Graphics: Add SpriteChainRenderer
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53
include/Nazara/Graphics/RenderSpriteChain.hpp
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53
include/Nazara/Graphics/RenderSpriteChain.hpp
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERSUBMESH_HPP
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#define NAZARA_RENDERSUBMESH_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/RenderElement.hpp>
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#include <Nazara/Graphics/RenderQueueRegistry.hpp>
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#include <memory>
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#include <vector>
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namespace Nz
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{
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class AbstractBuffer;
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class RenderPipeline;
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class ShaderBinding;
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class VertexDeclaration;
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class RenderSpriteChain : public RenderElement
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{
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public:
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inline RenderSpriteChain(int renderLayer, std::shared_ptr<RenderPipeline> renderPipeline, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::size_t spriteCount, const void* spriteData, const ShaderBinding& materialBinding, const ShaderBinding& instanceBinding);
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~RenderSpriteChain() = default;
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inline UInt64 ComputeSortingScore(const RenderQueueRegistry& registry) const override;
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inline const ShaderBinding& GetInstanceBinding() const;
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inline const ShaderBinding& GetMaterialBinding() const;
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inline const RenderPipeline* GetRenderPipeline() const;
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inline std::size_t GetSpriteCount() const;
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inline const void* GetSpriteData() const;
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inline const VertexDeclaration* GetVertexDeclaration() const;
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inline void Register(RenderQueueRegistry& registry) const override;
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private:
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std::shared_ptr<RenderPipeline> m_renderPipeline;
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std::shared_ptr<VertexDeclaration> m_vertexDeclaration;
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std::size_t m_spriteCount;
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const void* m_spriteData;
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const ShaderBinding& m_instanceBinding;
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const ShaderBinding& m_materialBinding;
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int m_renderLayer;
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};
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}
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#include <Nazara/Graphics/RenderSpriteChain.inl>
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#endif
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