Plugins/Assimp: Fix FaceCulling parameter retrieval
Former-commit-id: d7390465f872eec27db9dab9b48219187b0a1b84 [formerly 874eaee9651cf2550fb6870da98725b556233acd] Former-commit-id: 7219679c217dd39aaac18d918a454af1f9a7e134
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@ -296,7 +296,7 @@ bool Load(Mesh* mesh, Stream& stream, const MeshParams& parameters)
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matData.SetParameter(MaterialData::Name, String(name.data, name.length));
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int iValue;
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if (aiGetMaterialInteger(aiMat, AI_MATKEY_TWOSIDED, &iValue))
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if (aiGetMaterialInteger(aiMat, AI_MATKEY_TWOSIDED, &iValue) == aiReturn_SUCCESS)
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matData.SetParameter(MaterialData::FaceCulling, !iValue);
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matIt = materials.insert(std::make_pair(iMesh->mMaterialIndex, std::make_pair(materials.size(), std::move(matData)))).first;
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