Graphics: Add SpriteChainRenderer
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@@ -18,6 +18,8 @@ namespace Nz
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{
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class CommandBufferBuilder;
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class RenderElement;
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class RenderFrame;
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struct ElementRendererData;
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class NAZARA_GRAPHICS_API ElementRenderer
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{
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@@ -25,7 +27,16 @@ namespace Nz
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ElementRenderer() = default;
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virtual ~ElementRenderer();
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virtual void Render(CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) = 0;
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virtual std::unique_ptr<ElementRendererData> InstanciateData() = 0;
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virtual void Prepare(ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount);
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virtual void Render(ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) = 0;
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virtual void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame);
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};
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struct NAZARA_GRAPHICS_API ElementRendererData
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{
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ElementRendererData() = default;
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virtual ~ElementRendererData();
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};
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}
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