Graphics/SpriteChainRenderer: Warning fix
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@ -280,7 +280,7 @@ namespace Nz
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}
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}
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void SpriteChainRenderer::Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t /*elementCount*/)
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void SpriteChainRenderer::Render(const ViewerInstance& /*viewerInstance*/, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t /*elementCount*/)
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{
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auto& data = static_cast<SpriteChainRendererData&>(rendererData);
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@ -289,8 +289,6 @@ namespace Nz
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const AbstractBuffer* currentVertexBuffer = nullptr;
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const RenderPipeline* currentPipeline = nullptr;
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const ShaderBinding* currentShaderBinding = nullptr;
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const ViewerInstance* currentViewerInstance = nullptr;
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const WorldInstance* currentWorldInstance = nullptr;
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const RenderSpriteChain* firstSpriteChain = static_cast<const RenderSpriteChain*>(elements[0]);
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auto it = data.drawCallPerElement.find(firstSpriteChain);
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