Renderer: Split OpenGL and OpenGL ES in two RenderAPI enums

This commit is contained in:
SirLynix 2022-12-25 16:11:28 +01:00
parent fe69cc0d27
commit e4064997d8
9 changed files with 75 additions and 30 deletions

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@ -35,7 +35,7 @@ namespace Nz
bool Prepare(const Renderer::Config& config) override;
private:
std::unique_ptr<GL::Loader> SelectLoader();
std::unique_ptr<GL::Loader> SelectLoader(const Renderer::Config& config);
std::shared_ptr<OpenGLDevice> m_device;
std::unique_ptr<GL::Loader> m_loader;

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@ -11,6 +11,7 @@
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <string>
namespace Nz::GL
@ -21,7 +22,7 @@ namespace Nz::GL
friend SymbolLoader;
public:
EGLLoader();
EGLLoader(const Renderer::Config& config);
~EGLLoader();
std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const override;

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@ -13,6 +13,7 @@
#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLContext.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLFunctions.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <string>
namespace Nz::GL
@ -20,7 +21,7 @@ namespace Nz::GL
class NAZARA_OPENGLRENDERER_API WGLLoader : public Loader
{
public:
WGLLoader();
WGLLoader(const Renderer::Config& config);
~WGLLoader() = default;
std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const override;

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@ -127,13 +127,14 @@ namespace Nz
enum class RenderAPI
{
Direct3D, ///< Microsoft Render API, only works on MS platforms
Mantle, ///< AMD Render API, Vulkan predecessor, only works on AMD GPUs
Metal, ///< Apple Render API, only works on OS X platforms
OpenGL, ///< Khronos Render API, works on Web/Desktop/Mobile and some consoles
Vulkan, ///< New Khronos Render API, made to replace OpenGL, works on desktop (Windows/Linux) and mobile (Android), and Apple platform using MoltenVK
Direct3D, //< Microsoft Render API, only works on MS platforms
Mantle, //< AMD Render API, Vulkan predecessor, only works on AMD GPUs
Metal, //< Apple Render API, only works on OS X platforms
OpenGL, //< Khronos Render API, works on Desktop and some consoles
OpenGL_ES, //< Khronos Render API, works on Web, Mobile and some consoles
Vulkan, //< New Khronos Render API, made to replace OpenGL, works on desktop (Windows/Linux) and mobile (Android), and Apple platform using MoltenVK
Unknown, ///< RenderAPI not corresponding to an entry of the enum, or result of a failed query
Unknown, //< RenderAPI not corresponding to an entry of the enum, or result of a failed query
Max = Unknown
};

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@ -55,7 +55,7 @@ namespace Nz
bool OpenGLRenderer::Prepare(const Renderer::Config& config)
{
std::unique_ptr<GL::Loader> loader = SelectLoader();
std::unique_ptr<GL::Loader> loader = SelectLoader(config);
if (!loader)
{
NazaraError("Failed to initialize OpenGL loader");
@ -70,12 +70,12 @@ namespace Nz
return true;
}
std::unique_ptr<GL::Loader> OpenGLRenderer::SelectLoader()
std::unique_ptr<GL::Loader> OpenGLRenderer::SelectLoader(const Renderer::Config& config)
{
#ifdef NAZARA_PLATFORM_WINDOWS
try
{
return std::make_unique<GL::WGLLoader>();
return std::make_unique<GL::WGLLoader>(config);
}
catch (const std::exception& e)
{
@ -86,7 +86,7 @@ namespace Nz
#if defined(NAZARA_PLATFORM_WINDOWS) || defined(NAZARA_PLATFORM_LINUX)
try
{
return std::make_unique<GL::EGLLoader>();
return std::make_unique<GL::EGLLoader>(config);
}
catch (const std::exception& e)
{
@ -99,13 +99,19 @@ namespace Nz
RenderAPI OpenGLRenderer::QueryAPI() const
{
return RenderAPI::OpenGL;
return (m_device->GetReferenceContext().GetParams().type == GL::ContextType::OpenGL) ? RenderAPI::OpenGL : RenderAPI::OpenGL_ES;
}
std::string OpenGLRenderer::QueryAPIString() const
{
const auto& params = m_device->GetReferenceContext().GetParams();
std::ostringstream ss;
ss << "OpenGL ES renderer 3.0";
ss << "OpenGL";
if (params.type == GL::ContextType::OpenGL_ES)
ss << " ES";
ss << " renderer " << params.glMajorVersion << "." << params.glMinorVersion;
return ss.str();
}

