65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
|
|
// This file is part of the "Nazara Engine - Shader generator"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_SPIRVEXPRESSIONLOAD_HPP
|
|
#define NAZARA_SPIRVEXPRESSIONLOAD_HPP
|
|
|
|
#include <Nazara/Prerequisites.hpp>
|
|
#include <Nazara/Shader/Config.hpp>
|
|
#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
|
|
#include <Nazara/Shader/ShaderVarVisitorExcept.hpp>
|
|
#include <vector>
|
|
|
|
namespace Nz
|
|
{
|
|
class SpirvWriter;
|
|
|
|
class NAZARA_SHADER_API SpirvExpressionLoad : public ShaderAstVisitorExcept, public ShaderVarVisitorExcept
|
|
{
|
|
public:
|
|
inline SpirvExpressionLoad(SpirvWriter& writer);
|
|
SpirvExpressionLoad(const SpirvExpressionLoad&) = delete;
|
|
SpirvExpressionLoad(SpirvExpressionLoad&&) = delete;
|
|
~SpirvExpressionLoad() = default;
|
|
|
|
UInt32 EvaluateExpression(const ShaderNodes::ExpressionPtr& expr);
|
|
|
|
using ShaderAstVisitorExcept::Visit;
|
|
void Visit(ShaderNodes::AccessMember& node) override;
|
|
void Visit(ShaderNodes::AssignOp& node) override;
|
|
void Visit(ShaderNodes::BinaryOp& node) override;
|
|
void Visit(ShaderNodes::Cast& node) override;
|
|
void Visit(ShaderNodes::Constant& node) override;
|
|
void Visit(ShaderNodes::DeclareVariable& node) override;
|
|
void Visit(ShaderNodes::ExpressionStatement& node) override;
|
|
void Visit(ShaderNodes::Identifier& node) override;
|
|
void Visit(ShaderNodes::IntrinsicCall& node) override;
|
|
void Visit(ShaderNodes::Sample2D& node) override;
|
|
void Visit(ShaderNodes::SwizzleOp& node) override;
|
|
|
|
using ShaderVarVisitorExcept::Visit;
|
|
void Visit(ShaderNodes::BuiltinVariable& var) override;
|
|
void Visit(ShaderNodes::InputVariable& var) override;
|
|
void Visit(ShaderNodes::LocalVariable& var) override;
|
|
void Visit(ShaderNodes::ParameterVariable& var) override;
|
|
void Visit(ShaderNodes::UniformVariable& var) override;
|
|
|
|
SpirvExpressionLoad& operator=(const SpirvExpressionLoad&) = delete;
|
|
SpirvExpressionLoad& operator=(SpirvExpressionLoad&&) = delete;
|
|
|
|
private:
|
|
void PushResultId(UInt32 value);
|
|
UInt32 PopResultId();
|
|
|
|
std::vector<UInt32> m_resultIds;
|
|
SpirvWriter& m_writer;
|
|
};
|
|
}
|
|
|
|
#include <Nazara/Shader/SpirvExpressionLoad.inl>
|
|
|
|
#endif
|