Graphics/SpriteChainRenderer: Warning fix

This commit is contained in:
Lynix 2021-10-30 00:52:09 +02:00
parent 5d849129fd
commit d872428658
1 changed files with 1 additions and 3 deletions

View File

@ -280,7 +280,7 @@ namespace Nz
}
}
void SpriteChainRenderer::Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t /*elementCount*/)
void SpriteChainRenderer::Render(const ViewerInstance& /*viewerInstance*/, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t /*elementCount*/)
{
auto& data = static_cast<SpriteChainRendererData&>(rendererData);
@ -289,8 +289,6 @@ namespace Nz
const AbstractBuffer* currentVertexBuffer = nullptr;
const RenderPipeline* currentPipeline = nullptr;
const ShaderBinding* currentShaderBinding = nullptr;
const ViewerInstance* currentViewerInstance = nullptr;
const WorldInstance* currentWorldInstance = nullptr;
const RenderSpriteChain* firstSpriteChain = static_cast<const RenderSpriteChain*>(elements[0]);
auto it = data.drawCallPerElement.find(firstSpriteChain);