Big SpirVWriter refactor

This commit is contained in:
Jérôme Leclercq
2020-08-23 18:32:28 +02:00
parent 66a14721cb
commit 93de44d293
22 changed files with 1604 additions and 618 deletions

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@@ -4,8 +4,8 @@
#pragma once
#ifndef NAZARA_SHADERVISITOR_HPP
#define NAZARA_SHADERVISITOR_HPP
#ifndef NAZARA_SHADERASTVISITOR_HPP
#define NAZARA_SHADERASTVISITOR_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>

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@@ -0,0 +1,36 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADERASTVISITOREXCEPT_HPP
#define NAZARA_SHADERASTVISITOREXCEPT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderAstVisitor.hpp>
namespace Nz
{
class NAZARA_SHADER_API ShaderAstVisitorExcept : public ShaderAstVisitor
{
public:
using ShaderAstVisitor::Visit;
void Visit(ShaderNodes::AccessMember& node) override;
void Visit(ShaderNodes::AssignOp& node) override;
void Visit(ShaderNodes::BinaryOp& node) override;
void Visit(ShaderNodes::Branch& node) override;
void Visit(ShaderNodes::Cast& node) override;
void Visit(ShaderNodes::Constant& node) override;
void Visit(ShaderNodes::DeclareVariable& node) override;
void Visit(ShaderNodes::ExpressionStatement& node) override;
void Visit(ShaderNodes::Identifier& node) override;
void Visit(ShaderNodes::IntrinsicCall& node) override;
void Visit(ShaderNodes::Sample2D& node) override;
void Visit(ShaderNodes::StatementBlock& node) override;
void Visit(ShaderNodes::SwizzleOp& node) override;
};
}
#endif

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// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADERVARVISITOREXCEPT_HPP
#define NAZARA_SHADERVARVISITOREXCEPT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/ShaderVarVisitor.hpp>
namespace Nz
{
class NAZARA_SHADER_API ShaderVarVisitorExcept : public ShaderVarVisitor
{
public:
using ShaderVarVisitor::Visit;
void Visit(ShaderNodes::BuiltinVariable& var) override;
void Visit(ShaderNodes::InputVariable& var) override;
void Visit(ShaderNodes::LocalVariable& var) override;
void Visit(ShaderNodes::OutputVariable& var) override;
void Visit(ShaderNodes::ParameterVariable& var) override;
void Visit(ShaderNodes::UniformVariable& var) override;
};
}
#endif

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@@ -0,0 +1,64 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPIRVEXPRESSIONLOAD_HPP
#define NAZARA_SPIRVEXPRESSIONLOAD_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
#include <Nazara/Shader/ShaderVarVisitorExcept.hpp>
#include <vector>
namespace Nz
{
class SpirvWriter;
class NAZARA_SHADER_API SpirvExpressionLoad : public ShaderAstVisitorExcept, public ShaderVarVisitorExcept
{
public:
inline SpirvExpressionLoad(SpirvWriter& writer);
SpirvExpressionLoad(const SpirvExpressionLoad&) = delete;
SpirvExpressionLoad(SpirvExpressionLoad&&) = delete;
~SpirvExpressionLoad() = default;
UInt32 EvaluateExpression(const ShaderNodes::ExpressionPtr& expr);
using ShaderAstVisitorExcept::Visit;
void Visit(ShaderNodes::AccessMember& node) override;
void Visit(ShaderNodes::AssignOp& node) override;
void Visit(ShaderNodes::BinaryOp& node) override;
void Visit(ShaderNodes::Cast& node) override;
void Visit(ShaderNodes::Constant& node) override;
void Visit(ShaderNodes::DeclareVariable& node) override;
void Visit(ShaderNodes::ExpressionStatement& node) override;
void Visit(ShaderNodes::Identifier& node) override;
void Visit(ShaderNodes::IntrinsicCall& node) override;
void Visit(ShaderNodes::Sample2D& node) override;
void Visit(ShaderNodes::SwizzleOp& node) override;
using ShaderVarVisitorExcept::Visit;
void Visit(ShaderNodes::BuiltinVariable& var) override;
void Visit(ShaderNodes::InputVariable& var) override;
void Visit(ShaderNodes::LocalVariable& var) override;
void Visit(ShaderNodes::ParameterVariable& var) override;
void Visit(ShaderNodes::UniformVariable& var) override;
SpirvExpressionLoad& operator=(const SpirvExpressionLoad&) = delete;
SpirvExpressionLoad& operator=(SpirvExpressionLoad&&) = delete;
private:
void PushResultId(UInt32 value);
UInt32 PopResultId();
std::vector<UInt32> m_resultIds;
SpirvWriter& m_writer;
};
}
#include <Nazara/Shader/SpirvExpressionLoad.inl>
#endif

