Add initial support for compute pipelines

This commit is contained in:
SirLynix
2022-12-24 11:54:55 +01:00
committed by Jérôme Leclercq
parent e4064997d8
commit 9578ba3ef5
57 changed files with 915 additions and 182 deletions

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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERER_COMPUTEPIPELINE_HPP
#define NAZARA_RENDERER_COMPUTEPIPELINE_HPP
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/Utility/Enums.hpp>
namespace Nz
{
class RenderPipelineLayout;
class ShaderModule;
struct ComputePipelineInfo
{
std::shared_ptr<RenderPipelineLayout> pipelineLayout;
std::shared_ptr<ShaderModule> shaderModule;
};
class NAZARA_RENDERER_API ComputePipeline
{
public:
ComputePipeline() = default;
virtual ~ComputePipeline();
virtual const ComputePipelineInfo& GetPipelineInfo() const = 0;
virtual void UpdateDebugName(std::string_view name) = 0;
};
}
#include <Nazara/Renderer/ComputePipeline.inl>
#endif // NAZARA_RENDERER_COMPUTEPIPELINE_HPP