Box primitives now uses vec3 lengths parameter
Instead of a Box parameter Former-commit-id: 6c433e883252c6db8eba3b791d1e9364ce5d3b1e
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@ -17,8 +17,8 @@ class NAZARA_API NzPrimitiveList
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NzPrimitiveList() = default;
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~NzPrimitiveList() = default;
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void AddBox(const NzBoxf& box, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& matrix = NzMatrix4f::Identity());
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void AddBox(const NzBoxf& box, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void AddBox(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& matrix = NzMatrix4f::Identity());
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void AddBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void AddCubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& matrix = NzMatrix4f::Identity());
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void AddCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void AddIcoSphere(float size, unsigned int recursionLevel = 1, const NzMatrix4f& matrix = NzMatrix4f::Identity());
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@ -21,7 +21,7 @@ NAZARA_API void NzComputePlaneIndexVertexCount(const NzVector2ui& subdivision, u
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NAZARA_API void NzComputeUvSphereIndexVertexCount(unsigned int sliceCount, unsigned int stackCount, unsigned int* indexCount, unsigned int* vertexCount);
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///TODO: Itérateur sur les indices
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NAZARA_API void NzGenerateBox(const NzBoxf& box, const NzVector3ui& subdivision, const NzMatrix4f& matrix, NzMeshVertex* vertices, nzUInt32* indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
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NAZARA_API void NzGenerateBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& matrix, NzMeshVertex* vertices, nzUInt32* indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
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NAZARA_API void NzGenerateCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& matrix, NzMeshVertex* vertices, nzUInt32* indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
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NAZARA_API void NzGenerateIcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& matrix, NzMeshVertex* vertices, nzUInt32* indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
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NAZARA_API void NzGeneratePlane(const NzVector2ui& subdivision, const NzVector3f& position, const NzVector3f& normal, const NzVector2f& size, NzMeshVertex* vertices, nzUInt32* indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
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@ -6,20 +6,20 @@
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#include <Nazara/Core/Config.hpp>
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#include <Nazara/Core/Debug.hpp>
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void NzPrimitiveList::AddBox(const NzBoxf& box, const NzVector3ui& subdivision, const NzMatrix4f& matrix)
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void NzPrimitiveList::AddBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& matrix)
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{
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NzPrimitive primitive;
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primitive.type = nzPrimitiveType_Box;
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primitive.box.box = box; // box.box = box, parce que je le vaux bien
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primitive.box.lengths = lengths;
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primitive.box.matrix = matrix;
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primitive.box.subdivision = subdivision;
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m_primitives.push_back(primitive);
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}
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void NzPrimitiveList::AddBox(const NzBoxf& box, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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void NzPrimitiveList::AddBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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AddBox(box, subdivision, NzMatrix4f::Transform(position, rotation));
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AddBox(lengths, subdivision, NzMatrix4f::Transform(position, rotation));
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}
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void NzPrimitiveList::AddCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& matrix)
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@ -202,7 +202,7 @@ void NzComputeUvSphereIndexVertexCount(unsigned int sliceCount, unsigned int sta
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*vertexCount = sliceCount * stackCount;
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}
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void NzGenerateBox(const NzBoxf& box, const NzVector3ui& subdivision, const NzMatrix4f& matrix, NzMeshVertex* vertices, nzUInt32* indices, NzBoxf* aabb, unsigned int indexOffset)
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void NzGenerateBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& matrix, NzMeshVertex* vertices, nzUInt32* indices, NzBoxf* aabb, unsigned int indexOffset)
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{
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unsigned int xIndexCount, yIndexCount, zIndexCount;
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unsigned int xVertexCount, yVertexCount, zVertexCount;
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@ -214,37 +214,37 @@ void NzGenerateBox(const NzBoxf& box, const NzVector3ui& subdivision, const NzMa
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NzMeshVertex* oldVertices = vertices;
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// Face +X
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NzGeneratePlane(NzVector2ui(subdivision.y, subdivision.z), box.GetPosition() + NzVector3f::UnitX() * box.width/2.f, NzVector3f::UnitX(), NzVector2f(box.height, box.depth), vertices, indices, nullptr, indexOffset);
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NzGeneratePlane(NzVector2ui(subdivision.y, subdivision.z), NzVector3f::UnitX() * lengths.x/2.f, NzVector3f::UnitX(), NzVector2f(lengths.y, lengths.z), vertices, indices, nullptr, indexOffset);
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indexOffset += xVertexCount;
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indices += xIndexCount;
