Graphics: Add data-driven pipeline passes

Fix compilation
This commit is contained in:
SirLynix
2023-11-02 16:19:41 +01:00
committed by Jérôme Leclercq
parent 4995364418
commit 8fb6ea728d
41 changed files with 876 additions and 264 deletions

View File

@@ -6,6 +6,24 @@
namespace Nz
{
inline DepthPipelinePass::DepthPipelinePass(PassData& passData, std::string passName, const ParameterList& parameters) :
DepthPipelinePass(passData, std::move(passName), GetMaterialPassIndex(parameters))
{
}
inline DepthPipelinePass::DepthPipelinePass(PassData& passData, std::string passName, std::size_t materialPassIndex) :
FramePipelinePass(FramePipelineNotification::ElementInvalidation | FramePipelineNotification::MaterialInstanceRegistration),
m_passIndex(materialPassIndex),
m_lastVisibilityHash(0),
m_passName(std::move(passName)),
m_viewer(passData.viewer),
m_elementRegistry(passData.elementRegistry),
m_pipeline(passData.pipeline),
m_rebuildCommandBuffer(false),
m_rebuildElements(false)
{
}
inline void DepthPipelinePass::InvalidateCommandBuffers()
{
m_rebuildCommandBuffer = true;