Graphics: Add data-driven pipeline passes
Fix compilation
This commit is contained in:
committed by
Jérôme Leclercq
parent
4995364418
commit
8fb6ea728d
@@ -3,11 +3,25 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Camera.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/PipelinePassList.hpp>
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#include <cassert>
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#include <stdexcept>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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Camera::Camera(const RenderTarget* renderTarget, ProjectionType projectionType) :
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Camera(renderTarget, Graphics::Instance()->GetDefaultPipelinePasses(), projectionType)
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{
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}
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std::vector<std::unique_ptr<FramePipelinePass>> Camera::BuildPasses(FramePipelinePass::PassData& passData) const
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{
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assert(m_framePipelinePasses);
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return m_framePipelinePasses->BuildPasses(passData);
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}
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const Color& Camera::GetClearColor() const
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{
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return m_clearColor;
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@@ -41,6 +55,12 @@ namespace Nz
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return m_viewport;
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}
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std::size_t Camera::RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph) const
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{
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assert(m_framePipelinePasses);
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return m_framePipelinePasses->RegisterPasses(passes, frameGraph);
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}
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void Camera::UpdateTarget(const RenderTarget* renderTarget)
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{
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m_onRenderTargetRelease.Disconnect();
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@@ -8,31 +8,36 @@
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#include <Nazara/Graphics/FramePipeline.hpp>
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#include <Nazara/Graphics/ViewerInstance.hpp>
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#include <Nazara/Renderer/DebugDrawer.hpp>
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#include <Nazara/Renderer/RenderFrame.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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DebugDrawPipelinePass::DebugDrawPipelinePass(FramePipeline& owner, AbstractViewer* viewer) :
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m_viewer(viewer),
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m_pipeline(owner)
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{
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}
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void DebugDrawPipelinePass::Prepare(RenderFrame& renderFrame)
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void DebugDrawPipelinePass::Prepare(FrameData& frameData)
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{
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DebugDrawer& debugDrawer = m_pipeline.GetDebugDrawer();
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debugDrawer.SetViewerData(m_viewer->GetViewerInstance().GetViewProjMatrix());
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debugDrawer.Prepare(renderFrame);
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debugDrawer.Prepare(frameData.renderFrame);
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}
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FramePass& DebugDrawPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t inputColorBufferIndex, std::size_t outputColorBufferIndex)
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FramePass& DebugDrawPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, const PassInputOuputs& inputOuputs)
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{
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FramePass& debugDrawPass = frameGraph.AddPass("Debug draw pass");
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debugDrawPass.AddInput(inputColorBufferIndex);
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debugDrawPass.AddOutput(outputColorBufferIndex);
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if (inputOuputs.inputCount != 1)
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throw std::runtime_error("one input expected");
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debugDrawPass.SetExecutionCallback([&]()
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if (inputOuputs.outputCount != 1)
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throw std::runtime_error("one output expected");
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FramePass& debugDrawPass = frameGraph.AddPass("Debug draw pass");
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debugDrawPass.AddInput(inputOuputs.inputAttachments[0]);
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debugDrawPass.AddOutput(inputOuputs.outputAttachments[0]);
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if (inputOuputs.depthStencilInput != InvalidAttachmentIndex)
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debugDrawPass.SetDepthStencilInput(inputOuputs.depthStencilInput);
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if (inputOuputs.depthStencilOutput != InvalidAttachmentIndex)
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debugDrawPass.SetDepthStencilOutput(inputOuputs.depthStencilInput);
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debugDrawPass.SetExecutionCallback([&]
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{
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return FramePassExecution::UpdateAndExecute;
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});
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@@ -8,6 +8,7 @@
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#include <Nazara/Graphics/ElementRendererRegistry.hpp>
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#include <Nazara/Graphics/FrameGraph.hpp>
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#include <Nazara/Graphics/FramePipeline.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Renderer/RenderFrame.hpp>
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@@ -15,26 +16,14 @@
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namespace Nz
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{
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DepthPipelinePass::DepthPipelinePass(FramePipeline& owner, ElementRendererRegistry& elementRegistry, AbstractViewer* viewer, std::size_t passIndex, std::string passName) :
