Graphics: Add SpriteChainRenderer
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@@ -27,8 +27,8 @@ namespace Nz
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UInt64 vertexBufferIndex = registry.FetchVertexBuffer(m_vertexBuffer.get());
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// RQ index:
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// - Element type (4bits)
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// - Layer (8bits)
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// - Element type (4bits)
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// - Pipeline (16bits)
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// - VertexBuffer (8bits)
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// - ?? (24bits) - Depth?
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