OpenGLRenderer: Fix double StackVector init

This commit is contained in:
Jérôme Leclercq 2021-07-03 13:35:59 +02:00
parent 343b0a6fd7
commit 930142b7a7
1 changed files with 1 additions and 1 deletions

View File

@ -142,7 +142,7 @@ namespace Nz
}
}
StackVector<GLenum> invalidateAttachments = NazaraStackVector(GLenum, colorBufferCount + 1);
StackVector<GLenum> invalidateAttachments;
if (command.framebuffer->GetType() == FramebufferType::Texture)
{