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m_passIndex(passIndex),
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m_lastVisibilityHash(0),
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m_passName(std::move(passName)),
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m_viewer(viewer),
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m_elementRegistry(elementRegistry),
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m_pipeline(owner),
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m_rebuildCommandBuffer(false),
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m_rebuildElements(false)
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void DepthPipelinePass::Prepare(FrameData& frameData)
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{
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}
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void DepthPipelinePass::Prepare(RenderFrame& renderFrame, const Frustumf& frustum, const std::vector<FramePipelinePass::VisibleRenderable>& visibleRenderables, std::size_t visibilityHash)
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{
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if (m_lastVisibilityHash != visibilityHash || m_rebuildElements) //< FIXME
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if (m_lastVisibilityHash != frameData.visibilityHash || m_rebuildElements) //< FIXME
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{
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renderFrame.PushForRelease(std::move(m_renderElements));
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frameData.renderFrame.PushForRelease(std::move(m_renderElements));
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m_renderElements.clear();
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for (const auto& renderableData : visibleRenderables)
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for (const auto& renderableData : frameData.visibleRenderables)
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{
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InstancedRenderable::ElementData elementData{
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&renderableData.scissorBox,
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@@ -56,14 +45,14 @@ namespace Nz
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m_renderQueueRegistry.Finalize();
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m_lastVisibilityHash = visibilityHash;
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m_lastVisibilityHash = frameData.visibilityHash;
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m_rebuildElements = true;
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}
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// TODO: Don't sort every frame if no material pass requires distance sorting
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m_renderQueue.Sort([&](const RenderElement* element)
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{
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return element->ComputeSortingScore(frustum, m_renderQueueRegistry);
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return element->ComputeSortingScore(frameData.frustum, m_renderQueueRegistry);
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});
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if (m_rebuildElements)
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@@ -78,7 +67,7 @@ namespace Nz
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m_elementRendererData[elementType] = elementRenderer.InstanciateData();
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}
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elementRenderer.Reset(*m_elementRendererData[elementType], renderFrame);
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elementRenderer.Reset(*m_elementRendererData[elementType], frameData.renderFrame);
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});
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const auto& viewerInstance = m_viewer->GetViewerInstance();
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@@ -89,12 +78,12 @@ namespace Nz
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{
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ElementRenderer& elementRenderer = m_elementRegistry.GetElementRenderer(elementType);
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elementRenderer.Prepare(viewerInstance, *m_elementRendererData[elementType], renderFrame, elementCount, elements, SparsePtr(&defaultRenderStates, 0));
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elementRenderer.Prepare(viewerInstance, *m_elementRendererData[elementType], frameData.renderFrame, elementCount, elements, SparsePtr(&defaultRenderStates, 0));
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});
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m_elementRegistry.ForEachElementRenderer([&](std::size_t elementType, ElementRenderer& elementRenderer)
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{
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elementRenderer.PrepareEnd(renderFrame, *m_elementRendererData[elementType]);
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elementRenderer.PrepareEnd(frameData.renderFrame, *m_elementRendererData[elementType]);
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});
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m_rebuildCommandBuffer = true;
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@@ -128,13 +117,25 @@ namespace Nz
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it->second.usedCount++;
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}
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FramePass& DepthPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t outputAttachment)
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FramePass& DepthPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, const PassInputOuputs& inputOuputs)
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{
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if (inputOuputs.inputCount > 0)
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throw std::runtime_error("no input expected");
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if (inputOuputs.outputCount > 0)
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throw std::runtime_error("no output expected");
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if (inputOuputs.depthStencilInput != InvalidAttachmentIndex)
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throw std::runtime_error("no depth-stencil input expected");
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if (inputOuputs.depthStencilOutput == InvalidAttachmentIndex)
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throw std::runtime_error("expected depth-stencil output");
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FramePass& depthPrepass = frameGraph.AddPass(m_passName);
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depthPrepass.SetDepthStencilOutput(outputAttachment);
