Graphics: Add data-driven pipeline passes
Fix compilation
This commit is contained in:
committed by
Jérôme Leclercq
parent
4995364418
commit
8fb6ea728d
@@ -21,11 +21,26 @@ namespace Nz
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return m_defaultMaterials;
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}
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inline const std::shared_ptr<PipelinePassList>& Graphics::GetDefaultPipelinePasses() const
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{
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return m_defaultPipelinePasses;
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}
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inline auto Graphics::GetDefaultTextures() const -> const DefaultTextures&
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{
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return m_defaultTextures;
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}
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inline FramePipelinePassRegistry& Graphics::GetFramePipelinePassRegistry()
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{
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return m_pipelinePassRegistry;
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}
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inline const FramePipelinePassRegistry& Graphics::GetFramePipelinePassRegistry() const
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{
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return m_pipelinePassRegistry;
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}
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inline MaterialPassRegistry& Graphics::GetMaterialPassRegistry()
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{
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return m_materialPassRegistry;
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