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@@ -0,0 +1,16 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/SpirvExpressionLoad.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz
{
inline SpirvExpressionLoad::SpirvExpressionLoad(SpirvWriter& writer) :
m_writer(writer)
{
}
}
#include <Nazara/Shader/DebugOff.hpp>

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@@ -0,0 +1,62 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPIRVEXPRESSIONLOADACCESSMEMBER_HPP
#define NAZARA_SPIRVEXPRESSIONLOADACCESSMEMBER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
#include <Nazara/Shader/ShaderVarVisitorExcept.hpp>
#include <Nazara/Shader/SpirvData.hpp>
#include <vector>
namespace Nz
{
class SpirvWriter;
class NAZARA_SHADER_API SpirvExpressionLoadAccessMember : public ShaderAstVisitorExcept, public ShaderVarVisitorExcept
{
public:
inline SpirvExpressionLoadAccessMember(SpirvWriter& writer);
SpirvExpressionLoadAccessMember(const SpirvExpressionLoadAccessMember&) = delete;
SpirvExpressionLoadAccessMember(SpirvExpressionLoadAccessMember&&) = delete;
~SpirvExpressionLoadAccessMember() = default;
UInt32 EvaluateExpression(ShaderNodes::AccessMember& expr);
using ShaderAstVisitor::Visit;
void Visit(ShaderNodes::AccessMember& node) override;
void Visit(ShaderNodes::Identifier& node) override;
using ShaderVarVisitor::Visit;
void Visit(ShaderNodes::InputVariable& var) override;
void Visit(ShaderNodes::UniformVariable& var) override;
SpirvExpressionLoadAccessMember& operator=(const SpirvExpressionLoadAccessMember&) = delete;
SpirvExpressionLoadAccessMember& operator=(SpirvExpressionLoadAccessMember&&) = delete;
private:
struct Pointer
{
SpirvStorageClass storage;
UInt32 resultId;
UInt32 pointedTypeId;
};
struct Value
{
UInt32 resultId;
};
SpirvWriter& m_writer;
std::variant<std::monostate, Pointer, Value> m_value;
};
}
#include <Nazara/Shader/SpirvExpressionLoadAccessMember.inl>
#endif

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@@ -0,0 +1,16 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/SpirvExpressionLoadAccessMember.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz
{
inline SpirvExpressionLoadAccessMember::SpirvExpressionLoadAccessMember(SpirvWriter& writer) :
m_writer(writer)
{
}
}
#include <Nazara/Shader/DebugOff.hpp>

