Graphics: Add data-driven pipeline passes

Fix compilation
This commit is contained in:
SirLynix
2023-11-02 16:19:41 +01:00
committed by Jérôme Leclercq
parent 4995364418
commit 8fb6ea728d
41 changed files with 876 additions and 264 deletions

View File

@@ -17,6 +17,7 @@ namespace Nz
class FrameGraph;
class FramePass;
class FramePipeline;
class ParameterList;
class RenderFrame;
class RenderPipeline;
class ShaderBinding;
@@ -24,18 +25,21 @@ namespace Nz
class NAZARA_GRAPHICS_API PostProcessPipelinePass : public FramePipelinePass
{
public:
PostProcessPipelinePass(FramePipeline& owner, std::string passName, std::string shaderName);
PostProcessPipelinePass(PassData& passData, std::string passName, const ParameterList& parameters);
PostProcessPipelinePass(PassData& passData, std::string passName, std::string shaderName);
PostProcessPipelinePass(const PostProcessPipelinePass&) = delete;
PostProcessPipelinePass(PostProcessPipelinePass&&) = delete;
~PostProcessPipelinePass() = default;
void Prepare(RenderFrame& renderFrame);
void Prepare(FrameData& frameData) override;
FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t inputColorBufferIndex, std::size_t outputColorBufferIndex);
FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, const PassInputOuputs& inputOuputs) override;
PostProcessPipelinePass& operator=(const PostProcessPipelinePass&) = delete;
PostProcessPipelinePass& operator=(PostProcessPipelinePass&&) = delete;
static std::string GetShaderName(const ParameterList& parameters);
private:
void BuildPipeline();