Add initial support for compute pipelines
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committed by
Jérôme Leclercq
parent
e4064997d8
commit
9578ba3ef5
@@ -8,6 +8,7 @@
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#define NAZARA_RENDERER_RENDERDEVICEINFO_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <string>
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@@ -16,18 +17,27 @@ namespace Nz
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struct RenderDeviceFeatures
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{
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bool anisotropicFiltering = false;
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bool computeShaders = false;
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bool depthClamping = false;
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bool nonSolidFaceFilling = false;
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bool storageBuffers = false;
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bool textureRead = false;
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bool textureReadWithoutFormat = false;
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bool textureWrite = false;
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bool textureWriteWithoutFormat = false;
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bool unrestrictedTextureViews = false;
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};
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struct RenderDeviceLimits
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{
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UInt64 minStorageBufferOffsetAlignment;
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UInt64 minUniformBufferOffsetAlignment;
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UInt64 maxComputeSharedMemorySize;
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UInt32 maxComputeWorkGroupInvocations;
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Vector3ui32 maxComputeWorkGroupCount;
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Vector3ui32 maxComputeWorkGroupSize;
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UInt64 maxStorageBufferSize;
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UInt64 maxUniformBufferSize;
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UInt64 minStorageBufferOffsetAlignment;
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UInt64 minUniformBufferOffsetAlignment;
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};
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struct RenderDeviceInfo
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