Platform/SDL2: Refactor implementation
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@@ -79,7 +79,7 @@ namespace Nz
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static void Uninitialize();
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private:
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int static SDLCALL HandleEvent(void *userdata, SDL_Event * event);
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static int SDLCALL HandleEvent(void* userdata, SDL_Event* event);
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void PrepareWindow(bool fullscreen);
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