Graphics/ViewerData: Add near and far plane

This commit is contained in:
SirLynix 2023-09-05 22:34:00 +02:00 committed by Jérôme Leclercq
parent 2a3da7384d
commit 929b599337
9 changed files with 39 additions and 3 deletions

View File

@ -239,6 +239,7 @@ int main(int argc, char* argv[])
Nz::ViewerInstance viewerInstance;
viewerInstance.UpdateTargetSize(Nz::Vector2f(windowSize));
viewerInstance.UpdateProjViewMatrices(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f), Nz::Matrix4f::Translate(Nz::Vector3f::Up() * 1));
viewerInstance.UpdateNearFarPlanes(0.1f, 1000.f);
Nz::WorldInstance modelInstance1;
modelInstance1.UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Left() + Nz::Vector3f::Up()));

View File

@ -68,6 +68,7 @@ int main(int argc, char* argv[])
Nz::ViewerInstance& viewerInstance = camera.GetViewerInstance();
viewerInstance.UpdateTargetSize(Nz::Vector2f(window.GetSize()));
viewerInstance.UpdateProjViewMatrices(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f), Nz::Matrix4f::Translate(Nz::Vector3f::Backward() * 1));
viewerInstance.UpdateNearFarPlanes(0.1f, 1000.f);
Nz::WorldInstancePtr modelInstance = std::make_shared<Nz::WorldInstance>();
modelInstance->UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Left()));

View File

@ -248,6 +248,8 @@ namespace Nz
m_viewerInstance.UpdateProjectionMatrix(Matrix4f::Perspective(m_fov, m_aspectRatio, m_zNear, m_zFar));
break;
}
m_viewerInstance.UpdateNearFarPlanes(m_zNear, m_zFar);
}
inline void Camera::UpdateViewport()

View File

@ -30,9 +30,11 @@ namespace Nz
~ViewerInstance() = default;
inline const Vector3f& GetEyePosition() const;
inline float GetFarPlane() const;
inline const Matrix4f& GetInvProjectionMatrix() const;
inline const Matrix4f& GetInvViewMatrix() const;
inline const Matrix4f& GetInvViewProjMatrix() const;
inline float GetNearPlane() const;
inline const Matrix4f& GetProjectionMatrix() const;
inline const Vector2f& GetTargetSize() const;
inline const Matrix4f& GetViewMatrix() const;
@ -43,6 +45,7 @@ namespace Nz
void OnTransfer(RenderFrame& renderFrame, CommandBufferBuilder& builder) override;
inline void UpdateEyePosition(const Vector3f& eyePosition);
inline void UpdateNearFarPlanes(float nearPlane, float farPlane);
inline void UpdateProjectionMatrix(const Matrix4f& projectionMatrix);
inline void UpdateProjectionMatrix(const Matrix4f& projectionMatrix, const Matrix4f& invProjectionMatrix);
inline void UpdateProjViewMatrices(const Matrix4f& projectionMatrix, const Matrix4f& viewMatrix);
@ -68,6 +71,8 @@ namespace Nz
Vector2f m_targetSize;
Vector3f m_eyePosition;
bool m_dataInvalidated;
float m_farPlane;
float m_nearPlane;
};
}

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@ -12,6 +12,11 @@ namespace Nz
return m_eyePosition;
}
inline float ViewerInstance::GetFarPlane() const
{
return m_farPlane;
}
inline const Matrix4f& ViewerInstance::GetInvProjectionMatrix() const
{
return m_invProjectionMatrix;
@ -27,6 +32,11 @@ namespace Nz
return m_invViewProjMatrix;
}
inline float ViewerInstance::GetNearPlane() const
{
return m_nearPlane;
}
inline const Matrix4f& ViewerInstance::GetProjectionMatrix() const
{
return m_projectionMatrix;
@ -64,6 +74,14 @@ namespace Nz
InvalidateData();
}
inline void ViewerInstance::UpdateNearFarPlanes(float nearPlane, float farPlane)
{
m_farPlane = farPlane;
m_nearPlane = nearPlane;
InvalidateData();
}
inline void ViewerInstance::UpdateProjectionMatrix(const Matrix4f& projectionMatrix)
{
m_projectionMatrix = projectionMatrix;

View File

@ -63,7 +63,9 @@ namespace Nz
std::size_t shadowPassIndex = Graphics::Instance()->GetMaterialPassRegistry().GetPassIndex("ShadowPass");
Matrix4f projectionMatrix = Matrix4f::Perspective(RadianAnglef(HalfPi<float>), 1.f, 0.01f, m_light.GetRadius());
constexpr float zNear = 0.01f;
Matrix4f projectionMatrix = Matrix4f::Perspective(RadianAnglef(HalfPi<float>), 1.f, zNear, m_light.GetRadius());
UInt32 shadowMapSize = light.GetShadowMapSize();
for (std::size_t i = 0; i < m_directions.size(); ++i)
@ -77,6 +79,7 @@ namespace Nz
viewerInstance.UpdateEyePosition(m_light.GetPosition());
viewerInstance.UpdateProjectionMatrix(projectionMatrix);
viewerInstance.UpdateViewMatrix(Matrix4f::TransformInverse(m_light.GetPosition(), s_dirRotations[i]));
viewerInstance.UpdateNearFarPlanes(zNear, m_light.GetRadius());
m_pipeline.QueueTransfer(&viewerInstance);

View File

@ -13,5 +13,7 @@ struct ViewerData
invViewProjMatrix: mat4[f32],
renderTargetSize: vec2[f32],
invRenderTargetSize: vec2[f32],
eyePosition: vec3[f32]
eyePosition: vec3[f32],
nearPlane: f32,
farPlane: f32
}

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@ -20,8 +20,11 @@ namespace Nz
m_viewer.UpdateRenderMask(0xFFFFFFFF);
m_viewer.UpdateViewport(Recti(0, 0, SafeCast<int>(shadowMapSize), SafeCast<int>(shadowMapSize)));
constexpr float zNear = 0.01f;
ViewerInstance& viewerInstance = m_viewer.GetViewerInstance();
viewerInstance.UpdateProjectionMatrix(Matrix4f::Perspective(m_light.GetOuterAngle() * 2.f, 1.f, 0.01f, m_light.GetRadius()));
viewerInstance.UpdateProjectionMatrix(Matrix4f::Perspective(m_light.GetOuterAngle() * 2.f, 1.f, zNear, m_light.GetRadius()));
viewerInstance.UpdateNearFarPlanes(zNear, m_light.GetRadius());
m_onLightShadowMapSettingChange.Connect(m_light.OnLightShadowMapSettingChange, [this](Light* /*light*/, PixelFormat /*newPixelFormat*/, UInt32 newSize)
{

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@ -82,6 +82,7 @@ int main()
Nz::ViewerInstance& viewerInstance = camera.GetViewerInstance();
viewerInstance.UpdateTargetSize(Nz::Vector2f(window.GetSize()));
viewerInstance.UpdateProjViewMatrices(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f), Nz::Matrix4f::Translate(Nz::Vector3f::Backward() * 1));
viewerInstance.UpdateNearFarPlanes(0.1f, 1000.f);
Nz::WorldInstancePtr modelInstance = std::make_shared<Nz::WorldInstance>();
modelInstance->UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Left()));