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@@ -0,0 +1,63 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPIRVEXPRESSIONSTORE_HPP
#define NAZARA_SPIRVEXPRESSIONSTORE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
#include <Nazara/Shader/ShaderVarVisitorExcept.hpp>
#include <Nazara/Shader/SpirvData.hpp>
namespace Nz
{
class SpirvSection;
class SpirvWriter;
class NAZARA_SHADER_API SpirvExpressionStore : public ShaderAstVisitorExcept, public ShaderVarVisitorExcept
{
public:
inline SpirvExpressionStore(SpirvWriter& writer);
SpirvExpressionStore(const SpirvExpressionStore&) = delete;
SpirvExpressionStore(SpirvExpressionStore&&) = delete;
~SpirvExpressionStore() = default;
void Store(const ShaderNodes::ExpressionPtr& node, UInt32 resultId);
using ShaderAstVisitorExcept::Visit;
void Visit(ShaderNodes::AccessMember& node) override;
void Visit(ShaderNodes::Identifier& node) override;
void Visit(ShaderNodes::SwizzleOp& node) override;
using ShaderVarVisitorExcept::Visit;
void Visit(ShaderNodes::BuiltinVariable& var) override;
void Visit(ShaderNodes::LocalVariable& var) override;
void Visit(ShaderNodes::OutputVariable& var) override;
SpirvExpressionStore& operator=(const SpirvExpressionStore&) = delete;
SpirvExpressionStore& operator=(SpirvExpressionStore&&) = delete;
private:
struct LocalVar
{
std::string varName;
};
struct Pointer
{
SpirvStorageClass storage;
UInt32 resultId;
};
SpirvWriter& m_writer;
std::variant<std::monostate, LocalVar, Pointer> m_value;
};
}
#include <Nazara/Shader/SpirvExpressionStore.inl>
#endif

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@@ -0,0 +1,16 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/SpirvExpressionStore.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz
{
inline SpirvExpressionStore::SpirvExpressionStore(SpirvWriter& writer) :
m_writer(writer)
{
}
}
#include <Nazara/Shader/DebugOff.hpp>

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@@ -0,0 +1,42 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPIRVPRINTER_HPP
#define NAZARA_SPIRVPRINTER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <string>
namespace Nz
{
class NAZARA_SHADER_API SpirvPrinter
{
public:
inline SpirvPrinter();
SpirvPrinter(const SpirvPrinter&) = default;
SpirvPrinter(SpirvPrinter&&) = default;
~SpirvPrinter() = default;
std::string Print(const UInt32* codepoints, std::size_t count);
SpirvPrinter& operator=(const SpirvPrinter&) = default;
SpirvPrinter& operator=(SpirvPrinter&&) = default;
private:
void AppendInstruction();
std::string ReadString();
UInt32 ReadWord();
struct State;
State* m_currentState;
};
}
#include <Nazara/Shader/SpirvPrinter.inl>
#endif

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@@ -0,0 +1,16 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/SpirvPrinter.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz
{
inline SpirvPrinter::SpirvPrinter() :
m_currentState(nullptr)
{
}
}
#include <Nazara/Shader/DebugOff.hpp>

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@@ -0,0 +1,43 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPIRVSTATEMENTVISITOR_HPP
#define NAZARA_SPIRVSTATEMENTVISITOR_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
namespace Nz
{
class SpirvWriter;
class NAZARA_SHADER_API SpirvStatementVisitor : public ShaderAstVisitorExcept
{
public:
inline SpirvStatementVisitor(SpirvWriter& writer);
SpirvStatementVisitor(const SpirvStatementVisitor&) = delete;
SpirvStatementVisitor(SpirvStatementVisitor&&) = delete;
~SpirvStatementVisitor() = default;
using ShaderAstVisitor::Visit;
void Visit(ShaderNodes::AssignOp& node) override;
void Visit(ShaderNodes::Branch& node) override;
void Visit(ShaderNodes::DeclareVariable& node) override;
void Visit(ShaderNodes::ExpressionStatement& node) override;
void Visit(ShaderNodes::StatementBlock& node) override;
SpirvStatementVisitor& operator=(const SpirvStatementVisitor&) = delete;
SpirvStatementVisitor& operator=(SpirvStatementVisitor&&) = delete;
private:
SpirvWriter& m_writer;
};
}
#include <Nazara/Shader/SpirvStatementVisitor.inl>
#endif

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@@ -0,0 +1,16 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/SpirvStatementVisitor.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz
{
inline SpirvStatementVisitor::SpirvStatementVisitor(SpirvWriter& writer) :
m_writer(writer)
{
}
}
#include <Nazara/Shader/DebugOff.hpp>

