Box primitives now uses vec3 lengths parameter
Instead of a Box parameter Former-commit-id: 6c433e883252c6db8eba3b791d1e9364ce5d3b1e
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@@ -17,8 +17,8 @@ class NAZARA_API NzPrimitiveList
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NzPrimitiveList() = default;
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~NzPrimitiveList() = default;
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void AddBox(const NzBoxf& box, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& matrix = NzMatrix4f::Identity());
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void AddBox(const NzBoxf& box, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void AddBox(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& matrix = NzMatrix4f::Identity());
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void AddBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void AddCubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& matrix = NzMatrix4f::Identity());
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void AddCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void AddIcoSphere(float size, unsigned int recursionLevel = 1, const NzMatrix4f& matrix = NzMatrix4f::Identity());
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