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depthPrepass.SetDepthStencilOutput(inputOuputs.depthStencilOutput);
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depthPrepass.SetDepthStencilClear(1.f, 0);
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depthPrepass.SetExecutionCallback([&]()
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depthPrepass.SetExecutionCallback([&]
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{
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return (m_rebuildCommandBuffer) ? FramePassExecution::UpdateAndExecute : FramePassExecution::Execute;
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});
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@@ -169,4 +170,24 @@ namespace Nz
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m_materialInstances.erase(it);
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}
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}
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std::size_t DepthPipelinePass::GetMaterialPassIndex(const ParameterList& parameters)
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{
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Result<long long, ParameterList::Error> passIndexResult = parameters.GetIntegerParameter("MatPassIndex");
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if (passIndexResult.IsOk())
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return passIndexResult.GetValue();
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// TODO: Log error if key is present but not of the right
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Result<std::string_view, ParameterList::Error> passResult = parameters.GetStringViewParameter("MatPass");
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if (passIndexResult.IsOk())
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{
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auto& materialPassRegistry = Graphics::Instance()->GetMaterialPassRegistry();
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std::string_view passName = passResult.GetValue();
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return materialPassRegistry.GetPassIndex(passName);
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}
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// TODO: Log error if key is present but not of the right
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throw std::runtime_error("DepthPipelinePass expect either MatPass or MatPassIndex parameter");
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}
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}
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@@ -118,7 +118,15 @@ namespace Nz
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std::size_t visibilityHash = 5U;
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const auto& visibleRenderables = m_pipeline.FrustumCull(lightFrustum, 0xFFFFFFFF, visibilityHash);
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cascade.depthPass->Prepare(renderFrame, lightFrustum, visibleRenderables, visibilityHash);
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FramePipelinePass::FrameData passData = {
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nullptr,
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frustum,
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renderFrame,
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visibleRenderables,
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visibilityHash
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};
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cascade.depthPass->Prepare(passData);
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}
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}
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@@ -233,7 +241,11 @@ namespace Nz
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CascadeData& cascade = viewerData.cascades[i];
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cascade.attachmentIndex = frameGraph.AddAttachmentArrayLayer(viewerData.textureArrayAttachmentIndex, i);
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cascade.depthPass->RegisterToFrameGraph(frameGraph, cascade.attachmentIndex);
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FramePipelinePass::PassInputOuputs passInputOuputs;
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passInputOuputs.depthStencilOutput = cascade.attachmentIndex;
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cascade.depthPass->RegisterToFrameGraph(frameGraph, passInputOuputs);
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}
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}
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@@ -254,7 +266,13 @@ namespace Nz
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shadowViewer.UpdateRenderMask(0xFFFFFFFF);
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shadowViewer.UpdateViewport(Recti(0, 0, SafeCast<int>(shadowMapSize), SafeCast<int>(shadowMapSize)));
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cascade.depthPass.emplace(m_pipeline, m_elementRegistry, &shadowViewer, shadowPassIndex, Format("Cascade #{}", cascadeIndex++));
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FramePipelinePass::PassData passData = {
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&shadowViewer,
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m_elementRegistry,
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m_pipeline
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};
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cascade.depthPass.emplace(passData, Format("Cascade #{}", cascadeIndex++), shadowPassIndex);
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}
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m_pipeline.ForEachRegisteredMaterialInstance([&](const MaterialInstance& matInstance)
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@@ -3,11 +3,11 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/ForwardFramePipeline.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/FrameGraph.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/PipelineViewer.hpp>
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#include <Nazara/Graphics/PointLight.hpp>
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#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
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#include <Nazara/Graphics/RenderElement.hpp>
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@@ -110,16 +110,6 @@ namespace Nz
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lightData->onLightInvalidated.Connect(lightData->light->OnLightDataInvalided, [=](Light*)
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{
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//TODO: Switch lights to storage buffers so they can all be part of GPU memory
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for (auto& viewerData : m_viewerPool)
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{
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if (viewerData.pendingDestruction)
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continue;