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@ -52,7 +52,7 @@ namespace Nz::GL
EGLLoader& loader;
};
EGLLoader::EGLLoader() :
EGLLoader::EGLLoader(const Renderer::Config& config) :
m_defaultDisplay(nullptr)
{
if (!m_eglLib.Load("libEGL"))
@ -80,14 +80,29 @@ namespace Nz::GL
// Try to create a dummy context in order to check OpenGL / OpenGL ES support
// Favor OpenGL on desktop and OpenGL ES on mobile
std::array<GL::ContextType, 2> contextTypes = {
std::array<GL::ContextType, 2> contextTypes;
RenderAPI preferredAPI = config.preferredAPI;
if (preferredAPI == RenderAPI::Unknown)
{
// Favor OpenGL on desktop and OpenGL ES on mobile
#if defined(NAZARA_PLATFORM_DESKTOP)
GL::ContextType::OpenGL, GL::ContextType::OpenGL_ES
preferredAPI = RenderAPI::OpenGL;
#else
GL::ContextType::OpenGL_ES, GL::ContextType::OpenGL
preferredAPI = RenderAPI::OpenGL_ES;
#endif
};
}
if (config.preferredAPI == RenderAPI::OpenGL_ES)
{
contextTypes[0] = GL::ContextType::OpenGL_ES;
contextTypes[1] = GL::ContextType::OpenGL;
}
else
{
contextTypes[0] = GL::ContextType::OpenGL;
contextTypes[1] = GL::ContextType::OpenGL_ES;
}
ContextParams params;

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@ -9,7 +9,7 @@
namespace Nz::GL
{
WGLLoader::WGLLoader() :
WGLLoader::WGLLoader(const Renderer::Config& config) :
m_baseContext(nullptr, *this)
{
if (!m_opengl32Lib.Load("opengl32" NAZARA_DYNLIB_EXTENSION))
@ -50,14 +50,29 @@ namespace Nz::GL
throw std::runtime_error("failed to create load context");
ContextParams params;
// Favor OpenGL on desktop and OpenGL ES on mobile
std::array<GL::ContextType, 2> contextTypes = {
std::array<GL::ContextType, 2> contextTypes;
RenderAPI preferredAPI = config.preferredAPI;
if (preferredAPI == RenderAPI::Unknown)
{
// Favor OpenGL on desktop and OpenGL ES on mobile
#if defined(NAZARA_PLATFORM_DESKTOP)
GL::ContextType::OpenGL, GL::ContextType::OpenGL_ES
preferredAPI = RenderAPI::OpenGL;
#else
GL::ContextType::OpenGL_ES, GL::ContextType::OpenGL
preferredAPI = RenderAPI::OpenGL_ES;
#endif
};
}
if (config.preferredAPI == RenderAPI::OpenGL_ES)
{
contextTypes[0] = GL::ContextType::OpenGL_ES;
contextTypes[1] = GL::ContextType::OpenGL;
}
else
{
contextTypes[0] = GL::ContextType::OpenGL;
contextTypes[1] = GL::ContextType::OpenGL_ES;
}
bool created = false;
for (GL::ContextType contextType : contextTypes)

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@ -82,6 +82,7 @@ namespace Nz
NazaraRendererPrefix "NazaraMantleRenderer" NazaraRendererDebugSuffix, // Mantle
NazaraRendererPrefix "NazaraMetalRenderer" NazaraRendererDebugSuffix, // Metal
NazaraRendererPrefix "NazaraOpenGLRenderer" NazaraRendererDebugSuffix, // OpenGL
NazaraRendererPrefix "NazaraOpenGLRenderer" NazaraRendererDebugSuffix, // OpenGL_ES
NazaraRendererPrefix "NazaraVulkanRenderer" NazaraRendererDebugSuffix, // Vulkan
nullptr // Unknown
@ -98,6 +99,11 @@ namespace Nz
};
std::vector<RendererImplementations> implementations;
RenderAPI preferredAPI = config.preferredAPI;
// OpenGL and OpenGL ES are handled by the same implementation (OpenGLES will be handled in OpenGLRenderer code)
if (preferredAPI == RenderAPI::OpenGL_ES)
preferredAPI = RenderAPI::OpenGL;
#ifdef NAZARA_RENDERER_EMBEDDEDBACKENDS
auto RegisterImpl = [&](RenderAPI api, auto ComputeScore, std::function<std::unique_ptr<RendererImpl>()> factory)
{
@ -112,7 +118,7 @@ namespace Nz
{
auto& impl = implementations.emplace_back();
impl.factory = std::move(factory);
impl.score = (config.preferredAPI == api) ? std::numeric_limits<int>::max() : score;
impl.score = (preferredAPI == api) ? std::numeric_limits<int>::max() : score;
}
};
@ -132,7 +138,7 @@ namespace Nz
{
auto& impl = implementations.emplace_back();
impl.fileName = std::move(fileName);
impl.score = (config.preferredAPI == api) ? std::numeric_limits<int>::max() : score;
impl.score = (preferredAPI == api) ? std::numeric_limits<int>::max() : score;
}
};

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@ -60,7 +60,7 @@ namespace Nz
std::string VulkanRenderer::QueryAPIString() const
{
std::ostringstream ss;
ss << "Vulkan renderer " << VK_VERSION_MAJOR(APIVersion) << '.' << VK_VERSION_MINOR(APIVersion) << '.' << VK_VERSION_PATCH(APIVersion);
ss << "Vulkan renderer " << VK_API_VERSION_MAJOR(APIVersion) << '.' << VK_API_VERSION_MINOR(APIVersion) << '.' << VK_API_VERSION_PATCH(APIVersion);
return ss.str();
}