VulkanRenderer: Some fixes
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@ -110,7 +110,7 @@ namespace Nz
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{
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switch (componentType)
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{
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case ComponentType::Color: return VK_FORMAT_R8G8B8A8_UINT;
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case ComponentType::Color: return VK_FORMAT_R8G8B8A8_UNORM;
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case ComponentType::Double1: return VK_FORMAT_R64_SFLOAT;
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case ComponentType::Double2: return VK_FORMAT_R64G64_SFLOAT;
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case ComponentType::Double3: return VK_FORMAT_R64G64B64_SFLOAT;
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@ -218,6 +218,9 @@ namespace Nz
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for (const auto& componentInfo : bufferData.declaration->GetComponents())
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{
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if (componentInfo.component == VertexComponent::Unused)
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continue;
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auto& bufferAttribute = vertexAttributes.emplace_back();
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bufferAttribute.binding = binding;
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bufferAttribute.location = locationIndex++;
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