Add initial support for compute pipelines
This commit is contained in:
committed by
Jérôme Leclercq
parent
e4064997d8
commit
9578ba3ef5
@@ -382,8 +382,9 @@ namespace Nz
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{
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switch (bindingType)
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{
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case ShaderBindingType::Sampler: return VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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case ShaderBindingType::StorageBuffer: return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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case ShaderBindingType::Texture: return VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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case ShaderBindingType::Texture: return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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case ShaderBindingType::UniformBuffer: return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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}
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@@ -395,6 +396,7 @@ namespace Nz
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{
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switch (stageType)
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{
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case nzsl::ShaderStageType::Compute: return VK_SHADER_STAGE_COMPUTE_BIT;
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case nzsl::ShaderStageType::Fragment: return VK_SHADER_STAGE_FRAGMENT_BIT;
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case nzsl::ShaderStageType::Vertex: return VK_SHADER_STAGE_VERTEX_BIT;
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}
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@@ -459,6 +461,7 @@ namespace Nz
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case TextureUsage::ColorAttachment: return VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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case TextureUsage::DepthStencilAttachment: return VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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case TextureUsage::InputAttachment: return VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
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case TextureUsage::ShaderReadWrite: return VK_IMAGE_USAGE_STORAGE_BIT;
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case TextureUsage::ShaderSampling: return VK_IMAGE_USAGE_SAMPLED_BIT;
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case TextureUsage::TransferSource: return VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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case TextureUsage::TransferDestination: return VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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