Renderer: Split OpenGL and OpenGL ES in two RenderAPI enums
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@ -35,7 +35,7 @@ namespace Nz
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bool Prepare(const Renderer::Config& config) override;
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private:
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std::unique_ptr<GL::Loader> SelectLoader();
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std::unique_ptr<GL::Loader> SelectLoader(const Renderer::Config& config);
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std::shared_ptr<OpenGLDevice> m_device;
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std::unique_ptr<GL::Loader> m_loader;
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@ -11,6 +11,7 @@
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <string>
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namespace Nz::GL
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@ -21,7 +22,7 @@ namespace Nz::GL
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friend SymbolLoader;
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public:
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EGLLoader();
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EGLLoader(const Renderer::Config& config);
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~EGLLoader();
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std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const override;
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@ -13,6 +13,7 @@
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLContext.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLFunctions.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <string>
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namespace Nz::GL
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@ -20,7 +21,7 @@ namespace Nz::GL
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class NAZARA_OPENGLRENDERER_API WGLLoader : public Loader
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{
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public:
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WGLLoader();
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WGLLoader(const Renderer::Config& config);
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~WGLLoader() = default;
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std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const override;
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@ -127,13 +127,14 @@ namespace Nz
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enum class RenderAPI
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{
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Direct3D, ///< Microsoft Render API, only works on MS platforms
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Mantle, ///< AMD Render API, Vulkan predecessor, only works on AMD GPUs
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Metal, ///< Apple Render API, only works on OS X platforms
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OpenGL, ///< Khronos Render API, works on Web/Desktop/Mobile and some consoles
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Vulkan, ///< New Khronos Render API, made to replace OpenGL, works on desktop (Windows/Linux) and mobile (Android), and Apple platform using MoltenVK
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Direct3D, //< Microsoft Render API, only works on MS platforms
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Mantle, //< AMD Render API, Vulkan predecessor, only works on AMD GPUs
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Metal, //< Apple Render API, only works on OS X platforms
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OpenGL, //< Khronos Render API, works on Desktop and some consoles
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OpenGL_ES, //< Khronos Render API, works on Web, Mobile and some consoles
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Vulkan, //< New Khronos Render API, made to replace OpenGL, works on desktop (Windows/Linux) and mobile (Android), and Apple platform using MoltenVK
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Unknown, ///< RenderAPI not corresponding to an entry of the enum, or result of a failed query
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Unknown, //< RenderAPI not corresponding to an entry of the enum, or result of a failed query
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Max = Unknown
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};
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@ -55,7 +55,7 @@ namespace Nz
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bool OpenGLRenderer::Prepare(const Renderer::Config& config)
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{
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std::unique_ptr<GL::Loader> loader = SelectLoader();
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std::unique_ptr<GL::Loader> loader = SelectLoader(config);
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if (!loader)
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{
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NazaraError("Failed to initialize OpenGL loader");
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@ -70,12 +70,12 @@ namespace Nz
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return true;
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}
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std::unique_ptr<GL::Loader> OpenGLRenderer::SelectLoader()
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std::unique_ptr<GL::Loader> OpenGLRenderer::SelectLoader(const Renderer::Config& config)
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{
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#ifdef NAZARA_PLATFORM_WINDOWS
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try
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{
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return std::make_unique<GL::WGLLoader>();
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return std::make_unique<GL::WGLLoader>(config);
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}
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catch (const std::exception& e)
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{
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@ -86,7 +86,7 @@ namespace Nz
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#if defined(NAZARA_PLATFORM_WINDOWS) || defined(NAZARA_PLATFORM_LINUX)
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try
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{
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return std::make_unique<GL::EGLLoader>();
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return std::make_unique<GL::EGLLoader>(config);
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}
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catch (const std::exception& e)
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{
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@ -99,13 +99,19 @@ namespace Nz
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RenderAPI OpenGLRenderer::QueryAPI() const
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{
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return RenderAPI::OpenGL;
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return (m_device->GetReferenceContext().GetParams().type == GL::ContextType::OpenGL) ? RenderAPI::OpenGL : RenderAPI::OpenGL_ES;
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}
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std::string OpenGLRenderer::QueryAPIString() const
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{
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const auto& params = m_device->GetReferenceContext().GetParams();
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std::ostringstream ss;
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ss << "OpenGL ES renderer 3.0";
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ss << "OpenGL";
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if (params.type == GL::ContextType::OpenGL_ES)
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ss << " ES";
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ss << " renderer " << params.glMajorVersion << "." << params.glMinorVersion;
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return ss.str();
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}
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@ -52,7 +52,7 @@ namespace Nz::GL
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EGLLoader& loader;
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};
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EGLLoader::EGLLoader() :
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EGLLoader::EGLLoader(const Renderer::Config& config) :
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m_defaultDisplay(nullptr)
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{
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if (!m_eglLib.Load("libEGL"))
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@ -80,14 +80,29 @@ namespace Nz::GL
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// Try to create a dummy context in order to check OpenGL / OpenGL ES support
