Big SpirVWriter refactor
This commit is contained in:
@@ -4,8 +4,8 @@
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#pragma once
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#ifndef NAZARA_SHADERVISITOR_HPP
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#define NAZARA_SHADERVISITOR_HPP
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#ifndef NAZARA_SHADERASTVISITOR_HPP
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#define NAZARA_SHADERASTVISITOR_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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36
include/Nazara/Shader/ShaderAstVisitorExcept.hpp
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36
include/Nazara/Shader/ShaderAstVisitorExcept.hpp
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@@ -0,0 +1,36 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADERASTVISITOREXCEPT_HPP
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#define NAZARA_SHADERASTVISITOREXCEPT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderAstVisitor.hpp>
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namespace Nz
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{
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class NAZARA_SHADER_API ShaderAstVisitorExcept : public ShaderAstVisitor
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{
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public:
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using ShaderAstVisitor::Visit;
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void Visit(ShaderNodes::AccessMember& node) override;
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void Visit(ShaderNodes::AssignOp& node) override;
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void Visit(ShaderNodes::BinaryOp& node) override;
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void Visit(ShaderNodes::Branch& node) override;
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void Visit(ShaderNodes::Cast& node) override;
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void Visit(ShaderNodes::Constant& node) override;
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void Visit(ShaderNodes::DeclareVariable& node) override;
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void Visit(ShaderNodes::ExpressionStatement& node) override;
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void Visit(ShaderNodes::Identifier& node) override;
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void Visit(ShaderNodes::IntrinsicCall& node) override;
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void Visit(ShaderNodes::Sample2D& node) override;
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void Visit(ShaderNodes::StatementBlock& node) override;
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void Visit(ShaderNodes::SwizzleOp& node) override;
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};
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}
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#endif
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28
include/Nazara/Shader/ShaderVarVisitorExcept.hpp
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28
include/Nazara/Shader/ShaderVarVisitorExcept.hpp
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@@ -0,0 +1,28 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADERVARVISITOREXCEPT_HPP
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#define NAZARA_SHADERVARVISITOREXCEPT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/ShaderVarVisitor.hpp>
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namespace Nz
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{
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class NAZARA_SHADER_API ShaderVarVisitorExcept : public ShaderVarVisitor
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{
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public:
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using ShaderVarVisitor::Visit;
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void Visit(ShaderNodes::BuiltinVariable& var) override;
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void Visit(ShaderNodes::InputVariable& var) override;
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void Visit(ShaderNodes::LocalVariable& var) override;
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void Visit(ShaderNodes::OutputVariable& var) override;
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void Visit(ShaderNodes::ParameterVariable& var) override;
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void Visit(ShaderNodes::UniformVariable& var) override;
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};
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}
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#endif
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64
include/Nazara/Shader/SpirvExpressionLoad.hpp
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64
include/Nazara/Shader/SpirvExpressionLoad.hpp
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@@ -0,0 +1,64 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SPIRVEXPRESSIONLOAD_HPP
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#define NAZARA_SPIRVEXPRESSIONLOAD_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
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#include <Nazara/Shader/ShaderVarVisitorExcept.hpp>
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#include <vector>
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namespace Nz
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{
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class SpirvWriter;
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class NAZARA_SHADER_API SpirvExpressionLoad : public ShaderAstVisitorExcept, public ShaderVarVisitorExcept
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{
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public:
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inline SpirvExpressionLoad(SpirvWriter& writer);
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SpirvExpressionLoad(const SpirvExpressionLoad&) = delete;
