Graphics: Add data-driven pipeline passes
Fix compilation
This commit is contained in:
committed by
Jérôme Leclercq
parent
4995364418
commit
8fb6ea728d
@@ -9,9 +9,11 @@
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/FramePipelinePassRegistry.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/MaterialInstance.hpp>
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#include <Nazara/Graphics/MaterialPassRegistry.hpp>
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#include <Nazara/Graphics/PipelinePassList.hpp>
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#include <Nazara/Graphics/TextureSamplerCache.hpp>
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <Nazara/Renderer/RenderPassCache.hpp>
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@@ -43,7 +45,10 @@ namespace Nz
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inline const std::shared_ptr<RenderPipeline>& GetBlitPipeline(bool transparent) const;
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inline const std::shared_ptr<RenderPipelineLayout>& GetBlitPipelineLayout() const;
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inline const DefaultMaterials& GetDefaultMaterials() const;
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inline const std::shared_ptr<PipelinePassList>& GetDefaultPipelinePasses() const;
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inline const DefaultTextures& GetDefaultTextures() const;
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inline FramePipelinePassRegistry& GetFramePipelinePassRegistry();
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inline const FramePipelinePassRegistry& GetFramePipelinePassRegistry() const;
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inline MaterialPassRegistry& GetMaterialPassRegistry();
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inline const MaterialPassRegistry& GetMaterialPassRegistry() const;
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inline MaterialInstanceLoader& GetMaterialInstanceLoader();
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@@ -88,21 +93,25 @@ namespace Nz
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private:
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void BuildBlitPipeline();
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void BuildDefaultMaterials();
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void BuildDefaultPipelinePasses();
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void BuildDefaultTextures();
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template<std::size_t N> void RegisterEmbedShaderModule(const UInt8(&content)[N]);
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void RegisterMaterialPasses();
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void RegisterPipelinePasses();
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void RegisterShaderModules();
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void SelectDepthStencilFormats();
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std::optional<RenderPassCache> m_renderPassCache;
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std::optional<TextureSamplerCache> m_samplerCache;
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std::shared_ptr<nzsl::FilesystemModuleResolver> m_shaderModuleResolver;
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std::shared_ptr<PipelinePassList> m_defaultPipelinePasses;
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std::shared_ptr<RenderDevice> m_renderDevice;
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std::shared_ptr<RenderPipeline> m_blitPipeline;
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std::shared_ptr<RenderPipeline> m_blitPipelineTransparent;
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std::shared_ptr<RenderPipelineLayout> m_blitPipelineLayout;
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DefaultMaterials m_defaultMaterials;
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DefaultTextures m_defaultTextures;
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FramePipelinePassRegistry m_pipelinePassRegistry;
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MaterialInstanceLoader m_materialInstanceLoader;
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MaterialLoader m_materialLoader;
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MaterialPassRegistry m_materialPassRegistry;
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