Sdk/Entity: Fix movement
Fixes OnEntityDestruction not being moved
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@ -140,6 +140,7 @@ Nazara Development Kit:
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- Add DebugComponent (a component able to show aabb/obb/collision mesh)
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- ⚠️ TextAreaWidget now support text selection (WIP)
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- ⚠️ TextAreaWidget::GetHoveredGlyph now returns a two-dimensional position instead of a single glyph position
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- Fixed Entity::OnEntityDestruction signal not being properly moved and thus not being called.
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# 0.4:
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@ -9,6 +9,7 @@
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#include <Nazara/Core/Bitset.hpp>
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#include <Nazara/Core/HandledObject.hpp>
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <NDK/Algorithm.hpp>
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#include <NDK/Prerequisites.hpp>
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@ -33,7 +34,7 @@ namespace Ndk
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public:
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Entity(const Entity&) = delete;
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Entity(Entity&& entity);
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Entity(Entity&& entity) noexcept;
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~Entity();
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BaseComponent& AddComponent(std::unique_ptr<BaseComponent>&& component);
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@ -96,8 +97,8 @@ namespace Ndk
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Nz::Bitset<> m_componentBits;
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Nz::Bitset<> m_removedComponentBits;
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Nz::Bitset<> m_systemBits;
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Nz::MovablePtr<World> m_world;
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EntityId m_id;
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World* m_world;
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bool m_enabled;
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bool m_valid;
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};
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@ -14,26 +14,8 @@ namespace Ndk
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* \brief NDK class that represents an entity in a world
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*/
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/*!
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* \brief Constructs a Entity object by move semantic
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*
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* \param entity Entity to move into this
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*/
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Entity::Entity(Entity&& entity) :
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HandledObject(std::move(entity)),
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m_components(std::move(entity.m_components)),
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m_containedInLists(std::move(entity.m_containedInLists)),
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m_componentBits(std::move(entity.m_componentBits)),
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m_removedComponentBits(std::move(entity.m_removedComponentBits)),
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m_systemBits(std::move(entity.m_systemBits)),
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m_id(entity.m_id),
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m_world(entity.m_world),
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m_enabled(entity.m_enabled),
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m_valid(entity.m_valid)
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{
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entity.m_world = nullptr;
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}
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// Must exists in .cpp file because of BaseComponent unique_ptr
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Entity::Entity(Entity&&) noexcept = default;
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/*!
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* \brief Constructs a Entity object linked to a world and with an id
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@ -41,7 +23,6 @@ namespace Ndk
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* \param world World in which the entity interact
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* \param id Identifier of the entity
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*/
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Entity::Entity(World* world, EntityId id) :
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m_id(id),
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m_world(world)
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@ -53,7 +34,6 @@ namespace Ndk
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*
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* \see Destroy
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*/
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Entity::~Entity()
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{
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if (m_world && m_valid)
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