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// Favor OpenGL on desktop and OpenGL ES on mobile
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std::array<GL::ContextType, 2> contextTypes = {
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std::array<GL::ContextType, 2> contextTypes;
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RenderAPI preferredAPI = config.preferredAPI;
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if (preferredAPI == RenderAPI::Unknown)
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{
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// Favor OpenGL on desktop and OpenGL ES on mobile
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#if defined(NAZARA_PLATFORM_DESKTOP)
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GL::ContextType::OpenGL, GL::ContextType::OpenGL_ES
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preferredAPI = RenderAPI::OpenGL;
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#else
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GL::ContextType::OpenGL_ES, GL::ContextType::OpenGL
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preferredAPI = RenderAPI::OpenGL_ES;
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#endif
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};
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}
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if (config.preferredAPI == RenderAPI::OpenGL_ES)
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{
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contextTypes[0] = GL::ContextType::OpenGL_ES;
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contextTypes[1] = GL::ContextType::OpenGL;
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}
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else
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{
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contextTypes[0] = GL::ContextType::OpenGL;
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contextTypes[1] = GL::ContextType::OpenGL_ES;
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}
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ContextParams params;
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@ -9,7 +9,7 @@
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namespace Nz::GL
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{
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WGLLoader::WGLLoader() :
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WGLLoader::WGLLoader(const Renderer::Config& config) :
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m_baseContext(nullptr, *this)
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{
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if (!m_opengl32Lib.Load("opengl32" NAZARA_DYNLIB_EXTENSION))
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@ -50,14 +50,29 @@ namespace Nz::GL
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throw std::runtime_error("failed to create load context");
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ContextParams params;
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// Favor OpenGL on desktop and OpenGL ES on mobile
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std::array<GL::ContextType, 2> contextTypes = {
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std::array<GL::ContextType, 2> contextTypes;
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RenderAPI preferredAPI = config.preferredAPI;
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if (preferredAPI == RenderAPI::Unknown)
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{
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// Favor OpenGL on desktop and OpenGL ES on mobile
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#if defined(NAZARA_PLATFORM_DESKTOP)
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GL::ContextType::OpenGL, GL::ContextType::OpenGL_ES
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preferredAPI = RenderAPI::OpenGL;
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#else
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GL::ContextType::OpenGL_ES, GL::ContextType::OpenGL
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preferredAPI = RenderAPI::OpenGL_ES;
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#endif
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};
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}
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if (config.preferredAPI == RenderAPI::OpenGL_ES)
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{
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contextTypes[0] = GL::ContextType::OpenGL_ES;
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contextTypes[1] = GL::ContextType::OpenGL;
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}
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else
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{
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contextTypes[0] = GL::ContextType::OpenGL;
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contextTypes[1] = GL::ContextType::OpenGL_ES;
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}
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bool created = false;
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for (GL::ContextType contextType : contextTypes)
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@ -82,6 +82,7 @@ namespace Nz
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NazaraRendererPrefix "NazaraMantleRenderer" NazaraRendererDebugSuffix, // Mantle
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NazaraRendererPrefix "NazaraMetalRenderer" NazaraRendererDebugSuffix, // Metal
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NazaraRendererPrefix "NazaraOpenGLRenderer" NazaraRendererDebugSuffix, // OpenGL
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NazaraRendererPrefix "NazaraOpenGLRenderer" NazaraRendererDebugSuffix, // OpenGL_ES
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NazaraRendererPrefix "NazaraVulkanRenderer" NazaraRendererDebugSuffix, // Vulkan
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nullptr // Unknown
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@ -98,6 +99,11 @@ namespace Nz
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};
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std::vector<RendererImplementations> implementations;
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RenderAPI preferredAPI = config.preferredAPI;
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// OpenGL and OpenGL ES are handled by the same implementation (OpenGLES will be handled in OpenGLRenderer code)
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if (preferredAPI == RenderAPI::OpenGL_ES)
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preferredAPI = RenderAPI::OpenGL;
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#ifdef NAZARA_RENDERER_EMBEDDEDBACKENDS
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auto RegisterImpl = [&](RenderAPI api, auto ComputeScore, std::function<std::unique_ptr<RendererImpl>()> factory)
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{
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@ -112,7 +118,7 @@ namespace Nz
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{
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auto& impl = implementations.emplace_back();
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impl.factory = std::move(factory);
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impl.score = (config.preferredAPI == api) ? std::numeric_limits<int>::max() : score;
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impl.score = (preferredAPI == api) ? std::numeric_limits<int>::max() : score;
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}
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};
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@ -132,7 +138,7 @@ namespace Nz
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{
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auto& impl = implementations.emplace_back();
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impl.fileName = std::move(fileName);
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impl.score = (config.preferredAPI == api) ? std::numeric_limits<int>::max() : score;
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impl.score = (preferredAPI == api) ? std::numeric_limits<int>::max() : score;
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}
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};
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@ -60,7 +60,7 @@ namespace Nz
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std::string VulkanRenderer::QueryAPIString() const
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{
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std::ostringstream ss;
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ss << "Vulkan renderer " << VK_VERSION_MAJOR(APIVersion) << '.' << VK_VERSION_MINOR(APIVersion) << '.' << VK_VERSION_PATCH(APIVersion);
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ss << "Vulkan renderer " << VK_API_VERSION_MAJOR(APIVersion) << '.' << VK_API_VERSION_MINOR(APIVersion) << '.' << VK_API_VERSION_PATCH(APIVersion);
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return ss.str();
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}
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