -102,7 +102,7 @@ namespace Nz
stream.Read(skin, 68*sizeof(char));
ParameterList matData;
matData.SetParameter(MaterialData::CustomDefined, true);
matData.SetParameter(MaterialData::CustomDefined);
matData.SetParameter(MaterialData::DiffuseTexturePath, baseDir + skin);
mesh->SetMaterialData(i, std::move(matData));

View File

@ -122,7 +122,7 @@ namespace Nz
bool bValue;
String strVal;
if (matData.GetBooleanParameter(MaterialData::CustomDefined, &bValue) && bValue)
if (matData.HasParameter(MaterialData::CustomDefined))
{
Color colorVal;
float fValue;
@ -160,9 +160,10 @@ namespace Nz
const StaticMesh* staticMesh = static_cast<const StaticMesh*>(mesh.GetSubMesh(i));
std::size_t triangleCount = staticMesh->GetTriangleCount();
std::size_t vertexCount = staticMesh->GetVertexCount();
meshes[i].faces.resize(triangleCount);
meshes[i].material = staticMesh->GetMaterialIndex();
meshes[i].name = "mesh_" + String::Number(i);
meshes[i].vertices.resize(triangleCount * 3);
{