Add initial support for compute pipelines
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committed by
Jérôme Leclercq
parent
e4064997d8
commit
9578ba3ef5
39
include/Nazara/OpenGLRenderer/OpenGLComputePipeline.hpp
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39
include/Nazara/OpenGLRenderer/OpenGLComputePipeline.hpp
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - OpenGL renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_OPENGLCOMPUTEPIPELINE_HPP
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#define NAZARA_OPENGLRENDERER_OPENGLCOMPUTEPIPELINE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Program.hpp>
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#include <Nazara/Renderer/ComputePipeline.hpp>
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#include <Nazara/Utils/MovablePtr.hpp>
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#include <vector>
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namespace Nz
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{
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class NAZARA_OPENGLRENDERER_API OpenGLComputePipeline : public ComputePipeline
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{
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public:
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OpenGLComputePipeline(OpenGLDevice& device, ComputePipelineInfo pipelineInfo);
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~OpenGLComputePipeline() = default;
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void Apply(const GL::Context& context) const;
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inline const ComputePipelineInfo& GetPipelineInfo() const override;
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void UpdateDebugName(std::string_view name) override;
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private:
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ComputePipelineInfo m_pipelineInfo;
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GL::Program m_program;
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};
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}
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#include <Nazara/OpenGLRenderer/OpenGLComputePipeline.inl>
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#endif // NAZARA_OPENGLRENDERER_OPENGLCOMPUTEPIPELINE_HPP
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