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UInt32 viewerRenderMask = viewerData.viewer->GetRenderMask();
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if (viewerRenderMask & renderMask)
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viewerData.forwardPass->InvalidateElements();
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}
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});
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lightData->onLightShadowCastingChanged.Connect(lightData->light->OnLightShadowCastingChanged, [=](Light* light, bool isCastingShadows)
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@@ -194,10 +184,11 @@ namespace Nz
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if (viewerRenderMask & renderMask)
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{
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if (viewerData.depthPrepass)
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viewerData.depthPrepass->InvalidateElements();
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viewerData.forwardPass->InvalidateElements();
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for (auto& passPtr : viewerData.passes)
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{
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if (passPtr->ShouldNotify(FramePipelineNotification::ElementInvalidation))
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passPtr->InvalidateElements();
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}
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}
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}
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});
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@@ -213,10 +204,11 @@ namespace Nz
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if (viewerData.pendingDestruction)
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continue;
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if (viewerData.depthPrepass)
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viewerData.depthPrepass->RegisterMaterialInstance(*newMaterial);
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viewerData.forwardPass->RegisterMaterialInstance(*newMaterial);
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for (auto& passPtr : viewerData.passes)
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{
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if (passPtr->ShouldNotify(FramePipelineNotification::MaterialInstanceRegistration))
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passPtr->RegisterMaterialInstance(*newMaterial);
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}
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}
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}
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@@ -230,10 +222,11 @@ namespace Nz
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if (viewerData.pendingDestruction)
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continue;
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if (viewerData.depthPrepass)
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viewerData.depthPrepass->UnregisterMaterialInstance(*prevMaterial);
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viewerData.forwardPass->UnregisterMaterialInstance(*prevMaterial);
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for (auto& passPtr : viewerData.passes)
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{
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if (passPtr->ShouldNotify(FramePipelineNotification::MaterialInstanceRegistration))
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passPtr->UnregisterMaterialInstance(*prevMaterial);
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}
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}
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}
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});
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@@ -250,10 +243,11 @@ namespace Nz
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if (viewerData.pendingDestruction)
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continue;
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if (viewerData.depthPrepass)
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viewerData.depthPrepass->RegisterMaterialInstance(*mat);
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viewerData.forwardPass->RegisterMaterialInstance(*mat);
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for (auto& passPtr : viewerData.passes)
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{
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if (passPtr->ShouldNotify(FramePipelineNotification::MaterialInstanceRegistration))
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passPtr->RegisterMaterialInstance(*mat);
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}
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}
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}
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}
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@@ -275,28 +269,24 @@ namespace Nz
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return skeletonInstanceIndex;
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}
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std::size_t ForwardFramePipeline::RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder, FramePipelineExtraPassFlags passFlags)
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std::size_t ForwardFramePipeline::RegisterViewer(PipelineViewer* viewerInstance, Int32 renderOrder)
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{
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std::size_t depthPassIndex = Graphics::Instance()->GetMaterialPassRegistry().GetPassIndex("DepthPass");
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std::size_t viewerIndex;
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auto& viewerData = *m_viewerPool.Allocate(viewerIndex);
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viewerData.renderOrder = renderOrder;
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viewerData.forwardPass = std::make_unique<ForwardPipelinePass>(*this, m_elementRegistry, viewerInstance);
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viewerData.viewer = viewerInstance;
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viewerData.onTransferRequired.Connect(viewerInstance->GetViewerInstance().OnTransferRequired, [this](TransferInterface* transferInterface)
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{
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m_transferSet.insert(transferInterface);
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});
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if (passFlags.Test(FramePipelineExtraPass::DebugDraw))
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viewerData.debugDrawPass = std::make_unique<DebugDrawPipelinePass>(*this, viewerInstance);
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FramePipelinePass::PassData passData = {
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viewerInstance,