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SpirvExpressionLoad(SpirvExpressionLoad&&) = delete;
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~SpirvExpressionLoad() = default;
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UInt32 EvaluateExpression(const ShaderNodes::ExpressionPtr& expr);
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using ShaderAstVisitorExcept::Visit;
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void Visit(ShaderNodes::AccessMember& node) override;
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void Visit(ShaderNodes::AssignOp& node) override;
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void Visit(ShaderNodes::BinaryOp& node) override;
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void Visit(ShaderNodes::Cast& node) override;
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void Visit(ShaderNodes::Constant& node) override;
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void Visit(ShaderNodes::DeclareVariable& node) override;
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void Visit(ShaderNodes::ExpressionStatement& node) override;
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void Visit(ShaderNodes::Identifier& node) override;
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void Visit(ShaderNodes::IntrinsicCall& node) override;
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void Visit(ShaderNodes::Sample2D& node) override;
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void Visit(ShaderNodes::SwizzleOp& node) override;
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using ShaderVarVisitorExcept::Visit;
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void Visit(ShaderNodes::BuiltinVariable& var) override;
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void Visit(ShaderNodes::InputVariable& var) override;
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void Visit(ShaderNodes::LocalVariable& var) override;
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void Visit(ShaderNodes::ParameterVariable& var) override;
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void Visit(ShaderNodes::UniformVariable& var) override;
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SpirvExpressionLoad& operator=(const SpirvExpressionLoad&) = delete;
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SpirvExpressionLoad& operator=(SpirvExpressionLoad&&) = delete;
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private:
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void PushResultId(UInt32 value);
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UInt32 PopResultId();
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std::vector<UInt32> m_resultIds;
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SpirvWriter& m_writer;
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};
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}
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#include <Nazara/Shader/SpirvExpressionLoad.inl>
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#endif
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16
include/Nazara/Shader/SpirvExpressionLoad.inl
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16
include/Nazara/Shader/SpirvExpressionLoad.inl
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@@ -0,0 +1,16 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/SpirvExpressionLoad.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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inline SpirvExpressionLoad::SpirvExpressionLoad(SpirvWriter& writer) :
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m_writer(writer)
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{
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}
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}
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#include <Nazara/Shader/DebugOff.hpp>
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62
include/Nazara/Shader/SpirvExpressionLoadAccessMember.hpp
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62
include/Nazara/Shader/SpirvExpressionLoadAccessMember.hpp
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@@ -0,0 +1,62 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SPIRVEXPRESSIONLOADACCESSMEMBER_HPP
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#define NAZARA_SPIRVEXPRESSIONLOADACCESSMEMBER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
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#include <Nazara/Shader/ShaderVarVisitorExcept.hpp>
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#include <Nazara/Shader/SpirvData.hpp>
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#include <vector>
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namespace Nz
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{
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class SpirvWriter;
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class NAZARA_SHADER_API SpirvExpressionLoadAccessMember : public ShaderAstVisitorExcept, public ShaderVarVisitorExcept
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{
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public:
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inline SpirvExpressionLoadAccessMember(SpirvWriter& writer);
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SpirvExpressionLoadAccessMember(const SpirvExpressionLoadAccessMember&) = delete;
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SpirvExpressionLoadAccessMember(SpirvExpressionLoadAccessMember&&) = delete;
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~SpirvExpressionLoadAccessMember() = default;
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UInt32 EvaluateExpression(ShaderNodes::AccessMember& expr);
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using ShaderAstVisitor::Visit;
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void Visit(ShaderNodes::AccessMember& node) override;
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void Visit(ShaderNodes::Identifier& node) override;
