OpenGLRenderer: Fix double StackVector init
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@ -142,7 +142,7 @@ namespace Nz
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}
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StackVector<GLenum> invalidateAttachments = NazaraStackVector(GLenum, colorBufferCount + 1);
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StackVector<GLenum> invalidateAttachments;
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if (command.framebuffer->GetType() == FramebufferType::Texture)
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{
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