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m_elementRegistry,
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*this
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};
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if (passFlags.Test(FramePipelineExtraPass::DepthPrepass))
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viewerData.depthPrepass = std::make_unique<DepthPipelinePass>(*this, m_elementRegistry, viewerInstance, depthPassIndex, "Depth pre-pass");
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if (passFlags.Test(FramePipelineExtraPass::GammaCorrection))
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viewerData.gammaCorrectionPass = std::make_unique<PostProcessPipelinePass>(*this, "Gamma correction", "PostProcess.GammaCorrection");
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viewerData.passes = viewerInstance->BuildPasses(passData);
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m_transferSet.insert(&viewerInstance->GetViewerInstance());
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@@ -446,16 +436,16 @@ namespace Nz
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std::size_t visibilityHash = 5;
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const auto& visibleRenderables = FrustumCull(viewerData.frame.frustum, renderMask, visibilityHash);
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if (viewerData.depthPrepass)
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viewerData.depthPrepass->Prepare(renderFrame, viewerData.frame.frustum, visibleRenderables, visibilityHash);
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FramePipelinePass::FrameData passData = {
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&viewerData.frame.visibleLights,
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viewerData.frame.frustum,
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renderFrame,
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visibleRenderables,
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visibilityHash
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};
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viewerData.forwardPass->Prepare(renderFrame, viewerData.frame.frustum, visibleRenderables, viewerData.frame.visibleLights, visibilityHash);
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if (viewerData.gammaCorrectionPass)
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viewerData.gammaCorrectionPass->Prepare(renderFrame);
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if (viewerData.debugDrawPass)
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viewerData.debugDrawPass->Prepare(renderFrame);
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for (auto& passPtr : viewerData.passes)
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passPtr->Prepare(passData);
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}
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if (frameGraphInvalidated)
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@@ -587,10 +577,11 @@ namespace Nz
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if (viewerData.pendingDestruction)
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continue;
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if (viewerData.depthPrepass)
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viewerData.depthPrepass->UnregisterMaterialInstance(*material);
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viewerData.forwardPass->UnregisterMaterialInstance(*material);
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for (auto& passPtr : viewerData.passes)
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{
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if (passPtr->ShouldNotify(FramePipelineNotification::MaterialInstanceRegistration))
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passPtr->UnregisterMaterialInstance(*material);
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}
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}
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}
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@@ -654,10 +645,11 @@ namespace Nz
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if (viewerRenderMask & renderableData->renderMask)
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{
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if (viewerData.depthPrepass)
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viewerData.depthPrepass->InvalidateElements();
|
||||
|
||||
viewerData.forwardPass->InvalidateElements();
|
||||
for (auto& passPtr : viewerData.passes)
|
||||
{
|
||||
if (passPtr->ShouldNotify(FramePipelineNotification::ElementInvalidation))
|
||||
passPtr->InvalidateElements();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -677,10 +669,11 @@ namespace Nz
|
||||
|
||||
if (viewerRenderMask & renderableData->renderMask)
|
||||
{
|
||||
if (viewerData.depthPrepass)
|
||||
viewerData.depthPrepass->InvalidateElements();
|
||||
|
||||
viewerData.forwardPass->InvalidateElements();
|
||||
for (auto& passPtr : viewerData.passes)
|
||||
{
|
||||
if (passPtr->ShouldNotify(FramePipelineNotification::ElementInvalidation))
|
||||
passPtr->InvalidateElements();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -720,46 +713,7 @@ namespace Nz
|
||||
lightData->shadowData->RegisterToFrameGraph(frameGraph, viewerData.viewer);
|
||||
}
|
||||
|
||||
viewerData.forwardColorAttachment = frameGraph.AddAttachment({
|
||||
"Forward output",
|
||||
PixelFormat::RGBA8
|
||||
});
|
||||
|
||||
viewerData.depthStencilAttachment = frameGraph.AddAttachment({
|
||||
"Depth-stencil buffer",
|
||||
Graphics::Instance()->GetPreferredDepthStencilFormat()
|
||||
});
|
||||
|
||||
if (viewerData.depthPrepass)
|
||||
viewerData.depthPrepass->RegisterToFrameGraph(frameGraph, viewerData.depthStencilAttachment);
|
||||
|
||||
FramePass& forwardPass = viewerData.forwardPass->RegisterToFrameGraph(frameGraph, viewerData.forwardColorAttachment, viewerData.depthStencilAttachment, viewerData.depthPrepass != nullptr);
|
||||
for (std::size_t i : m_shadowCastingLights.IterBits())
|
||||
{
|
||||
LightData* lightData = m_lightPool.RetrieveFromIndex(i);
|
||||
if ((renderMask & lightData->renderMask) != 0)
|
||||
lightData->shadowData->RegisterPassInputs(forwardPass, (lightData->shadowData->IsPerViewer()) ? viewerData.viewer : nullptr);
|
||||
}
|
||||
|
||||
viewerData.finalColorAttachment = viewerData.forwardColorAttachment;
|
||||
|
||||
if (viewerData.gammaCorrectionPass)
|
||||
{
|
||||
std::size_t postGammaColorAttachment = frameGraph.AddAttachment({
|
||||
"Gamma-corrected output",
|
||||
PixelFormat::RGBA8
|
||||
});
|
||||
|
||||
viewerData.gammaCorrectionPass->RegisterToFrameGraph(frameGraph, viewerData.finalColorAttachment, postGammaColorAttachment);
|
||||
viewerData.finalColorAttachment = postGammaColorAttachment;
|
||||
}
|
||||
|
||||
if (viewerData.debugDrawPass)
|
||||
{
|
||||
viewerData.debugColorAttachment = frameGraph.AddAttachmentProxy("Debug draw output", viewerData.finalColorAttachment);
|
||||
viewerData.debugDrawPass->RegisterToFrameGraph(frameGraph, viewerData.finalColorAttachment, viewerData.debugColorAttachment);
|
||||
viewerData.finalColorAttachment = viewerData.debugColorAttachment;
