Add initial support for compute pipelines
This commit is contained in:
committed by
Jérôme Leclercq
parent
e4064997d8
commit
9578ba3ef5
@@ -67,6 +67,8 @@ namespace Nz
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inline void CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, const VkImageCopy& region);
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inline void CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, UInt32 regionCount, const VkImageCopy* regions);
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inline void Dispatch(UInt32 groupCountX, UInt32 groupCountY, UInt32 groupCountZ);
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inline void Draw(UInt32 vertexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0);
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inline void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, Int32 vertexOffset = 0, UInt32 firstInstance = 0);
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@@ -302,6 +302,11 @@ namespace Nz
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return m_pool->GetDevice()->vkCmdCopyImage(m_handle, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, regions);
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}
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inline void CommandBuffer::Dispatch(UInt32 groupCountX, UInt32 groupCountY, UInt32 groupCountZ)
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{
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return m_pool->GetDevice()->vkCmdDispatch(m_handle, groupCountX, groupCountY, groupCountZ);
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}
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inline void CommandBuffer::Draw(UInt32 vertexCount, UInt32 instanceCount, UInt32 firstVertex, UInt32 firstInstance)
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{
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return m_pool->GetDevice()->vkCmdDraw(m_handle, vertexCount, instanceCount, firstVertex, firstInstance);
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