Graphics: Add SpriteChainRenderer
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@@ -10,7 +10,12 @@
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namespace Nz
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{
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void SubmeshRenderer::Render(CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount)
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std::unique_ptr<ElementRendererData> SubmeshRenderer::InstanciateData()
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{
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return {};
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}
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void SubmeshRenderer::Render(ElementRendererData& /*rendererData*/, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount)
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{
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const AbstractBuffer* currentIndexBuffer = nullptr;
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const AbstractBuffer* currentVertexBuffer = nullptr;
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