Graphics/InstancedRenderable: Add signal to tell some renderables need to be rebuild
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d040cc6767
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@ -68,6 +68,7 @@ namespace Nz
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{
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UInt32 renderMask = 0;
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NazaraSlot(InstancedRenderable, OnElementInvalidated, onElementInvalidated);
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NazaraSlot(InstancedRenderable, OnMaterialInvalidated, onMaterialInvalidated);
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};
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@ -38,6 +38,7 @@ namespace Nz
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InstancedRenderable& operator=(InstancedRenderable&&) noexcept = default;
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NazaraSignal(OnAABBUpdate, InstancedRenderable* /*instancedRenderable*/, const Boxf& /*aabb*/);
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NazaraSignal(OnElementInvalidated, InstancedRenderable* /*instancedRenderable*/);
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NazaraSignal(OnMaterialInvalidated, InstancedRenderable* /*instancedRenderable*/, std::size_t /*materialIndex*/, const std::shared_ptr<Material>& /*newMaterial*/);
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protected:
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@ -56,19 +56,20 @@ namespace Nz
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vertices++;
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vertices->color = m_color * m_cornerColor[UnderlyingCast(RectCorner::LeftBottom)];
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vertices->position = m_size.y * Vector3f::Down() - origin;
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vertices->position = m_size.y * Vector3f::Up() - origin;
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vertices->uv = m_textureCoords.GetCorner(RectCorner::LeftBottom);
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aabb.ExtendTo(vertices->position);
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vertices++;
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vertices->color = m_color * m_cornerColor[UnderlyingCast(RectCorner::RightBottom)];
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vertices->position = m_size.x * Vector3f::Right() + m_size.y * Vector3f::Down() - origin;
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vertices->position = m_size.x * Vector3f::Right() + m_size.y * Vector3f::Up() - origin;
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vertices->uv = m_textureCoords.GetCorner(RectCorner::RightBottom);
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aabb.ExtendTo(vertices->position);
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UpdateAABB(aabb);
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OnElementInvalidated(this);
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}
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}
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@ -12,6 +12,7 @@ namespace Nz
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{
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m_atlases.clear();
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m_vertices.clear();
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OnElementInvalidated(this);
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}
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inline void TextSprite::SetMaterial(std::shared_ptr<Material> material)
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@ -59,6 +59,17 @@ namespace Nz
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auto& renderableData = renderableMap.emplace(instancedRenderable, RenderableData{}).first->second;
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renderableData.renderMask = renderMask;
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renderableData.onElementInvalidated.Connect(instancedRenderable->OnElementInvalidated, [this](InstancedRenderable* instancedRenderable)
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{
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// TODO: Invalidate only relevant viewers
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for (auto&& [viewer, viewerData] : m_viewers)
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{
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viewerData.rebuildDepthPrepass = true;
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viewerData.rebuildForwardPass = true;
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viewerData.prepare = true;
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}
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});
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renderableData.onMaterialInvalidated.Connect(instancedRenderable->OnMaterialInvalidated, [this](InstancedRenderable* instancedRenderable, std::size_t materialIndex, const std::shared_ptr<Material>& newMaterial)
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{
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if (newMaterial)
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@ -80,6 +91,7 @@ namespace Nz
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UnregisterMaterialPass(pass.get());
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}
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// TODO: Invalidate only relevant viewers
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for (auto&& [viewer, viewerData] : m_viewers)
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{
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viewerData.rebuildDepthPrepass = true;
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@ -209,6 +209,7 @@ namespace Nz
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}
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UpdateAABB(bounds);
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OnElementInvalidated(this);
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clearOnFail.Reset();
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}
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