Graphics: RegisterDebugDrawPipelinePass
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@ -35,7 +35,7 @@ namespace Nz
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debugDrawPass.SetDepthStencilInput(inputOuputs.depthStencilInput);
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if (inputOuputs.depthStencilOutput != InvalidAttachmentIndex)
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debugDrawPass.SetDepthStencilOutput(inputOuputs.depthStencilInput);
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debugDrawPass.SetDepthStencilOutput(inputOuputs.depthStencilOutput);
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debugDrawPass.SetExecutionCallback([&]
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{
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@ -5,6 +5,7 @@
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Core/AppFilesystemComponent.hpp>
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#include <Nazara/Core/CommandLineParameters.hpp>
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#include <Nazara/Graphics/DebugDrawPipelinePass.hpp>
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#include <Nazara/Graphics/DepthPipelinePass.hpp>
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#include <Nazara/Graphics/ForwardPipelinePass.hpp>
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#include <Nazara/Graphics/GuillotineTextureAtlas.hpp>
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@ -469,6 +470,7 @@ namespace Nz
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void Graphics::RegisterPipelinePasses()
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{
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m_pipelinePassRegistry.RegisterPass<DepthPipelinePass>("Depth", {}, {});
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m_pipelinePassRegistry.RegisterPass<DebugDrawPipelinePass>("DebugDraw", { "Input" }, { "Output" });
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m_pipelinePassRegistry.RegisterPass<ForwardPipelinePass>("Forward", {}, { "Output" });
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m_pipelinePassRegistry.RegisterPass<PostProcessPipelinePass>("PostProcess", { "Input" }, { "Output" });
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}
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