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vertices += xVertexCount;
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// Face +Y
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NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.z), box.GetPosition() + NzVector3f::UnitY() * box.height/2.f, NzVector3f::UnitY(), NzVector2f(box.width, box.depth), vertices, indices, nullptr, indexOffset);
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NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.z), NzVector3f::UnitY() * lengths.y/2.f, NzVector3f::UnitY(), NzVector2f(lengths.x, lengths.z), vertices, indices, nullptr, indexOffset);
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indexOffset += yVertexCount;
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indices += yIndexCount;
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vertices += yVertexCount;
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// Face +Z
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NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.y), box.GetPosition() + NzVector3f::UnitZ() * box.depth/2.f, NzVector3f::UnitZ(), NzVector2f(box.width, box.height), vertices, indices, nullptr, indexOffset);
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NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.y), NzVector3f::UnitZ() * lengths.z/2.f, NzVector3f::UnitZ(), NzVector2f(lengths.x, lengths.y), vertices, indices, nullptr, indexOffset);
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indexOffset += zVertexCount;
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indices += zIndexCount;
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vertices += zVertexCount;
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// Face -X
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NzGeneratePlane(NzVector2ui(subdivision.y, subdivision.z), box.GetPosition() - NzVector3f::UnitX() * box.width/2.f, -NzVector3f::UnitX(), NzVector2f(box.height, box.depth), vertices, indices, nullptr, indexOffset);
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NzGeneratePlane(NzVector2ui(subdivision.y, subdivision.z), -NzVector3f::UnitX() * lengths.x/2.f, -NzVector3f::UnitX(), NzVector2f(lengths.y, lengths.z), vertices, indices, nullptr, indexOffset);
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indexOffset += xVertexCount;
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indices += xIndexCount;
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vertices += xVertexCount;
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// Face -Y
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NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.z), box.GetPosition() - NzVector3f::UnitY() * box.height/2.f, -NzVector3f::UnitY(), NzVector2f(box.width, box.depth), vertices, indices, nullptr, indexOffset);
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NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.z), -NzVector3f::UnitY() * lengths.y/2.f, -NzVector3f::UnitY(), NzVector2f(lengths.x, lengths.z), vertices, indices, nullptr, indexOffset);
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indexOffset += yVertexCount;
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indices += yIndexCount;
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vertices += yVertexCount;
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// Face -Z
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NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.y), box.GetPosition() - NzVector3f::UnitZ() * box.depth/2.f, -NzVector3f::UnitZ(), NzVector2f(box.width, box.height), vertices, indices, nullptr, indexOffset);
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NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.y), -NzVector3f::UnitZ() * lengths.z/2.f, -NzVector3f::UnitZ(), NzVector2f(lengths.x, lengths.y), vertices, indices, nullptr, indexOffset);
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indexOffset += zVertexCount;
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indices += zIndexCount;
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vertices += zVertexCount;
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@ -253,7 +253,7 @@ void NzGenerateBox(const NzBoxf& box, const NzVector3ui& subdivision, const NzMa
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if (aabb)
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{
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aabb->Set(NzVector3f::Unit());
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aabb->Set(lengths);
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aabb->Transform(matrix, 0.f);
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}
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}
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@ -263,8 +263,8 @@ void NzGenerateCubicSphere(float size, unsigned int subdivision, const NzMatrix4
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unsigned int vertexCount;
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NzComputeBoxIndexVertexCount(NzVector3ui(subdivision), nullptr, &vertexCount);
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// On envoie une matrice identité de sorte à ce que le box ne subisse aucune transformation (rendant plus facile l'étape suivante)
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NzGenerateBox(NzBoxf(size, size, size), NzVector3ui(subdivision), NzMatrix4f::Identity(), vertices, indices, nullptr, indexOffset);
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// On envoie une matrice identité de sorte à ce que la boîte ne subisse aucune transformation (rendant plus facile l'étape suivante)
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NzGenerateBox(NzVector3f(size, size, size), NzVector3ui(subdivision), NzMatrix4f::Identity(), vertices, indices, nullptr, indexOffset);
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if (aabb)
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{
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@ -193,7 +193,7 @@ void NzMesh::Build(const NzPrimitiveList& list, const NzMeshParams& params)
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indices.resize(indexCount);
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NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
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NzGenerateBox(primitive.box.box, primitive.box.subdivision, primitive.box.matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), &indices[0], &aabb);
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NzGenerateBox(primitive.box.lengths, primitive.box.subdivision, primitive.box.matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), &indices[0], &aabb);
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vertexMapper.Unmap();
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NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
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