OpenGLRenderer: Choose between OpenGL/OpenGL ES at loading
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@@ -26,6 +26,8 @@ namespace Nz::GL
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std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const override;
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std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, WindowHandle handle, Context* shareContext) const override;
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ContextType GetPreferredContextType() const override;
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GLFunction LoadFunction(const char* name) const override;
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#define NAZARA_OPENGLRENDERER_FUNC(name, sig) sig name = nullptr;
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