Graphics: Add data-driven pipeline passes
Fix compilation
This commit is contained in:
committed by
Jérôme Leclercq
parent
4995364418
commit
8fb6ea728d
@@ -62,7 +62,6 @@ int main(int argc, char* argv[])
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Nz::Vector2ui windowSize = window.GetSize();
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Nz::Camera camera(&windowSwapchain);
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camera.EnableFramePipelinePasses(Nz::FramePipelineExtraPass::GammaCorrection);
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//camera.UpdateClearColor(Nz::Color::Gray);
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Nz::ViewerInstance& viewerInstance = camera.GetViewerInstance();
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@@ -77,7 +76,7 @@ int main(int argc, char* argv[])
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Nz::ElementRendererRegistry elementRegistry;
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Nz::ForwardFramePipeline framePipeline(elementRegistry);
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[[maybe_unused]] std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0, Nz::FramePipelineAllExtraPasses);
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[[maybe_unused]] std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0);
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std::size_t worldInstanceIndex1 = framePipeline.RegisterWorldInstance(modelInstance);
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framePipeline.RegisterRenderable(worldInstanceIndex1, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);
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