|
||||
}
|
||||
viewerData.finalColorAttachment = viewerData.viewer->RegisterPasses(viewerData.passes, frameGraph);
|
||||
}
|
||||
|
||||
using ViewerPair = std::pair<const RenderTarget*, const ViewerData*>;
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <Nazara/Graphics/ForwardPipelinePass.hpp>
|
||||
#include <Nazara/Graphics/AbstractViewer.hpp>
|
||||
#include <Nazara/Graphics/DirectionalLight.hpp>
|
||||
#include <Nazara/Graphics/DirectionalLightShadowData.hpp>
|
||||
#include <Nazara/Graphics/ElementRendererRegistry.hpp>
|
||||
#include <Nazara/Graphics/FrameGraph.hpp>
|
||||
#include <Nazara/Graphics/FramePipeline.hpp>
|
||||
@@ -12,9 +13,8 @@
|
||||
#include <Nazara/Graphics/InstancedRenderable.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Graphics/PointLight.hpp>
|
||||
#include <Nazara/Graphics/SpotLight.hpp>
|
||||
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
|
||||
#include <Nazara/Graphics/DirectionalLightShadowData.hpp>
|
||||
#include <Nazara/Graphics/SpotLight.hpp>
|
||||
#include <Nazara/Graphics/SpotLightShadowData.hpp>
|
||||
#include <Nazara/Graphics/ViewerInstance.hpp>
|
||||
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
|
||||
@@ -23,11 +23,13 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
ForwardPipelinePass::ForwardPipelinePass(FramePipeline& owner, ElementRendererRegistry& elementRegistry, AbstractViewer* viewer) :
|
||||
ForwardPipelinePass::ForwardPipelinePass(PassData& passData, std::string passName, const ParameterList& /*parameters*/) :
|
||||
FramePipelinePass(FramePipelineNotification::ElementInvalidation | FramePipelineNotification::MaterialInstanceRegistration),
|
||||
m_lastVisibilityHash(0),
|
||||
m_viewer(viewer),
|
||||
m_elementRegistry(elementRegistry),
|
||||
m_pipeline(owner),
|
||||
m_passName(std::move(passName)),
|
||||
m_viewer(passData.viewer),
|
||||
m_elementRegistry(passData.elementRegistry),
|
||||
m_pipeline(passData.pipeline),
|
||||
m_pendingLightUploadAllocation(nullptr),
|
||||
m_rebuildCommandBuffer(false),
|
||||
m_rebuildElements(false)
|
||||
@@ -42,14 +44,16 @@ namespace Nz
|
||||
m_renderState.lightData = RenderBufferView(m_lightDataBuffer.get());
|
||||
}
|
||||
|
||||
void ForwardPipelinePass::Prepare(RenderFrame& renderFrame, const Frustumf& frustum, const std::vector<FramePipelinePass::VisibleRenderable>& visibleRenderables, const Bitset<UInt64>& visibleLights, std::size_t visibilityHash)
|
||||
void ForwardPipelinePass::Prepare(FrameData& frameData)
|
||||
{
|
||||
if (m_lastVisibilityHash != visibilityHash || m_rebuildElements) //< FIXME
|
||||
NazaraAssert(frameData.visibleLights, "visible lights must be valid");
|
||||
|
||||
if (m_lastVisibilityHash != frameData.visibilityHash || m_rebuildElements) //< FIXME
|
||||
{
|
||||
renderFrame.PushForRelease(std::move(m_renderElements));
|
||||
frameData.renderFrame.PushForRelease(std::move(m_renderElements));
|
||||
m_renderElements.clear();
|
||||
|
||||
for (const auto& renderableData : visibleRenderables)
|
||||
for (const auto& renderableData : frameData.visibleRenderables)
|
||||
{
|
||||
InstancedRenderable::ElementData elementData{
|
||||
&renderableData.scissorBox,
|
||||
@@ -71,17 +75,17 @@ namespace Nz
|
||||
|
||||
m_renderQueueRegistry.Finalize();
|
||||
|
||||
m_lastVisibilityHash = visibilityHash;
|
||||
m_lastVisibilityHash = frameData.visibilityHash;
|
||||
InvalidateElements();
|
||||
}
|
||||
|
||||
// TODO: Don't sort every frame if no material pass requires distance sorting
|
||||
m_renderQueue.Sort([&](const RenderElement* element)
|
||||
{
|
||||
return element->ComputeSortingScore(frustum, m_renderQueueRegistry);
|
||||
return element->ComputeSortingScore(frameData.frustum, m_renderQueueRegistry);
|
||||
});
|
||||
|
||||
PrepareLights(renderFrame, frustum, visibleLights);
|
||||
PrepareLights(frameData.renderFrame, frameData.frustum, *frameData.visibleLights);
|
||||
|
||||
if (m_rebuildElements)
|
||||
{
|
||||
@@ -93,7 +97,7 @@ namespace Nz
|
||||
if (!m_elementRendererData[elementType])
|
||||
m_elementRendererData[elementType] = elementRenderer.InstanciateData();
|
||||
|
||||
elementRenderer.Reset(*m_elementRendererData[elementType], renderFrame);
|
||||
elementRenderer.Reset(*m_elementRendererData[elementType], frameData.renderFrame);
|
||||
});
|
||||
|
||||
const auto& viewerInstance = m_viewer->GetViewerInstance();
|
||||
@@ -101,12 +105,12 @@ namespace Nz
|
||||
m_elementRegistry.ProcessRenderQueue(m_renderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount)
|
||||
{
|
||||
ElementRenderer& elementRenderer = m_elementRegistry.GetElementRenderer(elementType);
|
||||
elementRenderer.Prepare(viewerInstance, *m_elementRendererData[elementType], renderFrame, elementCount, elements, SparsePtr(&m_renderState, 0));
|
||||
elementRenderer.Prepare(viewerInstance, *m_elementRendererData[elementType], frameData.renderFrame, elementCount, elements, SparsePtr(&m_renderState, 0));
|
||||
});
|
||||
|
||||
m_elementRegistry.ForEachElementRenderer([&](std::size_t elementType, ElementRenderer& elementRenderer)
|
||||
{
|
||||
elementRenderer.PrepareEnd(renderFrame, *m_elementRendererData[elementType]);
|
||||
elementRenderer.PrepareEnd(frameData.renderFrame, *m_elementRendererData[elementType]);
|
||||
});
|
||||
|
||||
m_rebuildCommandBuffer = true;
|
||||
@@ -140,14 +144,23 @@ namespace Nz
|
||||
it->second.usedCount++;
|
||||
}
|
||||
|
||||
FramePass& ForwardPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t colorBufferIndex, std::size_t depthBufferIndex, bool hasDepthPrepass)
|
||||
FramePass& ForwardPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, const PassInputOuputs& inputOuputs)
|
||||
{
|
||||
FramePass& forwardPass = frameGraph.AddPass("Forward pass");
|
||||
forwardPass.AddOutput(colorBufferIndex);
|
||||
if (hasDepthPrepass)
|
||||
forwardPass.SetDepthStencilInput(depthBufferIndex);
|
||||
if (inputOuputs.inputCount > 0)
|
||||
throw std::runtime_error("no input expected");
|
||||
|
||||
forwardPass.SetDepthStencilOutput(depthBufferIndex);
|
||||
if (inputOuputs.outputCount != 1)
|
||||
throw std::runtime_error("one output expected");
|
||||
|
||||
if (inputOuputs.depthStencilOutput == InvalidAttachmentIndex)
|
||||
throw std::runtime_error("expected depth-stencil output");
|
||||
|
||||
FramePass& forwardPass = frameGraph.AddPass(m_passName);
|
||||
forwardPass.AddOutput(inputOuputs.outputAttachments[0]);
|
||||
if (inputOuputs.depthStencilInput != FramePipelinePass::InvalidAttachmentIndex)
|
||||
forwardPass.SetDepthStencilInput(inputOuputs.depthStencilInput);
|
||||
|
||||
forwardPass.SetDepthStencilOutput(inputOuputs.depthStencilOutput);
|
||||
|
||||
forwardPass.SetClearColor(0, m_viewer->GetClearColor());
|
||||
forwardPass.SetDepthStencilClear(1.f, 0);
|
||||
@@ -188,7 +201,7 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
void ForwardPipelinePass::OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder)
|
||||
void ForwardPipelinePass::OnTransfer(RenderFrame& /*renderFrame*/, CommandBufferBuilder& builder)
|
||||
{
|
||||
assert(m_pendingLightUploadAllocation);
|
||||
builder.CopyBuffer(*m_pendingLightUploadAllocation, RenderBufferView(m_lightDataBuffer.get()));