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using ShaderVarVisitor::Visit;
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void Visit(ShaderNodes::InputVariable& var) override;
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void Visit(ShaderNodes::UniformVariable& var) override;
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SpirvExpressionLoadAccessMember& operator=(const SpirvExpressionLoadAccessMember&) = delete;
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SpirvExpressionLoadAccessMember& operator=(SpirvExpressionLoadAccessMember&&) = delete;
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private:
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struct Pointer
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{
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SpirvStorageClass storage;
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UInt32 resultId;
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UInt32 pointedTypeId;
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};
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struct Value
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{
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UInt32 resultId;
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};
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SpirvWriter& m_writer;
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std::variant<std::monostate, Pointer, Value> m_value;
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};
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}
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#include <Nazara/Shader/SpirvExpressionLoadAccessMember.inl>
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#endif
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16
include/Nazara/Shader/SpirvExpressionLoadAccessMember.inl
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16
include/Nazara/Shader/SpirvExpressionLoadAccessMember.inl
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@@ -0,0 +1,16 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/SpirvExpressionLoadAccessMember.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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inline SpirvExpressionLoadAccessMember::SpirvExpressionLoadAccessMember(SpirvWriter& writer) :
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m_writer(writer)
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{
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}
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}
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#include <Nazara/Shader/DebugOff.hpp>
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63
include/Nazara/Shader/SpirvExpressionStore.hpp
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63
include/Nazara/Shader/SpirvExpressionStore.hpp
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@@ -0,0 +1,63 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SPIRVEXPRESSIONSTORE_HPP
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#define NAZARA_SPIRVEXPRESSIONSTORE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
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#include <Nazara/Shader/ShaderVarVisitorExcept.hpp>
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#include <Nazara/Shader/SpirvData.hpp>
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namespace Nz
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{
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class SpirvSection;
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class SpirvWriter;
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class NAZARA_SHADER_API SpirvExpressionStore : public ShaderAstVisitorExcept, public ShaderVarVisitorExcept
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{
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public:
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inline SpirvExpressionStore(SpirvWriter& writer);
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SpirvExpressionStore(const SpirvExpressionStore&) = delete;
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SpirvExpressionStore(SpirvExpressionStore&&) = delete;
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~SpirvExpressionStore() = default;
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void Store(const ShaderNodes::ExpressionPtr& node, UInt32 resultId);
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using ShaderAstVisitorExcept::Visit;
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void Visit(ShaderNodes::AccessMember& node) override;
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void Visit(ShaderNodes::Identifier& node) override;
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void Visit(ShaderNodes::SwizzleOp& node) override;
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using ShaderVarVisitorExcept::Visit;
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void Visit(ShaderNodes::BuiltinVariable& var) override;
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void Visit(ShaderNodes::LocalVariable& var) override;
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void Visit(ShaderNodes::OutputVariable& var) override;
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SpirvExpressionStore& operator=(const SpirvExpressionStore&) = delete;
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SpirvExpressionStore& operator=(SpirvExpressionStore&&) = delete;
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private:
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struct LocalVar
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{
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std::string varName;
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};
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struct Pointer
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{
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SpirvStorageClass storage;
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UInt32 resultId;
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};
