Add Tutorial 02 source code
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// Sources pour https://github.com/DigitalPulseSoftware/NazaraEngine/wiki/(FR)-Tutoriel-01---Hello-World
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// Sources pour https://github.com/DigitalPulseSoftware/NazaraEngine/wiki/(FR)-Tutoriel:-%5B01%5D-Hello-World
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Renderer.hpp>
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EXAMPLE.Name = "Tut02_Events"
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EXAMPLE.EnableConsole = true
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EXAMPLE.Files = {
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"main.cpp"
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}
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EXAMPLE.Libraries = {
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"NazaraSDK"
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}
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// Sources pour https://github.com/DigitalPulseSoftware/NazaraEngine/wiki/(FR)-Tutoriel:-%5B02%5D-Gestion-des-événements
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Utility.hpp>
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#include <NDK/Application.hpp>
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#include <NDK/Components.hpp>
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#include <NDK/Systems.hpp>
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#include <NDK/World.hpp>
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#include <iostream>
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int main(int argc, char* argv[])
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{
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Ndk::Application application(argc, argv);
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Nz::RenderWindow& mainWindow = application.AddWindow<Nz::RenderWindow>();
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mainWindow.Create(Nz::VideoMode(800, 600, 32), "Test");
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mainWindow.EnableCloseOnQuit(false);
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Ndk::World& world = application.AddWorld();
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world.GetSystem<Ndk::RenderSystem>().SetGlobalUp(Nz::Vector3f::Down());
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world.GetSystem<Ndk::RenderSystem>().SetDefaultBackground(Nz::ColorBackground::New(Nz::Color(117, 122, 214)));
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Ndk::EntityHandle viewEntity = world.CreateEntity();
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viewEntity->AddComponent<Ndk::NodeComponent>();
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Ndk::CameraComponent& viewer = viewEntity->AddComponent<Ndk::CameraComponent>();
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viewer.SetTarget(&mainWindow);
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viewer.SetProjectionType(Nz::ProjectionType_Orthogonal);
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Nz::EventHandler& eventHandler = mainWindow.GetEventHandler();
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eventHandler.OnKeyPressed.Connect([](const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& e)
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{
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std::cout << Nz::Keyboard::GetKeyName(e.code) << std::endl;
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// Profitons-en aussi pour nous donner un moyen de quitter le programme
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if (e.code == Nz::Keyboard::Escape)
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Ndk::Application::Instance()->Quit(); // Cette ligne casse la boucle Run() de l'application
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});
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while (application.Run())
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{
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mainWindow.Display();
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}
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return EXIT_SUCCESS;
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}
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