Initial shaderlang commit
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include/Nazara/Shader/ShaderLangLexer.hpp
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56
include/Nazara/Shader/ShaderLangLexer.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADER_LANGLEXER_HPP
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#define NAZARA_SHADER_LANGLEXER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <stdexcept>
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#include <string>
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#include <variant>
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#include <vector>
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namespace Nz::ShaderLang
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{
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enum class TokenType
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{
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#define NAZARA_SHADERLANG_TOKEN(X) X,
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#include <Nazara/Shader/ShaderLangTokenList.hpp>
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};
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struct Token
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{
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unsigned int column;
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unsigned int line;
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TokenType type;
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std::variant<double, long long, std::string> data;
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};
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class BadNumber : public std::exception
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{
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using exception::exception;
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};
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class NumberOutOfRange : public std::exception
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{
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using exception::exception;
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};
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class UnrecognizedToken : public std::exception
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{
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using exception::exception;
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};
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NAZARA_SHADER_API std::vector<Token> Tokenize(const std::string_view& str);
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NAZARA_SHADER_API const char* ToString(TokenType tokenType);
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NAZARA_SHADER_API std::string ToString(const std::vector<Token>& tokens, bool pretty = true);
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}
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#include <Nazara/Shader/ShaderLangLexer.inl>
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#endif
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