Add initial support for compute pipelines
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committed by
Jérôme Leclercq
parent
e4064997d8
commit
9578ba3ef5
@@ -38,7 +38,7 @@ namespace Nz
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OpenGLShaderBinding& operator=(OpenGLShaderBinding&&) = delete;
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private:
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void HandleTextureBinding(UInt32 bindingIndex, const TextureBinding& textureBinding);
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void HandleTextureBinding(UInt32 bindingIndex, const SampledTextureBinding& textureBinding);
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void Release() override;
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OpenGLRenderPipelineLayout& m_owner;
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