|
||||
|
||||
@@ -8,4 +8,16 @@
|
||||
namespace Nz
|
||||
{
|
||||
FramePipelinePass::~FramePipelinePass() = default;
|
||||
|
||||
void FramePipelinePass::InvalidateElements()
|
||||
{
|
||||
}
|
||||
|
||||
void FramePipelinePass::RegisterMaterialInstance(const MaterialInstance& materialInstance)
|
||||
{
|
||||
}
|
||||
|
||||
void FramePipelinePass::UnregisterMaterialInstance(const MaterialInstance& materialInstance)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,9 +5,13 @@
|
||||
#include <Nazara/Graphics/Graphics.hpp>
|
||||
#include <Nazara/Core/AppFilesystemComponent.hpp>
|
||||
#include <Nazara/Core/CommandLineParameters.hpp>
|
||||
#include <Nazara/Graphics/DepthPipelinePass.hpp>
|
||||
#include <Nazara/Graphics/ForwardPipelinePass.hpp>
|
||||
#include <Nazara/Graphics/GuillotineTextureAtlas.hpp>
|
||||
#include <Nazara/Graphics/MaterialInstance.hpp>
|
||||
#include <Nazara/Graphics/MaterialPipeline.hpp>
|
||||
#include <Nazara/Graphics/PipelinePassList.hpp>
|
||||
#include <Nazara/Graphics/PostProcessPipelinePass.hpp>
|
||||
#include <Nazara/Graphics/PredefinedMaterials.hpp>
|
||||
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
|
||||
#include <Nazara/Graphics/Formats/TextureLoader.hpp>
|
||||
@@ -148,6 +152,8 @@ namespace Nz
|
||||
|
||||
MaterialPipeline::Initialize();
|
||||
BuildDefaultMaterials();
|
||||
RegisterPipelinePasses();
|
||||
BuildDefaultPipelinePasses();
|
||||
|
||||
Font::SetDefaultAtlas(std::make_shared<GuillotineTextureAtlas>(*m_renderDevice));
|
||||
|
||||
@@ -364,6 +370,43 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
void Graphics::BuildDefaultPipelinePasses()
|
||||
{
|
||||
m_defaultPipelinePasses = std::make_shared<PipelinePassList>();
|
||||
|
||||
// Forward pass
|
||||
std::size_t forwardColorOutput = m_defaultPipelinePasses->AddAttachment({
|
||||
"Forward output",
|
||||
PixelFormat::RGBA16F
|
||||
});
|
||||
|
||||
std::size_t forwardDepthOutput = m_defaultPipelinePasses->AddAttachment({
|
||||
"Depth-stencil buffer",
|
||||
m_preferredDepthStencilFormat
|
||||
});
|
||||
|
||||
std::size_t forwardPass = m_defaultPipelinePasses->AddPass("ForwardPass", m_pipelinePassRegistry.GetPassIndex("Forward"));
|
||||
|
||||
m_defaultPipelinePasses->SetPassOutput(forwardPass, 0, forwardColorOutput);
|
||||
m_defaultPipelinePasses->SetPassDepthStencilOutput(forwardPass, forwardDepthOutput);
|
||||
|
||||
// Gamma correction
|
||||
std::size_t gammaCorrectionOutput = m_defaultPipelinePasses->AddAttachment({
|
||||
"Gamma-corrected output",
|
||||
PixelFormat::RGBA8
|
||||
});
|
||||
|
||||
ParameterList gammaCorrectionParameters;
|
||||
gammaCorrectionParameters.SetParameter("Shader", "PostProcess.GammaCorrection");
|
||||
|
||||
std::size_t gammaCorrectionPass = m_defaultPipelinePasses->AddPass("Gamma correction", m_pipelinePassRegistry.GetPassIndex("PostProcess"), gammaCorrectionParameters);
|
||||
|
||||
m_defaultPipelinePasses->SetPassInput(gammaCorrectionPass, 0, forwardColorOutput);
|
||||
m_defaultPipelinePasses->SetPassOutput(gammaCorrectionPass, 0, gammaCorrectionOutput);
|
||||
|
||||
m_defaultPipelinePasses->SetFinalOutput(gammaCorrectionOutput);
|
||||
}
|
||||
|
||||
void Graphics::BuildDefaultTextures()
|
||||
{
|
||||
// Depth textures (white but with a depth format)
|
||||
@@ -419,6 +462,12 @@ namespace Nz
|
||||
m_materialPassRegistry.RegisterPass("DistanceShadowPass");
|
||||
}
|
||||
|
||||
void Graphics::RegisterPipelinePasses()
|
||||
{
|
||||
m_pipelinePassRegistry.RegisterPass<DepthPipelinePass>("Depth");
|
||||
m_pipelinePassRegistry.RegisterPass<ForwardPipelinePass>("Forward");
|
||||
m_pipelinePassRegistry.RegisterPass<PostProcessPipelinePass>("PostProcess");
|
||||
}
|
||||
void Graphics::RegisterShaderModules()
|
||||
{
|
||||
m_shaderModuleResolver = std::make_shared<nzsl::FilesystemModuleResolver>();
|
||||
|
||||
67
src/Nazara/Graphics/PipelinePassList.cpp
Normal file
67
src/Nazara/Graphics/PipelinePassList.cpp
Normal file
@@ -0,0 +1,67 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/PipelinePassList.hpp>
|
||||
#include <Nazara/Graphics/FrameGraph.hpp>
|
||||
#include <Nazara/Graphics/FramePipelinePassRegistry.hpp>
|
||||
#include <Nazara/Graphics/Graphics.hpp>
|
||||
#include <NazaraUtils/StackArray.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
std::vector<std::unique_ptr<FramePipelinePass>> PipelinePassList::BuildPasses(FramePipelinePass::PassData& passData) const
|
||||
{
|
||||
auto& passRegistry = Graphics::Instance()->GetFramePipelinePassRegistry();
|
||||
|
||||
std::vector<std::unique_ptr<FramePipelinePass>> passes;
|
||||
for (const Pass& pass : m_passes)
|
||||
passes.emplace_back(passRegistry.BuildPass(pass.implIndex, passData, pass.name, pass.parameterList));
|
||||
|
||||
return passes;
|
||||
}
|
||||
|
||||
std::size_t PipelinePassList::RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph) const
|
||||
{
|
||||
NazaraAssert(m_passes.size() == passes.size(), "pass vector size doesn't match passlist size");
|
||||
|
||||
StackArray<std::size_t> attachmentIndices = NazaraStackArrayNoInit(std::size_t, m_attachments.size());
|
||||
for (std::size_t i = 0; i < m_attachments.size(); ++i)
|
||||
attachmentIndices[i] = frameGraph.AddAttachment(m_attachments[i]);
|
||||
|
||||
auto GetAttachmentIndex = [&](std::size_t attachmentIndex)
|
||||
{
|
||||
if (attachmentIndex == NoAttachment)
|
||||
return NoAttachment;
|
||||
|
||||
assert(attachmentIndex < m_attachments.size());
|
||||
return attachmentIndices[attachmentIndex];
|
||||
};
|
||||
|
||||
for (std::size_t i = 0; i < passes.size(); ++i)
|
||||
{
|
||||
const Pass& passData = m_passes[i];
|
||||
|
||||
std::array<std::size_t, MaxPassAttachment> inputs;
|
||||
for (std::size_t j = 0; j < passData.inputs.size(); ++j)
|
||||
inputs[j] = GetAttachmentIndex(passData.inputs[j]);
|
||||
|
||||
std::array<std::size_t, MaxPassAttachment> outputs;
|
||||
for (std::size_t j = 0; j < passData.outputs.size(); ++j)
|
||||
outputs[j] = GetAttachmentIndex(passData.outputs[j]);
|
||||
|
||||
FramePipelinePass::PassInputOuputs passInputOuputs;
|
||||
passInputOuputs.depthStencilInput = GetAttachmentIndex(passData.depthStencilInput);
|
||||
passInputOuputs.depthStencilOutput = GetAttachmentIndex(passData.depthStencilOutput);
|
||||
passInputOuputs.inputAttachments = inputs.data();
|
||||
passInputOuputs.inputCount = passData.inputs.size();
|
||||
passInputOuputs.outputAttachments = outputs.data();
|
||||
passInputOuputs.outputCount = passData.outputs.size();
|
||||
|
||||
passes[i]->RegisterToFrameGraph(frameGraph, passInputOuputs);
|
||||
}
|
||||
|
||||
return GetAttachmentIndex(m_finalOutputAttachment);
|
||||
}
|
||||
}
|
||||
@@ -83,7 +83,13 @@ namespace Nz
|
||||
|
||||
m_pipeline.QueueTransfer(&viewerInstance);
|
||||
|
||||
m_directions[i].depthPass.emplace(m_pipeline, elementRegistry, &viewer, shadowPassIndex, std::string(s_dirNames[i]));
|
||||
FramePipelinePass::PassData passData = {
|
||||
&viewer,
|
||||
elementRegistry,
|
||||
m_pipeline
|
||||
};
|
||||
|
||||
m_directions[i].depthPass.emplace(passData, std::string(s_dirNames[i]), shadowPassIndex);
|
||||
}
|
||||
|
||||
m_pipeline.ForEachRegisteredMaterialInstance([this](const MaterialInstance& matInstance)
