Graphics: Rename MaterialPassFlag::Transparent by MaterialPassFlag::SortByDistance

This commit is contained in:
Jérôme Leclercq 2021-12-01 10:41:15 +01:00
parent e1a378e733
commit 45e5baf194
4 changed files with 5 additions and 5 deletions

View File

@ -116,7 +116,7 @@ int main()
spriteMaterialPass->EnableDepthClamp(true);
//spriteMaterialPass->EnableFaceCulling(true);
spriteMaterialPass->EnableFlag(Nz::MaterialPassFlag::Transparent);
spriteMaterialPass->EnableFlag(Nz::MaterialPassFlag::SortByDistance);
spriteMaterialPass->EnableBlending(true);
spriteMaterialPass->SetBlendEquation(Nz::BlendEquation::Add, Nz::BlendEquation::Add);

View File

@ -32,9 +32,9 @@ namespace Nz
enum class MaterialPassFlag
{
Transparent,
SortByDistance,
Max = Transparent
Max = SortByDistance
};
template<>

View File

@ -25,7 +25,7 @@ namespace Nz
{
UInt64 layerIndex = registry.FetchLayerIndex(m_renderLayer);
if (m_materialPass->IsFlagEnabled(MaterialPassFlag::Transparent))
if (m_materialPass->IsFlagEnabled(MaterialPassFlag::SortByDistance))
{
UInt64 matFlags = 1;

View File

@ -25,7 +25,7 @@ namespace Nz
{
UInt64 layerIndex = registry.FetchLayerIndex(m_renderLayer);
if (m_materialPass->IsFlagEnabled(MaterialPassFlag::Transparent))
if (m_materialPass->IsFlagEnabled(MaterialPassFlag::SortByDistance))
{
UInt64 matFlags = 1;