OpenGLRenderer/Program: Add query methods
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@@ -85,6 +85,9 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
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cb(glGenVertexArrays, PFNGLGENVERTEXARRAYSPROC) \
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cb(glGenerateMipmap, PFNGLGENERATEMIPMAPPROC) \
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cb(glGetActiveUniform, PFNGLGETACTIVEUNIFORMPROC) \
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cb(glGetActiveUniformsiv, PFNGLGETACTIVEUNIFORMSIVPROC) \
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cb(glGetActiveUniformBlockiv, PFNGLGETACTIVEUNIFORMBLOCKIVPROC) \
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cb(glGetActiveUniformBlockName, PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) \
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cb(glGetBooleanv, PFNGLGETBOOLEANVPROC) \
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cb(glGetBufferParameteriv, PFNGLGETBUFFERPARAMETERIVPROC) \
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cb(glGetError, PFNGLGETERRORPROC) \
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@@ -105,6 +108,7 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
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cb(glGetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC) \
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cb(glGetUniformfv, PFNGLGETUNIFORMFVPROC) \
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cb(glGetUniformiv, PFNGLGETUNIFORMIVPROC) \
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cb(glGetUniformBlockIndex, PFNGLGETUNIFORMBLOCKINDEXPROC) \
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cb(glIsEnabled, PFNGLISENABLEDPROC) \
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cb(glLineWidth, PFNGLLINEWIDTHPROC) \
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cb(glLinkProgram, PFNGLLINKPROGRAMPROC) \
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