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SpirvWriter& m_writer;
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std::variant<std::monostate, LocalVar, Pointer> m_value;
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};
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}
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#include <Nazara/Shader/SpirvExpressionStore.inl>
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#endif
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16
include/Nazara/Shader/SpirvExpressionStore.inl
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16
include/Nazara/Shader/SpirvExpressionStore.inl
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@@ -0,0 +1,16 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/SpirvExpressionStore.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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inline SpirvExpressionStore::SpirvExpressionStore(SpirvWriter& writer) :
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m_writer(writer)
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{
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}
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}
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#include <Nazara/Shader/DebugOff.hpp>
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42
include/Nazara/Shader/SpirvPrinter.hpp
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42
include/Nazara/Shader/SpirvPrinter.hpp
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@@ -0,0 +1,42 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SPIRVPRINTER_HPP
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#define NAZARA_SPIRVPRINTER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <string>
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namespace Nz
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{
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class NAZARA_SHADER_API SpirvPrinter
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{
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public:
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inline SpirvPrinter();
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SpirvPrinter(const SpirvPrinter&) = default;
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SpirvPrinter(SpirvPrinter&&) = default;
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~SpirvPrinter() = default;
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std::string Print(const UInt32* codepoints, std::size_t count);
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SpirvPrinter& operator=(const SpirvPrinter&) = default;
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SpirvPrinter& operator=(SpirvPrinter&&) = default;
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private:
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void AppendInstruction();
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std::string ReadString();
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UInt32 ReadWord();
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struct State;
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State* m_currentState;
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};
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}
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#include <Nazara/Shader/SpirvPrinter.inl>
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#endif
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16
include/Nazara/Shader/SpirvPrinter.inl
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16
include/Nazara/Shader/SpirvPrinter.inl
Normal file
@@ -0,0 +1,16 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/SpirvPrinter.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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inline SpirvPrinter::SpirvPrinter() :
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m_currentState(nullptr)
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{
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}
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}
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#include <Nazara/Shader/DebugOff.hpp>
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43
include/Nazara/Shader/SpirvStatementVisitor.hpp
Normal file
43
include/Nazara/Shader/SpirvStatementVisitor.hpp
Normal file
@@ -0,0 +1,43 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SPIRVSTATEMENTVISITOR_HPP
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#define NAZARA_SPIRVSTATEMENTVISITOR_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
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namespace Nz
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{
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class SpirvWriter;
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class NAZARA_SHADER_API SpirvStatementVisitor : public ShaderAstVisitorExcept
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{
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public:
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inline SpirvStatementVisitor(SpirvWriter& writer);
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SpirvStatementVisitor(const SpirvStatementVisitor&) = delete;
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SpirvStatementVisitor(SpirvStatementVisitor&&) = delete;
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~SpirvStatementVisitor() = default;
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using ShaderAstVisitor::Visit;
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void Visit(ShaderNodes::AssignOp& node) override;
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void Visit(ShaderNodes::Branch& node) override;
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void Visit(ShaderNodes::DeclareVariable& node) override;
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void Visit(ShaderNodes::ExpressionStatement& node) override;
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void Visit(ShaderNodes::StatementBlock& node) override;