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@@ -23,8 +23,13 @@ namespace Nz
{
class SpirvSection;
class NAZARA_SHADER_API SpirvWriter : public ShaderAstVisitor, public ShaderVarVisitor
class NAZARA_SHADER_API SpirvWriter
{
friend class SpirvExpressionLoad;
friend class SpirvExpressionLoadAccessMember;
friend class SpirvExpressionStore;
friend class SpirvStatementVisitor;
public:
struct Environment;
@@ -45,49 +50,37 @@ namespace Nz
private:
struct ExtVar;
struct OnlyCache {};
UInt32 AllocateResultId();
void AppendHeader();
UInt32 EvaluateExpression(const ShaderNodes::ExpressionPtr& expr);
UInt32 GetConstantId(const ShaderConstantValue& value) const;
UInt32 GetFunctionTypeId(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters);
const ExtVar& GetBuiltinVariable(ShaderNodes::BuiltinEntry builtin) const;
const ExtVar& GetInputVariable(const std::string& name) const;
const ExtVar& GetOutputVariable(const std::string& name) const;
const ExtVar& GetUniformVariable(const std::string& name) const;
SpirvSection& GetInstructions();
UInt32 GetPointerTypeId(const ShaderExpressionType& type, SpirvStorageClass storageClass) const;
UInt32 GetTypeId(const ShaderExpressionType& type) const;
void PushResultId(UInt32 value);
UInt32 PopResultId();
UInt32 ReadInputVariable(const std::string& name);
std::optional<UInt32> ReadInputVariable(const std::string& name, OnlyCache);
UInt32 ReadLocalVariable(const std::string& name);
std::optional<UInt32> ReadLocalVariable(const std::string& name, OnlyCache);
UInt32 ReadUniformVariable(const std::string& name);
std::optional<UInt32> ReadUniformVariable(const std::string& name, OnlyCache);
UInt32 ReadVariable(ExtVar& var);
std::optional<UInt32> ReadVariable(const ExtVar& var, OnlyCache);
UInt32 RegisterConstant(const ShaderConstantValue& value);
UInt32 RegisterFunctionType(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters);
UInt32 RegisterPointerType(ShaderExpressionType type, SpirvStorageClass storageClass);
UInt32 RegisterType(ShaderExpressionType type);
using ShaderAstVisitor::Visit;
void Visit(ShaderNodes::AccessMember& node) override;
void Visit(ShaderNodes::AssignOp& node) override;
void Visit(ShaderNodes::Branch& node) override;
void Visit(ShaderNodes::BinaryOp& node) override;
void Visit(ShaderNodes::Cast& node) override;
void Visit(ShaderNodes::Constant& node) override;
void Visit(ShaderNodes::DeclareVariable& node) override;
void Visit(ShaderNodes::ExpressionStatement& node) override;
void Visit(ShaderNodes::Identifier& node) override;
void Visit(ShaderNodes::IntrinsicCall& node) override;
void Visit(ShaderNodes::Sample2D& node) override;
void Visit(ShaderNodes::StatementBlock& node) override;
void Visit(ShaderNodes::SwizzleOp& node) override;
using ShaderVarVisitor::Visit;
void Visit(ShaderNodes::BuiltinVariable& var) override;
void Visit(ShaderNodes::InputVariable& var) override;
void Visit(ShaderNodes::LocalVariable& var) override;
void Visit(ShaderNodes::OutputVariable& var) override;
void Visit(ShaderNodes::ParameterVariable& var) override;
void Visit(ShaderNodes::UniformVariable& var) override;
void WriteLocalVariable(std::string name, UInt32 resultId);
static void MergeBlocks(std::vector<UInt32>& output, const SpirvSection& from);
@@ -97,6 +90,14 @@ namespace Nz
const ShaderAst::Function* currentFunction = nullptr;
};
struct ExtVar
{
UInt32 pointerTypeId;
UInt32 typeId;
UInt32 varId;
std::optional<UInt32> valueId;
};
struct State;
Context m_context;