|
||||
@@ -106,7 +112,15 @@ namespace Nz
|
||||
std::size_t visibilityHash = 5U;
|
||||
const auto& visibleRenderables = m_pipeline.FrustumCull(frustum, 0xFFFFFFFF, visibilityHash);
|
||||
|
||||
direction.depthPass->Prepare(renderFrame, frustum, visibleRenderables, visibilityHash);
|
||||
FramePipelinePass::FrameData passData = {
|
||||
nullptr,
|
||||
frustum,
|
||||
renderFrame,
|
||||
visibleRenderables,
|
||||
visibilityHash
|
||||
};
|
||||
|
||||
direction.depthPass->Prepare(passData);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -144,7 +158,11 @@ namespace Nz
|
||||
{
|
||||
DirectionData& direction = m_directions[i];
|
||||
direction.attachmentIndex = frameGraph.AddAttachmentCubeFace(m_cubeAttachmentIndex, static_cast<CubemapFace>(i));
|
||||
direction.depthPass->RegisterToFrameGraph(frameGraph, direction.attachmentIndex);
|
||||
|
||||
FramePipelinePass::PassInputOuputs passInputOuputs;
|
||||
passInputOuputs.depthStencilOutput = direction.attachmentIndex;
|
||||
|
||||
direction.depthPass->RegisterToFrameGraph(frameGraph, passInputOuputs);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -11,10 +11,11 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
PostProcessPipelinePass::PostProcessPipelinePass(FramePipeline& owner, std::string passName, std::string shaderName) :
|
||||
PostProcessPipelinePass::PostProcessPipelinePass(PassData& passData, std::string passName, std::string shaderName) :
|
||||
FramePipelinePass({}),
|
||||
m_passName(std::move(passName)),
|
||||
m_shader(nzsl::ShaderStageType::Fragment | nzsl::ShaderStageType::Vertex, std::move(shaderName)),
|
||||
m_pipeline(owner)
|
||||
m_pipeline(passData.pipeline)
|
||||
{
|
||||
RenderPipelineLayoutInfo layoutInfo;
|
||||
layoutInfo.bindings.assign({
|
||||
@@ -37,25 +38,39 @@ namespace Nz
|
||||
BuildPipeline();
|
||||
}
|
||||
|
||||
void PostProcessPipelinePass::Prepare(RenderFrame& renderFrame)
|
||||
void PostProcessPipelinePass::Prepare(FrameData& frameData)
|
||||
{
|
||||
if (m_nextRenderPipeline)
|
||||
{
|
||||
if (m_renderPipeline)
|
||||
renderFrame.PushForRelease(std::move(m_renderPipeline));
|
||||
frameData.renderFrame.PushForRelease(std::move(m_renderPipeline));
|
||||
|
||||
m_renderPipeline = std::move(m_nextRenderPipeline);
|
||||
m_rebuildFramePass = true;
|
||||
}
|
||||
}
|
||||
|
||||
FramePass& PostProcessPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t inputColorBufferIndex, std::size_t outputColorBufferIndex)
|
||||
FramePass& PostProcessPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, const PassInputOuputs& inputOuputs)
|
||||
{
|
||||
if (inputOuputs.inputCount != 1)
|
||||
throw std::runtime_error("one input expected");
|
||||
|
||||
if (inputOuputs.outputCount != 1)
|
||||
throw std::runtime_error("one output expected");
|
||||
|
||||
if (inputOuputs.depthStencilInput != InvalidAttachmentIndex)
|
||||
throw std::runtime_error("unexpected depth-stencil output");
|
||||
|
||||
if (inputOuputs.depthStencilOutput != InvalidAttachmentIndex)
|
||||
throw std::runtime_error("unexpected depth-stencil output");
|
||||
|
||||
std::size_t inputColorBufferIndex = inputOuputs.inputAttachments[0];
|
||||
|
||||
FramePass& postProcess = frameGraph.AddPass(m_passName);
|
||||
postProcess.AddInput(inputColorBufferIndex);
|
||||
postProcess.AddOutput(outputColorBufferIndex);
|
||||
postProcess.AddOutput(inputOuputs.outputAttachments[0]);
|
||||
|
||||
postProcess.SetExecutionCallback([&]()
|
||||
postProcess.SetExecutionCallback([&]
|
||||
{
|
||||
return (m_rebuildFramePass) ? FramePassExecution::UpdateAndExecute : FramePassExecution::Execute;
|
||||
});
|
||||
@@ -94,6 +109,16 @@ namespace Nz
|
||||
return postProcess;
|
||||
}
|
||||
|
||||
std::string PostProcessPipelinePass::GetShaderName(const ParameterList& parameters)
|
||||
{
|
||||
Result<std::string, ParameterList::Error> shaderResult = parameters.GetStringParameter("Shader");
|
||||
if (shaderResult.IsOk())
|
||||
return std::move(shaderResult).GetValue();
|
||||
// TODO: Log error if key is present but not of the right
|
||||
|
||||
throw std::runtime_error("PostProcessPipelinePass expect a Shader parameter");
|
||||
}
|
||||
|
||||
void PostProcessPipelinePass::BuildPipeline()
|
||||
{
|
||||
std::shared_ptr<RenderDevice> renderDevice = Graphics::Instance()->GetRenderDevice();
|
||||
|
||||
@@ -48,7 +48,13 @@ namespace Nz
|
||||
|
||||
std::size_t shadowPassIndex = Graphics::Instance()->GetMaterialPassRegistry().GetPassIndex("ShadowPass");
|
||||
|
||||
m_depthPass.emplace(m_pipeline, elementRegistry, &m_viewer, shadowPassIndex, "Spotlight shadow mapping");
|
||||
FramePipelinePass::PassData passData = {
|
||||
&m_viewer,
|
||||
elementRegistry,
|
||||
m_pipeline
|
||||
};
|
||||
|
||||
m_depthPass.emplace(passData, "Spotlight shadow mapping", shadowPassIndex);
|
||||
m_pipeline.ForEachRegisteredMaterialInstance([this](const MaterialInstance& matInstance)
|
||||
{
|
||||
m_depthPass->RegisterMaterialInstance(matInstance);
|
||||
@@ -66,7 +72,15 @@ namespace Nz
|
||||
std::size_t visibilityHash = 5U;
|
||||
const auto& visibleRenderables = m_pipeline.FrustumCull(frustum, 0xFFFFFFFF, visibilityHash);
|
||||
|
||||
m_depthPass->Prepare(renderFrame, frustum, visibleRenderables, visibilityHash);
|
||||
FramePipelinePass::FrameData passData = {
|
||||
nullptr,
|
||||
frustum,
|
||||
renderFrame,
|
||||
visibleRenderables,
|
||||
visibilityHash
|
||||
};
|
||||
|
||||
m_depthPass->Prepare(passData);
|
||||
}
|
||||
|
||||
void SpotLightShadowData::RegisterMaterialInstance(const MaterialInstance& matInstance)
|
||||
@@ -94,7 +108,10 @@ namespace Nz
|
||||
shadowMapSize, shadowMapSize,
|
||||
});
|
||||
|
||||
m_depthPass->RegisterToFrameGraph(frameGraph, m_attachmentIndex);
|
||||
FramePipelinePass::PassInputOuputs passInputOuputs;
|
||||
passInputOuputs.depthStencilOutput = m_attachmentIndex;
|
||||
|
||||
m_depthPass->RegisterToFrameGraph(frameGraph, passInputOuputs);
|
||||
}
|
||||
|
||||
const Texture* SpotLightShadowData::RetrieveLightShadowmap(const BakedFrameGraph& bakedGraph, const AbstractViewer* /*viewer*/) const
|
||||
|
||||
@@ -344,7 +344,7 @@ namespace Nz
|
||||
CameraEntity* cameraEntity = m_cameraEntityPool.Allocate(poolIndex);
|
||||
cameraEntity->poolIndex = poolIndex;
|
||||
cameraEntity->entity = entity;
|
||||
cameraEntity->viewerIndex = m_pipeline->RegisterViewer(&entityCamera, entityCamera.GetRenderOrder(), entityCamera.GetFramePipelineExtraPassFlags());
|
||||
cameraEntity->viewerIndex = m_pipeline->RegisterViewer(&entityCamera, entityCamera.GetRenderOrder());
|
||||
cameraEntity->onNodeInvalidation.Connect(entityNode.OnNodeInvalidation, [this, cameraEntity](const Node* /*node*/)
|
||||
{
|
||||
m_invalidatedCameraNode.insert(cameraEntity);
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace Nz
|
||||
pipelineInfo.pipelineLayout = m_renderPipelineLayout;
|
||||
pipelineInfo.shaderModules.push_back(std::move(debugDrawShader));
|
||||
pipelineInfo.depthBuffer = true;
|
||||
pipelineInfo.depthWrite = false;
|
||||
pipelineInfo.depthWrite = true;
|
||||
|
||||
pipelineInfo.blending = true;
|
||||
pipelineInfo.blend.srcColor = BlendFunc::SrcAlpha;
|
||||
|
||||
Reference in New Issue
Block a user