Graphics: Add SpriteChainRenderer

This commit is contained in:
Jérôme Leclercq
2021-09-05 15:50:17 +02:00
parent a18d505ae2
commit 938d965e06
18 changed files with 705 additions and 14 deletions

View File

@@ -10,7 +10,12 @@
namespace Nz
{
void SubmeshRenderer::Render(CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount)
std::unique_ptr<ElementRendererData> SubmeshRenderer::InstanciateData()
{
return {};
}
void SubmeshRenderer::Render(ElementRendererData& /*rendererData*/, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount)
{
const AbstractBuffer* currentIndexBuffer = nullptr;
const AbstractBuffer* currentVertexBuffer = nullptr;