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SpirvStatementVisitor& operator=(const SpirvStatementVisitor&) = delete;
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SpirvStatementVisitor& operator=(SpirvStatementVisitor&&) = delete;
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private:
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SpirvWriter& m_writer;
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};
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}
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#include <Nazara/Shader/SpirvStatementVisitor.inl>
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#endif
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16
include/Nazara/Shader/SpirvStatementVisitor.inl
Normal file
16
include/Nazara/Shader/SpirvStatementVisitor.inl
Normal file
@@ -0,0 +1,16 @@
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// Copyright (C) 2020 Jérôme Leclercq
|
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// This file is part of the "Nazara Engine - Shader generator"
|
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/SpirvStatementVisitor.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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inline SpirvStatementVisitor::SpirvStatementVisitor(SpirvWriter& writer) :
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m_writer(writer)
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{
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}
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}
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#include <Nazara/Shader/DebugOff.hpp>
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@@ -23,8 +23,13 @@ namespace Nz
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{
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class SpirvSection;
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class NAZARA_SHADER_API SpirvWriter : public ShaderAstVisitor, public ShaderVarVisitor
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||||
class NAZARA_SHADER_API SpirvWriter
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{
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friend class SpirvExpressionLoad;
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||||
friend class SpirvExpressionLoadAccessMember;
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friend class SpirvExpressionStore;
|
||||
friend class SpirvStatementVisitor;
|
||||
|
||||
public:
|
||||
struct Environment;
|
||||
|
||||
@@ -45,49 +50,37 @@ namespace Nz
|
||||
|
||||
private:
|
||||
struct ExtVar;
|
||||
struct OnlyCache {};
|
||||
|
||||
UInt32 AllocateResultId();
|
||||
|
||||
void AppendHeader();
|
||||
|
||||
UInt32 EvaluateExpression(const ShaderNodes::ExpressionPtr& expr);
|
||||
|
||||
UInt32 GetConstantId(const ShaderConstantValue& value) const;
|
||||
UInt32 GetFunctionTypeId(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters);
|
||||
const ExtVar& GetBuiltinVariable(ShaderNodes::BuiltinEntry builtin) const;
|
||||
const ExtVar& GetInputVariable(const std::string& name) const;
|
||||
const ExtVar& GetOutputVariable(const std::string& name) const;
|
||||
const ExtVar& GetUniformVariable(const std::string& name) const;
|
||||
SpirvSection& GetInstructions();
|
||||
UInt32 GetPointerTypeId(const ShaderExpressionType& type, SpirvStorageClass storageClass) const;
|
||||
UInt32 GetTypeId(const ShaderExpressionType& type) const;
|
||||
|
||||
void PushResultId(UInt32 value);
|
||||
UInt32 PopResultId();
|
||||
|
||||
UInt32 ReadInputVariable(const std::string& name);
|
||||
std::optional<UInt32> ReadInputVariable(const std::string& name, OnlyCache);
|
||||
UInt32 ReadLocalVariable(const std::string& name);
|
||||
std::optional<UInt32> ReadLocalVariable(const std::string& name, OnlyCache);
|
||||
UInt32 ReadUniformVariable(const std::string& name);
|
||||
std::optional<UInt32> ReadUniformVariable(const std::string& name, OnlyCache);
|
||||
UInt32 ReadVariable(ExtVar& var);
|
||||
std::optional<UInt32> ReadVariable(const ExtVar& var, OnlyCache);
|
||||
|
||||
UInt32 RegisterConstant(const ShaderConstantValue& value);
|
||||
UInt32 RegisterFunctionType(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters);
|
||||
UInt32 RegisterPointerType(ShaderExpressionType type, SpirvStorageClass storageClass);
|
||||
UInt32 RegisterType(ShaderExpressionType type);
|
||||
|
||||
using ShaderAstVisitor::Visit;
|
||||
void Visit(ShaderNodes::AccessMember& node) override;
|
||||
void Visit(ShaderNodes::AssignOp& node) override;
|
||||
void Visit(ShaderNodes::Branch& node) override;
|
||||
void Visit(ShaderNodes::BinaryOp& node) override;
|
||||
void Visit(ShaderNodes::Cast& node) override;
|
||||
void Visit(ShaderNodes::Constant& node) override;
|
||||
void Visit(ShaderNodes::DeclareVariable& node) override;
|
||||
void Visit(ShaderNodes::ExpressionStatement& node) override;
|
||||
void Visit(ShaderNodes::Identifier& node) override;
|
||||
void Visit(ShaderNodes::IntrinsicCall& node) override;
|
||||
void Visit(ShaderNodes::Sample2D& node) override;
|
||||
void Visit(ShaderNodes::StatementBlock& node) override;
|
||||
void Visit(ShaderNodes::SwizzleOp& node) override;
|
||||
|
||||
using ShaderVarVisitor::Visit;
|
||||
void Visit(ShaderNodes::BuiltinVariable& var) override;
|
||||
void Visit(ShaderNodes::InputVariable& var) override;
|
||||
void Visit(ShaderNodes::LocalVariable& var) override;
|
||||
void Visit(ShaderNodes::OutputVariable& var) override;
|
||||
void Visit(ShaderNodes::ParameterVariable& var) override;
|
||||
void Visit(ShaderNodes::UniformVariable& var) override;
|
||||
void WriteLocalVariable(std::string name, UInt32 resultId);
|
||||
|
||||
static void MergeBlocks(std::vector<UInt32>& output, const SpirvSection& from);
|
||||
|
||||
@@ -97,6 +90,14 @@ namespace Nz
|
||||
const ShaderAst::Function* currentFunction = nullptr;
|
||||
};
|
||||
|
||||
struct ExtVar
|
||||
{
|
||||
UInt32 pointerTypeId;
|
||||
UInt32 typeId;
|
||||
UInt32 varId;
|
||||
std::optional<UInt32> valueId;
|
||||
};
|
||||
|
||||
struct State;
|
||||
|
||||
Context m_context;
|
||||
|
||||
Reference in New Issue
Block a user